Android的事件分發主要有這幾個角色:Activity、Window、ViewGroup和View。當Activity接收到事件時,會將事件傳遞給Window,而後Window將事件傳遞給頂層容器DecorView(繼承自FrameLayout),事件分發由此開始。java
這邊我將對DOWN、MOVE和UP事件結合源碼單獨分析。ide
首先先明確幾個概念:源碼分析
當Activity接收到事件時,Activity的dispatchTouchEvent方法會被調用。post
Activity.javathis
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
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從代碼中能夠看到,Activity收到事件後將事件交由Windows處理spa
PhoneWindow.java3d
@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
return mDecor.superDispatchTouchEvent(event);
}
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Window會將事件交由DecorView處理rest
private final class DecorView extends FrameLayout implements RootViewSurfaceTaker {
...
public boolean superDispatchTouchEvent(MotionEvent event) {
return super.dispatchTouchEvent(event);
}
}
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由此能夠看到事件傳遞給了ViewGroup,View事件分發由此開始。code
首先分析DOWN事件,當咱們觸摸手機屏幕的一瞬間,Activity接收到DOWN事件,事件由Activity傳遞到Window,再到DecorView。當DecorView接收到事件,會調用ViewGroup的dispatchTouchEvent方法。orm
因爲是DOWN事件傳遞到ViewGroup,在dispatchTouchEvent方法中首先會重置觸摸狀態,包括清除保存處理事件View的單鏈表,所以每次DOWN事件表明一個新的事件序列的開始,這點以後會具體分析。
if (actionMasked == MotionEvent.ACTION_DOWN) {
//重置全部的觸摸狀態
cancelAndClearTouchTargets(ev);
resetTouchState();
}
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因爲是DOWN事件,則先會去判斷當前容器是否禁止攔截事件。默認狀況下,父容器能夠攔截事件,此時會調用onInterceptTouchEvent方法,該方法默認返回false;若父容器被禁止攔截事件,則不會調用onInterceptTouchEvent方法。
ViewGroup#dispatchTouchEvent
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
// 經過標誌位判斷是否禁止攔截事件,默認狀況爲容許攔截事件
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
//容許攔截事件
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
//禁止該容器攔截事件
intercepted = false;
}
} else {
//攔截事件
intercepted = true;
}
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這裏先看默認狀況,事件沒有被父容器攔截,即intercepted爲false。此時會去遍歷該ViewGroup的子View,尋找發生DOWN事件的View。若找到發生DOWN事件的View,將事件分發給對應的子View,若View可以處理事件,也就是子View的dispatchTouchEvent方法返回true,則將該處理事件的View加入mFirstTouchTarget這個鏈表中,並標記當前DOWN事件已被處理。
ViewGroup#dispatchTouchEvent
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
//未取消未攔截
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
//遍歷全部的子View,尋找處理事件的View
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = customOrder
? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
...
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
//找處處理事件的子View,保存該子View
newTouchTarget = addTouchTarget(child, idBitsToAssign);
//事件已經被子View處理
alreadyDispatchedToNewTouchTarget = true;
break;
}
}
}
}
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父ViewGroup經過調用dispatchTransformedTouchEvent 將事件分發給對應的子View。子View處理了DOWN事件,也就是子View的dispatchTouchEvent方法返回true,從而會使得dispatchTransformedTouchEvent方法返回true。
ViewGroup.java
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) {
...
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
handled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
return handled;
}
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若沒有找到可以處理事件的子View,此時事件會交給當前ViewGroup來處理。沒有找處處理DOWN事件的子View,也就是mFirstTouchTarget這個鏈表沒有被賦值,此時爲null。此時經過dispatchTransformedTouchEvent將事件傳遞給當前ViewGroup的父類,調用View的dispatchTouchEvent方法進行事件處理。
ViewGroup#dispatchTouchEvent
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
}
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接下來事件傳遞到了View,下方是View的dispatchTouchEvent方法。
View.java
public boolean dispatchTouchEvent(MotionEvent ev){
...
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
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事件到了View的dispatchTouchEvent方法,先會去判斷事件是否由OnTouchListener消費掉而且View是否可用,若OnTouchListener返回true且View處於可用狀態,則表示該DOWN事件被消費掉,該DOWN事件處理結束;若事件未被OnTouchListener消費掉或者View處於不可用狀態,則將事件交由View的onTouchEvent方法。
View.java
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags;
if ((viewFlags & ENABLED_MASK) == DISABLED) {
//當前View不可用
if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
//若View可點擊或者可長按,則事件被消費
return (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
}
...
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
//若View可點擊或者長按,則事件被消費
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
...
break;
}
return true;
}
return false;
}
}
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上述2.1.1的前提是父容器沒有攔截事件,也就是intercepted的值爲false。若此時intercepted值未true(當onInterceptToucnEvent方法返回true)。此時不會去尋找處理事件的子View,也就是mFirstTouchTarget爲null,一樣事件會交由ViewGroup父類的dispatchTouchEvent方法處理。
DOWN事件的分發流程如圖所示,總的來講能夠概括一下幾點:
上述2.2分析了DOWN事件的分發,接下來先分析UP事件的分發。 當手機擡起屏幕的一瞬間,Activity會接收到UP事件,Activity將UP事件傳遞給Window,Window將事件傳遞給DecorView,DecorView父類ViewGroup的dispatchTouchEvent方法被調用。
因爲dispatchTouchEvent方法接收到的是UP事件,若mFirstTouchTarget不爲空,此時表明存在處理DOWN和MOVE事件的子View。mFirstTouchTarget是一個鏈表,用於保存處理事件的子View,在DOWN事件被子View處理後在子View的父容器內被賦值,至於要用一個鏈表的緣由是存在多點觸控的狀況,這裏只考慮單點觸控的事件分發。
存在處理DOWN和MOVE事件的子View,也就是mFirstTouchTarget不爲空。在mFirstTouchTarget不爲空的狀況下,會去判斷當前容器是否禁止攔截事件。默認狀況下爲不攔截事件,此時會調用onInterceptTouchEvent方法,該方法默認返回false;
ViewGroup#dispatchTouchEvent
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
// 經過標誌位判斷是否禁止攔截事件,默認狀況爲容許攔截事件
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
//容許攔截事件
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
//禁止該容器攔截事件
intercepted = false;
}
} else {
//攔截事件
intercepted = true;
}
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當intercepted爲false時,此時爲默認狀況,表明當前容器不攔截UP事件,事件被分發給保存在mFirstTouchTarget的子View。
ViewGroup#dispatchToucnEvent
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
//遍歷這個單鏈表
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
//將事件分發給子View
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
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能夠看到事件傳遞到了dispatchTransformedTouchEvent內部,因爲child不爲null,則會調用child的dispatchTouchEvent方法將事件分發給子View。
ViewGroup.java
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) {
...
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
handled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
return handled;
}
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當intercepted的值未true時,表明當前UP事件被當前容器攔截。UP事件被當前容器攔截,可是以前的DOWN和MOVE事件都被子View處理了,此時mFirstTouchTarget不爲空,因此此時走else分支,取消當前的UP事件,變爲CANCEL事件,往下分發或者交由本身處理,而且此時會在遍歷時清空保存在mFirstTouchTarget中處理事件的子View,最終mFirstTouchTarget的值爲空。
ViewGroup#dispatchTouchEvent
if (mFirstTouchTarget == null) {
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
//因爲事件被攔截,intercepted爲true,cancelChild爲true,表明取消事件
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
//遍歷清空鏈表
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
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因爲是UP事件,最終會清除View的觸摸狀態
ViewGroup#dispatchTouchEvent
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
}
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當mFirstTouchTarget爲空時,不存在處理事件的子View,此時容器父類View的dispatchTouchEvent方法會接收到事件。
if (mFirstTouchTarget == null) {
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
...
}
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事件傳遞到View的dispatchTouchEvent方法,一樣先會去判斷事件是否由OnTouchListener消費掉,若事件被消費且View可用,則該UP事件處理結束。若事件未被OnTouchListener消費掉或者View不可用,則將事件交由View的onTouchEvent方法。
View.java
public boolean dispatchTouchEvent(MotionEvent ev){
...
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
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事件傳遞到View的onTouchEvent中,能夠看到在UP的時候在條件知足的狀況下會執行單擊事件,同時事件被消費。
View.java
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags;
if ((viewFlags & ENABLED_MASK) == DISABLED) {
//View不可用,但View可單擊或者長按,一樣能夠消費事件
return (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
}
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
//View 可點擊或者長按
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
..
if (!mHasPerformedLongPress) {
removeLongPressCallback();
if (!focusTaken) {
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
//執行單擊事件
if (!post(mPerformClick)) {
performClick();
}
}
}
}
break;
}
return true;
}
return false;
}
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UP事件交給ViewGroup本身處理時,除了在UP事件會在條件知足下觸發單擊事件和事件未被消費時會交給Activity處理,其他的流程和ViewGroup處理DOWN事件相似。