UWP中實現大爆炸效果(一)

自從老羅搞出大爆炸以後,各家安卓都內置了相似功能。UWP怎麼能落下呢,在這裏咱們就一塊兒擼一個簡單的大爆炸實現。dom

閒話不說,先上效果:ide

由於代碼太多,因此我打算寫成一個系列,下面是第一篇的正文:佈局

 

首先,咱們構思一下BigbangView須要哪些部分:測試

一、一個能多選的控件;this

二、一個能給Item佈局的面板;spa

三、選中以後出現的Header和Footer。code

這裏咱們先來實現第二項,BigbangPanel。對象

BigbangPanel繼承自Panel,重載MeasureOverride和ArrangeOverride方法。blog

MeasureOverride實現調用此方法以造成遞歸佈局更新;繼承

ArrangeOverride爲其子元素實現自定義佈局的父對象應從其佈局重寫實現調用此方法以造成遞歸佈局更新。

咱們對面板子元素佈局的思路是,遍歷子元素,從左到右依次排列,若當前行子元素總寬度超過Panel寬度,則換一行從頭繼續排列。

(在此咱們只實現一個簡單版,不考慮子元素的VerticalAlignment)

protected override Size MeasureOverride(Size availableSize)
{
    foreach (var child in Children)
    {
        child.Measure(availableSize);
    }

    double width = 0d, height = 0d;
    double col_width = 0d, row_height = 0d;
    int end_row_count = -1;

    for (int i = 0; i < Children.Count; i++)
    {
        if (Children[i].DesiredSize.Width + col_width > availableSize.Width)
        {
            end_row_count = i;
            height += row_height;
            width = Math.Max(width, col_width);
            col_width = 0;
            row_height = 0;
        }
        col_width += Children[i].DesiredSize.Width;
        row_height = Math.Max(row_height, Children[i].DesiredSize.Height);
    }

    //計算最後一行
    if (end_row_count != -1)
    {
        col_width = 0;
        row_height = 0;
        for (int i = end_row_count; i < Children.Count; i++)
        {
            row_height = Math.Max(row_height, Children[i].DesiredSize.Height);
            col_width += Children[i].DesiredSize.Width;
        }
        height += row_height;
        width = Math.Max(width, col_width);
    }

    return new Size(width, height);
}

  

protected override Size ArrangeOverride(Size finalSize)
{
    double x = 0d, y = 0d;
    double items_height = 0d;
    int end_count = -1;
    int row_start_index = 0;

    for (int i = 0; i < Children.Count; i++)
    {
        if (Children[i].DesiredSize.Width + x > finalSize.Width)
        {
            x = 0;
            y += items_height;

            items_height = 0;
            end_count = i;
            row_start_index = i;
        }
        Children[i].Arrange(new Rect(x, y, Children[i].DesiredSize.Width, Children[i].DesiredSize.Height));
        x += Children[i].DesiredSize.Width;
        items_height = Math.Max(items_height, Children[i].DesiredSize.Height);
    }
    return finalSize;
}

  

如今能夠測試一下,新建一個頁面,添加一個ListView,修改ListView的ItemsPanel

<ListView.ItemsPanel>
    <ItemsPanelTemplate>
        <control:BigbangPanel >
            <control:BigbangPanel.ChildrenTransitions>
                <TransitionCollection>
                <AddDeleteThemeTransition />
                </TransitionCollection>
            </control:BigbangPanel.ChildrenTransitions>
        </control:BigbangPanel>
    </ItemsPanelTemplate>
</ListView.ItemsPanel>
View Code

後臺代碼:

public sealed partial class BigbangPage : Page
{
    public BigbangPage()
    {
        this.InitializeComponent();
        for(int i = 0; i < 50; i++)
        {
            list.Add(rnd.Next(100000).ToString());
        }
    }

    public static Random rnd = new Random();
    ObservableCollection<string> list { get; set; } = new ObservableCollection<string>();
}

  

而後設置ListView的ItemSource="{x:Bind list}",而後我懶得新建個項目截圖了,大佬們自行測試一下吧。

下集預告:實現能夠選中的BigbangView

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