event 關鍵字的來由,爲了簡化自定義方法的構建來爲委託調用列表增長和刪除方法。html
在編譯器處理 event 關鍵字的時候,它會自動提供註冊和註銷方法以及任何須要的委託類型成員變量。架構
這些委託成員變量老是聲明爲私有的,所以不能直接從觸發事件對象訪問它們。框架
舒適提示:若是您對於委託不是很瞭解,您能夠先看 C#委託(Delegate) ,這對您理解本章會有所幫助。函數
定義一個事件的步驟:學習
話很少說,咱們來看一個示例:this
1. 定義Car類:spa
public class Car { // 這個委託用來與Car事件協做 public delegate void CarEngineHandler(string msg);
// 這種汽車能夠發送這些事件 public event CarEngineHandler Exploded; public event CarEngineHandler AboutToBlow; public int CurrentSpeed { get; set; } public int MaxSpeed { get; set; } public string PetName { get; set; } private bool CarIsDead; public Car() { MaxSpeed = 100; } public Car(string name, int maxSp, int currSp) { CurrentSpeed = currSp; MaxSpeed = maxSp; PetName = name; } public void Accelerate(int delta) { // 若是Car沒法使用了,觸發Exploded事件 if (CarIsDead) { if (Exploded != null) { Exploded("sorry,this car is dead"); } } else { CurrentSpeed += delta; // 確認已沒法使用,觸發AboutToBlow事件 if ((MaxSpeed - CurrentSpeed) == 10 && AboutToBlow != null) { AboutToBlow("careful buddy ! gonna blow !"); } if (CurrentSpeed >= MaxSpeed) { CarIsDead = true; } else { Console.WriteLine($"CurrentSpeed={CurrentSpeed}"); } } } }
以上咱們已經設定了Car對象發送兩個自定義事件,這再也不須要自定義註冊函數,也不須要聲明委託成員變量。稍後咱們將說到如何使用這個汽車,在此以前,讓咱們瞭解一下事件的架構,揭開事件的神祕面紗。3d
2. 事件神祕面紗code
C#事件事實上會擴展兩個隱藏的公共方法,一個 add_事件名稱,一個 remove_事件名稱。htm
add_Exploded() CIL指令
remove_Exploded() CIL指令
表明事件自己的CIL代碼使用 .addon 和 .removeon 指令調用對應的 add_xxx() 和 remove_xxx()方法
3. 使用Car類
瞭解了這些以後,咱們來使用以前定義的Car類:
public class MyEvent { public static void Show() { WriteLine("fun with events"); Car c1 = new Car("bwm", 100, 10); // 註冊事件處理程序 c1.AboutToBlow += new Car.CarEngineHandler(CarIsAlomostDoomed); c1.AboutToBlow += new Car.CarEngineHandler(CarAboutToBlow); Car.CarEngineHandler d = new Car.CarEngineHandler(CarExploded); c1.Exploded += d; WriteLine("******Speeding up******"); for (int i = 0; i < 6; i++) { c1.Accelerate(20); } // 註銷,從調用列表中移除CarExploded()方法 c1.Exploded -= d; WriteLine("******Speeding up******"); for (int i = 0; i < 6; i++) { c1.Accelerate(20); } } private static void CarExploded(string msg) => WriteLine($"CarExploded-> {msg}"); private static void CarAboutToBlow(string msg) => WriteLine($"CarAboutToBlow=>{msg}"); private static void CarIsAlomostDoomed(string msg) => WriteLine($"CarIsAlomostDoomed-> {msg}"); }
運行效果圖:
爲了進一步簡化事件註冊,咱們能夠用到委託章節學習到的方法組轉換語法(解釋:我能夠在調用以委託做爲參數的方法時,直接提供方法的名稱,而不是委託對象)
下面請看使用方法組轉換,註冊和註銷事件,粗體部分:
public static void Show() { WriteLine("fun with events"); Car c1 = new Car("bwm", 100, 10); // 註冊事件處理程序 c1.AboutToBlow += CarIsAlomostDoomed; c1.AboutToBlow += CarAboutToBlow; c1.Exploded += CarExploded; WriteLine("******Speeding up******"); for (int i = 0; i < 6; i++) { c1.Accelerate(20); }
// 註銷,從調用列表中移除CarExploded()方法 c1.Exploded -= CarExploded; WriteLine("******Speeding up******"); for (int i = 0; i < 6; i++) { c1.Accelerate(20); } }
4. 建立自定義事件參數
微軟的事件模式:(System.Object sender,System.EventArgs args)這一兩個參數的模型。
第一個參數 sender :表示一個對發送事件的對象(Car)的引用,
第二個參數 args :與該事件相關的信息
System.EventArgs 基類源代碼:
public class EventArgs { public static readonly EventArgs Empty = new EventArgs(); public EventArgs() { } }
那麼對於簡單的事件類型來講,咱們能夠直接傳遞一個EventArgs的實例,可是若是咱們指望傳遞自定義的數據,就應該從System.EventArgs派生出一個子類。
咱們接下來就爲咱們的 Car 自定義一個符合這種事件模式的事件參數,新建一個 CarEventArgs 類,包含一個字符串,表示要發送給接收者的信息:
public class CarEventArgs : EventArgs { public readonly string msg; public CarEventArgs(string message) { msg = message; } }
咱們修改一下Car類,新添加一個 CarCustomEngineHandler 委託,而且更改相應的事件代碼:
public class Car { public delegate void CarCustomEngineHandler(object sender, CarEventArgs e); // 模仿微軟正規(object sender, EventArgs e)寫法 public event CarCustomEngineHandler CustomExploded; public event CarCustomEngineHandler CustomAboutToBlow; public void AccelerateCustom(int delta) { if (CarIsDead) { if (CustomExploded != null) { CustomExploded(this, new CarEventArgs("sorry,this car is dead")); } } else { CurrentSpeed += delta; if ((MaxSpeed - CurrentSpeed) == 10 && CustomAboutToBlow != null) { CustomAboutToBlow(this, new CarEventArgs("careful buddy ! gonna blow !")); } if (CurrentSpeed >= MaxSpeed) { CarIsDead = true; } else { Console.WriteLine($"CurrentSpeed={CurrentSpeed}"); } } } }
看一下調用粗體部分(是如何使用傳遞的參數sender,e的):
public class MyCustomEvents { public static void Show() { WriteLine("fun with events"); Car c1 = new Car("bwm", 100, 10); c1.CustomAboutToBlow += CarIsAlomostDoomed; c1.CustomAboutToBlow += CarAboutToBlow; Car.CarCustomEngineHandler d = CarExploded; c1.CustomExploded += d; WriteLine("******Speeding up******"); for (int i = 0; i < 6; i++) { c1.AccelerateCustom(20); } c1.CustomExploded -= d; WriteLine("******Speeding up******"); for (int i = 0; i < 6; i++) { c1.AccelerateCustom(20); } } private static void CarExploded(object sender, CarEventArgs e) => WriteLine($"CarExploded->{((Car)sender)?.PetName} {e.msg}"); private static void CarAboutToBlow(object sender, CarEventArgs e) => WriteLine($"CarAboutToBlow=>{((Car)sender)?.PetName} {e.msg}"); private static void CarIsAlomostDoomed(object sender, CarEventArgs e) => WriteLine($"CarIsAlomostDoomed->{((Car)sender)?.PetName} {e.msg}"); }
5. 泛型 EventHandler<T> 委託
public delegate void EventHandler<TEventArgs>(object sender, TEventArgs e);
因爲不少自定義委託接受(object,EventArgs)這樣的參數結構,那麼咱們能夠使用框架內置的 EventHandler<> 來簡化咱們的事件 委託。
首先修改一下Car類:
public class Car { public event EventHandler<CarEventArgs> StandardExploded; public event EventHandler<CarEventArgs> StandardAboutToBlow; public void AccelerateStandard(int delta) { if (CarIsDead) { if (StandardExploded != null) { StandardExploded(this, new CarEventArgs("sorry,this car is dead")); } } else { CurrentSpeed += delta; if ((MaxSpeed - CurrentSpeed) == 10 && StandardAboutToBlow != null) { StandardAboutToBlow(this, new CarEventArgs("careful buddy ! gonna blow !")); } if (CurrentSpeed >= MaxSpeed) { CarIsDead = true; } else { Console.WriteLine($"CurrentSpeed={CurrentSpeed}"); } } } }
調用代碼其實和上一段並無太大差別,這裏仍是貼出來:
public class MyStandardEvent { public static void Show() { WriteLine("fun with events"); Car c1 = new Car("bwm", 100, 10); c1.StandardAboutToBlow += CarIsAlomostDoomed; c1.StandardAboutToBlow += CarAboutToBlow; EventHandler<CarEventArgs> d = CarExploded; c1.StandardExploded += d; WriteLine("******Speeding up******"); for (int i = 0; i < 6; i++) { c1.AccelerateStandard(20); } c1.StandardExploded -= d; WriteLine("******Speeding up******"); for (int i = 0; i < 6; i++) { c1.AccelerateStandard(20); } } private static void CarExploded(object sender, CarEventArgs e) => WriteLine($"CarExploded->{((Car)sender)?.PetName} {e.msg}"); private static void CarAboutToBlow(object sender, CarEventArgs e) => WriteLine($"CarAboutToBlow=>{((Car)sender)?.PetName} {e.msg}"); private static void CarIsAlomostDoomed(object sender, CarEventArgs e) => WriteLine($"CarIsAlomostDoomed->{((Car)sender)?.PetName} {e.msg}"); }
6.匿名方法
這麼簡單的處理操做, CarExploded() ,CarAboutToBlow()這一的方法不多會被調用委託以外的任何程序所調用。從生成效率來講,手工定義一個由委託對象調用的方法有點麻煩耶。
爲了解決這種狀況,如今事件註冊時,能夠直接將一個委託與一段代碼關聯 -- 匿名方法。
咱們修改一下調用Car類的地方(注意粗體部分、最後一個大括號 ";" 結束):
public class MyAnonymousMtehoden { public static void Show() { int aboutToBlowCounter = 0; WriteLine("fun with events"); Car c1 = new Car("bwm", 100, 10); c1.StandardAboutToBlow += delegate { WriteLine("Eek,going to fast"); }; c1.StandardAboutToBlow += delegate (object sender, CarEventArgs e) { aboutToBlowCounter++; WriteLine($"CarAboutToBlow=>{((Car)sender)?.PetName} {e.msg}"); }; c1.StandardExploded += delegate (object sender, CarEventArgs e) { aboutToBlowCounter++; WriteLine($"Exploded=>{((Car)sender)?.PetName} {e.msg}"); }; for (int i = 0; i < 6; i++) { c1.AccelerateStandard(20); } WriteLine($"aboutToBlowCounter={aboutToBlowCounter}"); } }
本文參考《精通C#》
學無止境,望各位看官多多指教。