TextureView在4.0(API level 14)中引入。它能夠將內容流直接投影到View中,能夠用於實現Live preview等功能。和SurfaceView不一樣,它不會在WMS中單首創建窗口,而是做爲View hierachy中的一個普通View,所以能夠和其它普通View同樣進行移動,旋轉,縮放,動畫等變化。值得注意的是TextureView必須在硬件加速的窗口中。它顯示的內容流數據能夠來自App進程或是遠端進程。從類圖中能夠看到,TextureView繼承自View,它與其它的View同樣在View hierachy中管理與繪製。TextureView重載了draw()方法,其中主要把SurfaceTexture中收到的圖像數據做爲紋理更新到對應的HardwareLayer中。SurfaceTexture.OnFrameAvailableListener用於通知TextureView內容流有新圖像到來。SurfaceTextureListener接口用於讓TextureView的使用者知道SurfaceTexture已準備好,這樣就能夠把SurfaceTexture交給相應的內容源。Surface爲BufferQueue的Producer接口實現類,使生產者能夠經過它的軟件或硬件渲染接口爲SurfaceTexture內部的BufferQueue提供graphic buffer。html
結構類圖以下java
這裏不囉嗦解釋,具體看官方API文檔android
Textureview APIcanvas
自定義一個view,注意TextureView中的draw方法和onDraw方法都是被定義成final的,不能被子類覆蓋。因此必須能夠經過實現TextureView.SurfaceTextureListener 接口,而後重寫onSurfaceTextureAvailable方法,把你想添加的功能加到這個方法裏便可,這裏加入播放視頻的功能markdown
package com.test.xingliu.texturesample;
import android.content.Context;
import android.graphics.SurfaceTexture;
import android.media.MediaPlayer;
import android.view.Surface;
import android.view.TextureView;
import java.io.IOException;
/** * Created by Xingliu on 2016/12/5. */
public class MainView extends TextureView implements TextureView.SurfaceTextureListener {
private static final String FILE_NAME = "rtsp://wowzaec2demo.streamlock.net/vod/mp4:BigBuckBunny_115k.mov";
private MediaPlayer mMediaPlayer;
public MainView(Context context) {
super(context);
initView();
}
public void stopPlay() {
if (mMediaPlayer != null) {
mMediaPlayer.stop();
mMediaPlayer.release();
mMediaPlayer = null;
}
}
private void initView() {
setSurfaceTextureListener(this);
}
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surfaceTexture, int i, int i2) {
Surface surface = new Surface(surfaceTexture);
try {
mMediaPlayer = new MediaPlayer();
mMediaPlayer.setDataSource(FILE_NAME);
mMediaPlayer.setSurface(surface);
mMediaPlayer.prepareAsync();
mMediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
@Override
public void onPrepared(MediaPlayer mp) {
mMediaPlayer.start();
}
});
} catch (Exception e) {
e.printStackTrace();
}
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surfaceTexture, int i, int i2) {
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surfaceTexture) {
return true;
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture surfaceTexture) {
}
}
對應的activity_main.xml網絡
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="176dp"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".MainActivity">
<com.test.xingliu.texturesample.MainView
android:id="@+id/textureView"
android:layout_width="match_parent"
android:layout_height="176dp"
android:orientation="vertical"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin" />
</LinearLayout>
package com.test.xingliu.texturesample;
import android.app.Activity;
import android.os.Bundle;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new MainView(this));
}
@Override
protected void onDestroy() {
new MainView(this).stopPlay();
super.onDestroy();
}
}
mainifest文件app
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.test.xingliu.texturesample">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<application android:allowBackup="true" android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:supportsRtl="true" android:theme="@style/AppTheme">
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
效果圖以下,因爲資源是網絡上的,須要聯網才能播放ide
須要注意到是在硬件加速的狀況下,TextureView是用GPU渲染的,軟件上的Canvas是不能進行處理的,而TextureView必須在硬件加速的窗口中,能夠調用lockcanvas()方法來獲取canvas動畫