4*4矩陣鍵盤原理分析以及代碼展現

      簡單介紹下矩陣鍵盤的原理:spa

矩陣鍵盤4個輸入端口ROW[3:0] 接收由FPGA產生的鍵盤掃描輸入信號,而4個輸出COL[3:0] 將按鍵操做的信息變化輸入到FPGA掃描分析電路,進而獲得按鍵的操做碼。code

輸入端口分別接了4個上拉電阻,當4個輸入端口輸入若都爲1時,則有不管按哪一個按鍵,輸出都爲1,因此 若剛開始的時候對四個輸入端口賦0,則只要按下任何一個按鍵,鍵盤上的4個輸出則確定有1變爲0,並且可以判斷到是哪一列,可是並不知道是哪一行,因此此時就要用到鍵盤掃描,何爲鍵盤掃描,就是隻要讓輸入端口的一行爲0,其他三行全爲1,輪流掃描一遍,即可以方便的肯定按鍵按下的準確值。blog

又由於實際運用的時候按鍵按下會有抖動現象,因此要對其進行消抖處理,消抖模塊能夠有不少種方法,例如狀態機的消抖方法以及打拍延時,而後相或,由於這個是鍵值輸入,若要用到打拍延時的方法進行消抖處理的話,須要對其進行一些改動,相或改成兩兩相等並相與 以增長時鐘時間。input

如下給出矩陣鍵盤實現的兩種代碼,其中一種參照趙然的書籍中提到的夏宇聞老師提供的代碼。 這裏用到了狀態機模塊進行消抖。                     class

`define OK 1'b1    
`define NO 1'b0    
`define NoKeyIsPressed 17    
 

module keyscan0(clk,rst_n,keyscan,keyin,real_number);
 input clk,rst_n;
 input [3:0]keyin;
 output [3:0] keyscan;
 output [4:0] real_number;
 reg [3:0] state;
 reg [3:0] four_state; 
 reg [3:0] scancode,scan_state;
 reg [4:0] numberout,number_reg,number_reg1,number_reg2, real_number;   
 reg AnyKeyPressed;
 
 assign keyscan = scancode;
 
 always @(posedge clk or negedge rst_n)  
 if (!rst_n)
      begin
        scancode <=4'b0000;
        scan_state<= 4'b0000;
      end
 else
     if(AnyKeyPressed)
        case (scan_state)
            4'b0000: begin scancode<=4'b1110; scan_state<= 4'b0001; end
            4'b0001: begin  scancode <= {scancode[0],scancode[3:1]}; end      
        endcase 
     else  
        begin
            scancode <=4'b0000;
            scan_state<= 4'b0000;
        end  

 always @(posedge clk )   
 if( !(&keyin))
    begin
     AnyKeyPressed <= `OK ;  
     four_state <= 4'b0000;
    end
 else 
    if(AnyKeyPressed)
       case(four_state)
         4'b0000: begin  AnyKeyPressed <= `OK ;  four_state<=4'b0001; end
         4'b0001: begin  AnyKeyPressed <= `OK ;  four_state<=4'b0010; end
         4'b0010: begin  AnyKeyPressed <= `OK ;  four_state<=4'b0100; end
         4'b0100: begin  AnyKeyPressed <= `OK ;  four_state<=4'b1000; end
         4'b1000: begin  AnyKeyPressed <= `NO ;   end
         default: AnyKeyPressed <= `NO ;
       endcase
    else 
         four_state <= 4'b0000;
         
always @(posedge clk or negedge rst_n)
   if(!rst_n) 
        numberout<=`NoKeyIsPressed;
    else
  casex({scancode,keyin})
    8'b0111_1110: numberout <= 5'd10;
    8'b1011_1110: numberout <= 5'd3;  
    8'b1101_1110: numberout <= 5'd2;
    8'b1110_1110: numberout <= 5'd1; 
    
    8'b0111_1101: numberout <= 5'd11;
    8'b1011_1101: numberout <= 5'd6;  
    8'b1101_1101: numberout <= 5'd5;
    8'b1110_1101: numberout <= 5'd4; 
        
    8'b0111_1011: numberout <= 5'd12;
    8'b1011_1011: numberout <= 5'd9; 
    8'b1101_1011: numberout <= 5'd8;
    8'b1110_1011: numberout <= 5'd7; 
    
    8'b0111_0111: numberout <= 5'd13;
    8'b1011_0111: numberout <= 5'd15;  
    8'b1101_0111: numberout <= 5'd14;
    8'b1110_0111: numberout <= 5'd0; 
    default: numberout <=`NoKeyIsPressed;
   endcase
   
always @(posedge clk or negedge rst_n)     
begin
    if (!rst_n)
    begin
      number_reg <= 0;
    end
    else
        if( numberout<=5'd15 && numberout>=5'd0)
            begin
                 number_reg <= numberout;  
            end
        else
            begin
                if(AnyKeyPressed == `NO)
                    number_reg <= `NoKeyIsPressed;  
            end
           
 end
         
always @(posedge clk or negedge rst_n) 
 if (!rst_n)
    state <= 4'b0000;
 else 
    case (state)
4'd0: begin   
            number_reg1 <= number_reg;
            state <=4'd1;
        end
4'd1: begin 
            if(number_reg == number_reg1)
                state <= 4'd2;
            else
                state <= 4'd0;
        end
4'd2: begin
            if (number_reg == number_reg1)                  
                state <= 4'd3;
            else
                state <= 4'd0;
        end                     
4'd3: begin
            if (number_reg == number_reg1)                
                state <= 4'd4;
            else
                state <= 4'd0;   
        end          
4'd4: begin   
             if(number_reg == number_reg1)
                state <=4'd5;
             else
                state <= 4'd0; 
        end
4'd5: begin 
            if(number_reg == number_reg1)
                state <= 4'd6;
            else
                state <= 4'd0;
        end
4'd6: begin
            if (number_reg == number_reg1)                  
                state <= 4'd7;
            else
                state <= 4'd0;
        end                     
4'd7: begin
            if (number_reg == number_reg1)                
                  state <= 4'd8;
            else
                  state <= 4'd0;   
        end          
4'd8: begin 
            if (number_reg == number_reg1)    
                  state <=4'd9;
            else
                  state <= 4'd0;  
        end
4'd9: begin 
            if(number_reg == number_reg1)
                  state <= 4'd10;
            else
                  state <= 4'd0;
        end
4'd10: begin
            if (number_reg == number_reg1)                  
                  state <= 4'd11;
            else
                 state <= 4'd0;
        end                     
4'd11: begin
            if (number_reg == number_reg1)                
                 state <= 4'd12;
            else
                 state <= 4'd0;   
        end          
4'd12: begin 
            if(number_reg == number_reg1)
              state <= 4'd13;
            else
              state <= 4'd0;
        end
4'd13: begin
            if (number_reg == number_reg1)                  
                  state <= 4'd14;
            else
                 state <= 4'd0;
        end                     
4'd14: begin
            if (number_reg == number_reg1)                
             state <= 4'd15;
            else
             state <= 4'd0;   
        end                 
4'd15: begin
            if (number_reg == number_reg1 ) 
                begin                 
                    state <= 4'd0;
                    real_number <=number_reg; 
                end
            else
                         state <= 4'b0000;   
        end                        
  default:   state <= 4'b0000;   
  endcase   
endmodule

另外一種:module

module key_bd(
input CLK_1K,
input RSTN,
input [3:0]ROW,
output reg[3:0]COL,
output [3:0]real_num,
output flag_pos
//output reg[3:0]key_value,

//output reg[23:0]num_out
);

reg [3:0]state;
reg [3:0]four_state;
reg [3:0]key_value;
reg flag;

parameter NO = 6'b000_001;
parameter S0 = 6'b000_010;
parameter S1 = 6'b000_100;
parameter S2 = 6'b001_000;
parameter S3 = 6'b010_000;
parameter YES= 6'b100_000;

reg [5:0]CS,NS;
always@(posedge CLK_1K or negedge RSTN)  
begin
if(~RSTN)
    CS <= NO;
else
    CS <= NS;
end

always@(*)
    case(CS)
    NO:if(ROW != 4'hF)
            NS <= S0;
        else
            NS <= NO;
    S0:if(ROW != 4'hF)
            NS <= YES;
        else
            NS <= S1;
    S1:if(ROW != 4'hF)
            NS <= YES;
        else
            NS <= S2;
    S2:if(ROW != 4'hF)
            NS <= YES;
        else
            NS <= S3;
    S3:if(ROW != 4'hF)
            NS <= YES;
        else
            NS <= NO;
    YES:if(ROW != 4'hF)
            NS <= YES;
        else
            NS <= NO;
    endcase

reg [3:0]ROW_val,COL_val;

always@(posedge CLK_1K or negedge RSTN)
begin
if(!RSTN)
    begin
    COL <= 0;
    flag <= 0;
    end
else
        case(NS)
            NO:begin
                COL <= 0;
                flag <= 0;
                end
            S0:begin
                COL <= 4'b1110;
                end
            S1:begin
                COL <= 4'b1101;
                end
            S2:begin
                COL <= 4'b1011;
                end
            S3:begin
                COL <= 4'b0111;
                end
            YES:begin
                COL_val <= COL;
                ROW_val <= ROW;
                flag <= 1;
                end
        endcase
end
/////////////////////////////////////////////////////////
reg flag_pre;
always@(posedge CLK_1K or negedge RSTN)
begin
    if(~RSTN)
        flag_pre <= 0;
    else
        flag_pre <= flag;
end

//assign flag_pos = (~flag_pre)&flag;
assign flag_pos = flag_pre & (~flag);
/////////////////////////////////////////////////////////
always@(posedge CLK_1K or negedge RSTN)
begin
    if(~RSTN)
        key_value <= 0;
    else 
        if(flag)
        case({ROW_val,COL_val})
        8'b1110_1110: key_value <= 4'h1;
        8'b1110_1101: key_value <= 4'h2;
        8'b1110_1011: key_value <= 4'h3;
        8'b1110_0111: key_value <= 4'ha;
        
        8'b1101_1110: key_value <= 4'h4;
        8'b1101_1101: key_value <= 4'h5;
        8'b1101_1011: key_value <= 4'h6;
        8'b1101_0111: key_value <= 4'hb;
        
        8'b1011_1110: key_value <= 4'h7;
        8'b1011_1101: key_value <= 4'h8;
        8'b1011_1011: key_value <= 4'h9;
        8'b1011_0111: key_value <= 4'hc;
        
        8'b0111_1110: key_value <= 4'h0;
        8'b0111_1101: key_value <= 4'he;
        8'b0111_1011: key_value <= 4'hf;
        8'b0111_0111: key_value <= 4'hd;
        endcase
end

key_esk #(4) K1(
.CLK_1K(CLK_1K),
.key_in(key_value),
.key_out(real_num)
);

endmodule 
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