1、 Android分發機制概述:java
Android如此受歡迎,就在於其優秀的交互性,這其中,Android優秀的事件分發機制功不可沒。那麼,做爲一個優秀的程序員,要想作一個具備良好交互性的應用,必須透徹理解Android的事件分發機制。android
要想充分理解android的分發機制,須要先對如下幾個知識點有所瞭解:程序員
① View和ViewGroup什麼?設計模式
② 事件數組
③ View 事件的分發機制安全
④ ViewGroup事件的分發機制app
下面,就讓咱們沿着大體方針,開始事件分發的探究之旅吧……ide
2、 View和ViewGroup:函數
Android的UI界面都是由View和ViewGroup及其派生類組合而成的。其中,View是全部UI組件的基類,而ViewGroup是容納這些組件的容器,其自己也是從View派生出來的,也就是說ViewGroup的父類就是View。佈局
一般來講,Button、ImageView、TextView等控件都是繼承父類View來實現的。RelativeLayout、LinearLayout、FrameLayout等佈局都是繼承父類ViewGroup來實現的。
3、 事件:
當手指觸摸到View或ViewGroup派生的控件後,將會觸發一系列的觸發響應事件,如:
onTouchEvent、onClick、onLongClick等。每一個View都有本身處理事件的回調方法,開發人員只須要重寫這些回調方法,就能夠實現須要的響應事件。
而事件一般重要的有以下三種:
MotionEvent.ACTION_DOWN 按下View,是全部事件的開始
MotionEvent.ACTION_MOVE 滑動事件
MotionEvent.ACTION_UP 與down對應,表示擡起
事件的響應原理:
在android開發設計模式中,最普遍應用的就是監聽、回調,進而造成了事件響應的過程。
以Button的OnClick爲例,由於Button也是一個View,因此它也擁有View父類的方法,在View中源碼以下:
/**定義接口成員變量*/ protected OnClickListener mOnClickListener; /** * Interface definition for a callback to be invoked when a view is clicked. */ public interface OnClickListener { /** * Called when a view has been clicked. * * @param v The view that was clicked. */ void onClick(View v); } /** * Register a callback to be invoked when this view is clicked. If this view is not * clickable, it becomes clickable. * * @param l The callback that will run * * @see #setClickable(boolean) */ public void setOnClickListener(OnClickListener l) { if (!isClickable()) { setClickable(true); } mOnClickListener = l; } /** * Call this view's OnClickListener, if it is defined. * * @return True there was an assigned OnClickListener that was called, false * otherwise is returned. */ public boolean performClick() { sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED); if (mOnClickListener != null) { playSoundEffect(SoundEffectConstants.CLICK); mOnClickListener.onClick(this); return true; } return false; }
/**觸摸了屏幕後,實現並調用的方法*/
public boolean onTouchEvent(MotionEvent event) { ….. if (mPerformClick == null) { mPerformClick = new PerformClick(); } if (!post(mPerformClick)) { performClick(); } ….. }
以上是View源碼中關鍵代碼行,以Button爲例,假設須要在一個佈局上添加一個按鈕,並實現它的OnClick事件,須要以下步驟:
一、 OnClickListener類是一個當控件被點擊後進行回調的一個接口,它完成被點擊後的回調通知。
二、 建立一個按鈕Button,並設置監聽事件,對這個Button進行setOnClickListener操做
三、 當手指觸摸到Button按鈕,經過一系列方法(以後將會詳細講解,這裏暫時忽略),觸發並執行到onTouchEvent方法並執行mPerformClick方法,在mPerformClick方法中,首先會判斷註冊的mOnClickListener是否爲空,若不爲空,它就會回調以前註冊的onClick方法,進而執行用戶自定義代碼。
事件響應機制,簡單來講上面的例子就已經基本上詮釋了
註冊一個監聽對象
實現監聽對象的監聽事件
當某一觸發事件到來,在觸發事件中經過註冊過的監聽對象,回調註冊對象的響應事件,來完成用戶自定義實現。
但凡明白了這一個簡單的事件響應的過程,就離事件驅動開發整個過程就不遠了,大道至簡,請徹底理解了這個例子,再繼續以後的學習,事半功倍。
4、 View事件的分發機制:
經過上面的例子,咱們初步的接觸了View的事件分發機制,再進一步瞭解。首先,咱們要熟悉dispatchTouchEvent和onTouchEvent兩個函數,這兩個函數都是View的函數,要理解View事件的分發機制,只要清楚這兩個函數就基本上清楚了。
在這裏先提醒一句,這裏的「分發」是指一個觸摸或點擊的事件發生,分發給當前觸摸控件所監聽的事件(如OnClick、onTouch等),進而來決定是控件的哪一個函數來響應這次事件。
dispatchTouchEvent:
此函數負責事件的分發,你只須要記住當觸摸一個View控件,首先會調用這個函數就行,在這個函數體裏決定將事件分發給誰來處理。
onTouchEvent:
此函數負責執行事件的處理,負責處理事件,主要處理MotionEvent.ACTION_DOWN、
MotionEvent.ACTION_MOVE 、
MotionEvent.ACTION_UP這三個事件。
public boolean onTouchEvent (MotionEvent event)
參數event爲手機屏幕觸摸事件封裝類的對象,其中封裝了該事件的全部信息,例如觸摸的位置、觸摸的類型以及觸摸的時間等。該對象會在用戶觸摸手機屏幕時被建立。
那麼它是如何執行這個流程的呢?咱們還以佈局上的按鈕爲例,看看它是如何實現的。(看圖①)
圖①
咱們知道,View作爲全部控件的父類,它自己定義了不少接口來監聽觸摸在View上的事件,如OnClickListener(點擊)、OnLongClickListener(長按)、OnTouchListener(觸摸監聽)等,那麼當手指觸摸到View時候,該響應「點擊」仍是」觸摸」呢,就是根據dispatchTouchEvent和onTouchEvent這兩個函數組合實現的,咱們之下的討論,僅對經常使用的「點擊OnClick」和「觸摸onTouch」來討論,順藤摸瓜,找出主線,進而搞清楚View的事件分發機制。
對於上面的按鈕,點擊它一下,咱們指望2種結果,第一種:它響應一個點擊事件。第二種:不響應點擊事件。
第一種源碼:
public class MainActivity extends Activity implements OnClickListener ,OnTouchListener{ private Button btnButton; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); btnButton=(Button) findViewById(R.id.btn); btnButton.setOnClickListener(this); btnButton.setOnTouchListener(this); } @Override public void onClick(View v) { // TODO Auto-generated method stub switch (v.getId()) { case R.id.btn: Log.e("View", "onClick===========>"); break; default: break; } } @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub Log.e("View", "onTouch.................................."); return false; } }
(圖②)
第二種源碼:
public class MainActivity extends Activity implements OnClickListener ,OnTouchListener{ private Button btnButton; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); btnButton=(Button) findViewById(R.id.btn); btnButton.setOnClickListener(this); btnButton.setOnTouchListener(this); } @Override public void onClick(View v) { // TODO Auto-generated method stub switch (v.getId()) { case R.id.btn: Log.e("View", "onClick===========>"); break; default: break; } } @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub Log.e("View", "onTouch.................................."); return true; } }
(圖③)
結果分析:
上面兩處代碼,第一種執行了OnClick函數和OnTouch函數,第二種執行了OnTouch函數,並無執行OnClick函數,並且對兩處代碼進行比較,發現只有在onTouch處返回值true和false不一樣。當onTouch返回false,onClick被執行了,返回true,onClick未被執行。
爲何會這樣呢?咱們只有深刻源碼才能分析出來。
前面提到,觸摸一個View就會執行dispatchTouchEvent方法去「分發」事件, 既然觸摸的是按鈕Button,那麼咱們就查看Button的源碼,尋找dispatchTouchEvent方法,Button源碼中沒有dispatchTouchEvent方法,但知道Button繼承自TextView,尋找TextView,發現它也沒有dispatchTouchEvent方法,繼續查找TextView的父類View,發現View有dispatchTouchEvent方法,那咱們就分析dispatchTouchEvent方法。
主要代碼以下:
public boolean dispatchTouchEvent(MotionEvent event) { if (onFilterTouchEventForSecurity(event)) { //noinspection SimplifiableIfStatement if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && mOnTouchListener.onTouch(this, event)) { return true; } if (onTouchEvent(event)) { return true; } } return false; }
分析:
先來看dispatchTouchEvent函數返回值,若是返回true,代表事件被處理了,反之,代表事件未被處理。
if (onFilterTouchEventForSecurity(event))這個是事件安全過濾,與主題無關,繼續看。
if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && mOnTouchListener.onTouch(this, event)) { return true; }
這個斷定很重要,mOnTouchListener != null,判斷該控件是否註冊了OnTouchListener對象的監聽,(mViewFlags & ENABLED_MASK) == ENABLED,判斷當前的控件是否能被點擊(好比Button默承認以點擊,ImageView默認不準點擊,看到這裏就瞭然了),mOnTouchListener.onTouch(this, event)這個是關鍵,這個調用,就是回調你註冊在這個View上的mOnTouchListener對象的onTouch方法,若是你在onTouch方法裏返回false,那麼這個判斷語句就跳出,去執行下面的程序,不然,當前2個都返回了true,自定義onTouch方法也返回true,條件成立,就直接返回了,再也不執行下面的程序。接下來,if (onTouchEvent(event)) 這個判斷很重要,可否回調OnClickListener接口的onClick函數,關鍵在於此,能夠確定的是,若是上面if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&
mOnTouchListener.onTouch(this, event))返回true,那麼就不會執行並回調OnClickListener接口的onClick函數。
接下來,咱們看onTouchEvent這個函數,看它是如何響應點擊事件的。
主要代碼以下:
public boolean onTouchEvent(MotionEvent event) { final int viewFlags = mViewFlags; if ((viewFlags & ENABLED_MASK) == DISABLED) { if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PRESSED) != 0) { mPrivateFlags &= ~PRESSED; refreshDrawableState(); } // A disabled view that is clickable still consumes the touch // events, it just doesn't respond to them. return (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)); } if (mTouchDelegate != null) { if (mTouchDelegate.onTouchEvent(event)) { return true; } } if (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) { switch (event.getAction()) { case MotionEvent.ACTION_UP: boolean prepressed = (mPrivateFlags & PREPRESSED) != 0; if ((mPrivateFlags & PRESSED) != 0 || prepressed) { // take focus if we don't have it already and we should in // touch mode. boolean focusTaken = false; if (isFocusable() && isFocusableInTouchMode() && !isFocused()) { focusTaken = requestFocus(); } if (prepressed) { // The button is being released before we actually // showed it as pressed. Make it show the pressed // state now (before scheduling the click) to ensure // the user sees it. mPrivateFlags |= PRESSED; refreshDrawableState(); } if (!mHasPerformedLongPress) { // This is a tap, so remove the longpress check removeLongPressCallback(); // Only perform take click actions if we were in the pressed state if (!focusTaken) { // Use a Runnable and post this rather than calling // performClick directly. This lets other visual state // of the view update before click actions start. if (mPerformClick == null) { mPerformClick = new PerformClick(); } if (!post(mPerformClick)) { performClick(); } } } if (mUnsetPressedState == null) { mUnsetPressedState = new UnsetPressedState(); } if (prepressed) { postDelayed(mUnsetPressedState, ViewConfiguration.getPressedStateDuration()); } else if (!post(mUnsetPressedState)) { // If the post failed, unpress right now mUnsetPressedState.run(); } removeTapCallback(); } break; case MotionEvent.ACTION_DOWN: mHasPerformedLongPress = false; if (performButtonActionOnTouchDown(event)) { break; } // Walk up the hierarchy to determine if we're inside a scrolling container. boolean isInScrollingContainer = isInScrollingContainer(); // For views inside a scrolling container, delay the pressed feedback for // a short period in case this is a scroll. if (isInScrollingContainer) { mPrivateFlags |= PREPRESSED; if (mPendingCheckForTap == null) { mPendingCheckForTap = new CheckForTap(); } postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout()); } else { // Not inside a scrolling container, so show the feedback right away mPrivateFlags |= PRESSED; refreshDrawableState(); checkForLongClick(0); } break; case MotionEvent.ACTION_CANCEL: mPrivateFlags &= ~PRESSED; refreshDrawableState(); removeTapCallback(); break; case MotionEvent.ACTION_MOVE: final int x = (int) event.getX(); final int y = (int) event.getY(); // Be lenient about moving outside of buttons if (!pointInView(x, y, mTouchSlop)) { // Outside button removeTapCallback(); if ((mPrivateFlags & PRESSED) != 0) { // Remove any future long press/tap checks removeLongPressCallback(); // Need to switch from pressed to not pressed mPrivateFlags &= ~PRESSED; refreshDrawableState(); } } break; } return true; } return false; } public boolean performClick() { sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED); if (mOnClickListener != null) { playSoundEffect(SoundEffectConstants.CLICK); mOnClickListener.onClick(this); return true; } return false; }
代碼量太大了,不過沒關係,咱們經過主要代碼分析一下。
public boolean onTouchEvent(MotionEvent event) { //控件不能被點擊 if ((viewFlags & ENABLED_MASK) == DISABLED) { … } //委託代理別的View去實現 if (mTouchDelegate != null) { if (mTouchDelegate.onTouchEvent(event)) { return true; } } //控件可以點擊或者長按 if (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) { switch (event.getAction()) { //擡起事件 case MotionEvent.ACTION_UP: …... if (!focusTaken) { // Use a Runnable and post this rather than calling // performClick directly. This lets other visual state // of the view update before click actions start. if (mPerformClick == null) { mPerformClick = new PerformClick(); } if (!post(mPerformClick)) { //這裏就是去執行回調註冊的onClick函數,實現點擊 performClick(); } } …… break; //按下事件 case MotionEvent.ACTION_DOWN: …… break; …… //移動事件 case MotionEvent.ACTION_MOVE: …… break; } return true; } return false; }
從上面主要代碼能夠看出onTouchEvent傳參MotionEvent類型,它封裝了觸摸的活動事件,其中就有MotionEvent.ACTION_DOWN、MotionEvent.ACTION_MOVE、MotionEvent.ACTION_UP三個事件。咱們在來看看onTouchEvent的返回值,由於onTouchEvent是在dispatchTouchEvent事件分發處理中調用的,
public boolean dispatchTouchEvent(MotionEvent event) { …… if (onTouchEvent(event)) { return true; } return fasle; }
若是onTouchEvent返回true,dispatchTouchEvent就返回true,代表事件被處理了,反之,事件未被處理。
程序的關鍵在 if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE))的判斷裏,咱們發現不管switch的分支在什麼地方跳出,返回都是true。這就代表,不管是三個事件中的哪個,都會返回true。
參照下圖,結合上述,不難理解View的分發機制了。
(圖④)
5、 ViewGroup事件分發機制:
ViewGroup事件分發機制較View的稍微複雜一些,不過對View的機制只要精確的理解後,仔細看過這一節,睡幾覺起來,估計也就悟出來了,學習就是這麼奇怪,當下理解不了或模糊的地方,只要腦子有印象,突然一晚上好像就懂了。
先來看下面的一個簡單佈局,咱們將經過例子,瞭解ViewGroup+View的android事件處理機制。
(圖⑤)
上圖由:黑色爲線性佈局LinearLayout,紫色爲相對佈局RelativeLayout,按鈕Button三部分組成。RelativeLayout爲LinearLayout的子佈局,Button爲RelativeLayout的子佈局。如下RelativeLayout簡稱(R),LinearLayout簡稱(L),Button簡稱(B)。
通過前面講解,咱們首先知道這樣兩件事情。
1、(R)和(L)的父類是ViewGroup,(B)的父類是View。
2、dispatchTouchEvent這個函數很重要,不管是ViewGroup仍是View,都由它來處理事件的消費和傳遞。
下面,咱們經過橫向和縱向兩個維度,經過源碼和圖解的方式,充分理解事件的傳遞機制。
先來看總體的事件傳遞過程:
(圖⑥)
當手指點擊按鈕B時,事件傳遞的順序是從底向上傳遞的,也就是按照L->R->B的順序由下往上逐層傳遞,響應正好相反,是自上而下。
L首先接收到點擊事件,L的父類是ViewGroup類,並將事件傳遞給dispatchTouchEvent方法,dispatchTouchEvent函數中判斷該控件L是否重載了onInterceptTouchEvent方法進行事件攔截,onInterceptTouchEvent默認返回false不攔截,那麼dispatchTouchEvent方法將事件傳遞給R去處理(進入第2流程處理),若是返回true表示當前L控件攔截了事件向其它控件的傳遞,交給它本身父類View的dispatchTouchEvent去處理,在父方法的dispatchTouchEvent中,將會按照前面講的View的事件處理機制去判斷,好比判斷L是否重載了onTouch方法,是否可點擊,是否作了監聽等事件。
R也是ViewGroup的子類,所以與第1流程基本類似,若是onInterceptTouchEvent返回了false,表示事件將不攔截繼續傳遞給B。
B是View的子類,它沒有onInterceptTouchEvent方法,直接交給本身父類View的dispatchTouchEvent去處理,流程同再也不敷述。
總結:
onInterceptTouchEvent只有ViewGroup纔有,當一個控件是繼承自ViewGroup而來的,那麼它就可能會有子控件,所以,纔有可能傳遞給子控件,而繼承自View的控件,不會有子控件,也就沒有onInterceptTouchEvent函數了。
經過dispatchTouchEvent分發的控件返回值True和false,表示當前控件是否消費了傳遞過來的事件,若是消費了,返回True,反之false。消費了,就再也不繼續傳遞了,沒有消費,若是有子控件將繼續傳遞。
囉嗦點,若是想再深層次瞭解一下,再次從源碼ViewGroup來分析一個L控件的事件傳遞過程,請看下圖:
(圖⑦)
結合上面的圖例,下面列出ViewGroup源碼來分析一下,咱們只須要分析ViewGroup的dispatchTouchEvent、onInterceptTouchEvent、dispatchTransformedTouchEvent三個方法便可。
public boolean dispatchTouchEvent(MotionEvent ev) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(ev, 1); } boolean handled = false; if (onFilterTouchEventForSecurity(ev)) { final int action = ev.getAction(); final int actionMasked = action & MotionEvent.ACTION_MASK; // Handle an initial down. if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. cancelAndClearTouchTargets(ev); resetTouchState(); } // Check for interception. final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; } // Check for cancelation. final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL; // Update list of touch targets for pointer down, if needed. final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0; TouchTarget newTouchTarget = null; boolean alreadyDispatchedToNewTouchTarget = false; if (!canceled && !intercepted) { if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { final int actionIndex = ev.getActionIndex(); // always 0 for down final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS; // Clean up earlier touch targets for this pointer id in case they // have become out of sync. removePointersFromTouchTargets(idBitsToAssign); final int childrenCount = mChildrenCount; if (childrenCount != 0) { // Find a child that can receive the event. // Scan children from front to back. final View[] children = mChildren; final float x = ev.getX(actionIndex); final float y = ev.getY(actionIndex); for (int i = childrenCount - 1; i >= 0; i--) { final View child = children[i]; if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { continue; } newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); mLastTouchDownIndex = i; mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; } } } if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } } } // Dispatch to touch targets. if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } } // Update list of touch targets for pointer up or cancel, if needed. if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { resetTouchState(); } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); removePointersFromTouchTargets(idBitsToRemove); } } if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled; } public boolean onInterceptTouchEvent(MotionEvent ev) { return false; } private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) { final boolean handled; // Canceling motions is a special case. We don't need to perform any transformations // or filtering. The important part is the action, not the contents. final int oldAction = event.getAction(); if (cancel || oldAction == MotionEvent.ACTION_CANCEL) { event.setAction(MotionEvent.ACTION_CANCEL); if (child == null) { handled = super.dispatchTouchEvent(event); } else { handled = child.dispatchTouchEvent(event); } event.setAction(oldAction); return handled; } // Calculate the number of pointers to deliver. final int oldPointerIdBits = event.getPointerIdBits(); final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits; // If for some reason we ended up in an inconsistent state where it looks like we // might produce a motion event with no pointers in it, then drop the event. if (newPointerIdBits == 0) { return false; } // If the number of pointers is the same and we don't need to perform any fancy // irreversible transformations, then we can reuse the motion event for this // dispatch as long as we are careful to revert any changes we make. // Otherwise we need to make a copy. final MotionEvent transformedEvent; if (newPointerIdBits == oldPointerIdBits) { if (child == null || child.hasIdentityMatrix()) { if (child == null) { handled = super.dispatchTouchEvent(event); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; event.offsetLocation(offsetX, offsetY); handled = child.dispatchTouchEvent(event); event.offsetLocation(-offsetX, -offsetY); } return handled; } transformedEvent = MotionEvent.obtain(event); } else { transformedEvent = event.split(newPointerIdBits); } // Perform any necessary transformations and dispatch. if (child == null) { handled = super.dispatchTouchEvent(transformedEvent); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; transformedEvent.offsetLocation(offsetX, offsetY); if (! child.hasIdentityMatrix()) { transformedEvent.transform(child.getInverseMatrix()); } handled = child.dispatchTouchEvent(transformedEvent); } // Done. transformedEvent.recycle(); return handled; }
代碼量比較大,咱們先概述一下各個函數的主要做用。
dispatchTouchEvent主要用來分發事件,函數主要做用是來決定當前的事件是交由本身消費處理,仍是交由子控件處理。
onInterceptTouchEvent主要來決定當前控件是否須要攔截傳遞給子控件,若是返回True表示該控件攔截,並交由本身父類的dispatchTouchEvent處理消費,若是返回false表示不攔截,容許傳遞給子控件處理。
dispatchTransformedTouchEvent主要根據傳來的子控件,決定是自身處理消費,仍是交由子控件處理消費。
咱們主要來分析一下dispatchTouchEvent函數:
if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; }
這段代碼,若是當前傳遞的事件是Down(按下)或者當前觸摸鏈表不爲空,那麼它調用onInterceptTouchEvent函數,判斷是否進行事件攔截處理,經過返回值來決定intercepted變量的值。
接下來if (!canceled && !intercepted){} 這個括號內的代碼須要注意了,只有當intercepted返回值爲false的時候,才知足這個條件進入代碼段。所以,咱們結合onInterceptTouchEvent源碼,發現它默認值返回的是false,也就說若是你不重載onInterceptTouchEvent方法並令其返回True,它必定是返回false,並可以執行花括號內的代碼。
咱們分析一下花括號中的代碼,if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {}判斷當前的事件是不是ACTION_DOWN、ACTION_POINTER_DOWN(多點觸摸)、ACTION_HOVER_MOVE(懸停),若是是,執行花括號內代碼,
final int childrenCount = mChildrenCount;
if (childrenCount != 0) {}判斷當前控件是否有子控件,若是大於0,執行花括號內代碼,
for (int i = childrenCount - 1; i >= 0; i--)遍歷子控件,
if (!canViewReceivePointerEvents(child)
判斷當前的down、POINTER_DOWN、HOVER_MOVE三個事件的座標點是否落在了子控件上,若是落在子控件上,
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign))
經過dispatchTransformedTouchEvent傳遞事件,交由子控件判斷是否傳遞或本身消費處理。若是dispatchTransformedTouchEvent返回true,表示子控件已消費處理,並添加此子控件View到觸摸鏈表,並放置鏈表頭,並結束遍歷子控件。newTouchTarget = addTouchTarget(child, idBitsToAssign);false表示未處理。
接着分析
if (mFirstTouchTarget == null) { handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { …… }
mFirstTouchTarget何時爲空呢?從前面的代碼能夠看到,若是onInterceptTouchEvent返回爲false(也就是不攔截),mFirstTouchTarget就爲空,直接交給本身父View執行dispatchTouchEvent去了。若是mFirstTouchTarget不爲空,它就取出觸摸鏈表,逐個遍歷判斷處理,若是前面好比Down事件處理過了,就再也不處理了。