//採用鄰接表表示圖的深度優先搜索遍歷 #include <iostream> using namespace std; #define MVNum 100 typedef char VerTexType; typedef char VerTexType; typedef struct ArcNode { int adjvex; struct ArcNode* nextarc; }ArcNode; typedef struct VNode { VerTexType data; ArcNode* firstarc; }VNode, AdjList[MVNum]; typedef struct { AdjList vertices; int vexnum, arcnum; }ALGraph; bool visited[MVNum]; int LocateVex(ALGraph G, VerTexType v) { for (int i = 0;i < G.vexnum;++i) if (G.vertices[i].data == v) return i; return -1; } void CreateUDG(ALGraph& G) { int i, k; cout << "請輸入總頂點數,總邊數,以空格隔開:"; cin >> G.vexnum >> G.arcnum; cout << endl; cout << "輸入點的名稱,如a" << endl; for (i = 0;i < G.vexnum;++i) { cout << "請輸入第" << (i + 1) << "個點的名稱:"; cin >> G.vertices[i].data; G.vertices[i].firstarc = NULL; } cout << endl; cout << "輸入邊依附的頂點,如a b" << endl; for (k = 0;k < G.arcnum;++k) { VerTexType v1, v2; int i, j; cout << "請輸入第" << (k + 1) << "條邊依附的頂點:"; cin >> v1 >> v2; i = LocateVex(G, v1); j = LocateVex(G, v2); ArcNode* p1 = new ArcNode; p1->adjvex = j; p1->nextarc = G.vertices[j].firstarc; G.vertices[j].firstarc = p1; ArcNode* p2 = new ArcNode; p1->adjvex = j; p1->nextarc = G.vertices[j].firstarc; G.vertices[j].firstarc = p2; } } void DFS(ALGraph G, int v) { cout << G.vertices[v].data << " "; visited[v] = true; ArcNode* p = G.vertices[v].firstarc; while (p != NULL) { int w = p->adjvex; if (!visited[w]) DFS(G, w); p = p->nextarc; } } int main() { cout << "採用鄰接表表示圖的深度優先搜索遍歷"; ALGraph G; CreateUDG(G); cout << endl; cout << "無向連通圖G建立完成!" << endl; cout << "請輸入其實的點"; VerTexType c; cin >> c; int i; for (i = 0;i < G.vexnum;++i) { if (c == G.vertices[i].data) break; } cout << endl; while (i >= G.vexnum) { cout << "該點不存在,請從新輸入!" << endl; cout << "請輸入遍歷連通圖的起始點:"; cin >> c; for (i = 0;i < G.vexnum;++i) { if (c == G.vertices[i].data) break; } } cout << "深度優先搜索遍歷圖結果:" << endl; DFS(G, i); cout << endl; return 0; }