Android Jetpack架構組件之Lifecycle

Lifecycle簡介

一直以來,解藕都是軟件開發永恆的話題。在Android開發中,解藕很大程度上表現爲系統組件的生命週期與普通組件之間的解藕,由於普通組件在使用過程當中須要依賴系統組件的的生命週期。javascript

舉個例子,咱們常常須要在頁面的onCreate()方法中對組件進行初始化,而後在onStop()中中止組件,或者在onDestory()方法中對進行進行銷燬。事實上,這樣的工做很是繁瑣,會讓頁面和頁面耦合度變高,但又不得不作,由於若是不即時的釋放資源,有可能會致使內存泄露。例如,下面是一個在Activity的不一樣生命週期方法中監聽調用的例子,代碼以下。java

public class MainActivity extends AppCompatActivity {
    private MyListener myListener;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        myListener = new MyListener(MainActivity.this);
    }

    @Override
    protected void onStart() {
        super.onStart();
        myListener.start();
    }

    @Override
    protected void onStop() {
        super.onStop();
        myListener.stop();
    }
}


class MyListener {
    public MyListener(Context context) {
    ...
    }
    void start() {
    ...
    }
    void stop() {
    ...
    }
}

雖然,代碼看起來沒什麼問題,但在實際開發中可能會有多個組件在Activity的生命週期中進行回調,這樣Activity的生命週期的方法中可能就須要編寫大量的代碼,這就使得它們難以維護。
咱們但願在對組件進行管理不依賴頁面的生命週期的回調方法,同時當頁面生命週期發生改變時,也可以即時的收到通知。這在Android組件化和架構設計的時候表現的尤其明顯。react

那糾結什麼是Lifecycle組件呢?總的來講,Lifecycle 就是具備生命週期感知能力的組件。簡單的理解就是,當Activity/Fragment的生命週期產生變化時,Lifecycle組件會感應相應的生命週期變化,固然咱們還能夠經過使用Lifecycle組件來在自定義的類中管理Activity/fragment的生命週期。android

目前,Lifecycle生命週期組件主要由Lifecycle、LifecycleOwner、LifecycleObserver三個對象構成。架構

  • Lifecycle:是一個持有組件生命週期狀態與事件(如Activity或Fragment)的信息的類。
  • LifecycleOwner:Lifecycle的提供者,經過實現LifecycleOwner接口來訪問Lifecycle生命週期對象。Fragment和FragmentActivity類實現了LifecycleOwner接口,它具備訪問生命週期的getLifecycle方法,使用時須要在本身的類中實現LifecycleOwner。
  • LifecycleObserver:Lifecycle觀察者,可使用LifecycleOwner類的addObserver()方法進行註冊,被註冊後LifecycleObserver即可以觀察到LifecycleOwner的生命週期事件。

Lifecycle使用

使用Lifecycle進行應用開發以前,須要先在app的build.gradle文件中添加以下依賴代碼。app

dependencies {
        def lifecycle_version = "2.2.0"
        def arch_version = "2.1.0"

        // ViewModel
        implementation "androidx.lifecycle:lifecycle-viewmodel:$lifecycle_version"
        // LiveData
        implementation "androidx.lifecycle:lifecycle-livedata:$lifecycle_version"
        // Lifecycles only (without ViewModel or LiveData)
        implementation "androidx.lifecycle:lifecycle-runtime:$lifecycle_version"

        // Saved state module for ViewModel
        implementation "androidx.lifecycle:lifecycle-viewmodel-savedstate:$lifecycle_version"

        // Annotation processor
        annotationProcessor "androidx.lifecycle:lifecycle-compiler:$lifecycle_version"
        // alternately - if using Java8, use the following instead of lifecycle-compiler
        implementation "androidx.lifecycle:lifecycle-common-java8:$lifecycle_version"

        // optional - helpers for implementing LifecycleOwner in a Service
        implementation "androidx.lifecycle:lifecycle-service:$lifecycle_version"

        // optional - ProcessLifecycleOwner provides a lifecycle for the whole application process
        implementation "androidx.lifecycle:lifecycle-process:$lifecycle_version"

        // optional - ReactiveStreams support for LiveData
        implementation "androidx.lifecycle:lifecycle-reactivestreams:$lifecycle_version"

        // optional - Test helpers for LiveData
        testImplementation "androidx.arch.core:core-testing:$arch_version"
    }

官網用的是AndroidX,由於使用AndroidX可能會產生一些遷移的問題,這裏的例子就不使用AndroidX,使用lifecycleandroid.arch.lifecycle庫便可,以下所示。ide

dependencies {
    implementation fileTree(dir: "libs", include: ["*.jar"])
    implementation 'androidx.appcompat:appcompat:1.2.0'
    implementation 'androidx.constraintlayout:constraintlayout:2.0.2'
    testImplementation 'junit:junit:4.12'
    androidTestImplementation 'androidx.test.ext:junit:1.1.2'
    androidTestImplementation 'androidx.test.espresso:espresso-core:3.3.0'

    def lifecycle_version = "2.2.0"

    // 包含ViewModel和LiveData
    implementation "android.arch.lifecycle:extensions:$lifecycle_version"
    // 僅僅包含ViewModel
    implementation "android.arch.lifecycle:viewmodel:$lifecycle_version" // For Kotlin use viewmodel-ktx
    // 僅僅包含LiveData
    implementation "android.arch.lifecycle:livedata:$lifecycle_version"
    // 僅僅包含Lifecycles
    implementation "android.arch.lifecycle:runtime:$lifecycle_version"
    //noinspection LifecycleAnnotationProcessorWithJava8
    annotationProcessor "android.arch.lifecycle:compiler:$lifecycle_version" // For Kotlin use kapt instead of annotationProcessor
    // 若是用Java8, 用於替代compiler
    implementation "android.arch.lifecycle:common-java8:$lifecycle_version"
    // 可選,ReactiveStreams對LiveData的支持
    implementation "android.arch.lifecycle:reactivestreams:$lifecycle_version"
    // 可選,LiveData的測試
    testImplementation "android.arch.core:core-testing:$lifecycle_version"

}

按照Lifecycle的使用流程,須要先定義觀察者,並重寫對應的生命週期,代碼以下。函數

public class MyObserver implements LifecycleObserver {

        @OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
        void onResume(){
            Log.d(TAG, "Lifecycle call onResume");
        }
        @OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
        void onPause(){
            Log.d(TAG, "Lifecycle call onPause");
        }
    }

而後,咱們在onCreate()方法中添加觀察者,代碼以下。源碼分析

getLifecycle().addObserver(new MyObserver());

完整的代碼以下所示。組件化

public class MainActivity extends AppCompatActivity {

    private static final String TAG = "MainActivity";

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        getLifecycle().addObserver(new MyObserver());
    }

    @Override
    protected void onResume() {
        super.onResume();
        Log.d(TAG, "onResume");
    }

    @Override
    protected void onPause() {
        super.onPause();
        Log.d(TAG, "onPause");
    }

    //自定義觀察者
    public class MyObserver implements LifecycleObserver {

        @OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
        void onResume(){
            Log.d(TAG, "Lifecycle call onResume");
        }
        @OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
        void onPause(){
            Log.d(TAG, "Lifecycle call onPause");
        }
    }
}

通過上面的處理後,MyObserver就能夠觀察MainActivity的生命週期變化了。在上面的示例中,LifecycleOwner能夠理解爲被觀察者,MainActivity默認實現了LifecycleOwner接口,也就是說MainActivity是被觀察者。運行上面的代碼,獲得以下的日誌。

com.xzh.androidx D/MainActivity: MainActivity onResume
com.xzh.androidx D/MainActivity: Lifecycle call onResume
com.xzh.androidx D/MainActivity: Lifecycle call onPause
com.xzh.androidx D/MainActivity: MainActivity onPause

固然,在被觀察者中進行註冊時,咱們還能夠對代碼進行拆解,寫成下面的方式。

public class MainActivity extends AppCompatActivity {

    private static final String TAG = "MainActivity";
    private LifecycleRegistry registry;
    private MyObserver myObserver = new MyObserver();

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        init();
    }

    @Override
    protected void onResume() {
        super.onResume();
        registry.setCurrentState(Lifecycle.State.RESUMED);
    }

    @NonNull
    @Override
    public Lifecycle getLifecycle() {
        return  registry;
    }

    private void init() {
        registry = new LifecycleRegistry(this);
        registry.addObserver(myObserver);
    }

   ... //省略MyObserver代碼

}

在自定義的Activity或Fragment中實現LifeCycleOwner時,能夠實現LifecycleRegistryOwner接口,以下所示。

public class MyFragment extends Fragment implements LifecycleRegistryOwner {
    LifecycleRegistry lifecycleRegistry = new LifecycleRegistry(this);

    @Override
    public LifecycleRegistry getLifecycle() {
        return lifecycleRegistry;
    }
}

經過示例的分析能夠發現,Android的Lifecycle組件須要先建立一個觀察者,當組件生命週期發生變化時,通知觀察者LifeCycle註解的方法作出響應。

Lifecycle源碼分析

Lifecycle註冊流程

Lifecycle使用兩個枚舉來跟蹤其關聯組件的生命週期狀態,這兩個枚舉分別是Event和State。

  • State:Lifecycle的生命週期所處的狀態。
  • Event:Lifecycle生命週期對應的事件,這些事件會映射到Activity和Fragment中的回調事件中。

打開lifecycle:common庫下的Lifecycle類,

public abstract class Lifecycle {

    @RestrictTo(RestrictTo.Scope.LIBRARY_GROUP)
    @NonNull
    AtomicReference<Object> mInternalScopeRef = new AtomicReference<>();

    @MainThread
    public abstract void addObserver(@NonNull LifecycleObserver observer);

  
    @MainThread
    public abstract void removeObserver(@NonNull LifecycleObserver observer);

   
    @MainThread
    @NonNull
    public abstract State getCurrentState();

    @SuppressWarnings("WeakerAccess")
    public enum Event {
        ON_CREATE,
        ON_START,
        ON_RESUME,
        ON_PAUSE,
        ON_STOP,
        ON_DESTROY,
        ON_ANY
    }

   
    @SuppressWarnings("WeakerAccess")
    public enum State {
        DESTROYED,
        INITIALIZED,
        CREATED,
        STARTED,
        RESUMED;
        
        public boolean isAtLeast(@NonNull State state) {
            return compareTo(state) >= 0;
        }
    }
}

能夠發現,Lifecycle是一個抽象類,其內部不只包括了添加和移除觀察者的方法,還包括了Event和State兩個枚舉。而且,Event中的事件和Activity的生命週期幾乎是對應的,除了ON_ANY,它可用於匹配全部事件。State與Event的生命週期關係的時序圖以下圖所示。

在這裏插入圖片描述

在Lifecycle抽象類中,enum枚舉定義了全部State,各個狀態都是按照固定的順序來變化的,因此State具有了生命週期的概念。Lifecycle是抽象類,惟一的具體實現類爲 LifecycleRegistry,源碼以下。

public class LifecycleRegistry extends Lifecycle {
    /**
     * 一個列表,而且能夠在遍歷期間添加或者刪除元素
     * 新觀察者的狀態必定是小於等於以前的觀察者的
     */
    private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap =
            new FastSafeIterableMap<>();
    /**
     * 當前狀態
     */
    private State mState;
    /**
     * 以弱引用保存LifecycleOwner,防止內存泄漏
     */
    private final WeakReference<LifecycleOwner> mLifecycleOwner;
}

LifecycleRegistry將事件通知給全部觀察者以前,存在一個同步的過程。這個同步的過程當中,前面的觀察者已經通知到了,後面的觀察者還沒被通知,因而全部觀察者之間的狀態就不一致了,各觀察者狀態之間便產生了差別,只有第一個觀察者的狀態等於最後一個觀察者的狀態,而且等於LifecycleRegistry中的當前狀態mState,才說明狀態同步整個完成了。

加下來,咱們來看一下Lifecycle的註冊流程,addObserver() 方法是註冊觀察者的入口,源碼以下。

@Override
    public void addObserver(@NonNull LifecycleObserver observer) {
        State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
        ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
        ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);
        if (previous != null) {
            return;
        }
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        if (lifecycleOwner == null) {
            return;
        }

        boolean isReentrance = mAddingObserverCounter != 0 || mHandlingEvent;
        State targetState = calculateTargetState(observer);
        mAddingObserverCounter++;
      
        while ((statefulObserver.mState.compareTo(targetState) < 0
                && mObserverMap.contains(observer))) {
            pushParentState(statefulObserver.mState);
            statefulObserver.dispatchEvent(lifecycleOwner, upEvent(statefulObserver.mState));
            popParentState();
            // 從新計算狀態,用於循環退出條件:直到observer的狀態從INITIALIZED的狀態遞進到當前LifecyleOwner的狀態
            targetState = calculateTargetState(observer);
        }
       
        if (!isReentrance) {
            sync();
        }
        mAddingObserverCounter--;
    }

在上面的源碼中,代碼的來前幾行是將 state與observer 包裝成ObserverWithState類型,state 的初始值爲 INITIALIZED ,而後存入集合,若是observer以前已經存在的話,就認定重複添加,直接返回。當添加的observer爲新的時候,執行循環流程。接着判斷了一下isReentrance的值,表示是否重入,便是否須要同時執行添加addObserver()的流程或者同時有其餘Event事件正在分發。而後,在while循環中,執行事件的分發邏輯。while循環中有兩個比較重要的方法:dispatchEvent()upEvent()

首先,咱們來看一下dispatchEvent()方法的源碼,以下所示。

static class ObserverWithState {
        State mState;
        LifecycleEventObserver mLifecycleObserver;

        ObserverWithState(LifecycleObserver observer, State initialState) {
            mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
            mState = initialState;
        }

        void dispatchEvent(LifecycleOwner owner, Event event) {
            State newState = getStateAfter(event);
            mState = min(mState, newState);
                // observer的回調函數
            mLifecycleObserver.onStateChanged(owner, event);
            mState = newState;
        }
    }

而後再調用了 observer的回調方法onStateChanged()更新組件的狀態mState。

通知觀察者

前面咱們分析了Lifecycle的註冊觀察者的流程,接下來咱們看一下Lifecycle又是如何通知Activity或Fragment的生命週期改變的呢?在Android 8.0時,FragmentActivity繼承自SupportActivity,而在Android 9.0,FragmentActivity繼承自ComponentActivity 。SupportActivity和ComponentActivity的代碼區別不大,以ComponentActivity來講,源碼以下。

public class ComponentActivity extends androidx.core.app.ComponentActivity implements
        LifecycleOwner,
        ViewModelStoreOwner,
    
        ...   //省略其餘代碼

    private final LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
    

    @Override
    protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        ...   //省略其餘代碼
       
        ReportFragment.injectIfNeededIn(this);
        if (mContentLayoutId != 0) {
            setContentView(mContentLayoutId);
        }
    }
     ...  //省略其餘代碼
}

接下來,咱們看一下ReportFragment的源碼。

public class ReportFragment extends Fragment {
    
    public static void injectIfNeededIn(Activity activity) {
        android.app.FragmentManager manager = activity.getFragmentManager();
        if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
            manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
            manager.executePendingTransactions();
        }
    }

    ...

    @Override
    public void onActivityCreated(Bundle savedInstanceState) {
        dispatch(Lifecycle.Event.ON_CREATE);
    }

    @Override
    public void onStart() {
        dispatch(Lifecycle.Event.ON_START);
    }

   ... //省略其餘代碼

    private void dispatch(Lifecycle.Event event) {
        Activity activity = getActivity();
        if (activity instanceof LifecycleRegistryOwner) {
            ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
            return;
        }

        if (activity instanceof LifecycleOwner) {
            Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
            if (lifecycle instanceof LifecycleRegistry) {
                ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
            }
        }
    }

在上面的ReportFragment類中,Activity 經過注入一個沒有UI的 ReportFragment ,而後在 ReportFragment的的生命週期回調中調用dispathch() 方法分發生命週期狀態的改變。由於Fragment依賴於建立它的Activity,因此Fragment的生命週期和Activity生命週期同步,這樣就間接實現了 Lifecycle 監聽Activity生命週期的功能。接下來,看一下是dispatch()方法是如何分發Event的,源碼以下。

private void dispatch(Lifecycle.Event event) {
        Activity activity = getActivity();
        if (activity instanceof LifecycleRegistryOwner) {
            ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
            return;
        }

        if (activity instanceof LifecycleOwner) {
            Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
            if (lifecycle instanceof LifecycleRegistry) {
                ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
            }
        }
    }

能夠發現,在調用getActivity()方法後向上轉型強制轉換爲LifecycleOwner,而後調用了LifecycleRegistry類的handleLifecycleEvent()方法,而後邏輯又回到了LifecycleRegistry類中,進而將事件Event分發交由LifecycleRegistry進行處理。其中,handleLifecycleEvent(event)的實現以下所示。

public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
        State next = getStateAfter(event);
        moveToState(next);
    }
    
private void moveToState(State next) {
       
        // 將 mState 更新爲當前的 State
        mState = next;
            ...
        mHandlingEvent = true;
        sync();
        mHandlingEvent = false;
    }

更新了mState的值以後,就調用sync()方法,sync()方法就是根據 mState 的改變作出同步操做,並執行分發事件,sync()方法的源碼以下。

private void sync() {
      LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
      
      // 判斷是否須要同步,沒有同步則一直進行
      while (!isSynced()) {
          mNewEventOccurred = false;
          if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
             //同步並分發事件
              backwardPass(lifecycleOwner);
          }
          Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
          if (!mNewEventOccurred && newest != null
                  && mState.compareTo(newest.getValue().mState) > 0) {                
                  //同步並分發事件
              forwardPass(lifecycleOwner);
          }
      }
      mNewEventOccurred = false;
  }

private boolean isSynced() {
        if (mObserverMap.size() == 0) {
            return true;
        }
        State eldestObserverState = mObserverMap.eldest().getValue().mState;
        State newestObserverState = mObserverMap.newest().getValue().mState;
        return eldestObserverState == newestObserverState && mState == newestObserverState;
    }

首先,經過調用isSynced() 方法來判斷是否須要同步。isSynced()方法比較簡單,主要經過比較第一個observer和最後一個observer,他們的 mState 值是否相等,相等的話則說明同步完畢,不相等的話繼續同步,直到相等爲止。

同時,sync()方法中會根據當前狀態和mObserverMap中的eldest和newest的狀態作對比 ,判斷當前狀態是向前仍是向後,以向後爲例。

private void forwardPass(LifecycleOwner lifecycleOwner) {
    Iterator<Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
            mObserverMap.iteratorWithAdditions();
    while (ascendingIterator.hasNext() && !mNewEventOccurred) {
        Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
        ObserverWithState observer = entry.getValue();//1
        while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
                && mObserverMap.contains(entry.getKey()))) {
            pushParentState(observer.mState);
            observer.dispatchEvent(lifecycleOwner, upEvent(observer.mState));//2
            popParentState();
        }
    }
}

forwardPass()方法最核心的就是獲取ObserverWithState狀態,ObserverWithState的代碼以下。

static class ObserverWithState {
    State mState;
    GenericLifecycleObserver mLifecycleObserver;

    ObserverWithState(LifecycleObserver observer, State initialState) {
        mLifecycleObserver = Lifecycling.getCallback(observer);//1
        mState = initialState;
    }

    void dispatchEvent(LifecycleOwner owner, Event event) {
        State newState = getStateAfter(event);
        mState = min(mState, newState);
        mLifecycleObserver.onStateChanged(owner, event);
        mState = newState;
    }
}

ObserverWithState類包括了State和GenericLifecycleObserver成員變量,GenericLifecycleObserver是一個接口,它繼承了LifecycleObserver接口。
ReflectiveGenericLifecycleObserver和CompositeGeneratedAdaptersObserver是GenericLifecycleObserver的實現類,這裏主要查看ReflectiveGenericLifecycleObserver的onStateChanged方法是如何實現的,源碼以下。

class ReflectiveGenericLifecycleObserver implements GenericLifecycleObserver {
    private final Object mWrapped;
    private final CallbackInfo mInfo;

    ReflectiveGenericLifecycleObserver(Object wrapped) {
        mWrapped = wrapped;
        mInfo = ClassesInfoCache.sInstance.getInfo(mWrapped.getClass());
    }

    @Override
    public void onStateChanged(LifecycleOwner source, Event event) {
        mInfo.invokeCallbacks(source, event, mWrapped);//1
    }
}

onStateChanged()方法會調用CallbackInfo的invokeCallbacks()方法,這裏會用到CallbackInfo類,代碼以下。

static class CallbackInfo {
        final Map<Lifecycle.Event, List<MethodReference>> mEventToHandlers;
        final Map<MethodReference, Lifecycle.Event> mHandlerToEvent;
        CallbackInfo(Map<MethodReference, Lifecycle.Event> handlerToEvent) {
            mHandlerToEvent = handlerToEvent;
            mEventToHandlers = new HashMap<>();
            for (Map.Entry<MethodReference, Lifecycle.Event> entry : handlerToEvent.entrySet()) {//1
                Lifecycle.Event event = entry.getValue();
                List<MethodReference> methodReferences = mEventToHandlers.get(event);
                if (methodReferences == null) {
                    methodReferences = new ArrayList<>();
                    mEventToHandlers.put(event, methodReferences);
                }
                methodReferences.add(entry.getKey());
            }
        }
        @SuppressWarnings("ConstantConditions")
        void invokeCallbacks(LifecycleOwner source, Lifecycle.Event event, Object target) {
            invokeMethodsForEvent(mEventToHandlers.get(event), source, event, target);//2
            invokeMethodsForEvent(mEventToHandlers.get(Lifecycle.Event.ON_ANY), source, event,
                    target);
        }

        private static void invokeMethodsForEvent(List<MethodReference> handlers,
                LifecycleOwner source, Lifecycle.Event event, Object mWrapped) {
            if (handlers != null) {
                for (int i = handlers.size() - 1; i >= 0; i--) {
                    handlers.get(i).invokeCallback(source, event, mWrapped);//1
                }
            }
        }

在CallbackInfo代碼中,首先使用循環將handlerToEvent進行數據類型轉換,轉化爲一個HashMap,key的值爲事件,value的值爲MethodReference。而invokeMethodsForEvent()方法會傳入mEventToHandlers.get(event),也就是事件對應的MethodReference的集合。而後,invokeMethodsForEvent方法中會遍歷MethodReference的集合,調用MethodReference的invokeCallback方法。其中,MethodReference類的代碼以下。

@SuppressWarnings("WeakerAccess")
   static class MethodReference {
       final int mCallType;
       final Method mMethod;
       MethodReference(int callType, Method method) {
           mCallType = callType;
           mMethod = method;
           mMethod.setAccessible(true);
       }
       void invokeCallback(LifecycleOwner source, Lifecycle.Event event, Object target) {
           try {
               switch (mCallType) {
                   case CALL_TYPE_NO_ARG:
                       mMethod.invoke(target);
                       break;
                   case CALL_TYPE_PROVIDER:
                       mMethod.invoke(target, source);
                       break;
                   case CALL_TYPE_PROVIDER_WITH_EVENT:
                       mMethod.invoke(target, source, event);
                       break;
               }
           } catch (InvocationTargetException e) {
               throw new RuntimeException("Failed to call observer method", e.getCause());
           } catch (IllegalAccessException e) {
               throw new RuntimeException(e);
           }
       }
     ...
   }

MethodReference類中有兩個變量,一個是callType,它表明調用方法的類型,另外一個是Method,它表明方法,並最終經過invoke對方法進行反射,經過反射對事件的對應方法進行調用。

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