MJiOS底層筆記--load && initialize

本文屬筆記性質,主要針對本身理解不太透徹的地方進行記錄。ios

推薦系統直接學習小碼哥iOS底層原理班---MJ老師的課確實不錯,強推一波。bash


乾貨

load

+load方法會在runtime加載類、分類時調用ide

每一個類、分類的+load,在程序運行過程當中只調用一次函數

調用順序學習

先調用類的+loadui

按照編譯前後順序調用(先編譯,先調用)this

調用子類的+load以前會先調用父類的+loadspa

再調用分類的+loadssr

按照編譯前後順序調用(先編譯,先調用)指針

initialize

+initialize方法會在類第一次接收到消息時調用

調用順序

先調用父類的+initialize,再調用子類的+initialize

(先初始化父類,再初始化子類,每一個類只會初始化1次)

兩者區別

+initialize+load的很大區別是,+initialize是經過objc_msgSend進行調用的,因此有如下特色

  1. 若是子類沒有實現+initialize,會調用父類的+initialize(因此父類的+initialize可能會被調用屢次)

  2. 若是分類實現了+initialize,就覆蓋類自己的+initialize調用


load

程序加載時,調用全部掛起的類和類別+load方法

先調用類的+load,再調用分類的+load

void call_load_methods(void)
{
    static bool loading = NO;
    bool more_categories;

    loadMethodLock.assertLocked();

    // Re-entrant calls do nothing; the outermost call will finish the job.
    if (loading) return;
    loading = YES;

    void *pool = objc_autoreleasePoolPush();

    do {
        / **** 首先調用class的load方法 ***/
        while (loadable_classes_used > 0) {
            call_class_loads();
        }

        / **** 首先調用category的load方法 ***/
        more_categories = call_category_loads();

        // 3. Run more +loads if there are classes OR more untried categories
    } while (loadable_classes_used > 0  ||  more_categories);

    objc_autoreleasePoolPop(pool);

    loading = NO;
}
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調用的具體邏輯

子類的+load以前會先調用父類的+load,先編譯,先調用 經過內存地址(IMP)直接調用

static void call_class_loads(void)
{
    int i;
    
    // Detach current loadable list.
    struct loadable_class *classes = loadable_classes;
    int used = loadable_classes_used;
    loadable_classes = nil;
    loadable_classes_allocated = 0;
    loadable_classes_used = 0;
    
    // Call all +loads for the detached list.
    for (i = 0; i < used; i++) {
        Class cls = classes[i].cls;
        load_method_t load_method = (load_method_t)classes[i].method;
        if (!cls) continue; 

        if (PrintLoading) {
            _objc_inform("LOAD: +[%s load]\n", cls->nameForLogging());
        }
        
        // 直接經過IMP函數指針調用
        // IMP(Class,SEL),load(cls,SEL)
        (*load_method)(cls, SEL_load);
    }
    
    // Destroy the detached list.
    if (classes) free(classes);
}
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父類load先於子類調用

程序加載,去構建load列表

void load_images(const char *path __unused, const struct mach_header *mh)
{
    // Return without taking locks if there are no +load methods here.
    if (!hasLoadMethods((const headerType *)mh)) return;

    recursive_mutex_locker_t lock(loadMethodLock);

    // Discover load methods
    {
        rwlock_writer_t lock2(runtimeLock);
        prepare_load_methods((const headerType *)mh);
    }

    // Call +load methods (without runtimeLock - re-entrant)
    call_load_methods();
}


void prepare_load_methods(const headerType *mhdr)
{
    size_t count, i;

    runtimeLock.assertWriting();
    
    // _getObjc2NonlazyClassList的順序與編譯順序相同
    classref_t *classlist = 
        _getObjc2NonlazyClassList(mhdr, &count);
    for (i = 0; i < count; i++) {
        //定製load方法列表
        schedule_class_load(remapClass(classlist[i]));
    }

    category_t **categorylist = _getObjc2NonlazyCategoryList(mhdr, &count);
    for (i = 0; i < count; i++) {
        category_t *cat = categorylist[i];
        Class cls = remapClass(cat->cls);
        if (!cls) continue;  // category for ignored weak-linked class
        realizeClass(cls);
        assert(cls->ISA()->isRealized());
        add_category_to_loadable_list(cat);
    }
}
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構建load方法列表時,先添加父類load再添加子類load

static void schedule_class_load(Class cls)
{
    if (!cls) return;
    assert(cls->isRealized());  // _read_images should realize

    if (cls->data()->flags & RW_LOADED) return;

    //遞歸調用,先調用父類
    schedule_class_load(cls->superclass);

    //將類追加到列表末尾
    add_class_to_loadable_list(cls);
    cls->setInfo(RW_LOADED); 
}
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爲何load方法系統調用時不會被分類覆蓋

直接提取出IMP調用,並未通過消息轉發 但若是[Person load],只能調用到分類方法


initialize

向一個類第一次主動發送消息時調用。

在進行方法查找時

當一個類的方法第一次被調用,會進入查找邏輯。並加入cache,第二次直接在cache讀取。

Method class_getInstanceMethod(Class cls, SEL sel)
{
    if (!cls  ||  !sel) return nil;

    // This deliberately avoids +initialize because it historically did so.

    // This implementation is a bit weird because it's the only place that // wants a Method instead of an IMP. #warning fixme build and search caches // Search method lists, try method resolver, etc. lookUpImpOrNil(cls, sel, nil, NO/*initialize*/, NO/*cache*/, YES/*resolver*/); #warning fixme build and search caches return _class_getMethod(cls, sel); } 複製代碼

查找IMP指針時嘗試初始化

/**
 在一個類對象中查找某個SEL的IMP實現
 */
IMP lookUpImpOrForward(Class cls, SEL sel, id inst, 
                       bool initialize, bool cache, bool resolver)
{
    ...
    
    //若是須要初始化,而且未被初始化
    if (initialize  &&  !cls->isInitialized()) {
        runtimeLock.unlockRead();
        _class_initialize (_class_getNonMetaClass(cls, inst));
        runtimeLock.read();
    }

    ...
    return imp;
}
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初始化一個類

優先初始化父類,而後初始化本身

void _class_initialize(Class cls)
{
    ...
    ...
    
    //優先初始化父類
    if (supercls  &&  !supercls->isInitialized()) {
        _class_initialize(supercls);
    }

    
    ...
    ...
    
    
    if (reallyInitialize) {
        ...
        
        
        @try
#endif
        {
            callInitialize(cls);

            if (PrintInitializing) {
                _objc_inform("INITIALIZE: thread %p: finished +[%s initialize]",
                             pthread_self(), cls->nameForLogging());
            }
        }
#if __OBJC2__
        @catch (...) {
            if (PrintInitializing) {
                _objc_inform("INITIALIZE: thread %p: +[%s initialize] "
                             "threw an exception",
                             pthread_self(), cls->nameForLogging());
            }
            @throw;
        }
        @finally
#endif
        {
            // Done initializing.
            lockAndFinishInitializing(cls, supercls);
        }
        return;
    }
    
    else if (cls->isInitializing()) {
        // We couldn't set INITIALIZING because INITIALIZING was already set. // If this thread set it earlier, continue normally. // If some other thread set it, block until initialize is done. // It's ok if INITIALIZING changes to INITIALIZED while we're here, // because we safely check for INITIALIZED inside the lock // before blocking. if (_thisThreadIsInitializingClass(cls)) { return; } else if (!MultithreadedForkChild) { waitForInitializeToComplete(cls); return; } else { // We're on the child side of fork(), facing a class that
            // was initializing by some other thread when fork() was called.
            _setThisThreadIsInitializingClass(cls);
            performForkChildInitialize(cls, supercls);
        }
    }
    
    else if (cls->isInitialized()) {
        // Set CLS_INITIALIZING failed because someone else already 
        //   initialized the class. Continue normally.
        // NOTE this check must come AFTER the ISINITIALIZING case.
        // Otherwise: Another thread is initializing this class. ISINITIALIZED 
        //   is false. Skip this clause. Then the other thread finishes 
        //   initialization and sets INITIALIZING=no and INITIALIZED=yes. 
        //   Skip the ISINITIALIZING clause. Die horribly.
        return;
    }
    
    else {
        // We shouldn't be here. _objc_fatal("thread-safe class init in objc runtime is buggy!"); } } 複製代碼

對自身進行初始化

void callInitialize(Class cls)
{
    ((void(*)(Class, SEL))objc_msgSend)(cls, SEL_initialize);
    asm("");
}

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若是子類沒有實現,父類會被屢次調用

Initialize的調用屬於消息轉發,若是cls自己沒有實現,則會去父類查找並調用。

void callInitialize(Class cls)
{
    ((void(*)(Class, SEL))objc_msgSend)(cls, SEL_initialize);
    asm("");
}
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