使用的是picasso最新版本 github地址:https://github.com/square/picasso
版本:2.71828
java
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
Picasso.get().setIndicatorsEnabled(true)
Picasso.get().load("http://i.imgur.com/DvpvklR.png").into(ivTest)
Picasso.get().load("http://i.imgur.com/DvpvklR.png").into(ivTest2)
}
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代碼很簡單,令你們比較驚訝的應該是左上角的藍三角,其實原圖是沒有的,因爲我加入了Picasso.get().setIndicatorsEnabled(true)
,打開了指示標誌。git
這裏先直接說明下表明的意思,後面咱們再慢慢深刻。 Picasso.javagithub
public enum LoadedFrom {
//內存加載,綠色
MEMORY(Color.GREEN),
//磁盤加載,藍色
DISK(Color.BLUE),
//網絡加載,紅色
NETWORK(Color.RED);
final int debugColor;
LoadedFrom(int debugColor) {
this.debugColor = debugColor;
}
}
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通常來講,絕大多數的圖片框架都是三級緩存,Picasso也不例外。 Glide
,Fresco
我還未深刻了解,可是Picasso
這個標識仍是頗有用的。很容易讓咱們可以明白是哪一種加載方式。canvas
先簡單的說明下這是如何去實現的。緩存
PicassoDrawable.java網絡
@Override public void draw(Canvas canvas) {
if (!animating) {
super.draw(canvas);
} else {
float normalized = (SystemClock.uptimeMillis() - startTimeMillis) / FADE_DURATION;
if (normalized >= 1f) {
animating = false;
placeholder = null;
super.draw(canvas);
} else {
if (placeholder != null) {
placeholder.draw(canvas);
}
// setAlpha will call invalidateSelf and drive the animation.
int partialAlpha = (int) (alpha * normalized);
super.setAlpha(partialAlpha);
super.draw(canvas);
super.setAlpha(alpha);
}
}
//前面都是繪製原圖的
if (debugging) {
//這裏判斷下,繪製下標識
drawDebugIndicator(canvas);
}
}
private void drawDebugIndicator(Canvas canvas) {
DEBUG_PAINT.setColor(WHITE);
Path path = getTrianglePath(0, 0, (int) (16 * density));
canvas.drawPath(path, DEBUG_PAINT);
//根據加載方式
DEBUG_PAINT.setColor(loadedFrom.debugColor);
path = getTrianglePath(0, 0, (int) (15 * density));
canvas.drawPath(path, DEBUG_PAINT);
}
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前面只是簡單的介紹了一下Picasso的一個小功能,下面仍是經過上面那個簡單的加載圖片代碼,一步步跟入源碼,來介紹下是如何實現圖片加載的,如何作到三級緩存的。app
Picasso.get().load("http://i.imgur.com/DvpvklR.png").into(ivTest)
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public static Picasso get() {
if (singleton == null) {
synchronized (Picasso.class) {
if (singleton == null) {
if (PicassoProvider.context == null) {
throw new IllegalStateException("context == null");
}
singleton = new Builder(PicassoProvider.context).build();
}
}
}
return singleton;
}
public Picasso build() {
Context context = this.context;
if (downloader == null) {
downloader = new OkHttp3Downloader(context);
}
if (cache == null) {
cache = new LruCache(context);
}
if (service == null) {
service = new PicassoExecutorService();
}
if (transformer == null) {
transformer = RequestTransformer.IDENTITY;
}
Stats stats = new Stats(cache);
Dispatcher dispatcher = new Dispatcher(context, service, HANDLER, downloader, cache, stats);
return new Picasso(context, dispatcher, cache, listener, transformer, requestHandlers, stats,
defaultBitmapConfig, indicatorsEnabled, loggingEnabled);
}
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很是簡單的一個單例模式,和建造者模式。單例模式就不過多說了,這裏主要介紹下建造者模式,通常來講對於參數比較多的構造方法,使用建造者模式,就能夠直接使用鏈式的方式,來配置對象。框架
這裏直接使用Picasso.get
實際上是獲取了默認的一個Picasso
對象,而後幫你默認的配置了LruCache
,PicassoExecutorService
,RequestTransformer
,OkHttp3Downloader
,Stats
,Dispatcher
。ide
很顯然,通常來講,確定是會提供一個自定義的方式,否則就太low了。佈局
public static void setSingletonInstance(@NonNull Picasso picasso) {
if (picasso == null) {
throw new IllegalArgumentException("Picasso must not be null.");
}
synchronized (Picasso.class) {
if (singleton != null) {
throw new IllegalStateException("Singleton instance already exists.");
}
singleton = picasso;
}
}
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你可使用Picasso.Builder
先本身構建一個Picasso
對象,而後再調用這個方法,接下來就可使用Picasso.get()
來獲取本身的配置的單例了。
public RequestCreator load(@Nullable String path) {
if (path == null) {
return new RequestCreator(this, null, 0);
}
if (path.trim().length() == 0) {
throw new IllegalArgumentException("Path must not be empty.");
}
return load(Uri.parse(path));
}
public RequestCreator load(@Nullable Uri uri) {
return new RequestCreator(this, uri, 0);
}
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很顯然,load方法只是爲了獲取一個RequestCreator
對象。
RequestCreator(Picasso picasso, Uri uri, int resourceId) {
if (picasso.shutdown) {
throw new IllegalStateException(
"Picasso instance already shut down. Cannot submit new requests.");
}
this.picasso = picasso;
this.data = new Request.Builder(uri, resourceId, picasso.defaultBitmapConfig);
}
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而RequestCreator
裏面最重要的,其實就是data
也就是一個Request.Builder
,從這裏其實咱們很明顯的能夠看出,RequestCreator
,顧名思義,就是爲了建立一個Request
,最終的Request
確定是由data.build
生成的。可是目前只是new了一個Request.Builder
對象,並無調用。這是由於後面咱們還須要往Request.Builder
塞入不少不一樣的參數。
由上圖其實咱們能夠發現,咱們經常使用的一些鏈式方法,如centerCrop
等,其實就是調用了Request.Builder
對象的方法,只是爲了構建一個Request
.
public void into(ImageView target) {
into(target, null);
}
public void into(ImageView target, Callback callback) {
long started = System.nanoTime();
//判斷下是否爲主線程
checkMain();
if (target == null) {
throw new IllegalArgumentException("Target must not be null.");
}
//若是uri爲空或者resId爲0,則直接取消請求,設置爲placeholder圖片
if (!data.hasImage()) {
picasso.cancelRequest(target);
if (setPlaceholder) {
setPlaceholder(target, getPlaceholderDrawable());
}
return;
}
//這裏就牛逼了,後面詳細講
if (deferred) {
if (data.hasSize()) {
throw new IllegalStateException("Fit cannot be used with resize.");
}
int width = target.getWidth();
int height = target.getHeight();
if (width == 0 || height == 0) {
if (setPlaceholder) {
setPlaceholder(target, getPlaceholderDrawable());
}
picasso.defer(target, new DeferredRequestCreator(this, target, callback));
return;
}
data.resize(width, height);
}
//簡單理解,就是調用了data.build(),生成一個Request
Request request = createRequest(started);
//這裏經過request生成一個String,用來後面key-value保存圖片在LruCache中
String requestKey = createKey(request);
if (shouldReadFromMemoryCache(memoryPolicy)) {
//若是前面請求過了,會緩存到內存,這邊再請求,仍是會生成了相同的key,直接從cache中獲取到了Bitmap
Bitmap bitmap = picasso.quickMemoryCacheCheck(requestKey);
if (bitmap != null) {
picasso.cancelRequest(target);
setBitmap(target, picasso.context, bitmap, MEMORY, noFade, picasso.indicatorsEnabled);
if (picasso.loggingEnabled) {
log(OWNER_MAIN, VERB_COMPLETED, request.plainId(), "from " + MEMORY);
}
if (callback != null) {
callback.onSuccess();
}
return;
}
}
//沒有從內存中獲取到緩存,先設置placeholder圖片
if (setPlaceholder) {
setPlaceholder(target, getPlaceholderDrawable());
}
//建立一個action
Action action =
new ImageViewAction(picasso, target, request, memoryPolicy, networkPolicy, errorResId,
errorDrawable, requestKey, tag, callback, noFade);
//提交一個action
picasso.enqueueAndSubmit(action);
}
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這裏其實很是簡單的分析了下。
這裏面有2步單獨拿出來講。
public RequestCreator fit() {
deferred = true;
return this;
}
/** Internal use only. Used by {@link DeferredRequestCreator}. */
RequestCreator unfit() {
deferred = false;
return this;
}
....
if (deferred) {
if (data.hasSize()) {
throw new IllegalStateException("Fit cannot be used with resize.");
}
int width = target.getWidth();
int height = target.getHeight();
//若是說imageview自己已經能夠獲取到寬高了,都不是0,那麼就直接resize一下圖片,若是說有一個是0,說明這個Imageview可能尚未佈局完成,尚未本身的寬高,那麼就在原來的`RequestCreator`外面再包了一層`DeferredRequestCreator `
if (width == 0 || height == 0) {
if (setPlaceholder) {
setPlaceholder(target, getPlaceholderDrawable());
}
picasso.defer(target, new DeferredRequestCreator(this, target, callback));
return;
}
data.resize(width, height);
}
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用過了fit
方法的人應該知道,調用後能夠適配ImageView
的尺寸,這裏就是實現方式
下面咱們來看看DeferredRequestCreator
是如何實現的
DeferredRequestCreator(RequestCreator creator, ImageView target, Callback callback) {
this.creator = creator;
this.target = new WeakReference<>(target);
this.callback = callback;
//實現很簡單,就是給ImageView設置下監聽
target.addOnAttachStateChangeListener(this);
if (target.getWindowToken() != null) {
onViewAttachedToWindow(target);
}
}
@Override public void onViewAttachedToWindow(View view) {
view.getViewTreeObserver().addOnPreDrawListener(this);
}
//這裏纔是最關鍵的部分
@Override public boolean onPreDraw() {
ImageView target = this.target.get();
if (target == null) {
return true;
}
ViewTreeObserver vto = target.getViewTreeObserver();
if (!vto.isAlive()) {
return true;
}
int width = target.getWidth();
int height = target.getHeight();
if (width <= 0 || height <= 0) {
return true;
}
target.removeOnAttachStateChangeListener(this);
vto.removeOnPreDrawListener(this);
this.target.clear();
//獲取到了ImageView的寬高後,調用resize從新設置了下寬高。
this.creator.unfit().resize(width, height).into(target, callback);
return true;
}
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public void into(ImageView target, Callback callback) {
...
Action action =
new ImageViewAction(picasso, target, request, memoryPolicy, networkPolicy, errorResId,
errorDrawable, requestKey, tag, callback, noFade);
picasso.enqueueAndSubmit(action);
}
/**下面是每一步的方法***/
void enqueueAndSubmit(Action action) {
Object target = action.getTarget();
if (target != null && targetToAction.get(target) != action) {
// This will also check we are on the main thread.
cancelExistingRequest(target);
targetToAction.put(target, action);
}
submit(action);
}
void submit(Action action) {
dispatcher.dispatchSubmit(action);
}
void dispatchSubmit(Action action) {
handler.sendMessage(handler.obtainMessage(REQUEST_SUBMIT, action));
}
@Override public void handleMessage(final Message msg) {
switch (msg.what) {
case REQUEST_SUBMIT: {
Action action = (Action) msg.obj;
dispatcher.performSubmit(action);
break;
}
...
void performSubmit(Action action) {
performSubmit(action, true);
}
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前面其實講到了這裏,咱們再日後繼續。從enqueueAndSubmit
一步步往下,雖然調用了不少方法,可是最終,其實就是調用Dispatcher
中的performSubmit
方法。下面咱們來具體分析下這個方法。
void performSubmit(Action action, boolean dismissFailed) {
...
BitmapHunter hunter = hunterMap.get(action.getKey());
if (hunter != null) {
hunter.attach(action);
return;
}
...
//一開始hunterMap確定不包含action的key,因此會建立一個BitmapHunter
hunter = forRequest(action.getPicasso(), this, cache, stats, action);
//其實咱們會發現BitmapHunter是一個Runnable,service是ExecutorService,能夠理解爲一個線程池,這裏就直接執行一個Runnable
hunter.future = service.submit(hunter);
hunterMap.put(action.getKey(), hunter);
...
}
//經過傳入的參數生成一個BitmapHunter
static BitmapHunter forRequest(Picasso picasso, Dispatcher dispatcher, Cache cache, Stats stats, Action action) {
Request request = action.getRequest();
List<RequestHandler> requestHandlers = picasso.getRequestHandlers();
for (int i = 0, count = requestHandlers.size(); i < count; i++) {
RequestHandler requestHandler = requestHandlers.get(i);
//最重要的地方在這裏,遍歷全部的requestHandler,看哪一個requestHandler可以處理request,後面再詳細介紹
if (requestHandler.canHandleRequest(request)) {
return new BitmapHunter(picasso, dispatcher, cache, stats, action, requestHandler);
}
}
return new BitmapHunter(picasso, dispatcher, cache, stats, action, ERRORING_HANDLER);
}
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爲了讓後面咱們能夠更好的理解,咱們先回過頭來,看一下requestHandlers是什麼東西,爲何要先找出可以處理當前Request
的RequestHandler
.
一直往前找發現是在Picasso的構造方法裏面初始化的
Picasso(Context context, Dispatcher dispatcher, Cache cache, Listener listener,
RequestTransformer requestTransformer, List<RequestHandler> extraRequestHandlers, Stats stats,
Bitmap.Config defaultBitmapConfig, boolean indicatorsEnabled, boolean loggingEnabled) {
...
List<RequestHandler> allRequestHandlers = new ArrayList<>(builtInHandlers + extraCount);
//resource圖片處理,好比R.drawable這種
allRequestHandlers.add(new ResourceRequestHandler(context));
if (extraRequestHandlers != null) {
//自定義處理
allRequestHandlers.addAll(extraRequestHandlers);
}
//聯繫人圖片處理
allRequestHandlers.add(new ContactsPhotoRequestHandler(context));
//媒體資源處理
allRequestHandlers.add(new MediaStoreRequestHandler(context));
//流資源處理
allRequestHandlers.add(new ContentStreamRequestHandler(context));
//asset資源處理
allRequestHandlers.add(new AssetRequestHandler(context));
//文件資源處理
allRequestHandlers.add(new FileRequestHandler(context));
//網絡資源處理
allRequestHandlers.add(new NetworkRequestHandler(dispatcher.downloader, stats));
...
}
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都是經過load方法以後的參數來判斷的。咱們這裏以NetworkRequestHandler
爲例
@Override public boolean canHandleRequest(Request data) {
String scheme = data.uri.getScheme();
return (SCHEME_HTTP.equals(scheme) || SCHEME_HTTPS.equals(scheme));
}
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若是說uri是http
或者https
就能夠由NetworkRequestHandler
來處理。
那麼咱們繼續回到剛纔那個地方
void performSubmit(Action action, boolean dismissFailed) {
...
hunter = forRequest(action.getPicasso(), this, cache, stats, action);
//其實咱們會發現BitmapHunter是一個Runnable,service是ExecutorService,能夠理解爲一個線程池,這裏就直接執行一個Runnable
hunter.future = service.submit(hunter);
hunterMap.put(action.getKey(), hunter);
...
}
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獲取到能夠處理RequestHandler
以後建立了一個BitmapHunter
,而後調用service.submit
最終實際上是調用Runnable
的run
方法,咱們繼續跟入。
@Override public void run() {
try {
...
result = hunt();
...
}
}
Bitmap hunt() throws IOException {
Bitmap bitmap = null;
//在真正發起請求以前,再次判斷下,是否從內存中獲取圖片
if (shouldReadFromMemoryCache(memoryPolicy)) {
bitmap = cache.get(key);
if (bitmap != null) {
stats.dispatchCacheHit();
loadedFrom = MEMORY;
if (picasso.loggingEnabled) {
log(OWNER_HUNTER, VERB_DECODED, data.logId(), "from cache");
}
return bitmap;
}
}
networkPolicy = retryCount == 0 ? NetworkPolicy.OFFLINE.index : networkPolicy;
//前面其實咱們已經分析過,requestHandler實際上是NetworkRequestHandler,等下單獨提出load方法來說
RequestHandler.Result result = requestHandler.load(data, networkPolicy);
if (result != null) {
loadedFrom = result.getLoadedFrom();
//獲取下exif格式信息,通常狀況用不到,這裏不深刻
exifOrientation = result.getExifOrientation();
//獲取到真正的bitmap
bitmap = result.getBitmap();
if (bitmap == null) {
Source source = result.getSource();
try {
bitmap = decodeStream(source, data);
} finally {
try {
source.close();
} catch (IOException ignored) {
}
}
}
}
//下面一大串實際上是對原來的圖片進行一些變換,這裏先不深刻
if (bitmap != null) {
...
if (data.needsTransformation() || exifOrientation != 0) {
synchronized (DECODE_LOCK) {
if (data.needsMatrixTransform() || exifOrientation != 0) {
bitmap = transformResult(data, bitmap, exifOrientation);
if (picasso.loggingEnabled) {
log(OWNER_HUNTER, VERB_TRANSFORMED, data.logId());
}
}
if (data.hasCustomTransformations()) {
bitmap = applyCustomTransformations(data.transformations, bitmap);
if (picasso.loggingEnabled) {
log(OWNER_HUNTER, VERB_TRANSFORMED, data.logId(), "from custom transformations");
}
}
}
if (bitmap != null) {
stats.dispatchBitmapTransformed(bitmap);
}
}
}
return bitmap;
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下面咱們仍是具體再看看NetworkRequestHandler
@Override public Result load(Request request, int networkPolicy) throws IOException {
okhttp3.Request downloaderRequest = createRequest(request, networkPolicy);
Response response = downloader.load(downloaderRequest);
ResponseBody body = response.body();
if (!response.isSuccessful()) {
body.close();
throw new ResponseException(response.code(), request.networkPolicy);
}
//從這裏能夠看出磁盤緩存
Picasso.LoadedFrom loadedFrom = response.cacheResponse() == null ? NETWORK : DISK;
if (loadedFrom == DISK && body.contentLength() == 0) {
body.close();
throw new ContentLengthException("Received response with 0 content-length header.");
}
if (loadedFrom == NETWORK && body.contentLength() > 0) {
stats.dispatchDownloadFinished(body.contentLength());
}
return new Result(body.source(), loadedFrom);
}
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其實這裏最關鍵的部分就是response.cacheResponse()
這一句代碼。由於以前我一直覺得Picasso
使用的是DiskLruCache
來進行磁盤緩存。可是一直找不到實現的地方。一直找到這裏才恍然大悟,Picasso
的磁盤緩存是利用http
協議中的cache-control
去實現的。 而後使用的實際上是Okhttp3
實現了http協議
,其中磁盤緩存確實也是用DiskLruCache
來實現的。
後面還會繼續深刻。