今天給你們帶來微信小程序倒計時組件具體開發步驟:git
先來看下最終效果:小程序
git源:http://git.oschina.net/dotton/CountDown微信小程序
分步驟-性子急的朋友,能夠直接看最後那段代碼。微信
wxml文件放個textoop
<text>second: {{second}} micro second:{{micro_second}}</text>
在js文件中調用性能
function countdown(that) { var second = that.data.second if (second == 0) { // console.log("Time Out..."); that.setData({ second: "Time Out..." }); return ; } var time = setTimeout(function(){ that.setData({ second: second - 1 }); countdown(that); } ,1000) } Page({ data: { second: 3 }, onLoad: function() { countdown(this); } });
運行驗證下,從10走到1s,而後顯示時間到。優化
因而繼續將毫秒完善,注意毫秒的步長受限於系統的時間頻率,因而咱們精確到0.01s即10msthis
js.net
/* 秒級倒計時 */function countdown(that) { var second = that.data.second if (second == 0) { that.setData({ second: "Time out!", micro_second: "micro_second too." }); clearTimeout(micro_timer); return ; } var timer = setTimeout(function(){ that.setData({ second: second - 1 }); countdown(that); } ,1000) }/* 毫秒級倒計時 */// 初始毫秒數,同時用做歸零var micro_second_init = 100;// 當前毫秒數var micro_second_current = micro_second_init;// 毫秒計時器var micro_timer;function countdown4micro(that) { if (micro_second_current <= 0) { micro_second_current = micro_second_init; } micro_timer = setTimeout(function(){ that.setData({ micro_second: micro_second_current - 1 }); micro_second_current--; countdown4micro(that); } ,10) } Page({ data: { second: 2, micro_second: micro_second_init }, onLoad: function() { countdown(this); countdown4micro(this); } });
wxml文件code
<text style="display: block;">second: {{second}}s</text><text>{{micro_second}}</text>
如此,當秒級運行完畢時,毫秒級timer即clearTimeout,並將字本顯示爲'micro_second too'
再添加一個countdown4micro方法,使得顯示剩餘 0:3:19 89這樣形式的倒數
function dateformat(second) { var dateStr = ""; var hr = Math.floor(second / 3600); var min = Math.floor((second - hr * 3600) / 60); var sec = (second - hr * 3600 - min * 60);// equal to => var sec = second % 60; dateStr = hr + ":" + min + ":" + sec; return dateStr; }
目前有2個時鐘,影響性能,合併下去掉countdown,因而countdown4micro變成如下的樣子:
function countdown4micro(that) { var loop_second = Math.floor(loop_index / 100); // 得知經歷了1s if (cost_micro_second != loop_second) { // 賦予新值 cost_micro_second = loop_second; // 總秒數減1 total_second--; } // 每隔一秒,顯示值減1; 渲染倒計時時鐘 that.setData({ clock:dateformat(total_second - 1) }); if (total_second == 0) { that.setData({ // micro_second: "", clock:"時間到" }); clearTimeout(micro_timer); return ; } if (micro_second_current <= 0) { micro_second_current = micro_second_init; } micro_timer = setTimeout(function(){ that.setData({ micro_second: micro_second_current - 1 }); micro_second_current--; // 放在最後++,否則時鐘中止時還有10毫秒剩餘 loop_index ++; countdown4micro(that); } ,10) }
如此這般,毫秒與時分秒是分別運行渲染的,再次改造,程序可讀性更好。dateformat針對於毫秒操做,而不接受秒爲數。同時還省卻了計算100次爲1s的運算
/** * 須要一個目標日期,初始化時,先得出到當前時間還有剩餘多少秒 * 1.將秒數換成格式化輸出爲XX天XX小時XX分鐘XX秒 XX * 2.提供一個時鐘,每10ms運行一次,渲染時鐘,再總ms數自減10 * 3.剩餘的秒次爲零時,return,給出tips提示說,已經截止 */// 定義一個總毫秒數,以一分鐘爲例。TODO,傳入一個時間點,轉換成總毫秒數var total_micro_second = 2 * 1000;/* 毫秒級倒計時 */function countdown(that) { // 渲染倒計時時鐘 that.setData({ clock:dateformat(total_micro_second) }); if (total_micro_second <= 0) { that.setData({ clock:"已經截止" }); // timeout則跳出遞歸 return ; } setTimeout(function(){ // 放在最後-- total_micro_second -= 10; countdown(that); } ,10) }// 時間格式化輸出,如3:25:19 86。每10ms都會調用一次function dateformat(micro_second) { // 秒數 var second = Math.floor(micro_second / 1000); // 小時位 var hr = Math.floor(second / 3600); // 分鐘位 var min = Math.floor((second - hr * 3600) / 60); // 秒位 var sec = (second - hr * 3600 - min * 60);// equal to => var sec = second % 60; // 毫秒位,保留2位 var micro_sec = Math.floor((micro_second % 1000) / 10); return hr + ":" + min + ":" + sec + " " + micro_sec; } Page({ data: { clock: '' }, onLoad: function() { countdown(this); } });
通過如上優化,代碼量減小一半,運行效率也高了。