通常在咱們的項目中,最好是將Storyboard放在前臺,而後設置Storyboard的x:key值,經過咱們的TryFindResource來查找到當前的Storyboard來啓動Stroyboard,這樣程序顯得比較合理,另外在咱們的下面這個例子中,咱們經過命令綁定的方式來將2個Storyboard綁定到兩個Button上面,當咱們點擊這兩個Storyboard的時候,咱們會啓動相應的動畫,首先來看一下前臺設計的xaml代碼。函數
<Window x:Class="ActionInvoke.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525"> <Window.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/ActionInvoke;component/Themes/Colors.xaml"></ResourceDictionary> </ResourceDictionary.MergedDictionaries> <Storyboard x:Key="ChangeColor" FillBehavior="Stop"> <ColorAnimation Storyboard.TargetName="ColorEllipseBrush" Storyboard.TargetProperty="Color" To="Red" Duration="0:0:1"> <ColorAnimation.EasingFunction> <CircleEase EasingMode="EaseIn"></CircleEase> </ColorAnimation.EasingFunction> </ColorAnimation> </Storyboard> <Storyboard x:Key="ChangeSize" FillBehavior="Stop"> <DoubleAnimation Storyboard.TargetName="SizeEllipse" Storyboard.TargetProperty="Width" Duration="0:0:1" To="220"> <DoubleAnimation.EasingFunction> <CircleEase EasingMode="EaseIn"></CircleEase> </DoubleAnimation.EasingFunction> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="SizeEllipse" Storyboard.TargetProperty="Height" Duration="0:0:1" To="220"> <DoubleAnimation.EasingFunction> <CircleEase EasingMode="EaseIn"></CircleEase> </DoubleAnimation.EasingFunction> </DoubleAnimation> </Storyboard> </ResourceDictionary> </Window.Resources>
<Grid> <Grid.RowDefinitions> <RowDefinition Height="10*"></RowDefinition> <RowDefinition Height="80*"></RowDefinition> <RowDefinition Height="10*"></RowDefinition> </Grid.RowDefinitions> <Grid Grid.Row="1"> <Grid.RowDefinitions> <RowDefinition Height="70*"></RowDefinition> <RowDefinition Height="30*"></RowDefinition> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="50*"></ColumnDefinition> <ColumnDefinition Width="50*"></ColumnDefinition> </Grid.ColumnDefinitions> <Border Grid.Row="0" Grid.Column="0" BorderBrush="Black" BorderThickness="1"> <Button x:Name="ColorEllipse" Width="100" Height="100"> <Button.Background> <!--<LinearGradientBrush x:Name="ColorEllipseBrush" StartPoint="0,0" EndPoint="1,1"> <GradientStop Offset="0" Color="#557ff2"></GradientStop> <GradientStop Offset="0.44" Color="#557ff2"></GradientStop> <GradientStop Offset="0.44" Color="#4d71d9"></GradientStop> <GradientStop Offset="1" Color="#4d71d9"></GradientStop> </LinearGradientBrush>--> <SolidColorBrush x:Name="ColorEllipseBrush" Color="Blue" Opacity="0.75" ></SolidColorBrush> </Button.Background> </Button> </Border> <Border Grid.Row="0" Grid.Column="1" BorderBrush="Black" BorderThickness="1"> <Ellipse x:Name="SizeEllipse" Width="100" Height="100" Fill="{StaticResource Decorative}"></Ellipse> </Border> <Border Grid.Row="1" Grid.Column="0" BorderBrush="Black" BorderThickness="1"> <Button x:Name="btn_changeColor" Background="Teal" Width="100" Height="50" Opacity="0.75" Content="ChangeColor" Command="{Binding ChangeColor}"></Button> </Border> <Border Grid.Row="1" Grid.Column="1" BorderBrush="Black" BorderThickness="1"> <Button x:Name="btn_changeSize" Background="Teal" Width="100" Height="50" Opacity="0.75" Content="ChangeSize" Command="{Binding ChangeSize}"></Button> </Border> </Grid> </Grid> </Window>
這個程序是一個很典型的MVVM的設計方式,首先看一下咱們的ViewModel文件夾下面,記住在使用Microsoft.Practices.Prism.Commands.DelegateCommand的時候請先添加對Microsoft.Practices.Prism.Mvvm的引用,在這個類中咱們添加了一個靜態的實例Instance,這個靜態的實例會做爲一個DataContext綁定到前臺,在這裏咱們添加了兩個Action類型的委託的屬性, public Action ChangeColorAction { get; set; } public Action ChangeSizeAction { get; set; },在綁定的兩個命令的回調函數中,咱們來經過ChangeColorAction的Invoke方法來加載Stroyboard,因爲ChangeColorAction 是一種委託類型,至於委託的是哪一個方法,這個須要咱們來指定,下面我在貼出具體的指定的方法。動畫
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace ActionInvoke.ViewModel { public class ActionInvokeViewModel:Microsoft.Practices.Prism.Mvvm.BindableBase { public ActionInvokeViewModel() { ChangeColor = new Microsoft.Practices.Prism.Commands.DelegateCommand(DoChangeColor); ChangeSize = new Microsoft.Practices.Prism.Commands.DelegateCommand(DoChangeSize); } public static ActionInvokeViewModel _instance; public static ActionInvokeViewModel Instance { get { if (null == _instance) { _instance = new ActionInvokeViewModel(); } return _instance; } set { _instance = value; } } private ICommand changeColor; public ICommand ChangeColor { get { return changeColor; } set { if (value != changeColor) { changeColor = value; OnPropertyChanged("ChangeColor"); } } } private ICommand changeSize; public ICommand ChangeSize { get { return changeSize; } set { if (value != changeSize) { changeSize = value; OnPropertyChanged("ChangeSize"); } } } public Action ChangeColorAction { get; set; } public Action ChangeSizeAction { get; set; } private void DoChangeColor() { if (null != ChangeColorAction) { ChangeColorAction.Invoke(); } } private void DoChangeSize() { if (null != ChangeSizeAction) { ChangeSizeAction.Invoke(); } } } }
下面貼出view.xaml.cs文件,看究竟是如何進行數據綁定的。spa
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using ActionInvoke.ViewModel; namespace ActionInvoke { /// <summary> /// MainWindow.xaml 的交互邏輯 /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); ActionInvokeViewModel aivm = ActionInvokeViewModel.Instance; DataContext = aivm; aivm.ChangeColorAction = CurrentChangeColor; aivm.ChangeSizeAction = CurrentChangeSize; } private void CurrentChangeSize() { Dispatcher.Invoke(() => { (TryFindResource("ChangeSize") as Storyboard).Begin(); }); } private void CurrentChangeColor() { Dispatcher.Invoke(() => { (TryFindResource("ChangeColor") as Storyboard).Begin(); }); } } }
在該部分,咱們具體指定了兩個委託的回調函數,這裏咱們通過 (TryFindResource("ChangeColor") as Storyboard).Begin();來找到前臺的Stroyboard而後再啓動Storyboard來進行Storyboard的啓動,整個設計是很是完善的,很是符合MVVM的設計思路;設計