FreeMarker根據模板生成Java代碼,光這句話,你們想必也知道它的應用了,好比流行的DRY原則,該原則的意思,可簡單概述爲"不要寫重複的代碼"。html
好比Java中三層架構,數據訪問層,業務邏輯層,表現層,光這三層就出現重複性的增刪改查及其相關的界面代碼。java
如何不寫重複的增刪改查相關的代碼,能夠參考個人MP實戰系列文章和MyBatis的逆向工程(針對Java相關框架):web
mybatis逆向工程之maven工程apache
MP實戰系列(六)之代碼生成器講解mybatis
其中MP實戰系列(六)之代碼生成器講解 用的是volocity模板引擎。原理與FreeMarker本質上是一致的,這個本質一致,你能夠理解爲都是基於已有的模板進行代碼生成。架構
下面進入簡單示例講解:app
1、導入maven依賴框架
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>cn.test</groupId> <artifactId>freemarket</artifactId> <version>0.0.1-SNAPSHOT</version> <packaging>war</packaging> <dependencies> <dependency> <groupId>org.freemarker</groupId> <artifactId>freemarker</artifactId> <version>2.3.23</version> </dependency> </dependencies> <build> <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-compiler-plugin</artifactId> <version>2.0.2</version> <configuration> <source>1.8</source> <target>1.8</target> </configuration> </plugin> <!-- <plugin> <artifactId>maven-war-plugin</artifactId> <version>2.4</version> <configuration> <warSourceDirectory>src/main/webapp</warSourceDirectory> </configuration> </plugin> --> </plugins> <finalName>${project.artifactId}</finalName> </build> </project>
2、新建com.freemarker.hello.templates包,並在該包下編寫模板文件test.ftlwebapp
package ${classPath}; public class ${className} { private Integer ${Id}; private String ${userName}; private String ${password}; public Integer get${Id}(){ return ${Id}; } public void set${Id}(Integer ${Id}){ this.${Id}=${Id}; } public String get${userName}(){ return ${userName}; } public void set${userName}(String ${userName}){ this.${userName}=${userName}; } public String get${password}(){ return ${password}; } public void set${password}(String ${password}){ this.${password}=${password}; } }
3、編寫運行生成對應Java代碼類maven
package com.freemark.hello; import java.io.BufferedWriter; import java.io.File; import java.io.FileOutputStream; import java.io.OutputStreamWriter; import java.io.Writer; import java.util.HashMap; import java.util.Map; import freemarker.template.Configuration; import freemarker.template.Template; public class FreemarkerDemo { private static final String TEMPLATE_PATH = "src/main/java/com/freemark/hello/templates"; private static final String CLASS_PATH = "src/main/java/com/freemark/hello"; public static void main(String[] args) { // step1 建立freeMarker配置實例 Configuration configuration = new Configuration(); Writer out = null; try { // step2 獲取模版路徑 configuration.setDirectoryForTemplateLoading(new File(TEMPLATE_PATH)); // step3 建立數據模型 Map<String, Object> dataMap = new HashMap<String, Object>(); dataMap.put("classPath", "com.freemark.hello"); dataMap.put("className", "User"); dataMap.put("Id", "Id"); dataMap.put("userName", "userName"); dataMap.put("password","password"); // step4 加載模版文件 Template template = configuration.getTemplate("test.ftl"); // step5 生成數據 File docFile = new File(CLASS_PATH + "\\" + "User.java"); out = new BufferedWriter(new OutputStreamWriter(new FileOutputStream(docFile))); // step6 輸出文件 template.process(dataMap, out); System.out.println("^^^^^^^^^^^^^^^^^^^^^^^^User.java 文件建立成功 !"); } catch (Exception e) { e.printStackTrace(); } finally { try { if (null != out) { out.flush(); } } catch (Exception e2) { e2.printStackTrace(); } } } }
4、步驟三成功,刷新(refresh)項目便可,看到com.freemark.hello有一個User類
小結:該示例很是簡單,freemarker的強大不足以在此體現,不過該示例對於初學者或者準備研究freemarker的開發者有必定的啓示意義。
好比:遵照"DRY原則",對於開發效率的提升,幫助很是大。