Tapable是一個爲插件創造鉤子的庫,他也是webpack的核心庫。Tapable v1以後的版本跟以前的用法差異很是大,主要區別是之前用繼承class A extends tapable, 如今直接在類裏面定義私有成員this.hooks. 貌似網上不少都是老版本的用法,鑑於立刻就要v2了,翻譯走一波,順便點一下目前1.1版本的坑
原文github.com/webpack/tap…
tapable提供不少鉤子類(Hook classes),他們能夠被用來爲插件創造鉤子。javascript
const { SyncHook, // 同步鉤子 SyncBailHook, // 同步早退鉤子 SyncWaterfallHook, // 同步瀑布鉤子 SyncLoopHook, // 同步循環鉤子 AsyncParallelHook, // 異步併發鉤子 AsyncParallelBailHook, // 異步併發可早退鉤子 AsyncSeriesHook, // 異步順序鉤子 AsyncSeriesBailHook, // 異步順序可早退鉤子 AsyncSeriesWaterfallHook // 異步順序瀑布鉤子 } = require("tapable");複製代碼
npm install --save tapable複製代碼
全部的鉤子類的構造器都接受一個可選參數,它是一個 這個鉤子所接受參數的參數名數組。java
const hook = new SyncHook(["arg1", "arg2", "arg3"]);複製代碼
最佳作法是一次性在hooks屬性裏面定義好所用的鉤子:webpack
class Car { constructor() { this.hooks = { // 如下分別是油門,剎車,計算路線鉤子 accelerate: new SyncHook(["newSpeed"]), brake: new SyncHook(), calculateRoutes: new AsyncParallelHook(["source", "target", "routesList"]) }; } /* ... */ }複製代碼
其餘人如今就能使用以上的鉤子了:git
const myCar = new Car(); // 使用tap方法添加具體的執行邏輯 myCar.hooks.brake.tap("WarningLampPlugin", () => warningLamp.on()); // 亮燈插件,邏輯爲剎車時亮燈複製代碼
爲了定位你的插件,一個合適的名字(上面WarningLampPlugin)是必須的。github
你定義的函數能夠接收參數web
myCar.hooks.accelerate.tap("LoggerPlugin", newSpeed => console.log(`Accelerating to ${newSpeed}`));複製代碼
對於同步的鉤子,tap是僅有的添加插件的有效方法。異步鉤子還支持異步插件,除了tap外,還有tapPromise,tapAsync等方法。typescript
myCar.hooks.calculateRoutes.tapPromise("GoogleMapsPlugin", (source, target, routesList) => { // 谷歌的找路線的異步方法返回promise return google.maps.findRoute(source, target).then(route => { routesList.add(route); }); }); myCar.hooks.calculateRoutes.tapAsync("BingMapsPlugin", (source, target, routesList, callback) => { // bing的找路線異步方法用的callback方式 bing.findRoute(source, target, (err, route) => { if(err) return callback(err); routesList.add(route); // call the callback callback(); }); }); // 異步鉤子也可使用同步方法,好比下例取出緩存的版本 myCar.hooks.calculateRoutes.tap("CachedRoutesPlugin", (source, target, routesList) => { const cachedRoute = cache.get(source, target); if(cachedRoute) routesList.add(cachedRoute); })複製代碼
而後聲明瞭這些鉤子的類須要用他們時:npm
class Car { /* 我做爲一輛車,我只在意我有如下功能,但這些功能的具體實現交給了第三方, * 我給這些第三方提供能修改邏輯的權限就行了 */ setSpeed(newSpeed) { // 下面的call沒有返回值 this.hooks.accelerate.call(newSpeed); } useNavigationSystemPromise(source, target) { const routesList = new List(); return this.hooks.calculateRoutes.promise(source, target, routesList).then((res) => { // res是undefined return routesList.getRoutes(); }); } useNavigationSystemAsync(source, target, callback) { const routesList = new List(); this.hooks.calculateRoutes.callAsync(source, target, routesList, err => { if(err) return callback(err); callback(null, routesList.getRoutes()); }); } }複製代碼
(注:此處例子用的是SyncHook和AsyncParallelHook, 因此他們是沒有返回值的,即便你返回了也只能獲得undefined。要想獲得返回值請用SyncWaterfallHook和AsyncSeriesWaterfallHook!並且注意waterfall鉤子總會返回值(即便你不return))數組
咱們會用最高效的方式編譯一個運行你提供的插件的方法,生成的代碼取決於:promise
myCar.hooks.calculateRoutes.intercept({ call: (source, target, routesList) => { console.log("Starting to calculate routes"); }, register: (tapInfo) => { // tapInfo = { type: "promise", name: "GoogleMapsPlugin", fn: ... } console.log(`${tapInfo.name} is doing its job`); return tapInfo; // may return a new tapInfo object } })複製代碼
myCar.hooks.accelerate.intercept({ context: true, tap: (context, tapInfo) => { // tapInfo = { type: "sync", name: "NoisePlugin", fn: ... } console.log(`${tapInfo.name} is doing it's job`); // `context` 從一個空對象開始若是至少有一個插件裏寫了 `context: true`. // 若是沒有插件定義 `context: true`, 那麼 `context` 是 undefined. if (context) { // 你能夠添加任意值,以後的插件都能訪問到. context.hasMuffler = true; } } }); myCar.hooks.accelerate.tap({ name: "NoisePlugin", context: true }, (context, newSpeed) => { if (context && context.hasMuffler) { console.log("Silence..."); } else { console.log("Vroom!"); } });複製代碼
const keyedHook = new HookMap(key => new SyncHook(["arg"]))複製代碼
keyedHook.tap("some-key", "MyPlugin", (arg) => { /* ... */ }); keyedHook.tapAsync("some-key", "MyPlugin", (arg, callback) => { /* ... */ }); keyedHook.tapPromise("some-key", "MyPlugin", (arg) => { /* ... */ });複製代碼
const hook = keyedHook.get("some-key"); if(hook !== undefined) { hook.callAsync("arg", err => { /* ... */ }); }複製代碼
公有的
interface Hook { tap: (name: string | Tap, fn: (context?, ...args) => Result) => void, tapAsync: (name: string | Tap, fn: (context?, ...args, callback: (err, result: Result) => void) => void) => void, tapPromise: (name: string | Tap, fn: (context?, ...args) => Promise<Result>) => void, intercept: (interceptor: HookInterceptor) => void } interface HookInterceptor { call: (context?, ...args) => void, loop: (context?, ...args) => void, tap: (context?, tap: Tap) => void, register: (tap: Tap) => Tap, context: boolean } interface HookMap { for: (key: any) => Hook, tap: (key: any, name: string | Tap, fn: (context?, ...args) => Result) => void, tapAsync: (key: any, name: string | Tap, fn: (context?, ...args, callback: (err, result: Result) => void) => void) => void, tapPromise: (key: any, name: string | Tap, fn: (context?, ...args) => Promise<Result>) => void, intercept: (interceptor: HookMapInterceptor) => void } interface HookMapInterceptor { factory: (key: any, hook: Hook) => Hook } interface Tap { name: string, type: string fn: Function, stage: number, context: boolean }複製代碼
protected(定義鉤子的類才能用的)
interface Hook { isUsed: () => boolean, call: (...args) => Result, promise: (...args) => Promise<Result>, callAsync: (...args, callback: (err, result: Result) => void) => void, } interface HookMap { get: (key: any) => Hook | undefined, for: (key: any) => Hook }複製代碼
這是一個像鉤子的類,用來重定向鉤子的插件到其餘鉤子:
const { MultiHook } = require("tapable"); this.hooks.allHooks = new MultiHook([this.hooks.hookA, this.hooks.hookB]);複製代碼