//動畫彈跳效果關鍵代碼函數
彈跳屢次可自行多嵌套幾回 調用此方法 只需傳入彈跳對象動畫
- (void)animationShootOut:(UIView *)animationView{spa
CGRect frame = animationView.frame;3d
[UIView animateWithDuration:0.4f delay:0.0f options:UIViewAnimationOptionCurveEaseIn animations:^(void){orm
} completion:^(BOOL finished){對象
[UIView animateWithDuration:0.4f delay:0.0f options:UIViewAnimationOptionCurveEaseOut animations:^(void){遞歸
//彈起animation
animationView.frame = CGRectMake(frame.origin.x, frame.origin.y-20, frame.size.width, frame.size.height);it
} completion:^(BOOL finished){io
[UIView animateWithDuration:0.4f delay:0.0f options:UIViewAnimationOptionCurveEaseIn animations:^(void){
//降低
animationView.frame = frame;
} completion:^(BOOL finished){
[UIView animateWithDuration:0.4f delay:0.0f options:UIViewAnimationOptionCurveEaseOut animations:^(void){
//彈起
animationView.frame = CGRectMake(frame.origin.x, frame.origin.y-10, frame.size.width, frame.size.height);
} completion:^(BOOL finished){
//降低
[UIView animateWithDuration:0.4f delay:0.0f options:UIViewAnimationOptionCurveEaseOut animations:^(void){
animationView.frame = frame;
} completion:^(BOOL finished){
}];
}];
}];
}];
}];
}
忽然發現這樣太麻煩 要是想多跳幾回就要寫不少了,因此剛剛又封裝了一下 就是感受跳動不流暢 太生硬 暫時沒什麼思路解決
封裝的就是用一個C 函數遞歸調用 感受還行
//彈射動畫函數
void shootOutAnimation(UIView *view ,int n,float height,CGRect frame,int num) {
//n 爲彈跳的次數 若是傳入的是一個基數 那麼就會自動默認加一爲偶數
//height 爲第一次彈跳的最高高度 20
//view 爲傳入的視圖
//frame 爲傳入視圖的座標
//num 必須和傳入的彈跳次數一致
if (n<0) {
return;
}
n = n-1;
[UIView animateWithDuration:0.4f delay:0.0f options:UIViewAnimationOptionCurveEaseIn animations:^(void){
view.frame = CGRectMake(frame.origin.x, frame.origin.y-((n%2)?0:(n+2)*(height/num)), frame.size.width, frame.size.height);
} completion:^(BOOL finished){
shootOutAnimation(view, n, height, frame,num);
}];
}
今天又發現另一方法 mark
void shakerAnimation (UIView *view ,NSTimeInterval duration,float height){
CAKeyframeAnimation * animation = [CAKeyframeAnimation animationWithKeyPath:@"transform.translation.y"];
CGFloat currentTx = view.transform.ty;
animation.duration = duration;
animation.values = @[@(currentTx), @(currentTx + height), @(currentTx-height/3*2), @(currentTx + height/3*2), @(currentTx -height/3), @(currentTx + height/3), @(currentTx)];
animation.keyTimes = @[ @(0), @(0.225), @(0.425), @(0.6), @(0.75), @(0.875), @(1) ];
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
[view.layer addAnimation:animation forKey:@"kViewShakerAnimationKey"];
}