前言:瞭解了概念以後就應該練練手啦,否則就是語言的巨人,行動的矮子啦php
代碼倉庫html
實戰 swoole【聊天室】laravel
在線體驗git
須要先看初識 swoole【上】,瞭解基本的服務端 WebSocket 使用github
js WebSocket 客戶端簡單使用web
# 命令行1 php src/websocket/run.php # 命令行2 cd public && php -S localhost:8000 # 客戶端,多開幾個查看效果 訪問http://localhost:8000/
官方示例面試
$server = new swoole_websocket_server("0.0.0.0", 9501); $server->on('open', function (swoole_websocket_server $server, $request) { echo "server: handshake success with fd{$request->fd}\n"; }); $server->on('message', function (swoole_websocket_server $server, $frame) { echo "receive from {$frame->fd}:{$frame->data},opcode:{$frame->opcode},fin:{$frame->finish}\n"; $server->push($frame->fd, "this is server"); }); $server->on('close', function ($ser, $fd) { echo "client {$fd} closed\n"; }); $server->on('request', function (swoole_http_request $request, swoole_http_response $response) { global $server;//調用外部的server // $server->connections 遍歷全部websocket鏈接用戶的fd,給全部用戶推送 foreach ($server->connections as $fd) { $server->push($fd, $request->get['message']); } }); $server->start();
詳解:redis
swoole_websocket_server 繼承自 swoole_http_serversql
設置了 onRequest 回調,websocket 服務器也能夠同時做爲 http 服務器shell
未設置 onRequest 回調,websocket 服務器收到 http 請求後會返回 http 400 錯誤頁面
若是想經過接收 http 觸發全部 websocket 的推送,須要注意做用域的問題,面向過程請使用 global 對 swoole_websocket_server 進行引用,面向對象能夠把 swoole_websocket_server 設置成一個成員屬性
function onOpen(swoole_websocket_server $svr
, swoole_http_request $req
);
當 WebSocket 客戶端與服務器創建鏈接並完成握手後會回調此函數。
$req 是一個 Http 請求對象,包含了客戶端發來的握手請求信息
onOpen 事件函數中能夠調用 push 向客戶端發送數據或者調用 close 關閉鏈接
onOpen 事件回調是可選的
function onMessage(swoole_websocket_server $server
, swoole_websocket_frame $frame
)
當服務器收到來自客戶端的數據幀時會回調此函數。
$frame 是 swoole_websocket_frame 對象,包含了客戶端發來的數據幀信息
onMessage 回調必須被設置,未設置服務器將沒法啓動
客戶端發送的 ping 幀不會觸發 onMessage,底層會自動回覆 pong 包
swoole_websocket_frame 屬性
$frame->fd
,客戶端的 socket id,使用 $server->push
推送數據時須要用到
$frame->data
,數據內容,能夠是文本內容也能夠是二進制數據,能夠經過 opcode 的值來判斷
$frame->opcode
,WebSocket 的 OpCode 類型,能夠參考 WebSocket 協議標準文檔
$frame->finish
, 表示數據幀是否完整,一個 WebSocket 請求可能會分紅多個數據幀進行發送(底層已經實現了自動合併數據幀,如今不用擔憂接收到的數據幀不完整)
目錄結構:
config
src
websocket
Config.php
run.php
WebSocketServer.php 內存表版本
WsRedisServer.php redis 版本
WebSocketServer.php 內存表版本
<?php namespace App\WebSocket; class WebSocketServer { private $config; private $table; private $server; public function __construct() { // 內存表 實現進程間共享數據,也可使用redis替代 $this->createTable(); // 實例化配置 $this->config = Config::getInstance(); } public function run() { $this->server = new \swoole_websocket_server( $this->config['socket']['host'], $this->config['socket']['port'] ); $this->server->on('open', [$this, 'open']); $this->server->on('message', [$this, 'message']); $this->server->on('close', [$this, 'close']); $this->server->start(); } public function open(\swoole_websocket_server $server, \swoole_http_request $request) { $user = [ 'fd' => $request->fd, 'name' => $this->config['socket']['name'][array_rand($this->config['socket']['name'])] . $request->fd, 'avatar' => $this->config['socket']['avatar'][array_rand($this->config['socket']['avatar'])] ]; // 放入內存表 $this->table->set($request->fd, $user); $server->push($request->fd, json_encode( array_merge(['user' => $user], ['all' => $this->allUser()], ['type' => 'openSuccess']) ) ); } private function allUser() { $users = []; foreach ($this->table as $row) { $users[] = $row; } return $users; } public function message(\swoole_websocket_server $server, \swoole_websocket_frame $frame) { $this->pushMessage($server, $frame->data, 'message', $frame->fd); } /** * 推送消息 * * @param \swoole_websocket_server $server * @param string $message * @param string $type * @param int $fd */ private function pushMessage(\swoole_websocket_server $server, string $message, string $type, int $fd) { $message = htmlspecialchars($message); $datetime = date('Y-m-d H:i:s', time()); $user = $this->table->get($fd); foreach ($this->table as $item) { // 本身不用發送 if ($item['fd'] == $fd) { continue; } $server->push($item['fd'], json_encode([ 'type' => $type, 'message' => $message, 'datetime' => $datetime, 'user' => $user ])); } } /** * 客戶端關閉的時候 * * @param \swoole_websocket_server $server * @param int $fd */ public function close(\swoole_websocket_server $server, int $fd) { $user = $this->table->get($fd); $this->pushMessage($server, "{$user['name']}離開聊天室", 'close', $fd); $this->table->del($fd); } /** * 建立內存表 */ private function createTable() { $this->table = new \swoole_table(1024); $this->table->column('fd', \swoole_table::TYPE_INT); $this->table->column('name', \swoole_table::TYPE_STRING, 255); $this->table->column('avatar', \swoole_table::TYPE_STRING, 255); $this->table->create(); } }
WsRedisServer.php redis 版本
<?php namespace App\WebSocket; use Predis\Client; /** * 使用redis代替table,並存儲歷史聊天記錄 * * Class WsRedisServer * @package App\WebSocket */ class WsRedisServer { private $config; private $server; private $client; private $key = "socket:user"; public function __construct() { // 實例化配置 $this->config = Config::getInstance(); // redis $this->initRedis(); // 初始化,主要是服務端本身關閉不會清空redis foreach ($this->allUser() as $item) { $this->client->hdel("{$this->key}:{$item['fd']}", ['fd', 'name', 'avatar']); } } public function run() { $this->server = new \swoole_websocket_server( $this->config['socket']['host'], $this->config['socket']['port'] ); $this->server->on('open', [$this, 'open']); $this->server->on('message', [$this, 'message']); $this->server->on('close', [$this, 'close']); $this->server->start(); } public function open(\swoole_websocket_server $server, \swoole_http_request $request) { $user = [ 'fd' => $request->fd, 'name' => $this->config['socket']['name'][array_rand($this->config['socket']['name'])] . $request->fd, 'avatar' => $this->config['socket']['avatar'][array_rand($this->config['socket']['avatar'])] ]; // 放入redis $this->client->hmset("{$this->key}:{$user['fd']}", $user); // 給每一個人推送,包括本身 foreach ($this->allUser() as $item) { $server->push($item['fd'], json_encode([ 'user' => $user, 'all' => $this->allUser(), 'type' => 'openSuccess' ])); } } private function allUser() { $users = []; $keys = $this->client->keys("{$this->key}:*"); // 全部的key foreach ($keys as $k => $item) { $users[$k]['fd'] = $this->client->hget($item, 'fd'); $users[$k]['name'] = $this->client->hget($item, 'name'); $users[$k]['avatar'] = $this->client->hget($item, 'avatar'); } return $users; } public function message(\swoole_websocket_server $server, \swoole_websocket_frame $frame) { $this->pushMessage($server, $frame->data, 'message', $frame->fd); } /** * 推送消息 * * @param \swoole_websocket_server $server * @param string $message * @param string $type * @param int $fd */ private function pushMessage(\swoole_websocket_server $server, string $message, string $type, int $fd) { $message = htmlspecialchars($message); $datetime = date('Y-m-d H:i:s', time()); $user['fd'] = $this->client->hget("{$this->key}:{$fd}", 'fd'); $user['name'] = $this->client->hget("{$this->key}:{$fd}", 'name'); $user['avatar'] = $this->client->hget("{$this->key}:{$fd}", 'avatar'); foreach ($this->allUser() as $item) { // 本身不用發送 if ($item['fd'] == $fd) { continue; } $is_push = $server->push($item['fd'], json_encode([ 'type' => $type, 'message' => $message, 'datetime' => $datetime, 'user' => $user ])); // 刪除失敗的推送 if (!$is_push) { $this->client->hdel("{$this->key}:{$item['fd']}", ['fd', 'name', 'avatar']); } } } /** * 客戶端關閉的時候 * * @param \swoole_websocket_server $server * @param int $fd */ public function close(\swoole_websocket_server $server, int $fd) { $user['fd'] = $this->client->hget("{$this->key}:{$fd}", 'fd'); $user['name'] = $this->client->hget("{$this->key}:{$fd}", 'name'); $user['avatar'] = $this->client->hget("{$this->key}:{$fd}", 'avatar'); $this->pushMessage($server, "{$user['name']}離開聊天室", 'close', $fd); $this->client->hdel("{$this->key}:{$fd}", ['fd', 'name', 'avatar']); } /** * 初始化redis */ private function initRedis() { $this->client = new Client([ 'scheme' => $this->config['socket']['redis']['scheme'], 'host' => $this->config['socket']['redis']['host'], 'port' => $this->config['socket']['redis']['port'], ]); } }
config.php
<?php namespace App\WebSocket; class Config implements \ArrayAccess { private $path; private $config; private static $instance; public function __construct() { $this->path = __DIR__ . '/../../config/'; } // 單例模式 public static function getInstance() { if (!self::$instance) { self::$instance = new self(); } return self::$instance; } public function offsetSet($offset, $value) { // 閹割 } public function offsetGet($offset) { if (empty($this->config)) { $this->config[$offset] = require $this->path . $offset . ".php"; } return $this->config[$offset]; } public function offsetExists($offset) { return isset($this->config[$offset]); } public function offsetUnset($offset) { // 閹割 } // 禁止克隆 final private function __clone(){} }
config/socket.php
<?php return [ 'host' => '0.0.0.0', 'port' => 9501, 'redis' => [ 'scheme' => 'tcp', 'host' => '0.0.0.0', 'port' => 6380 ], 'avatar' => [ './images/avatar/1.jpg', './images/avatar/2.jpg', './images/avatar/3.jpg', './images/avatar/4.jpg', './images/avatar/5.jpg', './images/avatar/6.jpg' ], 'name' => [ '科比', '庫裏', 'KD', 'KG', '喬丹', '鄧肯', '格林', '湯普森', '伊戈達拉', '麥迪', '艾弗森', '卡哇伊', '保羅' ] ];
run.php
<?php require __DIR__ . '/../bootstrap.php'; $server = new App\WebSocket\WebSocketServer(); $server->run();
完整示例:聊天室
學完後發現生活中所謂的聊天室其實也不過如此,固然這只是簡單的 demo,不少功能都沒有實現,想進一步學習的話能夠去 github 上找完整的項目進行深刻學習
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