本文原創:huanghaijin前端
用戶經過上傳合適尺寸的圖片,選着渲染動畫的效果和音樂,能夠預覽相似幻燈片的效果,最後點擊確認生成視頻,能夠放到頭條或者抖音播放。node
純前端的視頻編碼轉換(例如WebM Encoder Whammy)git
圖片地址只能是相對地址github
音樂不能收錄canvas
生成的視頻須要下載再上傳segmentfault
將每幀圖片傳給後端實現,由後端調用FFmpeg進行視頻轉碼後端
截圖多的時候,base64字符串形式的圖片太大,在前端很差傳給後端跨域
在前端截圖還依賴用戶電腦性能;數組
canvas動畫和截圖在服務器端運行,後端根據標識獲取截圖瀏覽器
利用FFmpeg將圖片合併成視頻,並將視頻存儲在server端,並返回相應下載url
前端經過請求獲得視頻文件
圖片生成能夠經過canvas原生接口toDataURL實現,最終返回base64形式的圖像數據
function generatePng() {
var canvas = document.createElement('canvas');
let icavas = '#canvas' //渲染動畫的canvas id
if (wrapWidth == 2) {
icavas = '#verticalCanvas'
}
var canvasNode = document.querySelector(icavas)
canvas.width = canvasNode.width;
canvas.height = canvasNode.height;
var ctx = canvas.getContext('2d');
ctx.drawImage(canvasNode, 0, 0);
var imgData = canvas.toDataURL("image/png");
return imgData;
}
複製代碼
用setInterval定時執行圖片生成的方法,固然也能夠用requestAnimationFrame
setInterval(function() {
imgsTemp.push(generatePng())
}, 1000/60)
複製代碼
截圖用console.log打印出來,canvas截圖是base64格式的,一個15秒的動畫,截圖有100多張,直接致使服務器運行崩潰(被否了);
截圖存儲在js變量中,動畫播放完成,在頁面中加一個標識,而後後端去取這個變量,代碼以下:
const pages = {
imageZoomOut: import ('./image_zoom_inout.js'), //縮放
imageArt: import ('./image_art.js'), //擦除
imageGrid: import ('./image_grid.js'), //網格
imageRotate: import ('./image_rotate.js'), //開合
imageFlash: import ('./image_flash.js'), //圖文快閃
imageVerticalArt: import ('./image_vertical_art.js'), //豎版擦除
imageVerticalGrid: import ('./image_vertical_grid.js'), //豎版網格
imageVerticalRotate: import ('./image_vertical_rotate.js'), //豎版開合
imageVerticalFlash: import ('./image_vertical_flash.js'), //豎版圖文快閃
imageVerticalZoomOut: import ('./image_vertical_zoom_inout.js'), //豎版縮放
imageVertical: import ('./image_vertical.js'), //豎版通用
};
var isShow = false
var imgsBase64 = []
var imgsTemp = []
var cutInter = null
var imgsTimeLong = 0
function getQuerys(tag) {
let queryStr = window.location.search.slice(1);
let queryArr = queryStr.split('&');
let query = [];
let spec = {}
for (let i = 0, len = queryArr.length; i < len; i++) {
let queryItem = queryArr[i].split('=');
let qitem = decodeURIComponent(queryItem[1])
if (queryItem[0] == tag) {
query.push(qitem);
} else {
spec[queryItem[0]] = qitem
}
}
return { list: query, spec: spec };
}
var getQuery = getQuerys('images')
var effectTag = getQuery.spec.tid
var wrapWidth = getQuery.spec.templateType
let num = 0
let imgArr = []
function creatImg() {
var images = getQuery.list
let newImg = []
let vh = wrapWidth == 1 ? 360 : 640
let vw = wrapWidth == 1 ? 640 : 360
if (effectTag.indexOf('Flash') > -1) {
images.map(function(item, index) {
if (11 === index || 13 === index || 16 === index) {
var temp = new Image(vw, vh)
temp.setAttribute('crossOrigin', 'anonymous');
temp.src = item;
newImg.push(temp)
} else {
newImg.push(item)
}
})
imgArr = newImg
renderAnimate(effectTag)
} else {
images.map(function(item) {
var temp = new Image(vw, vh)
temp.setAttribute('crossOrigin', 'anonymous');
temp.src = item;
temp.onload = function() {
num++
if (num == images.length) {
renderAnimate(effectTag)
}
}
newImg.push(temp)
})
imgArr = newImg
}
}
async function renderAnimate(page) {
//await creatImg()
let me = this
const pageA = await pages[page];
let oldDate = new Date().getTime()
let icavas = '#canvas'
if (wrapWidth == 2) {
icavas = '#verticalCanvas'
}
let innerCanvas = document.querySelector(icavas)
isShow = false
pageA[page].render(null, {
canvas: innerCanvas,
images: imgArr
}, function() {
//動畫播完
isShow = true;
imgsTemp.push(generatePng())
imgsBase64.push(imgsTemp)
let now = new Date().getTime()
window.imgsTimeLong = now - oldDate
clearInterval(cutInter)
document.getElementById('cutImg').innerHTML = 'done'//頁面標識
})
cutInter = setInterval(function() {
imgsTemp.push(generatePng())
if (imgsTemp.length >= 50) {
imgsBase64.push(imgsTemp)
imgsTemp = []
}
}, 130)
}
function getImgs() {
return imgsBase64
}
function generatePng() {
var canvas = document.createElement('canvas');
let icavas = '#canvas'
if (wrapWidth == 2) {
icavas = '#verticalCanvas'
}
var canvasNode = document.querySelector(icavas)
canvas.width = canvasNode.width;
canvas.height = canvasNode.height;
var ctx = canvas.getContext('2d');
ctx.drawImage(canvasNode, 0, 0);
var imgData = canvas.toDataURL("image/png");
return imgData;
}
window.imgsBase64 = imgsBase64 //截圖存儲變量
creatImg()
複製代碼
截圖間隔130ms截一張圖片,截圖數量太少,致使生成的動畫不流暢;
截圖間隔調成1秒60幀的話,動畫播放緩慢,致使生成視頻時間變長;(settimeout和setinterval的機制)
圖片尺寸在640x360或者360x640,生成的動畫在手機端預覽不清晰;
需求換成圖片尺寸爲1280x720或者720x1280以後,本來15秒的動畫在服務器端執行變成了70多秒
canvas截圖存在跨域問題,能夠以下設置
var temp = new Image(vw, vh)
temp.setAttribute('crossOrigin', 'anonymous');
複製代碼
用node-canvas,把每幀截圖用fs.writeFile
寫到指定的文件夾裏
const {
createCanvas,
loadImage
} = require("canvas");
const pages = {
imageZoomOut: require('./image_zoom_inout.js'), //縮放
imageArt: require('./image_art.js'), //擦除
imageGrid: require('./image_grid.js'), //網格
imageRotate: require('./image_rotate.js'), //開合
imageFlash: require('./image_flash.js'), //圖文快閃
imageVerticalArt: require('./image_vertical_art.js'), //豎版擦除
imageVerticalGrid: require('./image_vertical_grid.js'), //豎版網格
imageVerticalRotate: require('./image_vertical_rotate.js'), //豎版開合
imageVerticalFlash: require('./image_vertical_flash.js'), //豎版圖文快閃
imageVerticalZoomOut: require('./image_vertical_zoom_inout.js'), //豎版縮放
imageVertical: require('./image_vertical.js'), //豎版通用
};
const fs = require("fs");
const querystring = require('querystring');
let args = process.argv && process.argv[2]
let parse = querystring.parse(args)
let vh = parse.templateType == 1 ? 720 : 1280 //canvas 高
let vw = parse.templateType == 1 ? 1280 : 720 //canvas 寬
let imgSrcArray = parse.images //圖片數組
let effectTag = parse.tid //動畫效果
let saveImgPath = process.argv && process.argv[3]
let loadArr = []
imgSrcArray.forEach(element => {
if (/\.(jpg|jpeg|png|JPG|PNG)$/.test(element)) {
loadArr.push(loadImage(element))
} else {
loadArr.push(element)
}
});
const canvas = createCanvas(vw, vh);
const ctx = canvas.getContext("2d");
Promise.all(loadArr)
.then((images) => {
//初始化動畫
console.log('開始動畫')
let oldDate = new Date().getTime()
pages[effectTag].render(null, {
canvas: canvas,
images: images
}, function() {
clearInterval(interval)
let now = new Date().getTime()
console.log(now - oldDate, '動畫結束')
})
const interval = setInterval(
(function() {
let x = 0;
return () => {
x += 1;
ctx.canvas.toDataURL('image/jpeg', function(err, png) {
if (err) {
console.log(err);
return;
}
let data = png.replace(/^data:image\/\w+;base64,/, '');
let buf = new Buffer(data, 'base64');
fs.writeFile(`${saveImgPath}${x}.jpg`, buf, {}, (err) => {
console.log(x, err);
return;
});
});
};
})(),
1000 / 60
);
})
.catch(e => {
console.log(e);
});
複製代碼
在iterm下執行下面命令
node testCanvas.js 'tid=imageArt&templateType=1&images=../assets/imgs/8.png&images=../assets/imgs/6.png&images=../assets/imgs/7.png&images=../assets/imgs/6.png&images=../assets/imgs/8.png&images=../assets/imgs/7.png&images=../assets/imgs/4.png&images=../assets/imgs/6.png&images=../assets/imgs/8.png&images=../assets/imgs/7.png' './images/'
參數說明:
1)tid 是動畫名稱
2)templateType是尺寸:"1":1280*720;"2":720*1280
3) images是圖片地址
4)變量'./images/'是截圖保存的地址,
複製代碼
每隔13秒循環一次下面的畫圖:
for (var A = 0; 50 > A; A++)
p.beginPath(),
p.globalAlpha = 1 - A / 49,
p.save(),
p.arc(180,320,P + 2 * A, 0, 2 * Math.PI),
p.clip(),
p.drawImage(x[c], 0, 0, y.width, y.height),
p.restore(),
p.closePath();
for (var S = 0; 50 > S; S++)
p.beginPath(),
p.globalAlpha = 1 - S / 49,
p.save(),
p.rect(0, 0, d + P + 2 * S, g + b + 2 * S),
p.clip(),
p.drawImage(x[c], 0, 0, y.width, y.height),
p.restore(),
p.closePath();
複製代碼
由於Node.js 的事件循環模型,要求 Node.js 的使用必須時刻保證 Node.js 的循環可以運轉,若是出現很是耗時的函數,那麼事件循環就會陷入進去,沒法及時處理其餘的任務,因此致使有些動畫仍是慢
嘗試用go語言,來截圖;
重寫canvas動畫;
視頻碼率就是數據傳輸時單位時間傳送的數據位數,通常咱們用的單位是kbps即千位每秒。通俗一點的理解就是取樣率,單位時間內取樣率越大,精度就越高,處理出來的文件就越接近原始文件。舉例來看,對於一個音頻,其碼率越高,被壓縮的比例越小,音質損失越小,與音源的音質越接近。
FPS是圖像領域中的定義,是指畫面每秒傳輸幀數,通俗來說就是指動畫或視頻的畫面數。FPS是測量用於保存、顯示動態視頻的信息數量。每秒鐘幀數愈多,所顯示的動做就會愈流暢。一般,要避免動做不流暢的最低是30。例如電影以每秒24張畫面的速度播放,也就是一秒鐘內在屏幕上連續投射出24張靜止畫面。