本文原創:huanghaijin前端
用戶經過上傳合適尺寸的圖片,選着渲染動畫的效果和音樂,能夠預覽相似幻燈片的效果,最後點擊確認生成視頻,能夠放到頭條或者抖音播放。node
純前端的視頻編碼轉換(例如WebM Encoder Whammy)git
圖片地址只能是相對地址github
音樂不能收錄canvas
生成的視頻須要下載再上傳segmentfault
將每幀圖片傳給後端實現,由後端調用FFmpeg進行視頻轉碼後端
截圖多的時候,base64字符串形式的圖片太大,在前端很差傳給後端跨域
在前端截圖還依賴用戶電腦性能;數組
canvas動畫和截圖在服務器端運行,後端根據標識獲取截圖瀏覽器
利用FFmpeg將圖片合併成視頻,並將視頻存儲在server端,並返回相應下載url
前端經過請求獲得視頻文件
圖片生成能夠經過canvas原生接口toDataURL實現,最終返回base64形式的圖像數據
function generatePng() { var canvas = document.createElement('canvas'); let icavas = '#canvas' //渲染動畫的canvas id if (wrapWidth == 2) { icavas = '#verticalCanvas' } var canvasNode = document.querySelector(icavas) canvas.width = canvasNode.width; canvas.height = canvasNode.height; var ctx = canvas.getContext('2d'); ctx.drawImage(canvasNode, 0, 0); var imgData = canvas.toDataURL("image/png"); return imgData; } 複製代碼
用setInterval定時執行圖片生成的方法,固然也能夠用requestAnimationFrame
setInterval(function() { imgsTemp.push(generatePng()) }, 1000/60) 複製代碼
截圖用console.log打印出來,canvas截圖是base64格式的,一個15秒的動畫,截圖有100多張,直接致使服務器運行崩潰(被否了);
截圖存儲在js變量中,動畫播放完成,在頁面中加一個標識,而後後端去取這個變量,代碼以下:
const pages = { imageZoomOut: import ('./image_zoom_inout.js'), //縮放 imageArt: import ('./image_art.js'), //擦除 imageGrid: import ('./image_grid.js'), //網格 imageRotate: import ('./image_rotate.js'), //開合 imageFlash: import ('./image_flash.js'), //圖文快閃 imageVerticalArt: import ('./image_vertical_art.js'), //豎版擦除 imageVerticalGrid: import ('./image_vertical_grid.js'), //豎版網格 imageVerticalRotate: import ('./image_vertical_rotate.js'), //豎版開合 imageVerticalFlash: import ('./image_vertical_flash.js'), //豎版圖文快閃 imageVerticalZoomOut: import ('./image_vertical_zoom_inout.js'), //豎版縮放 imageVertical: import ('./image_vertical.js'), //豎版通用 }; var isShow = false var imgsBase64 = [] var imgsTemp = [] var cutInter = null var imgsTimeLong = 0 function getQuerys(tag) { let queryStr = window.location.search.slice(1); let queryArr = queryStr.split('&'); let query = []; let spec = {} for (let i = 0, len = queryArr.length; i < len; i++) { let queryItem = queryArr[i].split('='); let qitem = decodeURIComponent(queryItem[1]) if (queryItem[0] == tag) { query.push(qitem); } else { spec[queryItem[0]] = qitem } } return { list: query, spec: spec }; } var getQuery = getQuerys('images') var effectTag = getQuery.spec.tid var wrapWidth = getQuery.spec.templateType let num = 0 let imgArr = [] function creatImg() { var images = getQuery.list let newImg = [] let vh = wrapWidth == 1 ? 360 : 640 let vw = wrapWidth == 1 ? 640 : 360 if (effectTag.indexOf('Flash') > -1) { images.map(function(item, index) { if (11 === index || 13 === index || 16 === index) { var temp = new Image(vw, vh) temp.setAttribute('crossOrigin', 'anonymous'); temp.src = item; newImg.push(temp) } else { newImg.push(item) } }) imgArr = newImg renderAnimate(effectTag) } else { images.map(function(item) { var temp = new Image(vw, vh) temp.setAttribute('crossOrigin', 'anonymous'); temp.src = item; temp.onload = function() { num++ if (num == images.length) { renderAnimate(effectTag) } } newImg.push(temp) }) imgArr = newImg } } async function renderAnimate(page) { //await creatImg() let me = this const pageA = await pages[page]; let oldDate = new Date().getTime() let icavas = '#canvas' if (wrapWidth == 2) { icavas = '#verticalCanvas' } let innerCanvas = document.querySelector(icavas) isShow = false pageA[page].render(null, { canvas: innerCanvas, images: imgArr }, function() { //動畫播完 isShow = true; imgsTemp.push(generatePng()) imgsBase64.push(imgsTemp) let now = new Date().getTime() window.imgsTimeLong = now - oldDate clearInterval(cutInter) document.getElementById('cutImg').innerHTML = 'done'//頁面標識 }) cutInter = setInterval(function() { imgsTemp.push(generatePng()) if (imgsTemp.length >= 50) { imgsBase64.push(imgsTemp) imgsTemp = [] } }, 130) } function getImgs() { return imgsBase64 } function generatePng() { var canvas = document.createElement('canvas'); let icavas = '#canvas' if (wrapWidth == 2) { icavas = '#verticalCanvas' } var canvasNode = document.querySelector(icavas) canvas.width = canvasNode.width; canvas.height = canvasNode.height; var ctx = canvas.getContext('2d'); ctx.drawImage(canvasNode, 0, 0); var imgData = canvas.toDataURL("image/png"); return imgData; } window.imgsBase64 = imgsBase64 //截圖存儲變量 creatImg() 複製代碼
截圖間隔130ms截一張圖片,截圖數量太少,致使生成的動畫不流暢;
截圖間隔調成1秒60幀的話,動畫播放緩慢,致使生成視頻時間變長;(settimeout和setinterval的機制)
圖片尺寸在640x360或者360x640,生成的動畫在手機端預覽不清晰;
需求換成圖片尺寸爲1280x720或者720x1280以後,本來15秒的動畫在服務器端執行變成了70多秒
canvas截圖存在跨域問題,能夠以下設置
var temp = new Image(vw, vh) temp.setAttribute('crossOrigin', 'anonymous'); 複製代碼
用node-canvas,把每幀截圖用fs.writeFile
寫到指定的文件夾裏
const { createCanvas, loadImage } = require("canvas"); const pages = { imageZoomOut: require('./image_zoom_inout.js'), //縮放 imageArt: require('./image_art.js'), //擦除 imageGrid: require('./image_grid.js'), //網格 imageRotate: require('./image_rotate.js'), //開合 imageFlash: require('./image_flash.js'), //圖文快閃 imageVerticalArt: require('./image_vertical_art.js'), //豎版擦除 imageVerticalGrid: require('./image_vertical_grid.js'), //豎版網格 imageVerticalRotate: require('./image_vertical_rotate.js'), //豎版開合 imageVerticalFlash: require('./image_vertical_flash.js'), //豎版圖文快閃 imageVerticalZoomOut: require('./image_vertical_zoom_inout.js'), //豎版縮放 imageVertical: require('./image_vertical.js'), //豎版通用 }; const fs = require("fs"); const querystring = require('querystring'); let args = process.argv && process.argv[2] let parse = querystring.parse(args) let vh = parse.templateType == 1 ? 720 : 1280 //canvas 高 let vw = parse.templateType == 1 ? 1280 : 720 //canvas 寬 let imgSrcArray = parse.images //圖片數組 let effectTag = parse.tid //動畫效果 let saveImgPath = process.argv && process.argv[3] let loadArr = [] imgSrcArray.forEach(element => { if (/\.(jpg|jpeg|png|JPG|PNG)$/.test(element)) { loadArr.push(loadImage(element)) } else { loadArr.push(element) } }); const canvas = createCanvas(vw, vh); const ctx = canvas.getContext("2d"); Promise.all(loadArr) .then((images) => { //初始化動畫 console.log('開始動畫') let oldDate = new Date().getTime() pages[effectTag].render(null, { canvas: canvas, images: images }, function() { clearInterval(interval) let now = new Date().getTime() console.log(now - oldDate, '動畫結束') }) const interval = setInterval( (function() { let x = 0; return () => { x += 1; ctx.canvas.toDataURL('image/jpeg', function(err, png) { if (err) { console.log(err); return; } let data = png.replace(/^data:image\/\w+;base64,/, ''); let buf = new Buffer(data, 'base64'); fs.writeFile(`${saveImgPath}${x}.jpg`, buf, {}, (err) => { console.log(x, err); return; }); }); }; })(), 1000 / 60 ); }) .catch(e => { console.log(e); }); 複製代碼
在iterm下執行下面命令
node testCanvas.js 'tid=imageArt&templateType=1&images=../assets/imgs/8.png&images=../assets/imgs/6.png&images=../assets/imgs/7.png&images=../assets/imgs/6.png&images=../assets/imgs/8.png&images=../assets/imgs/7.png&images=../assets/imgs/4.png&images=../assets/imgs/6.png&images=../assets/imgs/8.png&images=../assets/imgs/7.png' './images/' 參數說明: 1)tid 是動畫名稱 2)templateType是尺寸:"1":1280*720;"2":720*1280 3) images是圖片地址 4)變量'./images/'是截圖保存的地址, 複製代碼
每隔13秒循環一次下面的畫圖: for (var A = 0; 50 > A; A++) p.beginPath(), p.globalAlpha = 1 - A / 49, p.save(), p.arc(180,320,P + 2 * A, 0, 2 * Math.PI), p.clip(), p.drawImage(x[c], 0, 0, y.width, y.height), p.restore(), p.closePath(); for (var S = 0; 50 > S; S++) p.beginPath(), p.globalAlpha = 1 - S / 49, p.save(), p.rect(0, 0, d + P + 2 * S, g + b + 2 * S), p.clip(), p.drawImage(x[c], 0, 0, y.width, y.height), p.restore(), p.closePath(); 複製代碼
由於Node.js 的事件循環模型,要求 Node.js 的使用必須時刻保證 Node.js 的循環可以運轉,若是出現很是耗時的函數,那麼事件循環就會陷入進去,沒法及時處理其餘的任務,因此致使有些動畫仍是慢
嘗試用go語言,來截圖;
重寫canvas動畫;
視頻碼率就是數據傳輸時單位時間傳送的數據位數,通常咱們用的單位是kbps即千位每秒。通俗一點的理解就是取樣率,單位時間內取樣率越大,精度就越高,處理出來的文件就越接近原始文件。舉例來看,對於一個音頻,其碼率越高,被壓縮的比例越小,音質損失越小,與音源的音質越接近。
FPS是圖像領域中的定義,是指畫面每秒傳輸幀數,通俗來說就是指動畫或視頻的畫面數。FPS是測量用於保存、顯示動態視頻的信息數量。每秒鐘幀數愈多,所顯示的動做就會愈流暢。一般,要避免動做不流暢的最低是30。例如電影以每秒24張畫面的速度播放,也就是一秒鐘內在屏幕上連續投射出24張靜止畫面。