PSVR開發小結

1. Hijacks any Unity Camera targeting the back buffer. ( Camera "Target Eye" property can stop this) 解釋下就是說,不考慮TargetEye,Target Texture 屬性爲空的的所有相機都會被頭盔控制(旋轉) 2. VR和非VR模式的切換 Due to some quirks with VR
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