原生Js 實現的簡單無縫滾動輪播圖

原簡單的滾動輪播代碼

 

<html> <head> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Document</title> <style> *{ margin: 0; padding: 0; } .scroll{ position: relative; width: 830px;/*展現寬度 展現4個圖+3個邊框=830*/ height: 130px; border: 10px solid rgb(15, 15, 15); margin: 100px auto; overflow: hidden; } .scroll ul{ position: absolute; width: 5000px;/*ul能存下全部li的寬*/ height: 130px; top: 0; left: 0; } .scroll ul li{ float: left; width: 200px; height: 130px; margin-right: 10px; overflow: hidden; } </style> </head> <body> <div id="scroll" class="scroll"> <ul id="munit"> <li><img src="../BOM/shuzi/3.png" alt=""></li> <li><img src="../BOM/shuzi/4.png" alt=""></li> <li><img src="../BOM/shuzi/5.png" alt=""></li> <li><img src="../BOM/shuzi/6.png" alt=""></li> <li><img src="../BOM/shuzi/7.png" alt=""></li> <li><img src="../BOM/shuzi/8.png" alt=""></li> <li><img src="../BOM/shuzi/9.png" alt=""></li> <li><img src="../BOM/shuzi/3.png" alt=""></li> <li><img src="../BOM/shuzi/4.png" alt=""></li> <li><img src="../BOM/shuzi/5.png" alt=""></li> <li><img src="../BOM/shuzi/6.png" alt=""></li> <li><img src="../BOM/shuzi/7.png" alt=""></li> <li><img src="../BOM/shuzi/8.png" alt=""></li> <li><img src="../BOM/shuzi/9.png" alt=""></li> </ul> </div> <script> //獲取元素 var scroll = document.getElementById("scroll"); var munit = document.getElementById("munit"); var li = munit.children; // 進行滾動 var nowLeft = 0; //要找到ul元素運動的折返點 var back = -1470;//圖和邊框是li的寬度,展現的有4張圖,因此折返點就是1260 //定時器 var timer = setInterval(run,20); // 鼠標移上scroll中止 scroll.onmouseover = function(){ clearInterval(timer); } // 移開輪播 scroll.onmouseout = function(){ timer = setInterval(run,20); } //運動函數 function run(){ nowLeft -= 2; //判斷是否走到了折返點,走到了,則瞬間切換到0位置 if(nowLeft <= back){ nowLeft = 0; } munit.style.left = nowLeft + "px"; } </script> </body> </html> 

在<div id="scroll">結構給ul新增的一個父級div,這樣以後添加圖片,後期經過獲取ul寬度就能夠了計算折算點
一、折返點計算須要經過js自動計算
var back = -munit.offsetWidth;//元素左移,值爲負數
二、自動生成另外一組對應的圖片結構 li
munit.innerHTML = munit.innerHTML + munit.innerHTML;//這樣就會增長一組li標籤,後期增長圖片也會隨之增長javascript

http://www.ssnd.com.cn 化妝品OEM代加工css

修改部分代碼

 

css改寫部分:
  /*給ul新增的一個父級div,這樣添加圖片後期獲取ul寬度 就能夠了 */
        .scroll .inner{
            position: relative;
            width: 5000px;
        }
        .scroll ul{
            position: absolute;
            height: 130px;
            top: 0;
            left: 0;
            list-style: none;


body改寫部分:      
<body> <div id="scroll" class="scroll"> <div class="inner"> <ul id="munit"> <li><img src="../BOM/shuzi/3.png" alt=""></li> <li><img src="../BOM/shuzi/4.png" alt=""></li> <li><img src="../BOM/shuzi/5.png" alt=""></li> <li><img src="../BOM/shuzi/6.png" alt=""></li> <li><img src="../BOM/shuzi/7.png" alt=""></li> <li><img src="../BOM/shuzi/8.png" alt=""></li> <li><img src="../BOM/shuzi/9.png" alt=""></li> <li><img src="../BOM/shuzi/10.png" alt=""></li> </ul> </div> </div> js改寫部分: <script> //獲取元素 var scroll = document.getElementById("scroll"); var munit = document.getElementById("munit"); //改寫部分 //1 折返點計算須要經過Js自動計算 var back = -munit.offsetWidth;//元素左移,值爲負數 //2 自動生成另外一組對應的圖片結構 li munit.innerHTML = munit.innerHTML + munit.innerHTML; // 進行滾動 var nowLeft = 0; //定時器 var timer = setInterval(run,20); // 鼠標移上scroll中止 scroll.onmouseover = function(){ clearInterval(timer); } // 移開輪播 scroll.onmouseout = function(){ timer = setInterval(run,20); } //運動函數 function run(){ nowLeft -= 1; //判斷是否走到了折返點,走到了,則瞬間切換到0位置 if(nowLeft <= back){ nowLeft = 0; } munit.style.left = nowLeft + "px"; } </script> </body> </html> 

這樣的代碼耦合性低,也適合任意個數的li、任意大小的圖片的加入html

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