OKHttp
是目前 Android
平臺主流的網絡請求的基礎框架。所以咱們有必要對其源碼進行閱讀學習,瞭解其內部的原理、項目結構、以及請求的執行過程。java
它的項目地址爲:github.com/square/okht…git
先從一個簡單的官方示例來看,這是一個同步 GET
請求程序員
public class GetExample {
//1.http客戶端
OkHttpClient client = new OkHttpClient();
String run(String url) throws IOException {
//2.構造請求
Request request = new Request.Builder()
.url(url)
.build();
//3.執行請求,獲取響應數據
try (Response response = client.newCall(request).execute()) {
return response.body().string();
}
}
public static void main(String[] args) throws IOException {
GetExample example = new GetExample();
String response = example.run("https://raw.github.com/square/okhttp/master/README.md");
System.out.println(response);
}
}
複製代碼
能夠看出這個 GET
請求操做是很簡單的。有幾個很重要的接口github
OKHttpClient
: 它表明着 http
客戶端Request
:它封裝了請求對象,能夠構造一個 http
請求對象Response
:封裝了響應結果Call
:client.newCall
調用後生成一個請求執行對象Call
,它封裝了請求執行過程。這幾個接口是程序員在使用 OKHttp
庫中常常遇到的。緩存
接下來將從這個示例開始閱讀 OkHttp
的源碼cookie
跟進源碼後發現這個方法是在 Call
中的接口網絡
/** * A call is a request that has been prepared for execution. A call can be canceled. As this object * represents a single request/response pair (stream), it cannot be executed twice. */
public interface Call extends Cloneable {
//...
//同步執行請求
Response execute() throws IOException;
//將請求加入隊列
void enqueue(Callback responseCallback);
//...
}
複製代碼
從源碼註釋知道,Call
是一個準備請求的執行對象,它能夠被取消,表明一個 「請求/響應」 對,不能執行兩次。app
Call
的實現類是 RealCall
,所以 execute
方法框架
@Override public Response execute() throws IOException {
synchronized (this) {
if (executed) throw new IllegalStateException("Already Executed");
executed = true;
}
captureCallStackTrace();
eventListener.callStart(this);
try {
client.dispatcher().executed(this);
Response result = getResponseWithInterceptorChain();
if (result == null) throw new IOException("Canceled");
return result;
} catch (IOException e) {
eventListener.callFailed(this, e);
throw e;
} finally {
client.dispatcher().finished(this);
}
}
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這個方法也不是很長,邏輯很簡單:異步
executed = ture
,不然拋出異常callStart
okhttp
客戶端調用dispatcher
將執行請求對象getResponseWithInterceptorChain
方法獲取到響應數據Response
,這個方法很重要,後面會繼續跟進callFailed
dispather
對象調用finished
方法,完成請求這裏的邏輯仍是比較清晰的,出現兩個重要的方法
dispatcher.execute
getResponseWithInterceptorChain
接下來分別看這兩個方法
public final class Dispatcher {
/** Executes calls. Created lazily. */
private @Nullable ExecutorService executorService;
/** Ready async calls in the order they'll be run. */
private final Deque<AsyncCall> readyAsyncCalls = new ArrayDeque<>();
/** Running asynchronous calls. Includes canceled calls that haven't finished yet. */
private final Deque<AsyncCall> runningAsyncCalls = new ArrayDeque<>();
/** Running synchronous calls. Includes canceled calls that haven't finished yet. */
private final Deque<RealCall> runningSyncCalls = new ArrayDeque<>();
//...
synchronized void enqueue(AsyncCall call) {
if (runningAsyncCalls.size() < maxRequests && runningCallsForHost(call) < maxRequestsPerHost) {
runningAsyncCalls.add(call);
executorService().execute(call);
} else {
readyAsyncCalls.add(call);
}
}
/** Used by {@code Call#execute} to signal it is in-flight. */
synchronized void executed(RealCall call) {
runningSyncCalls.add(call);
}
/** Used by {@code AsyncCall#run} to signal completion. */
void finished(AsyncCall call) {
finished(runningAsyncCalls, call, true);
}
/** Used by {@code Call#execute} to signal completion. */
void finished(RealCall call) {
finished(runningSyncCalls, call, false);
}
private <T> void finished(Deque<T> calls, T call, boolean promoteCalls) {
int runningCallsCount;
Runnable idleCallback;
synchronized (this) {
if (!calls.remove(call)) throw new AssertionError("Call wasn't in-flight!");
if (promoteCalls) promoteCalls();
runningCallsCount = runningCallsCount();
idleCallback = this.idleCallback;
}
if (runningCallsCount == 0 && idleCallback != null) {
idleCallback.run();
}
}
}
複製代碼
能夠看出Dispatcher
是一個調度器,它內部有一個線程池executorService
,還有三個隊列,分別表明同步請求進行隊列、異步請求等待隊列、異步請求執行隊列。
咱們發現調用execute
方法時就是將Call
對象加入到同步請求進行隊列runningSyncCalls
中,而調用finished
方法則是將Call
請求從隊列中移除
如今在回到RealCall
源碼中,這個方法能夠說是OkHttp
最關鍵的部分了
Response getResponseWithInterceptorChain() throws IOException {
// Build a full stack of interceptors.
List<Interceptor> interceptors = new ArrayList<>();
interceptors.addAll(client.interceptors());//添加程序員自定義的的攔截器
interceptors.add(retryAndFollowUpInterceptor);//重試和重定向攔截器
interceptors.add(new BridgeInterceptor(client.cookieJar()));//處理cookie的攔截器
interceptors.add(new CacheInterceptor(client.internalCache()));//處理緩存的攔截器
interceptors.add(new ConnectInterceptor(client));//負責鏈接的攔截器
if (!forWebSocket) {
interceptors.addAll(client.networkInterceptors());//添加程序員自定義的network攔截器
}
interceptors.add(new CallServerInterceptor(forWebSocket));//調用服務攔截器
Interceptor.Chain chain = new RealInterceptorChain(interceptors, null, null, null, 0,
originalRequest, this, eventListener, client.connectTimeoutMillis(),
client.readTimeoutMillis(), client.writeTimeoutMillis());
return chain.proceed(originalRequest);
}
複製代碼
在添加了一系列的攔截器以後,又構造了一個攔截器責任鏈,這個RealInterceptorChain
包含了全部的攔截器對象。而後調用chain.proceed
方法開始執行請求,這時就到了RealInterceptorChain
這個類中。
@Override public Response proceed(Request request) throws IOException {
return proceed(request, streamAllocation, httpCodec, connection);
}
public Response proceed(Request request, StreamAllocation streamAllocation, HttpCodec httpCodec, RealConnection connection) throws IOException {
if (index >= interceptors.size()) throw new AssertionError();
calls++;
//省略無關代碼...
//1. 執行攔截器責任鏈中的下一個攔截器
RealInterceptorChain next = new RealInterceptorChain(interceptors, streamAllocation, httpCodec,
connection, index + 1, request, call, eventListener, connectTimeout, readTimeout,
writeTimeout);
//2. 獲取當前的攔截器
Interceptor interceptor = interceptors.get(index);
//3. 執行攔截,並返回響應
Response response = interceptor.intercept(next);
//省略...
return response;
}
複製代碼
能夠看到,在proceed
方法,又構造了RealInterceptorChain
而且調用了interceptor.intercept
方法,
而這個方法中又會調用next.proceed
方法,直至返回response
。這個過程有點像遞歸調用。
攔截器,它是一個接口,內部還有一個Chain
接口
public interface Interceptor {
Response intercept(Chain chain) throws IOException;
interface Chain {
Request request();
Response proceed(Request request) throws IOException;
/** * Returns the connection the request will be executed on. This is only available in the chains * of network interceptors; for application interceptors this is always null. */
@Nullable Connection connection();
Call call();
int connectTimeoutMillis();
Chain withConnectTimeout(int timeout, TimeUnit unit);
int readTimeoutMillis();
Chain withReadTimeout(int timeout, TimeUnit unit);
int writeTimeoutMillis();
Chain withWriteTimeout(int timeout, TimeUnit unit);
}
}
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全部的攔截器都須要實現這個接口。
public final class AsynchronousGet {
private final OkHttpClient client = new OkHttpClient();
public void run() throws Exception {
Request request = new Request.Builder()
.url("http://publicobject.com/helloworld.txt")
.build();
//調用enqueue方法,並設置回調接口
client.newCall(request).enqueue(new Callback() {
@Override public void onFailure(Call call, IOException e) {
e.printStackTrace();
}
@Override public void onResponse(Call call, Response response) throws IOException {
//這裏獲取到響應結果數據
}
});
}
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而後咱們再看RealCall
中的enqueue
方法
@Override public void enqueue(Callback responseCallback) {
synchronized (this) {
if (executed) throw new IllegalStateException("Already Executed");
executed = true;
}
captureCallStackTrace();
eventListener.callStart(this);
//最終執行了dispatcher的enqueue方法
client.dispatcher().enqueue(new AsyncCall(responseCallback));
}
複製代碼
實際上是執行了dispatcher
中的enqueue
方法
synchronized void enqueue(AsyncCall call) {
if (runningAsyncCalls.size() < maxRequests && runningCallsForHost(call) < maxRequestsPerHost) {
runningAsyncCalls.add(call);
executorService().execute(call);
} else {
readyAsyncCalls.add(call);
}
}
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在dispatcher
中經過線程池來執行AsyncCall
對象,所以跟進到AsyncCall
中的execute
方法
@Override protected void execute() {
boolean signalledCallback = false;
try {
//最終仍是調用了getResponseWithInterceptorChain()!!!
Response response = getResponseWithInterceptorChain();
if (retryAndFollowUpInterceptor.isCanceled()) {
signalledCallback = true;
responseCallback.onFailure(RealCall.this, new IOException("Canceled"));
} else {
signalledCallback = true;
responseCallback.onResponse(RealCall.this, response);
}
} catch (IOException e) {
if (signalledCallback) {
// Do not signal the callback twice!
Platform.get().log(INFO, "Callback failure for " + toLoggableString(), e);
} else {
eventListener.callFailed(RealCall.this, e);
responseCallback.onFailure(RealCall.this, e);
}
} finally {
client.dispatcher().finished(this);
}
}
複製代碼
發現最終仍是執行了getResponseWithInterceptorChain
,所以無論是同步仍是異步、最終的流程仍是同樣。
OKHttpClient
這是一個 http
客戶端。構建很簡單,可使用無參構造函數。其內部是經過 Builder
對象進行構建的。也能夠經過其內部靜態類 Builder
來構建,而後經過 builder
設置 OkHttpClient
構造參數。
Request
請求對象。其內部也是使用 Builder
模式封裝了構造的過程,經過Builder
使用鏈式調用也是目前不少開源庫中常見的模式。
Response
響應結果。客戶端執行後返回響應結果,經過 Response
能夠很方便的獲取到響應數據。
Call
請求執行。能夠執行同步或者異步的請求,分別將請求發送到dispatcher
Dispatcher
調度器。其內部有一個線程池,並維護了三個隊列:同步進行請求隊列、異步請求等待隊列、異步請求進行隊列。
還有兩個重要的方法execute
和enqueue
方法,分別表明同步、異步的方法。這兩個方法的最終的執行流程都是同樣的
Interceptor
攔截器。攔截器在OKHttpClient
中使是用責任鏈模式來實現的。Okhttp
中的關鍵的流程是經過攔截器責任鏈來完成的。