目前github上有多個關於圖表的框架,好比MPAndroidChart很好,可是很大,不必由於一個小的圖標讓工程項目擴大不少,另外有些輕量級的框架,可是我的感受都很難知足本身的需求,再者就算很好的框架,那也是別人的,只有本身動手寫起來,瞭解前先後後的坑,本身才能成長,並且在寫的過程,咱們能發現更多的細節,好比繪製的時候內存分配的問題,Canvas直接繪製和經過Bitmap繪製等等,因此這篇文章的目的:git
因爲屏幕的寬度有限,因此咱們一屏通過計算,最好顯示的7個點,因此咱們首先須要對咱們的view寬度進行計算,首先拿到屏幕的寬度,而後再進行/7,獲得每一個間隔的寬度,而後乘以咱們x的座標點的個數,其中的onMeasure的方法:github
int widthParentMeasureMode = MeasureSpec.getMode(widthMeasureSpec);
int widthParentMeasureSize = MeasureSpec.getSize(widthMeasureSpec);
int heightParentMeasureMode = MeasureSpec.getMode(heightMeasureSpec);
int heightParentMeasureSize = MeasureSpec.getSize(heightMeasureSpec);
int resultWidthSize = 0;
int resultHeightSize = 0;
int resultWidthMode = MeasureSpec.EXACTLY;//用來對childView進行計算的
int resultHeightMode = MeasureSpec.EXACTLY;
int paddingWidth = getPaddingLeft() + getPaddingRight();
int paddingHeight = getPaddingTop() + getPaddingBottom();
ViewGroup.LayoutParams thisLp = getLayoutParams();
switch (widthParentMeasureMode) {
//父類不加限制給子類
case MeasureSpec.UNSPECIFIED:
//這個表明在佈局寫死了寬度
if (thisLp.width > 0) {
resultWidthSize = thisLp.width;
resultWidthMode = MeasureSpec.EXACTLY;
} else {
resultWidthSize = (int) (getYMaxTextWidth() + mXinterval * mXdots.length);
resultWidthMode = MeasureSpec.UNSPECIFIED;
}
break;
case MeasureSpec.AT_MOST:
//這個表明在佈局寫死了寬度
if (thisLp.width > 0) {
resultWidthSize = thisLp.width;
resultWidthMode = MeasureSpec.EXACTLY;
} else if (thisLp.width == ViewGroup.LayoutParams.MATCH_PARENT) {
resultWidthSize = Math.max(0, widthParentMeasureSize - paddingWidth);
resultWidthMode = MeasureSpec.AT_MOST;
} else if (thisLp.width == ViewGroup.LayoutParams.WRAP_CONTENT) {
resultWidthSize = (int) (getYMaxTextWidth() + mXinterval * mXdots.length);
resultWidthMode = MeasureSpec.AT_MOST;
}
break;
case MeasureSpec.EXACTLY:
//這個表明在佈局寫死了寬度
if (thisLp.width > 0) {
resultWidthSize = Math.min(widthParentMeasureSize, thisLp.width);
resultWidthMode = MeasureSpec.EXACTLY;
} else if (thisLp.width == ViewGroup.LayoutParams.MATCH_PARENT) {
resultWidthSize = widthParentMeasureSize;
resultWidthMode = MeasureSpec.EXACTLY;
} else if (thisLp.width == ViewGroup.LayoutParams.WRAP_CONTENT) {
resultWidthSize = (int) (getYMaxTextWidth() + mXinterval * mXdots.length);
resultWidthMode = MeasureSpec.AT_MOST;
}
break;
}
switch (heightParentMeasureMode) {
//父view不加限制
case MeasureSpec.UNSPECIFIED:
//這個表明在佈局寫死了寬度
if (thisLp.height > 0) {
resultHeightSize = thisLp.height;
resultHeightMode = MeasureSpec.EXACTLY;
} else {
resultHeightSize = (int) (getYMaxTextHeight() + mYvisibleNum * mYinterval + getXMaxTextHeight());
resultHeightMode = MeasureSpec.UNSPECIFIED;
}
break;
case MeasureSpec.AT_MOST:
if (thisLp.height > 0) {
resultHeightSize = heightParentMeasureSize;
resultHeightMode = MeasureSpec.EXACTLY;
} else if (thisLp.height == ViewGroup.LayoutParams.MATCH_PARENT) {
resultHeightSize = Math.max(0, heightParentMeasureSize - paddingHeight);
resultHeightMode = MeasureSpec.AT_MOST;
} else if (thisLp.height == ViewGroup.LayoutParams.WRAP_CONTENT) {
resultHeightSize = (int) (getYMaxTextHeight() + mYvisibleNum * mYinterval + getXMaxTextHeight());
resultHeightMode = MeasureSpec.UNSPECIFIED;
}
break;
case MeasureSpec.EXACTLY:
//這個表明在佈局寫死了寬度
if (thisLp.height > 0) {
resultHeightSize = Math.min(heightParentMeasureSize, getMeasuredWidth());
resultHeightMode = MeasureSpec.EXACTLY;
} else if (thisLp.width == ViewGroup.LayoutParams.MATCH_PARENT) {
resultHeightSize = heightParentMeasureSize;
resultHeightMode = MeasureSpec.EXACTLY;
} else if (thisLp.width == ViewGroup.LayoutParams.WRAP_CONTENT) {
resultHeightSize = (int) (getYMaxTextHeight() + mYvisibleNum * mYinterval + getXMaxTextHeight());
resultHeightMode = MeasureSpec.AT_MOST;
}
break;
}
setMeasuredDimension(MeasureSpec.makeMeasureSpec(resultWidthSize, resultWidthMode),
MeasureSpec.makeMeasureSpec(resultHeightSize, resultHeightMode));複製代碼
設置好了尺寸,咱們就能夠繪製界面,這裏咱們onDraw的時候,就依次繪製橫線和豎線,在繪製橫線的時候,將Y座標的數字一塊兒繪製上去,同理繪製豎線的時候,把x座標的數字繪製上去,折線的畫根據數字計算出座標點,而後建立一個path,首先moveTo(firstX,firstY),而後lineTo下面的點就能夠了,最後繪製上path,然而這樣的話,咱們在滑動的時候,會發現這個view都會跟着一塊兒滾動了,那麼咱們怎樣才能實現view的部分pinned呢?在這個時候,咱們就須要先建立一個bitmap,將須要滑動的部分繪製到這個bitmap上去,而後bitmap在繪製到這個canvas上的時候,保持固定的位置就好了,好了再說就懵逼了,仍是上代碼吧:canvas
float tempTableLeftPadding = getYMaxTextWidth();
if (mBitmap == null || mYNumCanvas == null) {
mBitmap = Bitmap.createBitmap((int) (getMeasuredWidth() - getYMaxTextWidth()), getMeasuredHeight(), Bitmap.Config.ARGB_8888);
mYNumCanvas = new Canvas(mBitmap);
}
mYNumCanvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
mYNumCanvas.translate(mScrollPosX,0);//這段代碼就是來實現滑動的操做
//繪製橫線
for (int y = 0, size = mYdots.length; y < size; y++) {
String tempText = String.valueOf(mYdots[mYdots.length - 1 - y]);
mYNumCanvas.drawLine(0, (float) (mYinterval * y), (float) (mXdots.length * mXinterval), (float) (mYinterval * y), mXlinePaint);
canvas.drawText(tempText, getYMaxTextWidth() - mYNumPaint.measureText(tempText), getYMaxTextHeight() + (float) (mYinterval * y), mYNumPaint);
}
//繪製豎線
for (int x = 0, size = mXdots.length; x <= size; x++) {
mYNumCanvas.drawLine((float) (mXinterval * x), 0, (float) (mXinterval * x), (float) (mYinterval * mYvisibleNum), mXlinePaint);
if (x >= 1) {
String tempText = mXdots[x - 1];
mYNumCanvas.drawText(tempText, (float) (mXinterval * x) - mYNumPaint.measureText(tempText) / 2, (float) (mYvisibleNum * mYinterval + getYMaxTextHeight()), mYNumPaint);
}
}
if (isAnimationOpen)//是否須要開啓動畫繪製,這個後面會解釋實現方式
mYNumCanvas.drawPath(mLineDrawPath, mLinePaint);
else
mYNumCanvas.drawPath(mLinePath, mLinePaint);
canvas.drawBitmap(mBitmap, tempTableLeftPadding, getYMaxTextHeight() / 2, null);複製代碼
上面的mScrollPosX是根據手勢監聽類GestureDetector來獲取的:api
@Override
public boolean onTouchEvent(MotionEvent event) {
if (!isAnimationOpen || isDrawOver)
return mGestureDetector.onTouchEvent(event);
return super.onTouchEvent(event);
}複製代碼
然而繪製了,咱們感受還缺乏了什麼,嗯,沒錯就是動畫效果,這裏咱們用到經過的path繪製實現動畫的方案,就是先經過PathMeasure獲得path的長度,而後根據動畫時間,經過ValueAnimator計算它在某個時刻的座標,而後從新進行繪製path路徑:bash
private void startPathAnim(long duration) {
ValueAnimator valueAnimator = ValueAnimator.ofFloat(0, mLineLength);
valueAnimator.setDuration(duration);
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = (Float) animation.getAnimatedValue();
// 獲取當前點座標封裝到mCurrentPosition
mPathMeasure.getPosTan(value, mCurrentPosition, null);
mLineDrawPath.lineTo(mCurrentPosition[0], mCurrentPosition[1]);
invalidate();
}
});
valueAnimator.start();
}複製代碼
private void drawText(Canvas canvas, float sweepAngle, float startAngle, ArcVo temp) {
float middleAngle;
middleAngle = startAngle + sweepAngle / 2;
float startX;
float startY;
float endX;
float endY;
String drawText = temp.getPercentInCircle() * 100 + "%";
if (middleAngle <= 90) {
//在第四象限
double angle = middleAngle;
angle = Math.toRadians(angle);
startY = endY = (float) (Math.sin(angle) * mRaduis + mRaduis);
endX = (float) (mRaduis + Math.cos(angle) * mRaduis);
startX = endX - UiUtils.getTextWidth(drawText, mTextPaint);
} else if (middleAngle <= 180) {
//在第三象限
double angle = 180 - middleAngle;
angle = Math.toRadians(angle);
startY = endY = (float) (Math.sin(angle) * mRaduis + mRaduis);
startX = (float) (mRaduis - Math.cos(angle) * mRaduis);
endX = startX + UiUtils.getTextWidth(drawText, mTextPaint);
} else if (middleAngle <= 270) {
//在第二象限
double angle = 270 - middleAngle;
angle = Math.toRadians(angle);
startY = endY = (float) (mRaduis - Math.cos(angle) * mRaduis);
startX = (float) (mRaduis - Math.sin(angle) * mRaduis);
endX = startX + UiUtils.getTextWidth(drawText, mTextPaint);
} else {
//在第一象限
double angle = 360 - middleAngle;
angle = Math.toRadians(angle);
startY = endY = (float) (mRaduis - Math.sin(angle) * mRaduis);
endX = (float) (mRaduis + Math.cos(angle) * mRaduis);
startX = endX - UiUtils.getTextWidth(drawText, mTextPaint);
}
mTextPath.reset();
mTextPath.moveTo(startX, startY);
mTextPath.lineTo(endX, endY);
if (middleAngle > 180) {
canvas.drawTextOnPath(drawText, mTextPath, 0, UiUtils.getTextHeight(drawText, mTextPaint), mTextPaint);
} else {
canvas.drawTextOnPath(drawText, mTextPath, 0, -UiUtils.getTextHeight(drawText, mTextPaint), mTextPaint);
}
}
@Override
protected void onDraw(Canvas canvas) {
if (!canDraw()) return;
float sweepAngle;
float startAngle = 0;
for (int i = 0, size = mDisArcList.size(); i < size; i++) {
ArcVo temp = mDisArcList.get(i);
mArcPaint.setColor(temp.getScanColor());
sweepAngle = temp.getPercentInCircle() * 360;
canvas.drawArc(mDrawCircleRect, startAngle, sweepAngle, true, mArcPaint);
drawText(canvas, sweepAngle, startAngle, temp);
startAngle = startAngle + sweepAngle;
}
}複製代碼
若是你以爲大家的項目正好要用到相似的圖標,在項目的gradle文件中,增長compile 'wellijohn.org.simplelinechart:linechart:0.0.2'具體的方法,歡迎移步到github上去看,已經封裝成庫上傳至jcenter,上面有具體的使用方法(圖表地址),目前暴露的方法很少,能夠留言增長
github地址:github.com/WelliJohn/L…)
若是以爲項目對大家的自定義view有必定的啓發的話,麻煩幫忙star一下,若是有更好的實現方案,歡迎留言交流!!框架