目前github上有多個關於圖表的框架,好比MPAndroidChart很好,可是很大,不必由於一個小的圖標讓工程項目擴大不少,另外有些輕量級的框架,可是我的感受都很難知足本身的需求,再者就算很好的框架,那也是別人的,只有本身動手寫起來,瞭解前先後後的坑,本身才能成長,並且在寫的過程,咱們能發現更多的細節,好比繪製的時候內存分配的問題,Canvas直接繪製和經過Bitmap繪製等等,因此這篇文章的目的:git
因爲屏幕的寬度有限,因此咱們一屏通過計算,最好顯示的7個點,因此咱們首先須要對咱們的view寬度進行計算,首先拿到屏幕的寬度,而後再進行/7,獲得每一個間隔的寬度,而後乘以咱們x的座標點的個數,其中的onMeasure的方法:github
int widthParentMeasureMode = MeasureSpec.getMode(widthMeasureSpec); int widthParentMeasureSize = MeasureSpec.getSize(widthMeasureSpec); int heightParentMeasureMode = MeasureSpec.getMode(heightMeasureSpec); int heightParentMeasureSize = MeasureSpec.getSize(heightMeasureSpec); int resultWidthSize = 0; int resultHeightSize = 0; int resultWidthMode = MeasureSpec.EXACTLY;//用來對childView進行計算的 int resultHeightMode = MeasureSpec.EXACTLY; int paddingWidth = getPaddingLeft() + getPaddingRight(); int paddingHeight = getPaddingTop() + getPaddingBottom(); ViewGroup.LayoutParams thisLp = getLayoutParams(); switch (widthParentMeasureMode) { //父類不加限制給子類 case MeasureSpec.UNSPECIFIED: //這個表明在佈局寫死了寬度 if (thisLp.width > 0) { resultWidthSize = thisLp.width; resultWidthMode = MeasureSpec.EXACTLY; } else { resultWidthSize = (int) (getYMaxTextWidth() + mXinterval * mXdots.length); resultWidthMode = MeasureSpec.UNSPECIFIED; } break; case MeasureSpec.AT_MOST: //這個表明在佈局寫死了寬度 if (thisLp.width > 0) { resultWidthSize = thisLp.width; resultWidthMode = MeasureSpec.EXACTLY; } else if (thisLp.width == ViewGroup.LayoutParams.MATCH_PARENT) { resultWidthSize = Math.max(0, widthParentMeasureSize - paddingWidth); resultWidthMode = MeasureSpec.AT_MOST; } else if (thisLp.width == ViewGroup.LayoutParams.WRAP_CONTENT) { resultWidthSize = (int) (getYMaxTextWidth() + mXinterval * mXdots.length); resultWidthMode = MeasureSpec.AT_MOST; } break; case MeasureSpec.EXACTLY: //這個表明在佈局寫死了寬度 if (thisLp.width > 0) { resultWidthSize = Math.min(widthParentMeasureSize, thisLp.width); resultWidthMode = MeasureSpec.EXACTLY; } else if (thisLp.width == ViewGroup.LayoutParams.MATCH_PARENT) { resultWidthSize = widthParentMeasureSize; resultWidthMode = MeasureSpec.EXACTLY; } else if (thisLp.width == ViewGroup.LayoutParams.WRAP_CONTENT) { resultWidthSize = (int) (getYMaxTextWidth() + mXinterval * mXdots.length); resultWidthMode = MeasureSpec.AT_MOST; } break; } switch (heightParentMeasureMode) { //父view不加限制 case MeasureSpec.UNSPECIFIED: //這個表明在佈局寫死了寬度 if (thisLp.height > 0) { resultHeightSize = thisLp.height; resultHeightMode = MeasureSpec.EXACTLY; } else { resultHeightSize = (int) (getYMaxTextHeight() + mYvisibleNum * mYinterval + getXMaxTextHeight()); resultHeightMode = MeasureSpec.UNSPECIFIED; } break; case MeasureSpec.AT_MOST: if (thisLp.height > 0) { resultHeightSize = heightParentMeasureSize; resultHeightMode = MeasureSpec.EXACTLY; } else if (thisLp.height == ViewGroup.LayoutParams.MATCH_PARENT) { resultHeightSize = Math.max(0, heightParentMeasureSize - paddingHeight); resultHeightMode = MeasureSpec.AT_MOST; } else if (thisLp.height == ViewGroup.LayoutParams.WRAP_CONTENT) { resultHeightSize = (int) (getYMaxTextHeight() + mYvisibleNum * mYinterval + getXMaxTextHeight()); resultHeightMode = MeasureSpec.UNSPECIFIED; } break; case MeasureSpec.EXACTLY: //這個表明在佈局寫死了寬度 if (thisLp.height > 0) { resultHeightSize = Math.min(heightParentMeasureSize, getMeasuredWidth()); resultHeightMode = MeasureSpec.EXACTLY; } else if (thisLp.width == ViewGroup.LayoutParams.MATCH_PARENT) { resultHeightSize = heightParentMeasureSize; resultHeightMode = MeasureSpec.EXACTLY; } else if (thisLp.width == ViewGroup.LayoutParams.WRAP_CONTENT) { resultHeightSize = (int) (getYMaxTextHeight() + mYvisibleNum * mYinterval + getXMaxTextHeight()); resultHeightMode = MeasureSpec.AT_MOST; } break; } setMeasuredDimension(MeasureSpec.makeMeasureSpec(resultWidthSize, resultWidthMode), MeasureSpec.makeMeasureSpec(resultHeightSize, resultHeightMode));
設置好了尺寸,咱們就能夠繪製界面,這裏咱們onDraw的時候,就依次繪製橫線和豎線,在繪製橫線的時候,將Y座標的數字一塊兒繪製上去,同理繪製豎線的時候,把x座標的數字繪製上去,折線的畫根據數字計算出座標點,而後建立一個path,首先moveTo(firstX,firstY),而後lineTo下面的點就能夠了,最後繪製上path,然而這樣的話,咱們在滑動的時候,會發現這個view都會跟着一塊兒滾動了,那麼咱們怎樣才能實現view的部分pinned呢?在這個時候,咱們就須要先建立一個bitmap,將須要滑動的部分繪製到這個bitmap上去,而後bitmap在繪製到這個canvas上的時候,保持固定的位置就好了,好了再說就懵逼了,仍是上代碼吧:canvas
float tempTableLeftPadding = getYMaxTextWidth(); if (mBitmap == null || mYNumCanvas == null) { mBitmap = Bitmap.createBitmap((int) (getMeasuredWidth() - getYMaxTextWidth()), getMeasuredHeight(), Bitmap.Config.ARGB_8888); mYNumCanvas = new Canvas(mBitmap); } mYNumCanvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR); mYNumCanvas.translate(mScrollPosX,0);//這段代碼就是來實現滑動的操做 //繪製橫線 for (int y = 0, size = mYdots.length; y < size; y++) { String tempText = String.valueOf(mYdots[mYdots.length - 1 - y]); mYNumCanvas.drawLine(0, (float) (mYinterval * y), (float) (mXdots.length * mXinterval), (float) (mYinterval * y), mXlinePaint); canvas.drawText(tempText, getYMaxTextWidth() - mYNumPaint.measureText(tempText), getYMaxTextHeight() + (float) (mYinterval * y), mYNumPaint); } //繪製豎線 for (int x = 0, size = mXdots.length; x <= size; x++) { mYNumCanvas.drawLine((float) (mXinterval * x), 0, (float) (mXinterval * x), (float) (mYinterval * mYvisibleNum), mXlinePaint); if (x >= 1) { String tempText = mXdots[x - 1]; mYNumCanvas.drawText(tempText, (float) (mXinterval * x) - mYNumPaint.measureText(tempText) / 2, (float) (mYvisibleNum * mYinterval + getYMaxTextHeight()), mYNumPaint); } } if (isAnimationOpen)//是否須要開啓動畫繪製,這個後面會解釋實現方式 mYNumCanvas.drawPath(mLineDrawPath, mLinePaint); else mYNumCanvas.drawPath(mLinePath, mLinePaint); canvas.drawBitmap(mBitmap, tempTableLeftPadding, getYMaxTextHeight() / 2, null);
上面的mScrollPosX是根據手勢監聽類GestureDetector來獲取的:api
@Override public boolean onTouchEvent(MotionEvent event) { if (!isAnimationOpen || isDrawOver) return mGestureDetector.onTouchEvent(event); return super.onTouchEvent(event); }
然而繪製了,咱們感受還缺乏了什麼,嗯,沒錯就是動畫效果,這裏咱們用到經過的path繪製實現動畫的方案,就是先經過PathMeasure獲得path的長度,而後根據動畫時間,經過ValueAnimator計算它在某個時刻的座標,而後從新進行繪製path路徑:框架
private void startPathAnim(long duration) { ValueAnimator valueAnimator = ValueAnimator.ofFloat(0, mLineLength); valueAnimator.setDuration(duration); valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { float value = (Float) animation.getAnimatedValue(); // 獲取當前點座標封裝到mCurrentPosition mPathMeasure.getPosTan(value, mCurrentPosition, null); mLineDrawPath.lineTo(mCurrentPosition[0], mCurrentPosition[1]); invalidate(); } }); valueAnimator.start(); }
其實這個的實現,相比上一個少了不少,大可能是集中在onDraw方法裏面,關鍵點是在百分比的數字,怎麼橫向顯示在扇形區域,這裏我就主要這個計算規則提出來:
private void drawText(Canvas canvas, float sweepAngle, float startAngle, ArcVo temp) {ide
float middleAngle; middleAngle = startAngle + sweepAngle / 2; float startX; float startY; float endX; float endY; String drawText = temp.getPercentInCircle() * 100 + "%"; if (middleAngle <= 90) { //在第四象限 double angle = middleAngle; angle = Math.toRadians(angle); startY = endY = (float) (Math.sin(angle) * mRaduis + mRaduis); endX = (float) (mRaduis + Math.cos(angle) * mRaduis); startX = endX - UiUtils.getTextWidth(drawText, mTextPaint); } else if (middleAngle <= 180) { //在第三象限 double angle = 180 - middleAngle; angle = Math.toRadians(angle); startY = endY = (float) (Math.sin(angle) * mRaduis + mRaduis); startX = (float) (mRaduis - Math.cos(angle) * mRaduis); endX = startX + UiUtils.getTextWidth(drawText, mTextPaint); } else if (middleAngle <= 270) { //在第二象限 double angle = 270 - middleAngle; angle = Math.toRadians(angle); startY = endY = (float) (mRaduis - Math.cos(angle) * mRaduis); startX = (float) (mRaduis - Math.sin(angle) * mRaduis); endX = startX + UiUtils.getTextWidth(drawText, mTextPaint); } else { //在第一象限 double angle = 360 - middleAngle; angle = Math.toRadians(angle); startY = endY = (float) (mRaduis - Math.sin(angle) * mRaduis); endX = (float) (mRaduis + Math.cos(angle) * mRaduis); startX = endX - UiUtils.getTextWidth(drawText, mTextPaint); } mTextPath.reset(); mTextPath.moveTo(startX, startY); mTextPath.lineTo(endX, endY); if (middleAngle > 180) { canvas.drawTextOnPath(drawText, mTextPath, 0, UiUtils.getTextHeight(drawText, mTextPaint), mTextPaint); } else { canvas.drawTextOnPath(drawText, mTextPath, 0, -UiUtils.getTextHeight(drawText, mTextPaint), mTextPaint); } } @Override protected void onDraw(Canvas canvas) { if (!canDraw()) return; float sweepAngle; float startAngle = 0; for (int i = 0, size = mDisArcList.size(); i < size; i++) { ArcVo temp = mDisArcList.get(i); mArcPaint.setColor(temp.getScanColor()); sweepAngle = temp.getPercentInCircle() * 360; canvas.drawArc(mDrawCircleRect, startAngle, sweepAngle, true, mArcPaint); drawText(canvas, sweepAngle, startAngle, temp); startAngle = startAngle + sweepAngle; } }
若是你以爲大家的項目正好要用到相似的圖標,在項目的gradle文件中,增長compile 'wellijohn.org.simplelinechart:linechart:0.0.2'具體的方法,歡迎移步到github上去看,已經封裝成庫上傳至jcenter,上面有具體的使用方法(圖表地址),目前暴露的方法很少,能夠留言增長
github地址:https://github.com/WelliJohn/...
若是以爲項目對大家的自定義view有必定的啓發的話,麻煩幫忙star一下,若是有更好的實現方案,歡迎留言交流!!佈局