不例外。最顯眼的就是,在文件的根目錄中增長了一個名爲setup.py的配置文件。運行它能夠配置系統的一些環境變量。python
新的版本咱們來動手建立一個新項目吧。找到tools文件夾....額 打包的那個名爲create-project.py的文件彷佛木有了!原來,在新版本中,建立新項目已經能夠經過命令行來建立了,相對於先前版本的圖形界面,命令行更簡潔。咱們要在setup.py中設置參數。以mac平臺爲例,咱們進入到對應目錄,運行腳本setup.py:linux
Setting up cocos2d-x... -> Adding COCOS2D_CONSOLE_ROOT environment variable... OK -> Added: COCOS_CONSOLE_ROOT = /Users/fansy/Documents/cocos2d-x-3.0rc0/tools/cocos2d-console/bin -> Looking for NDK_ROOT envrironment variable... FOUND -> Looking for ANDROID_SDK_ROOT envrironment variable... NOT FOUND Please enter its path (or press Enter to skip): /Users/fansy/lib/android-sdk-macosx ADDED -> Added: ANDROID_SDK_ROOT = /Users/fansy/lib/android-sdk-macosx -> Looking for ANT_ROOT envrironment variable... NOT FOUND Please enter its path (or press Enter to skip): /Users/fansy/Documents/ant-1.9.3/bin ADDED -> Added: ANT_ROOT = /Users/fansy/Documents/ant-1.9.3/bin Set up successfull: ANT_ROOT was added into /Users/fansy/.bash_profile Please execute command: "source /Users/fansy/.bash_profile" to make added system variables take effect
顯然,咱們在這裏設置了cocos2dx命令行的路徑,android_sdk的路徑,ant_root的路徑。這些路徑都是打Android包須要使用的。接下來咱們運行:android
source ~/.bash_profile
這樣就能夠將變量配置到bash_profile中。接下來咱們就能夠建立項目了,這裏使用了一個cocos new命令,有點像c++的分配一塊內存 哈 觸控的程序員兄弟挺幽默呢。ios
localhost:~ fansy$ cocos new Runing command: new usage: cocos new [-h] [-p PACKAGE_NAME] -l {cpp,lua,js} [-d DIRECTORY] [-t TEMPLATE_NAME] [--no-native] [PROJECT_NAME] cocos new: error: argument -l/--language is required localhost:~ fansy$ cocos new HelloNew2dx -p com.fansy.hello -l cpp -d ~/Documents/Code/ Runing command: new > Copy template into /Users/fansy/Documents/Code/HelloNew2dx > Copying cocos2d-x files... > Rename project name from 'HelloCpp' to 'HelloNew2dx' > Replace the project name from 'HelloCpp' to 'HelloNew2dx' > Replace the project package name from 'org.cocos2dx.hellocpp' to 'com.fansy.hello'
這樣咱們的項目就建立好了。c++
進入項目目錄,咱們能夠直接運行"cocos run"命令行,在各平臺上運行。程序員
localhost:~ fansy$ cd ~/Documents/Code/HelloNew2dx/ localhost:HelloNew2dx fansy$ cocos run Runing command: compile The target platform is not specified. You can specify a target platform with "-p" or "--platform". Available platforms : win32, android, ios, mac, linux localhost:HelloNew2dx fansy$ cocos run -p ios
命令經過「-p」來設置平臺,設置成ios的話,在一段編譯的信息後,會自動打開模擬器。macos
......blablabla...... ** BUILD SUCCEEDED ** build succeeded. Runing command: deploy Deploying mode: debug Runing command: run starting application running: '/Users/fansy/Documents/cocos2d-x-3.0rc0/tools/cocos2d-console/bin/../plugins/project_run/bin/ios-sim launch /Users/fansy/Documents/Code/HelloNew2dx/bin/debug/ios/HelloNew2dx.app &' localhost:HelloNew2dx fansy$ 2014-03-15 19:08:35.432 HelloNew2dx iOS[1522:80b] cocos2d: surface size: 960x640 cocos2d: { cocos2d.x.version: 3.0-rc0 cocos2d.x.compiled_with_gl_state_cache: true cocos2d.x.build_type: DEBUG gl.supports_vertex_array_object: true cocos2d.x.compiled_with_profiler: false gl.renderer: Apple Software Renderer gl.vendor: Apple Computer, Inc. gl.max_texture_size: 4096 gl.max_samples_allowed: 4 gl.version: OpenGL ES 2.0 APPLE-9.2.1 gl.supports_S3TC: false gl.supports_ATITC: false gl.supports_ETC1: false gl.max_texture_units: 8 gl.supports_PVRTC: true gl.supports_NPOT: true gl.supports_discard_framebuffer: true gl.supports_BGRA8888: false } libpng warning: iCCP: known incorrect sRGB profile
而後就是咱們熟悉的日誌了。bash
接下來測試Android打包。一樣運行「cocos run」。會打出debug的apk,並自動鏈接到設備上。app
localhost:HelloNew2dx fansy$ cocos run -p android -j 4 Runing command: compile Building mode: debug building native The Selected NDK toolchain version was 4.7 ! ......blablabla.......... BUILD SUCCESSFUL Total time: 4 seconds Move apk to /Users/fansy/Documents/Code/HelloNew2dx/bin/debug/android build succeeded. Runing command: deploy Deploying mode: debug installing on device running: '/Users/fansy/lib/android-sdk-macosx/platform-tools/adb uninstall com.fansy.hello' - waiting for device -
這時咱們打開android模擬器,或鏈接真機,便可安裝運行咱們的apk了。測試
我運行Android模擬器時黑屏,查看logcat顯示:
E/libEGL ( 331): called unimplemented OpenGL ES API
目測是openGL調用的問題。我又鏈接真機,發現能夠運行,估計有多是模擬器配置的問題?但願有知道的童鞋留言告訴我。
另外在win32平臺上運行setup.py報錯: 該問題是因爲python的版本引發的,將python版本從3.3更改到2.7能夠修復
C:\OutFile\cocos2d-x-3.0rc0>python setup.py File "setup.py", line 114 print 'Warning: Could not add "%s" into registry' % key ^ SyntaxError: invalid syntax
我看了一下代碼,彷佛是取註冊表時出問題了。
def _set_environment_variable_win32(self, key, value): import _winreg try: env = None env = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER, 'Environment', 0, _winreg.KEY_SET_VALUE | _winreg.KEY_READ) _winreg.SetValueEx(env, key, 0, _winreg.REG_SZ, value) _winreg.FlushKey(env) _winreg.CloseKey(env) except Exception: if env: _winreg.CloseKey(env) print 'Warning: Could not add "%s" into registry' % key return False return True
個人環境是win7 64位。已關360,管理員權限運行也無效,不知是怎麼回事。多是我註冊表比較詭異?也但願知道如何解決這個問題的童鞋留言~