對複雜對象的建立過程進行抽象,相同的建立步驟,不同的建立過程實現,生成不一樣表示的對象;html
例如建立一臺電腦,對其應用生成器模式進行建立:ide
建立過程是指建立cpu、建立內存、建立顯示器三個步驟,全部品牌電腦的建立過程都是同樣的,能夠對其抽象出一個抽象建造者角色Builder;函數
不一樣廠商(指的是具體的Builder實現,不一樣廠商不同)生產的電腦,表現出來是不同的;post
被建立的對象內部結構比較複雜,且須要一步步構造ui
說明:this
具體建造者繼承抽象建造者;spa
指揮者用於生成具體產品對象,且指揮者有一個建造者屬性能夠設置更改;code
一個指揮者,只要其建造者不同,生成的產品對象的表現也不同;htm
產品消費者使用指揮者生成的具體產品對象;對象
demo說明:
以生產PC爲例,這裏咱們假設生產一臺PC只需三個步驟,建立cpu、建立內存、建立顯示器,將三個步驟抽象成一個Builder,且該Builder有一個建立待加工的產品的方法和返回成品的方法;
以聯想電腦和惠普電腦爲例,認爲它們在生產電腦的過程當中,以上三個步驟的實現是不一致的,對應着具體的HPBuilder和LenovoBuilder;
同時,咱們把電腦產品封裝成Computer類,其擁有cpu、內存、顯示器三個屬性;
而後,再建立一個指揮者類Director,其擁有一個建造者對象和建造PC產品的方法construct,該方法經過具體建造者對象,依次執行每一個步驟,最後返回建造完成的產品對象;
類圖:
代碼實現:
產品角色
package com.pichen.dp.creationalpattern.builder; public class Computer { private String cpu; private String ram; private String monitor; /** * @return the cpu */ public String getCpu() { return cpu; } /** * @param cpu the cpu to set */ public void setCpu(String cpu) { this.cpu = cpu; } /** * @return the ram */ public String getRam() { return ram; } /** * @param ram the ram to set */ public void setRam(String ram) { this.ram = ram; } /** * @return the monitor */ public String getMonitor() { return monitor; } /** * @param monitor the monitor to set */ public void setMonitor(String monitor) { this.monitor = monitor; } public String toString(){ return "PC:" + this.cpu + ", " + this.ram + ", " + this.monitor; } }
抽象建造者
package com.pichen.dp.creationalpattern.builder; public abstract class Builder { private Computer pc ; public abstract void buildCpu(); public abstract void buildRam(); public abstract void buildMonitor(); public void createComputer(){ this.pc = new Computer(); } public Computer getComputer(){ return this.pc; } }
兩個具體建造者
package com.pichen.dp.creationalpattern.builder; public class LenovoBuilder extends Builder{ @Override public void buildCpu() { System.out.println("lenovo: build cpu start..."); this.getComputer().setCpu("lenovo cpu"); System.out.println("lenovo: build cpu end..."); } @Override public void buildRam() { System.out.println("lenovo: build ram start..."); this.getComputer().setRam("lenovo ram"); System.out.println("lenovo: build ram end..."); } @Override public void buildMonitor() { System.out.println("lenovo: build monitor start..."); this.getComputer().setMonitor("lenovo monitor"); System.out.println("lenovo: build monitor end..."); } }
package com.pichen.dp.creationalpattern.builder; public class HPBuilder extends Builder{ @Override public void buildCpu() { System.out.println("hp: build cpu start..."); this.getComputer().setCpu("hp cpu"); System.out.println("hp: build cpu end..."); } @Override public void buildRam() { System.out.println("hp: build ram start..."); this.getComputer().setRam("hp ram"); System.out.println("hp: build ram end..."); } @Override public void buildMonitor() { System.out.println("hp: build monitor start..."); this.getComputer().setMonitor("hp monitor"); System.out.println("hp: build monitor end..."); } }
指揮者
package com.pichen.dp.creationalpattern.builder; public class Director { private Builder builder; public Director(Builder builder) { this.builder = builder; } public Computer construct(){ this.builder.createComputer(); this.builder.buildCpu(); this.builder.buildRam(); this.builder.buildMonitor(); return this.builder.getComputer(); } /** * @return the builder */ public Builder getBuilder() { return builder; } /** * @param builder the builder to set */ public void setBuilder(Builder builder) { this.builder = builder; } }
main函數
package com.pichen.dp.creationalpattern.builder; public class Main { public static void main(String[] args) { Builder hpBuilder = new HPBuilder(); Director director = new Director(hpBuilder); Computer hpPC = director.construct(); System.out.println(hpPC.toString()); Builder lenovoBuilder = new LenovoBuilder(); director.setBuilder(lenovoBuilder); Computer lenovoPC = director.construct(); System.out.println(lenovoPC.toString()); } }
運行結果以下,相同的指揮者使用不一樣的建造者建立了不一樣的產品: