二維碼掃描(橫屏、豎屏、解決豎屏後拉伸問題、美化掃描框)

  • 二維碼掃描(橫屏、豎屏、解決豎屏後拉伸問題、美化掃描框)php

  • 是根據zxing的源碼進行簡化的,不過只支持橫屏。android

    其實支持豎屏也挺簡單的:【http://stackoverflow.com/questions/16252791/zxing-camera-in-portrait-mode-on-android】ui

    Step 1: Add following lines to rotate data before buildLuminanceSource(..) in decode(byte[] data, int width, int height)this

     

    DecodeHandler.java:spa

     

    byte[] rotatedData = new byte[data.length];.net

    for (int y = 0; y < height; y++) {code

        for (int x = 0; x < width; x++)htm

            rotatedData[x * height + height - y - 1] = data[x + y * width];

    }

    int tmp = width;

    width = height;

    height = tmp;

     

    PlanarYUVLuminanceSource source = activity.getCameraManager().buildLuminanceSource(rotatedData, width, height);

    Step 2: Modify getFramingRectInPreview().

     

    CameraManager.java

     

    rect.left = rect.left * cameraResolution.y / screenResolution.x;

    rect.right = rect.right * cameraResolution.y / screenResolution.x;

    rect.top = rect.top * cameraResolution.x / screenResolution.y;

    rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;

    Step 3: Disable the check for Landscape Mode in initFromCameraParameters(...)

     

    CameraConfigurationManager.java

     

    //remove the following

    if (width < height) {

      Log.i(TAG, "Display reports portrait orientation; assuming this is incorrect");

      int temp = width;

      width = height;

      height = temp;

    }

    Step 4: Add following line to rotate camera insetDesiredCameraParameters(...)

     

    CameraConfigurationManager.java

     

    camera.setDisplayOrientation(90);

    Step 5: Do not forget to set orientation of activity to portrait. I.e: manifest

     

    可是這樣以後,會出現拉伸的問題,解決方法以下:

    更改CameraConfigurationManager.java文件

     

    在 Log.d(TAG, "Screen resolution: " + screenResolution);這句以後增長

    Point screenResolutionForCamera = new Point();

            screenResolutionForCamera.x = screenResolution.x;

            screenResolutionForCamera.y = screenResolution.y;

            // preview size is always something like 480*320, other 320*480

            if (screenResolution.x < screenResolution.y) {

            screenResolutionForCamera.x = screenResolution.y;

            screenResolutionForCamera.y = screenResolution.x;

            }

    再更改cameraResolution = getCameraResolution(parameters, screenResolution);爲cameraResolution = getCameraResolution(parameters, screenResolutionForCamera);

    若是想美化一下取景框,能夠參看代碼:https://code.csdn.net/snippets/64838

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