DirectX.DirectSound聲音播放資料

參考:https://msdn.microsoft.com/en-us/library/windows/desktop/bb318665(v=vs.85).aspxwindows

Microsoft DirectSound提供了一個系統,能夠捕捉來自輸入設備的聲音,並經過使用高級三維定位效果的各類播放設備播放聲音,以及用於回聲,失真,混響和其餘效果的濾波器。
信息顯示在如下主題中。app

Playing Sounds This section is a guide to playing WAV sounds through DirectSound buffers.
3-D Sound Using DirectSound, you can locate sounds in space and apply Doppler shift to moving sounds. 3-D effects are applied to individual DirectSound buffers. Global parameters are set on an object called the listener.
Using Effects DirectSound provides support for effects processing of sounds by Microsoft DirectX Media Objects (DMOs).
Capturing Waveforms DirectSound enables you to capture sounds from a microphone or other input to the sound card, for immediate playback or storage in a file. Data can be captured in Pulse Code Modulation (PCM) or compressed formats.
Optimizing Performance This section offers some miscellaneous tips for improving the performance of applications that play their audio data directly into DirectSound buffers.

For more information, see the Microsoft.DirectX.DirectSound managed code reference documentation.ide

相關文章
相關標籤/搜索