Android源碼解析之Activity生命週期簡述(二)

通常而言當咱們須要銷燬Activity的時候都會調用其自身的finish方法,因此咱們的流程開始是以finish方法開始的。windows


一:請求銷燬當前Activityapp


MyActivity.finish() 
Activity.finish() 
ActivityManagerNative.getDefault().finishActivity() 
ActivityManagerService.finishActivity() 
ActivityStack.requestFinishActivityLocked() 
ActivityStack.finishActivityLocked() 
ActivityStack.startPausingLocked() 異步

首先咱們在本身的Activity調用了finish方法,它實際上調用的是Activity的finish方法:async

public void finish() {
    finish(false);
}
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而後咱們能夠發現其調用了finish方法的重載方法,而且傳遞了一個參數值:ide

private void finish(boolean finishTask) {
        if (mParent == null) {
            int resultCode;
            Intent resultData;
            synchronized (this) {
                resultCode = mResultCode;
                resultData = mResultData;
            }
            if (false) Log.v(TAG, "Finishing self: token=" + mToken);
            try {
                if (resultData != null) {
                    resultData.prepareToLeaveProcess();
                }
                if (ActivityManagerNative.getDefault()
                        .finishActivity(mToken, resultCode, resultData, finishTask)) {
                    mFinished = true;
                }
            } catch (RemoteException e) {
                // Empty
            }
        } else {
            mParent.finishFromChild(this);
        }
    }
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好吧,這個參數值彷佛並沒什麼用。。。這裏就不在討論了,而後調用了ActivityManagerNative.getDefault().finishActivity方法,好吧,根據上一篇文章的介紹,咱們知道了ActivityManagerNative是一個Binder對象,這裏調用的方法最終會被ActivityManagerService執行,因此這了的finishActivity最終被執行的是ActivityManagerService.finishActivity方法,好吧,咱們來看一下ActivityManagerService的finishActivity方法的執行邏輯。。。oop

@Override
public final boolean finishActivity(IBinder token, int resultCode, Intent resultData, boolean finishTask) {
     ...
     res = tr.stack.requestFinishActivityLocked(token, resultCode,resultData, "app-request", true);
     ...
}
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這裏咱們能夠發現,通過一系列邏輯判斷以後,最終調用了ActivityStack的requestFinishActivityLocked方法,這裏應該就是執行finish Activity的邏輯了。ui

final boolean requestFinishActivityLocked(IBinder token, int resultCode,
            Intent resultData, String reason, boolean oomAdj) {
        ActivityRecord r = isInStackLocked(token);
        if (DEBUG_RESULTS || DEBUG_STATES) Slog.v(TAG_STATES,
                "Finishing activity token=" + token + " r="
                + ", result=" + resultCode + ", data=" + resultData
                + ", reason=" + reason);
        if (r == null) {
            return false;
        }

        finishActivityLocked(r, resultCode, resultData, reason, oomAdj);
        return true;
    }
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這個方法體裏面又調用了finishActivityLocked方法,那咱們繼續看一下finishActivityLocked方法的實現:this

final boolean finishActivityLocked(ActivityRecord r, int resultCode, Intent resultData,
            String reason, boolean oomAdj) {
        ...
        startPausingLocked(false, false, false, false);
        ...
        return false;
    }
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好吧,在這裏調用了startPausingLocked方法,看名字應該是開始要執行Activity的onPause方法請求了,而後咱們看一下startPausingLocked方法的實現:spa

final boolean startPausingLocked(boolean userLeaving, boolean uiSleeping, boolean resuming, boolean dontWait) {
       ...
            try {
                EventLog.writeEvent(EventLogTags.AM_PAUSE_ACTIVITY,
                        prev.userId, System.identityHashCode(prev),
                        prev.shortComponentName);
                mService.updateUsageStats(prev, false);
                prev.app.thread.schedulePauseActivity(prev.appToken, prev.finishing,
                        userLeaving, prev.configChangeFlags, dontWait);
            } catch (Exception e) {
                // Ignore exception, if process died other code will cleanup.
                Slog.w(TAG, "Exception thrown during pause", e);
                mPausingActivity = null;
                mLastPausedActivity = null;
                mLastNoHistoryActivity = null;
            }
        ...
    }
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這樣從應用程序調用finish方法,ActivityManagerService接收請求並執行startPausingLocked方法。rest


二:執行當前Activity的onPause方法


IApplicationThread.schedulePauseActivity() 
ActivityThread.schedulePauseActivity() 
ActivityThread.sendMessage() 
ActivityThread.H.sendMessage() 
ActivityThread.H.handleMessage() 
ActivityThread.handlePauseActivity() 
ActivityThread.performPauseActivity() 
Instrumentation.callActivityOnPause() 
Activity.performPause() 
Activity.onPause() 
ActivityManagerNative.getDefault().activityPaused() 
ActivityManagerService.activityPaused() 
ActivityStack.activityPausedLocked() 
ActivityStack.completePauseLocked() 

在方法startPausingLocked中咱們調用了:prev.app.thread.schedulePauseActivity這裏實際上調用的是IApplicationThread的schedulePauseActivity方法,IApplicationThread也是一個Binder對象,它是ActivityThread中ApplicationThread的Binder client端,因此最終會調用的是ApplicationThread的schedulePauseActivity方法,好吧咱們看一下ActivityThread的schedulePauseActivity方法的具體實現:

public final void schedulePauseActivity(IBinder token, boolean finished, boolean userLeaving, int configChanges, boolean dontReport) {
   sendMessage(
       finished ? H.PAUSE_ACTIVITY_FINISHING : H.PAUSE_ACTIVITY,
       token, (userLeaving ? 1 : 0) | (dontReport ? 2 : 0),
                    configChanges);
}
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而後調用了ActivityThread的sendMessage方法:

private void sendMessage(int what, Object obj, int arg1, int arg2) {
        sendMessage(what, obj, arg1, arg2, false);
    }
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而後又回調了sendMessage的重載方法。。

private void sendMessage(int what, Object obj, int arg1, int arg2, boolean async) {
        if (DEBUG_MESSAGES) Slog.v(
            TAG, "SCHEDULE " + what + " " + mH.codeToString(what)
            + ": " + arg1 + " / " + obj);
        Message msg = Message.obtain();
        msg.what = what;
        msg.obj = obj;
        msg.arg1 = arg1;
        msg.arg2 = arg2;
        if (async) {
            msg.setAsynchronous(true);
        }
        mH.sendMessage(msg);
    }
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最終調用mH發送異步消息,而後在mH的handleMessge方法中處理異步消息並調用handlePauseActivity方法:

private void handlePauseActivity(IBinder token, boolean finished,
            boolean userLeaving, int configChanges, boolean dontReport) {
        ActivityClientRecord r = mActivities.get(token);
        if (r != null) {
            //Slog.v(TAG, "userLeaving=" + userLeaving + " handling pause of " + r);
            if (userLeaving) {
                performUserLeavingActivity(r);
            }

            r.activity.mConfigChangeFlags |= configChanges;
            performPauseActivity(token, finished, r.isPreHoneycomb());

            // Make sure any pending writes are now committed.
            if (r.isPreHoneycomb()) {
                QueuedWork.waitToFinish();
            }

            // Tell the activity manager we have paused.
            if (!dontReport) {
                try {
                    ActivityManagerNative.getDefault().activityPaused(token);
                } catch (RemoteException ex) {
                }
            }
            mSomeActivitiesChanged = true;
        }
    }
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好吧,這裏回調了performPauseActivity方法,上篇文章中咱們已經分析過了這段代碼:

performPauseActivity() 
Instrumentation.callActivityOnPause() 
Activity.performPause() 
Activity.onPause()

這樣咱們就回調了第一個生命週期方法:onPause。。。

在handlePauseActivity方法中咱們調用了ActivityManagerNative.getDefault().activityPaused(token)方法,好吧又是回調ActivityManagerService的方法,這樣最終會調用ActivityManagerService的activityPaused方法:

@Override
    public final void activityPaused(IBinder token) {
        final long origId = Binder.clearCallingIdentity();
        synchronized(this) {
            ActivityStack stack = ActivityRecord.getStackLocked(token);
            if (stack != null) {
                stack.activityPausedLocked(token, false);
            }
        }
        Binder.restoreCallingIdentity(origId);
    }
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這樣,咱們繼續看一下activityPausedLocked方法的實現:

final void activityPausedLocked(IBinder token, boolean timeout) {
        ...
        completePauseLocked(true);
        ...
}
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裏面又通過一系列的邏輯判斷以後,開始執行completePauseLocked方法:

private void completePauseLocked(boolean resumeNext) {
    ...                   mStackSupervisor.resumeTopActivitiesLocked(topStack, null, null);
    ...
    }
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這樣棧頂Activity的onPause操做就執行完成了,接下來就就是開始執行上一個Activity的onResume操做了。。。

三:執行上一個Activity的onResume操做 
這樣調用了ActivityStackSupervisor.resumeTopActivitiesLocked方法。。,又開始調用這個方法,經過上一篇文章的介紹,咱們知道這個方法其實是執行Activity的初始化,咱們看一下其具體的調用過程:


ActivityStack.resumeTopActivityLocked() 
ActivityStack.resumeTopInnerLocked() 
IApplicationThread.scheduleResumeActivity() 
ActivityThread.scheduleResumeActivity() 
ActivityThread.sendMessage() 
ActivityTherad.H.sendMessage() 
ActivityThread.H.handleMessage() 
ActivityThread.H.handleResumeMessage() 
Activity.performResume() 
Activity.performRestart() 
Instrumentation.callActivityOnRestart() 
Activity.onRestart() 
Activity.performStart() 
Instrumentation.callActivityOnStart() 
Activity.onStart() 
Instrumentation.callActivityOnResume() 
Activity.onResume() 

好吧,這個過程其實上一篇文章中已經作了介紹,這裏不作過多的分析了,經過這樣調用過程咱們最終執行了當前棧頂Activity上一個Activity的onRestart方法,onStart方法,onResume方法等,下面咱們將調用棧頂Activity的onStop方法,onDestory方法。

四:執行棧頂Activity的銷燬操做


Looper.myQueue().addIdleHandler(new Idler()) 
ActivityManagerNative.getDefault().activityIdle() 
ActivityManagerService.activityIdle() 
ActivityStackSupervisor.activityIdleInternalLocked() 
ActivityStack.destroyActivityLocked() 
IApplicationThread.scheduleDestoryActivity() 
ActivityThread.scheduleDestoryActivity() 
ActivityThread.sendMessage() 
ActivityThread.H.sendMessage() 
ActivityThread.H.handleMessage() 
ActivityThread.handleDestoryActivity() 
ActivityThread.performDestoryActivity() 
Activity.performStop() 
Instrumentation.callActivityOnStop() 
Activity.onStop() 
Instrumentation.callActivityOnDestory() 
Activity.performDestory() 
Acitivity.onDestory() 
ActivityManagerNative.getDefault().activityDestoryed() 
ActivityManagerService.activityDestoryed() 
ActivityStack.activityDestoryedLocked() 

咱們在ActivityThread.handleResumeActivity方法中調用了Looper.myQueue().addIdleHandler(new Idler()),下面看一下這個方法的實現:

private class Idler implements MessageQueue.IdleHandler {
        @Override
        public final boolean queueIdle() {
            ActivityClientRecord a = mNewActivities;
            boolean stopProfiling = false;
            if (mBoundApplication != null && mProfiler.profileFd != null
                    && mProfiler.autoStopProfiler) {
                stopProfiling = true;
            }
            if (a != null) {
                mNewActivities = null;
                IActivityManager am = ActivityManagerNative.getDefault();
                ActivityClientRecord prev;
                do {
                    if (localLOGV) Slog.v(
                        TAG, "Reporting idle of " + a +
                        " finished=" +
                        (a.activity != null && a.activity.mFinished));
                    if (a.activity != null && !a.activity.mFinished) {
                        try {
                            am.activityIdle(a.token, a.createdConfig, stopProfiling);
                            a.createdConfig = null;
                        } catch (RemoteException ex) {
                            // Ignore
                        }
                    }
                    prev = a;
                    a = a.nextIdle;
                    prev.nextIdle = null;
                } while (a != null);
            }
            if (stopProfiling) {
                mProfiler.stopProfiling();
            }
            ensureJitEnabled();
            return false;
        }
    }
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內部有一個queueIdle的回調方法,當它被添加到MessageQueue以後就會回調該方法,咱們能夠發如今這個方法體中調用了ActivityManagerNative.getDefault.activityIdle方法,經過上一篇文章以及上面的講解,咱們應該知道這了最終調用的是ActivityManagerService.activityIdle方法,好吧,這裏看一下activityIdle方法的具體實現:

@Override
    public final void activityIdle(IBinder token, Configuration config, boolean stopProfiling) {
        final long origId = Binder.clearCallingIdentity();
        synchronized (this) {
            ActivityStack stack = ActivityRecord.getStackLocked(token);
            if (stack != null) {
                ActivityRecord r =
                        mStackSupervisor.activityIdleInternalLocked(token, false, config);
                if (stopProfiling) {
                    if ((mProfileProc == r.app) && (mProfileFd != null)) {
                        try {
                            mProfileFd.close();
                        } catch (IOException e) {
                        }
                        clearProfilerLocked();
                    }
                }
            }
        }
        Binder.restoreCallingIdentity(origId);
    }
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能夠發現這裏又調用了ActivityStackSupervisor.activityIdleInternalLocked方法,而後咱們看一下activityIdleInternalLocked方法的具體實現:

final ActivityRecord activityIdleInternalLocked(final IBinder token, boolean fromTimeout, Configuration config) {
    ....   
    stack.destroyActivityLocked(r, true, "finish-idle");
    ....    
}
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能夠看到這裏調用ActivityStack.destroyActivityLocked方法,能夠看一下其具體實現:

final boolean destroyActivityLocked(ActivityRecord r, boolean removeFromApp, String reason) {
      ...
      r.app.thread.scheduleDestroyActivity(r.appToken, r.finishing, r.configChangeFlags);
      ...      
}
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好吧,這裏又開始執行IApplicationThread.scheduleDestoryActivity方法,上文已經作了說明這裏最終調用的是ActivityThread.scheduleDestroyActivity方法,好吧,看一下ActivityThread.scheduleDestryActivity方法的實現:

public final void scheduleDestroyActivity(IBinder token, boolean finishing, int configChanges) {
    sendMessage(H.DESTROY_ACTIVITY, token, finishing ? 1 : 0,
                    configChanges);
}
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這裏有開始執行sendMessage方法,經過一系列的調用sendMessage方法最終調用了handleDestroyActivity方法:

private void handleDestroyActivity(IBinder token, boolean finishing,
            int configChanges, boolean getNonConfigInstance) {
        ActivityClientRecord r = performDestroyActivity(token, finishing,
                configChanges, getNonConfigInstance);
        if (r != null) {
            cleanUpPendingRemoveWindows(r);
            WindowManager wm = r.activity.getWindowManager();
            View v = r.activity.mDecor;
            if (v != null) {
                if (r.activity.mVisibleFromServer) {
                    mNumVisibleActivities--;
                }
                IBinder wtoken = v.getWindowToken();
                if (r.activity.mWindowAdded) {
                    if (r.onlyLocalRequest) {
                        // Hold off on removing this until the new activity's
                        // window is being added.
                        r.mPendingRemoveWindow = v;
                        r.mPendingRemoveWindowManager = wm;
                    } else {
                        wm.removeViewImmediate(v);
                    }
                }
                if (wtoken != null && r.mPendingRemoveWindow == null) {
                    WindowManagerGlobal.getInstance().closeAll(wtoken,
                            r.activity.getClass().getName(), "Activity");
                }
                r.activity.mDecor = null;
            }
            if (r.mPendingRemoveWindow == null) {
                // If we are delaying the removal of the activity window, then
                // we can't clean up all windows here.  Note that we can't do
                // so later either, which means any windows that aren't closed
                // by the app will leak.  Well we try to warning them a lot
                // about leaking windows, because that is a bug, so if they are
                // using this recreate facility then they get to live with leaks.
                WindowManagerGlobal.getInstance().closeAll(token,
                        r.activity.getClass().getName(), "Activity");
            }

            // Mocked out contexts won't be participating in the normal
            // process lifecycle, but if we're running with a proper
            // ApplicationContext we need to have it tear down things
            // cleanly.
            Context c = r.activity.getBaseContext();
            if (c instanceof ContextImpl) {
                ((ContextImpl) c).scheduleFinalCleanup(
                        r.activity.getClass().getName(), "Activity");
            }
        }
        if (finishing) {
            try {
                ActivityManagerNative.getDefault().activityDestroyed(token);
            } catch (RemoteException ex) {
                // If the system process has died, it's game over for everyone.
            }
        }
        mSomeActivitiesChanged = true;
    }
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能夠看到這裏調用了performDestroyActivity方法,用來執行Avtivity的onDestroy方法:

private ActivityClientRecord performDestroyActivity(IBinder token, boolean finishing,
            int configChanges, boolean getNonConfigInstance) {
       ...     
       r.activity.performStop();
       ...
       mInstrumentation.callActivityOnDestroy(r.activity);
       ...
    }
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而後調用了Activity.performStop()方法,查看performStop方法:

final void performStop() {
        ...
        mInstrumentation.callActivityOnStop(this);
        ...
}
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而後調用了Instrumentation.callActivityOnStop()方法:

public void callActivityOnStop(Activity activity) {
        activity.onStop();
    }
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好吧,終於調用了Activity的onStop方法。。。

咱們繼續看一下Instrumentation.callActivityOnDestroy()。。。。又是經過Instrumentation來調用Activity的onDestroy方法:

public void callActivityOnDestroy(Activity activity) {
    ...
    activity.performDestroy();
    ...
}
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而後看一下Activity的performDestroy()方法的實現:

final void performDestroy() {
        mDestroyed = true;
        mWindow.destroy();
        mFragments.dispatchDestroy();
        onDestroy();
        mFragments.doLoaderDestroy();
        if (mVoiceInteractor != null) {
            mVoiceInteractor.detachActivity();
        }
    }
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O(∩_∩)O哈哈~,終於回調了Activity的onDestroy方法。。。。


總結:

  • Activity的銷燬流程是從finish方法開始的

  • Activity銷燬過程是:onPause –> onRestart –> onStart –> onResume –> onStop –> onDestroy

  • Activity的銷燬流程是ActivityThread與ActivityManagerService相互配合銷燬的

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