iOS中多線程編程工具主要有: html
這三種方法都簡單易用,各有千秋.但無疑GCD是最有誘惑力的,由於其自己是apple爲多核的並行運算提出的解決方案.雖然當前移動平臺用雙核的很少,但不影響GCD做爲多線程編程的利器(ipad2已是雙核了,這無疑是一個趨勢). ios
http://www.cnblogs.com/scorpiozj/archive/2011/07/25/2116459.html 程序員
GCD是和block緊密相連的,因此最好先了解下block(能夠查看這裏).GCD是C level的函數,這意味着它也提供了C的函數指針做爲參數,方便了C程序員. 編程
1、下面首先來看GCD的使用: 多線程
dispatch_async(dispatch_queue_t queue, dispatch_block_t block);
async代表異步運行,block表明的是你要作的事情,queue則是你把任務交給誰來處理了.(除了async,還有sync,delay,本文以async爲例). 併發
之因此程序中會用到多線程是由於程序每每會須要讀取數據,而後更新UI.爲了良好的用戶體驗,讀取數據的操做會傾向於在後臺運行,這樣以免阻塞主線程.GCD裏就有三種queue來處理. app
先來介紹一下 Main queue: 異步
顧名思義,運行在主線程,由dispatch_get_main_queue得到.和ui相關的就要使用Main Queue. async
- //GCD下載圖片刷新主界面的例子
- /*
- - (IBAction)touchUpInsideByThreadOne:(id)sender {
- dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
- NSURL * url = [NSURL URLWithString:@"http://avatar.csdn.net/2/C/D/1_totogo2010.jpg"];
- NSData * data = [[NSData alloc]initWithContentsOfURL:url];
- UIImage *image = [[UIImage alloc]initWithData:data];
- if (data != nil) {
- dispatch_async(dispatch_get_main_queue(), ^{
- self.imageView.image = image;
- });
- }
- });
- }*/
經過與線程池的配合,dispatch queue分爲下面兩種:而系統默認就有一個串行隊列main_queue和並行隊列global_queue: ide
- Serial Dispatch Queue -- 線程池只提供一個線程用來執行任務,因此後一個任務必須等到前一個任務執行結束才能開始。
- Concurrent Dispatch Queue -- 線程池提供多個線程來執行任務,因此能夠按序啓動多個任務併發執行。
而系統默認就有一個串行隊列main_queue和並行隊列global_queue:
- dispatch_queue_t globalQ = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
- dispatch_queue_t mainQ = dispatch_get_main_queue();
一般,咱們能夠在global_queue中作一些long-running的任務,完成後在main_queue中更新UI,避免UI阻塞,沒法響應用戶操做:
- dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
- // long-running task
- dispatch_async(dispatch_get_main_queue(), ^{
- // update UI
- });
- });
1.Serial quque(private dispatch queue)
每次運行一個任務,能夠添加多個,執行次序FIFO. 一般是指程序員生成的,好比:
NSDate *da = [NSDate date];
NSString *daStr = [da description]; const char *queueName = [daStr UTF8String];
dispatch_queue_t myQueue = dispatch_queue_create(queueName, DISPATCH_QUEUE_PRIORITY_DEFAULT);
下面仍是下載圖片例子:
- - (IBAction)touchUpInsideByThreadOne:(id)sender {
- NSDate *da = [NSDate date];
- NSString *daStr = [da description];
- const char *queueName = [daStr UTF8String];
- dispatch_queue_t myQueue = dispatch_queue_create(queueName, NULL);
-
- dispatch_async(myQueue, ^{
- NSURL * url = [NSURL URLWithString:@"http://avatar.csdn.net/2/C/D/1_totogo2010.jpg"];
- NSData * data = [[NSData alloc]initWithContentsOfURL:url];
- UIImage *image = [[UIImage alloc]initWithData:data];
- if (data != nil) {
- dispatch_async(dispatch_get_main_queue(), ^{
- self.imageView.image = image;
- });
- }
- });
-
- dispatch_release(myQueue);
- }
爲了驗證Serial queue的FIFO特性,寫了以下的驗證代碼:發現的確是順序執行的。
- - (IBAction)touchUpInsideByThreadOne:(id)sender {
- NSDate *da = [NSDate date];
- NSString *daStr = [da description];
- const char *queueName = [daStr UTF8String];
- dispatch_queue_t myQueue = dispatch_queue_create(queueName, DISPATCH_QUEUE_SERIAL);
-
- dispatch_async(myQueue, ^{
- [NSThread sleepForTimeInterval:6];
- NSLog(@"[NSThread sleepForTimeInterval:6];");
- });
-
- dispatch_async(myQueue, ^{
- [NSThread sleepForTimeInterval:3];
- NSLog(@"[NSThread sleepForTimeInterval:3];");
- });
-
- dispatch_async(myQueue, ^{
- [NSThread sleepForTimeInterval:1];
- NSLog(@"[NSThread sleepForTimeInterval:1];");
- });
-
- dispatch_release(myQueue);
- }
運行結果爲:
- 2013-07-24 16:37:14.397 NSThreadAndBlockDemo[1924:12303] [NSThread sleepForTimeInterval:6];
- 2013-07-24 16:37:17.399 NSThreadAndBlockDemo[1924:12303] [NSThread sleepForTimeInterval:3];
- 2013-07-24 16:37:18.401 NSThreadAndBlockDemo[1924:12303] [NSThread sleepForTimeInterval:1];
3. Concurrent queue(global dispatch queue):
能夠同時運行多個任務,每一個任務的啓動時間是按照加入queue的順序,結束的順序依賴各自的任務.使用dispatch_get_global_queue得到.
- - (IBAction)touchUpInsideByThreadOne:(id)sender {
- dispatch_queue_t myQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
-
- dispatch_async(myQueue, ^{
- [NSThread sleepForTimeInterval:6];
- NSLog(@"[NSThread sleepForTimeInterval:6];");
- });
-
- dispatch_async(myQueue, ^{
- [NSThread sleepForTimeInterval:3];
- NSLog(@"[NSThread sleepForTimeInterval:3];");
- });
-
- dispatch_async(myQueue, ^{
- [NSThread sleepForTimeInterval:1];
- NSLog(@"[NSThread sleepForTimeInterval:1];");
- });
-
- dispatch_release(myQueue);
- }
運行的結果爲:
- 2013-07-24 16:38:41.660 NSThreadAndBlockDemo[1944:12e03] [NSThread sleepForTimeInterval:1];
- 2013-07-24 16:38:43.660 NSThreadAndBlockDemo[1944:12b03] [NSThread sleepForTimeInterval:3];
- 2013-07-24 16:38:46.660 NSThreadAndBlockDemo[1944:12303] [NSThread sleepForTimeInterval:6];
2、dispatch_group_async的使用
dispatch_group_async能夠實現監聽一組任務是否完成,完成後獲得通知執行其餘的操做。這個方法頗有用,好比你執行三個下載任務,當三個任務都下載完成後你才通知界面說完成的了。下面是一段例子代碼:
- - (IBAction)touchUpInsideByThreadOne:(id)sender {
- dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
- dispatch_group_t group = dispatch_group_create();
- dispatch_group_async(group, queue, ^{
- [NSThread sleepForTimeInterval:6];
- NSLog(@"group1 [NSThread sleepForTimeInterval:6];");
- });
- dispatch_group_async(group, queue, ^{
- [NSThread sleepForTimeInterval:3];
- NSLog(@"group2 [NSThread sleepForTimeInterval:3];");
- });
- dispatch_group_async(group, queue, ^{
- [NSThread sleepForTimeInterval:1];
- NSLog(@"group3 [NSThread sleepForTimeInterval:1];");
- });
- dispatch_group_notify(group, dispatch_get_main_queue(), ^{
- NSLog(@"main thread.");
- });
- dispatch_release(group);
- }
執行結果爲:
- 2013-07-24 16:48:23.063 NSThreadAndBlockDemo[2004:12e03] group3 [NSThread sleepForTimeInterval:1];
- 2013-07-24 16:48:25.063 NSThreadAndBlockDemo[2004:12b03] group2 [NSThread sleepForTimeInterval:3];
- 2013-07-24 16:48:28.063 NSThreadAndBlockDemo[2004:12303] group1 [NSThread sleepForTimeInterval:6];
- 2013-07-24 16:48:28.065 NSThreadAndBlockDemo[2004:11303] main thread.
果真,
dispatch_group_async只會監聽最終的結果完成後,並通知main queue,那若是是咱們須要順序執行的話呢?請看下面的dispatch_barrier_async。
三、dispatch_barrier_async的使用
dispatch_barrier_async是在前面的任務執行結束後它才執行,並且它後面的任務等它執行完成以後纔會執行
例子代碼以下:
- - (IBAction)touchUpInsideByThreadOne:(id)sender {
- dispatch_queue_t queue = dispatch_queue_create("gcdtest.rongfzh.yc", DISPATCH_QUEUE_CONCURRENT);
-
- dispatch_async(queue, ^{
- [NSThread sleepForTimeInterval:3];
- NSLog(@"dispatch_async1");
- });
- dispatch_async(queue, ^{
- [NSThread sleepForTimeInterval:1];
- NSLog(@"dispatch_async2");
- });
- dispatch_barrier_async(queue, ^{
- NSLog(@"dispatch_barrier_async");
- [NSThread sleepForTimeInterval:0.5];
-
- });
- dispatch_async(queue, ^{
- [NSThread sleepForTimeInterval:1];
- NSLog(@"dispatch_async3");
- });
- }
執行結果爲:
- 2013-07-24 17:01:54.580 NSThreadAndBlockDemo[2153:12b03] dispatch_async2
- 2013-07-24 17:01:56.580 NSThreadAndBlockDemo[2153:12303] dispatch_async1
- 2013-07-24 17:01:56.580 NSThreadAndBlockDemo[2153:12303] dispatch_barrier_async
- 2013-07-24 17:01:58.083 NSThreadAndBlockDemo[2153:12303] dispatch_async3
若是使用dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);會發現運行結果爲:
- 2013-07-24 17:07:17.577 NSThreadAndBlockDemo[2247:12e03] dispatch_barrier_async
- 2013-07-24 17:07:18.579 NSThreadAndBlockDemo[2247:15207] dispatch_async3
- 2013-07-24 17:07:19.578 NSThreadAndBlockDemo[2247:12b03] dispatch_async2
- 2013-07-24 17:07:20.577 NSThreadAndBlockDemo[2247:12303] dispatch_async1
說明dispatch_barrier_async的順序執行仍是依賴queue的類型啊,必須要queue的類型爲 dispatch_queue_create建立的,並且attr參數值必需是DISPATCH_QUEUE_CONCURRENT類型,前面兩個非 dispatch_barrier_async的類型的執行是依賴其自己的執行時間的,若是attr若是是DISPATCH_QUEUE_SERIAL 時,那就徹底是符合Serial queue的FIFO特徵了。
四、dispatch_apply
執行某個代碼片斷N次。
dispatch_apply(5, globalQ, ^(size_t index) {
// 執行5次
});
五、dispatch_once
dispatch_once這個函數,它能夠保證整個應用程序生命週期中某段代碼只被執行一次!
- static dispatch_once_t onceToken;
- dispatch_once(&onceToken, ^{
- // code to be executed once
- });
六、dispatch_after
- double delayInSeconds = 2.0;
- dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC);
- dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
- // code to be executed on the main queue after delay
- });
七、dispatch_set_target_queue
- dispatch_set_target_queue(serialQ, globalQ);
因而可知,GCD的使用很是簡單,以個人使用經驗來看,之後會逐步淘汰使用NSOperation而改用GCD.