Qt Quick 技術的引入。使得你可以高速構建 UI ,具備動畫、各類絢麗效果的 UI 都不在話下。但它不是萬能的。也有很是多侷限性,原來 Qt 的一些技術,比方低階的網絡編程如 QTcpSocket ,多線程,又如 XML 文檔處理類庫 QXmlStreamReader / QXmlStreamWriter 等等,在 QML 中要麼不可用,要麼用起來不方便,因此呢,很是多時候咱們是會基於這樣的原則來混合使用 QML 和 C++: QML 構建界面。 C++ 實現非界面的業務邏輯和複雜運算。javascript
版權所有 foruok 。轉載請註明出處:http://blog.csdn.net/foruok 。java
那這篇呢,咱們就來看看 QML 和 C++ 之間怎樣交互。程序員
事實上話說回來, QML 的很是多基本類型本來就是在 C++ 中實現的。比方 Item 相應 QQuickItem 。 Image 相應 QQuickImage , Text 相應 QQuickText ,……這樣看來。在 QML 中訪問 C++ 對象一定不成問題。算法
然也!編程
反過來,在 C++ 中事實上也可以使用 QML 對象。網絡
對於這兩種情景,咱們分別講述。多線程
先看怎樣在 QML 中使用 C++ 類和對象。app
首先咱們需要建立一個 Qt Quick App ,請參考《Qt Quick 之 Hello World 圖文具體解釋》創建一個名爲 colorMaker 的項目。接下來咱們的學習將會伴隨 colorMaker 項目進行,等咱們講完。一個完整的 colorMaker 項目也會完畢。需要新建兩個文件, colorMaker.h 和 colorMaker.cpp 。dom
colorMaker 僅僅是一個演示樣例項目,我在 C++ 中實現一個 ColorMaker 類,它可以被註冊爲一個 QML 類型供 QML 像內建類型同樣使用。它的實例也可以導出爲 QML 上下文屬性在 QML 中訪問。咱們的演示樣例僅僅是在界面頂部顯示當前時間(時間文字的顏色隨時間變化而變化),在界面中間顯示一個變色矩形。在界面底部放置幾個按鈕來控制顏色怎樣變化。函數
圖 1 是效果圖:
圖 1 colorMaker 效果圖
咱們知道。 QML 事實上是對 JavaScript 的擴展。融合了 Qt Object 系統,它是一種新的解釋型的語言。 QML 引擎儘管由 Qt C++ 實現,但 QML 對象的執行環境。說究竟和 C++ 對象的上下文環境是不一樣的,是平行的兩個世界。假設你想在 QML 中訪問 C++ 對象。那麼一定要找到一種途徑來在兩個執行環境之間創建溝通橋樑。
Qt 提供了兩種在 QML 環境中使用 C++ 對象的方式:
不管哪一種方式。對要導出的 C++ 類都有要求,不是一個類的所有方法、變量都可以被 QML 使用。所以咱們先來看看怎樣讓一個方法或屬性可以被 QML 使用。
class ColorMaker : public QObject { Q_OBJECT public: ColorMaker(QObject *parent = 0); ~ColorMaker(); signals: void colorChanged(const QColor & color); void currentTime(const QString &strTime); public slots: void start(); void stop(); };
class ColorMaker : public QObject { Q_OBJECT public: ColorMaker(QObject *parent = 0); ~ColorMaker(); Q_INVOKABLE GenerateAlgorithm algorithm() const; Q_INVOKABLE void setAlgorithm(GenerateAlgorithm algorithm); signals: void colorChanged(const QColor & color); void currentTime(const QString &strTime); public slots: void start(); void stop(); };
Component.onCompleted: { colorMaker.color = Qt.rgba(0,180,120, 255); colorMaker.setAlgorithm(ColorMaker.LinearIncrease); changeAlgorithm(colorAlgorithm, colorMaker.algorithm()); }
class ColorMaker : public QObject { Q_OBJECT Q_ENUMS(GenerateAlgorithm) public: ColorMaker(QObject *parent = 0); ~ColorMaker(); enum GenerateAlgorithm{ RandomRGB, RandomRed, RandomGreen, RandomBlue, LinearIncrease }; Q_INVOKABLE GenerateAlgorithm algorithm() const; Q_INVOKABLE void setAlgorithm(GenerateAlgorithm algorithm); signals: void colorChanged(const QColor & color); void currentTime(const QString &strTime); public slots: void start(); void stop(); };
要想使用 Q_PROPERTY 宏,你的類必須是 QObject 的後裔,必須在類首使用 Q_OBJECT 宏。
Q_PROPERTY(type name (READ getFunction [WRITE setFunction] | MEMBER memberName [(READ getFunction | WRITE setFunction)]) [RESET resetFunction] [NOTIFY notifySignal] [REVISION int] [DESIGNABLE bool] [SCRIPTABLE bool] [STORED bool] [USER bool] [CONSTANT] [FINAL])
只是。不是所有的選項都必須設定,看一個最簡短的屬性聲明:
Q_PROPERTY(int x READ x)
它指定的函數,僅僅能有一個與屬性類型匹配的參數,必須返回 void 。
class QQuickText : public QQuickImplicitSizeItem { Q_OBJECT Q_ENUMS(HAlignment) Q_PROPERTY(QString text READ text WRITE setText NOTIFY textChanged) Q_PROPERTY(QFont font READ font WRITE setFont NOTIFY fontChanged) Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged) ... public: enum HAlignment { AlignLeft = Qt::AlignLeft, AlignRight = Qt::AlignRight, AlignHCenter = Qt::AlignHCenter, AlignJustify = Qt::AlignJustify }; ... QString text() const; void setText(const QString &); QFont font() const; void setFont(const QFont &font); QColor color() const; void setColor(const QColor &c); ... };
class ColorMaker : public QObject { Q_OBJECT Q_ENUMS(GenerateAlgorithm) Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged) Q_PROPERTY(QColor timeColor READ timeColor) public: ColorMaker(QObject *parent = 0); ~ColorMaker(); enum GenerateAlgorithm{ RandomRGB, RandomRed, RandomGreen, RandomBlue, LinearIncrease }; QColor color() const; void setColor(const QColor & color); QColor timeColor() const; Q_INVOKABLE GenerateAlgorithm algorithm() const; Q_INVOKABLE void setAlgorithm(GenerateAlgorithm algorithm); signals: void colorChanged(const QColor & color); void currentTime(const QString &strTime); public slots: void start(); void stop(); protected: void timerEvent(QTimerEvent *e); private: GenerateAlgorithm m_algorithm; QColor m_currentColor; int m_nColorTimer; };
#include "colorMaker.h" #include <QTimerEvent> #include <QDateTime> ColorMaker::ColorMaker(QObject *parent) : QObject(parent) , m_algorithm(RandomRGB) , m_currentColor(Qt::black) , m_nColorTimer(0) { qsrand(QDateTime::currentDateTime().toTime_t()); } ColorMaker::~ColorMaker() { } QColor ColorMaker::color() const { return m_currentColor; } void ColorMaker::setColor(const QColor &color) { m_currentColor = color; emit colorChanged(m_currentColor); } QColor ColorMaker::timeColor() const { QTime time = QTime::currentTime(); int r = time.hour(); int g = time.minute()*2; int b = time.second()*4; return QColor::fromRgb(r, g, b); } ColorMaker::GenerateAlgorithm ColorMaker::algorithm() const { return m_algorithm; } void ColorMaker::setAlgorithm(GenerateAlgorithm algorithm) { m_algorithm = algorithm; } void ColorMaker::start() { if(m_nColorTimer == 0) { m_nColorTimer = startTimer(1000); } } void ColorMaker::stop() { if(m_nColorTimer > 0) { killTimer(m_nColorTimer); m_nColorTimer = 0; } } void ColorMaker::timerEvent(QTimerEvent *e) { if(e->timerId() == m_nColorTimer) { switch(m_algorithm) { case RandomRGB: m_currentColor.setRgb(qrand() % 255, qrand() % 255, qrand() % 255); break; case RandomRed: m_currentColor.setRed(qrand() % 255); break; case RandomGreen: m_currentColor.setGreen(qrand() % 255); break; case RandomBlue: m_currentColor.setBlue(qrand() % 255); break; case LinearIncrease: { int r = m_currentColor.red() + 10; int g = m_currentColor.green() + 10; int b = m_currentColor.blue() + 10; m_currentColor.setRgb(r % 255, g % 255, b % 255); } break; } emit colorChanged(m_currentColor); emit currentTime(QDateTime::currentDateTime().toString("yyyy-MM-dd hh:mm:ss")); } else { QObject::timerEvent(e); } }
template<typename T> int qmlRegisterType(const char *uri, int versionMajor, int versionMinor, const char *qmlName); template<typename T, int metaObjectRevision> int qmlRegisterType(const char *uri, int versionMajor, int versionMinor, const char *qmlName);
#include <QtGui/QGuiApplication> #include "qtquick2applicationviewer.h" #include <QtQml> #include "colorMaker.h" int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); qmlRegisterType<ColorMaker>("an.qt.ColorMaker", 1, 0, "ColorMaker"); QtQuick2ApplicationViewer viewer; viewer.setMainQmlFile(QStringLiteral("qml/colorMaker/main.qml")); viewer.showExpanded(); return app.exec(); }
import an.qt.ColorMaker 1.0
Rectangle { width: 360; height: 360; ColorMaker { id: colorMaker; color: Qt.green; } }
假設你不記得 Qt Quick 的基本元素,看《Qt Quick 簡單教程》吧。
import QtQuick 2.0 import QtQuick.Controls 1.1 import an.qt.ColorMaker 1.0 Rectangle { width: 360; height: 360; Text { id: timeLabel; anchors.left: parent.left; anchors.leftMargin: 4; anchors.top: parent.top; anchors.topMargin: 4; font.pixelSize: 26; } ColorMaker { id: colorMaker; color: Qt.green; } Rectangle { id: colorRect; anchors.centerIn: parent; width: 200; height: 200; color: "blue"; } Button { id: start; text: "start"; anchors.left: parent.left; anchors.leftMargin: 4; anchors.bottom: parent.bottom; anchors.bottomMargin: 4; onClicked: { colorMaker.start(); } } Button { id: stop; text: "stop"; anchors.left: start.right; anchors.leftMargin: 4; anchors.bottom: start.bottom; onClicked: { colorMaker.stop(); } } function changeAlgorithm(button, algorithm){ switch(algorithm) { case 0: button.text = "RandomRGB"; break; case 1: button.text = "RandomRed"; break; case 2: button.text = "RandomGreen"; break; case 3: button.text = "RandomBlue"; break; case 4: button.text = "LinearIncrease"; break; } } Button { id: colorAlgorithm; text: "RandomRGB"; anchors.left: stop.right; anchors.leftMargin: 4; anchors.bottom: start.bottom; onClicked: { var algorithm = (colorMaker.algorithm() + 1) % 5; changeAlgorithm(colorAlgorithm, algorithm); colorMaker.setAlgorithm(algorithm); } } Button { id: quit; text: "quit"; anchors.left: colorAlgorithm.right; anchors.leftMargin: 4; anchors.bottom: start.bottom; onClicked: { Qt.quit(); } } Component.onCompleted: { colorMaker.color = Qt.rgba(0,180,120, 255); colorMaker.setAlgorithm(ColorMaker.LinearIncrease); changeAlgorithm(colorAlgorithm, colorMaker.algorithm()); } Connections { target: colorMaker; onCurrentTime:{ timeLabel.text = strTime; timeLabel.color = colorMaker.timeColor; } } Connections { target: colorMaker; onColorChanged:{ colorRect.color = color; } } }
這裏使用 ColorMaker 的 timeColor 屬性。該屬性的讀取函數是 timeColor 。回看一下 colorMaker.cpp 中的實現:
QColor ColorMaker::timeColor() const { QTime time = QTime::currentTime(); int r = time.hour(); int g = time.minute()*2; int b = time.second()*4; return QColor::fromRgb(r, g, b); }
咱們定義的 changeAlgorithm 函數,接受兩個參數, button 和 algorithm 。假設你是 C++ 程序員。可能有點兒不適應:怎麼參數就木有類型呢哈…… JavaScript 就是醬紫滴,擁有動態類型,一個變量在賦值時決定其類型。
咱們仍是以 colorMaker 爲例。對其代碼作適當改動來適應本節的內容。
#include <QtGui/QGuiApplication> #include "qtquick2applicationviewer.h" #include <QtQml> #include "colorMaker.h" int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); QtQuick2ApplicationViewer viewer; viewer.rootContext()->setContextProperty("colorMaker", new ColorMaker); viewer.setMainQmlFile(QStringLiteral("qml/colorMaker/main.qml")); viewer.showExpanded(); return app.exec(); }
viewer.rootContext()->setContextProperty("colorMaker", new ColorMaker);
ReferenceError: ColorMaker is not defined
import QtQuick 2.0 import QtQuick.Controls 1.1 //[1] //import an.qt.ColorMaker 1.0 Rectangle { width: 360; height: 360; Text { id: timeLabel; anchors.left: parent.left; anchors.leftMargin: 4; anchors.top: parent.top; anchors.topMargin: 4; font.pixelSize: 26; } /* [2] ColorMaker { id: colorMaker; color: Qt.green; } */ Rectangle { id: colorRect; anchors.centerIn: parent; width: 200; height: 200; color: "blue"; } Button { id: start; text: "start"; anchors.left: parent.left; anchors.leftMargin: 4; anchors.bottom: parent.bottom; anchors.bottomMargin: 4; onClicked: { colorMaker.start(); } } Button { id: stop; text: "stop"; anchors.left: start.right; anchors.leftMargin: 4; anchors.bottom: start.bottom; onClicked: { colorMaker.stop(); } } function changeAlgorithm(button, algorithm){ switch(algorithm) { case 0: button.text = "RandomRGB"; break; case 1: button.text = "RandomRed"; break; case 2: button.text = "RandomGreen"; break; case 3: button.text = "RandomBlue"; break; case 4: button.text = "LinearIncrease"; break; } } Button { id: colorAlgorithm; text: "RandomRGB"; anchors.left: stop.right; anchors.leftMargin: 4; anchors.bottom: start.bottom; onClicked: { var algorithm = (colorMaker.algorithm() + 1) % 5; changeAlgorithm(colorAlgorithm, algorithm); colorMaker.setAlgorithm(algorithm); } } Button { id: quit; text: "quit"; anchors.left: colorAlgorithm.right; anchors.leftMargin: 4; anchors.bottom: start.bottom; onClicked: { Qt.quit(); } } Component.onCompleted: { colorMaker.color = Qt.rgba(0,180,120, 255); //[3] //colorMaker.setAlgorithm(ColorMaker.LinearIncrease); colorMaker.setAlgorithm(2); changeAlgorithm(colorAlgorithm, colorMaker.algorithm()); } Connections { target: colorMaker; onCurrentTime:{ timeLabel.text = strTime; timeLabel.color = colorMaker.timeColor; } } Connections { target: colorMaker; onColorChanged:{ colorRect.color = color; } } }
而對於使用 Q_PROPERTY 定義的屬性,可以使用 QObject 的 property() 方法訪問屬性,假設該屬性定義了 WRITE 方法。還可以使用 setProperty() 改動屬性。
因此僅僅要咱們找到 QML 環境中的某個對象,就可以經過元對象系統來訪問它的屬性、信號、槽等。
現在該說到查找對象的方法了: findChild() 和 findChildren() 。它們的函數原型例如如下:
T QObject::findChild(const QString & name = QString(),\ Qt::FindChildOptions options = \ Qt::FindChildrenRecursively) const; QList<T> QObject::findChildren(const QString & name = \ QString(), Qt::FindChildOptions options = \ Qt::FindChildrenRecursively) const; QList<T> QObject::findChildren(const QRegExp & regExp, \ Qt::FindChildOptions options = \ Qt::FindChildrenRecursively) const; QList<T> QObject::findChildren(const QRegularExpression & re,\ Qt::FindChildOptions options = \ Qt::FindChildrenRecursively) const;
QPushButton *button = parentWidget->findChild<QPushButton *>("button1");
QList<QWidget *> widgets = parentWidget.findChildren<QWidget *>("widgetname");
bool QMetaObject::invokeMethod(QObject * obj, const char * member, Qt::ConnectionType type, QGenericReturnArgument ret, QGenericArgument val0 = QGenericArgument( 0 ), QGenericArgument val1 = QGenericArgument(), QGenericArgument val2 = QGenericArgument(), QGenericArgument val3 = QGenericArgument(), QGenericArgument val4 = QGenericArgument(), QGenericArgument val5 = QGenericArgument(), QGenericArgument val6 = QGenericArgument(), QGenericArgument val7 = QGenericArgument(), QGenericArgument val8 = QGenericArgument(), QGenericArgument val9 = QGenericArgument()) [static]事實上 QMetaObject 還有三個 invokeMethod() 函數。只是都是上面這個原型的重載,因此咱們僅僅要介紹上面這個就 OK 了。
嗯。看來信號與槽的參數個數是有限制的,不能超過 10 個。
QGenericArgument Q_ARG( Type, const Type & value)
QGenericReturnArgument Q_RETURN_ARG( Type, Type & value)
QString retVal; QMetaObject::invokeMethod(obj, "compute", Qt::DirectConnection, Q_RETURN_ARG(QString, retVal), Q_ARG(QString, "sqrt"), Q_ARG(int, 42), Q_ARG(double, 9.7));
QMetaObject::invokeMethod(thread, "quit", Qt::QueuedConnection);
main.qml 內容例如如下:
import QtQuick 2.0 import QtQuick.Controls 1.1 Rectangle { objectName: "rootRect"; width: 360; height: 360; Text { objectName: "textLabel"; text: "Hello World"; anchors.centerIn: parent; font.pixelSize: 26; } Button { anchors.right: parent.right; anchors.rightMargin: 4; anchors.bottom: parent.bottom; anchors.bottomMargin: 4; text: "quit"; objectName: "quitButton"; } }
#include <QtGui/QGuiApplication> #include "qtquick2applicationviewer.h" #include <QQuickItem> #include "changeColor.h" #include <QMetaObject> #include <QDebug> #include <QColor> #include <QVariant> int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); QtQuick2ApplicationViewer viewer; viewer.setMainQmlFile(QStringLiteral("qml/callQml/main.qml")); viewer.showExpanded(); QQuickItem * rootItem = viewer.rootObject(); new ChangeQmlColor(rootItem); QObject * quitButton = rootItem->findChild<QObject*>("quitButton"); if(quitButton) { QObject::connect(quitButton, SIGNAL(clicked()), &app, SLOT(quit())); } QObject *textLabel = rootItem->findChild<QObject*>("textLabel"); if(textLabel) { //1. failed call bool bRet = QMetaObject::invokeMethod(textLabel, "setText", Q_ARG(QString, "world hello")); qDebug() << "call setText return - " << bRet; textLabel->setProperty("color", QColor::fromRgb(255,0,0)); bRet = QMetaObject::invokeMethod(textLabel, "doLayout"); qDebug() << "call doLayout return - " << bRet; } return app.exec(); }
Starting D:\projects\...\release\callQml.exe... QMetaObject::invokeMethod: No such method QQuickText::setText(QString) call setText return - false call doLayout return - true
new ChangeQmlColor(rootItem);
#ifndef CHANGECOLOR_H #define CHANGECOLOR_H #include <QObject> #include <QTimer> class ChangeQmlColor : public QObject { Q_OBJECT public: ChangeQmlColor(QObject *target, QObject *parent = 0); ~ChangeQmlColor(); protected slots: void onTimeout(); private: QTimer m_timer; QObject *m_target; }; #endif
#include "changeColor.h" #include <QDateTime> #include <QColor> #include <QVariant> ChangeQmlColor::ChangeQmlColor(QObject *target, QObject *parent) : QObject(parent) , m_timer(this) , m_target(target) { qsrand(QDateTime::currentDateTime().toTime_t()); connect(&m_timer, SIGNAL(timeout()), this, SLOT(onTimeout())); m_timer.start(1000); } ChangeQmlColor::~ChangeQmlColor() {} void ChangeQmlColor::onTimeout() { QColor color = QColor::fromRgb(qrand()%256, qrand()%256, qrand()%256); m_target->setProperty("color", color); }
版權所有 foruok 。轉載請註明出處:http://blog.csdn.net/foruok 。