Unity3d外包團隊:Unity3d最新版本更新內容

GPU Instancing Improvementhtml

只能改進了一些功能吧,原GPU Instancing shader可參考markdown

https://docs.unity3d.com/Manual/GPUInstancing.htmldom

 

IL2CPP: Windows Runtime projectionsoop

Making IL2CPP understand Windows Runtime projections will enable C# scripts and plugins to consume Windows Runtime APIs directly on Windows Desktop, Windows Store and XBOX One platforms.flex

 

* IL2CPP做爲新編譯的引擎,原本只是支持IOS 64位,如今徹底支持WINDOWS及其相關係統,只能說UNITY3D和MONODEVELOP的分裂又再向前了一大步吧,對於新手或者獨立開發者沒什麼須要深刻研究的,歷年的UNITY3D的升級並不會太激進,各個平臺的用戶都不會感到升級對平常工做有很大影響,棘手的第三方問題幾乎都有解決方案或者替代方案ui

 



iOS Native Crash Reporting3d

用了就知道,unity3d也不是完美的,常常卡死,莫名崩潰,可是重啓能解決的問題就都不是問題,report什麼的不重要orm

 

Lighting Modeshtm


這個一個新的builder for lighting,惋惜的是新東西老是比較難看到,要穿過不少牆才能看到根本
https://www.dropbox.com/s/1hdi5vprimxb5lg/LightingModesUserManual-preview2.pdf?dl=0ip

 

Particle System Improvements

Particles
  • Multi-Edit support.
  • Custom Data Module, including HDR color support.
  • More flexible Custom Vertex Streams UI.
  • New Burst Emission UI, with support for repeating bursts.
  • Shape Module upgraded to support non-randomized behaviors (eg. looping and uniform distribution).
  • Particle 2D collision optimization including a 10x performance improvement detecting collisions and improved solving of overlaps.

 附下載:https://unity3d.com/cn/get-unity/download 

 

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