這幾點很大程度上體現出了node和deno在設計本質上的區別,同時這幾點體現了deno的安全性(利用 JavaScript 自己即爲安全沙箱這一事實)java
能夠看出V8worker2 是經過binding C++ 模塊進行綁定V8,bingding暴露了基礎操做方法:v8_init() 、worker_load()、worker_send_bytes()、worker_dispose()...提供給GO 進行調用node
//binding.h
const char* worker_version();
void worker_set_flags(int* argc, char** argv);
void v8_init();
worker* worker_new(int table_index);
int worker_load(worker* w, char* name_s, char* source_s);
const char* worker_last_exception(worker* w);
int worker_send_bytes(worker* w, void* data, size_t len);
void worker_dispose(worker* w);
void worker_terminate_execution(worker* w);
複製代碼
經過Golang的GC提供的CGO模塊調用C語言暴露的方法,就能夠實現GO和V8之間的通訊了:git
// worker.go
package v8worker2
import "C"
...
func recvCb(buf unsafe.Pointer, buflen C.int, index workerTableIndex) C.buf {
...
}
func New(cb ReceiveMessageCallback) *Worker {
...
initV8Once.Do(func() {
C.v8_init()
})
}
func (w *Worker) Load(scriptName string, code string) error {
...
r := C.worker_load(w.worker.cWorker, scriptName_s, code_s)
...
}
func (w *Worker) SendBytes(msg []byte) error {
...
r := C.worker_send_bytes(w.worker.cWorker, msg_p, C.size_t(len(msg)))
}
複製代碼
// hello.go
package main
import (
"fmt"
"github.com/ry/v8worker2"
)
func main() {
worker := v8worker2.New(recv)
// 實現JS的console.log 方法
err := worker.Load("hello.js", `
this["console"] = {
log(...args) {
V8Worker2.print(args)
}
};
console.log("Hello World");
`)
if err != nil {
fmt.Println(err)
}
// 發送數據給GO
err = worker.Load("sendData.js", `
V8Worker2.send(new ArrayBuffer(5))
`)
if err != nil {
fmt.Println(err)
}
// 發送數據給JS
err = worker.Load("recvData.js", `
V8Worker2.recv(function(msg) {
const len =msg.byteLength;
console.log("recv data from go,length: "+len);
});
`)
if err != nil {
fmt.Println(err)
}
err = worker.SendBytes([]byte("abcd"))
}
func recv(buf []byte) []byte {
fmt.Println("recv data from js,length:", len(buf))
return nil
}
複製代碼
在控制檯運行: go run hello.go
github
須要運行測試代碼,能夠直接訪問個人github :deno 案例源碼安全
參考資料bash