你們好,我是煎魚,本章節將介紹 gRPC 的流式,分爲三種類型:git
任何技術,由於有痛點,因此纔有了存在的必要性。若是您想要了解 gRPC 的流式調用,請繼續github
gRPC Streaming 是基於 HTTP/2 的,後續章節再進行詳細講解golang
流式爲何要存在呢,是 Simple RPC 有什麼問題嗎?經過模擬業務場景,可得知在使用 Simple RPC 時,有以下問題:bash
天天早上 6 點,都有一批百萬級別的數據集要同從 A 同步到 B,在同步的時候,會作一系列操做(歸檔、數據分析、畫像、日誌等)。這一次性涉及的數據量確實大服務器
在同步完成後,也有人立刻會去查閱數據,爲了新的一天籌備。也符合實時性。tcp
二者相較下,這個場景下更適合使用 Streaming RPCide
在講解具體的 gRPC 流式代碼時,會着重在第一節講解,由於三種模式實際上是不一樣的組合。但願你可以注重理解,觸類旁通,其實都是同樣的知識點 👍ui
$ tree go-grpc-example
go-grpc-example
├── client
│ ├── simple_client
│ │ └── client.go
│ └── stream_client
│ └── client.go
├── proto
│ ├── search.proto
│ └── stream.proto
└── server
├── simple_server
│ └── server.go
└── stream_server
└── server.go
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增長 stream_server、stream_client 存放服務端和客戶端文件,proto/stream.proto 用於編寫 IDLgoogle
在 proto 文件夾下的 stream.proto 文件中,寫入以下內容:spa
syntax = "proto3";
package proto;
service StreamService {
rpc List(StreamRequest) returns (stream StreamResponse) {};
rpc Record(stream StreamRequest) returns (StreamResponse) {};
rpc Route(stream StreamRequest) returns (stream StreamResponse) {};
}
message StreamPoint {
string name = 1;
int32 value = 2;
}
message StreamRequest {
StreamPoint pt = 1;
}
message StreamResponse {
StreamPoint pt = 1;
}
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注意關鍵字 stream,聲明其爲一個流方法。這裏共涉及三個方法,對應關係爲
package main
import (
"log"
"net"
"google.golang.org/grpc"
pb "github.com/EDDYCJY/go-grpc-example/proto"
)
type StreamService struct{}
const (
PORT = "9002"
)
func main() {
server := grpc.NewServer()
pb.RegisterStreamServiceServer(server, &StreamService{})
lis, err := net.Listen("tcp", ":"+PORT)
if err != nil {
log.Fatalf("net.Listen err: %v", err)
}
server.Serve(lis)
}
func (s *StreamService) List(r *pb.StreamRequest, stream pb.StreamService_ListServer) error {
return nil
}
func (s *StreamService) Record(stream pb.StreamService_RecordServer) error {
return nil
}
func (s *StreamService) Route(stream pb.StreamService_RouteServer) error {
return nil
}
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寫代碼前,建議先將 gRPC Server 的基礎模板和接口給空定義出來。如有不清楚可參見上一章節的知識點
package main
import (
"log"
"google.golang.org/grpc"
pb "github.com/EDDYCJY/go-grpc-example/proto"
)
const (
PORT = "9002"
)
func main() {
conn, err := grpc.Dial(":"+PORT, grpc.WithInsecure())
if err != nil {
log.Fatalf("grpc.Dial err: %v", err)
}
defer conn.Close()
client := pb.NewStreamServiceClient(conn)
err = printLists(client, &pb.StreamRequest{Pt: &pb.StreamPoint{Name: "gRPC Stream Client: List", Value: 2018}})
if err != nil {
log.Fatalf("printLists.err: %v", err)
}
err = printRecord(client, &pb.StreamRequest{Pt: &pb.StreamPoint{Name: "gRPC Stream Client: Record", Value: 2018}})
if err != nil {
log.Fatalf("printRecord.err: %v", err)
}
err = printRoute(client, &pb.StreamRequest{Pt: &pb.StreamPoint{Name: "gRPC Stream Client: Route", Value: 2018}})
if err != nil {
log.Fatalf("printRoute.err: %v", err)
}
}
func printLists(client pb.StreamServiceClient, r *pb.StreamRequest) error {
return nil
}
func printRecord(client pb.StreamServiceClient, r *pb.StreamRequest) error {
return nil
}
func printRoute(client pb.StreamServiceClient, r *pb.StreamRequest) error {
return nil
}
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服務器端流式 RPC,顯然是單向流,並代指 Server 爲 Stream 而 Client 爲普通 RPC 請求
簡單來說就是客戶端發起一次普通的 RPC 請求,服務端經過流式響應屢次發送數據集,客戶端 Recv 接收數據集。大體如圖:
func (s *StreamService) List(r *pb.StreamRequest, stream pb.StreamService_ListServer) error {
for n := 0; n <= 6; n++ {
err := stream.Send(&pb.StreamResponse{
Pt: &pb.StreamPoint{
Name: r.Pt.Name,
Value: r.Pt.Value + int32(n),
},
})
if err != nil {
return err
}
}
return nil
}
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在 Server,主要留意 stream.Send
方法。它看上去能發送 N 次?有沒有大小限制?
type StreamService_ListServer interface {
Send(*StreamResponse) error
grpc.ServerStream
}
func (x *streamServiceListServer) Send(m *StreamResponse) error {
return x.ServerStream.SendMsg(m)
}
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經過閱讀源碼,可得知是 protoc 在生成時,根據定義生成了各式各樣符合標準的接口方法。最終再統一調度內部的 SendMsg
方法,該方法涉及如下過程:
math.MaxInt32
),若超出則提示錯誤func printLists(client pb.StreamServiceClient, r *pb.StreamRequest) error {
stream, err := client.List(context.Background(), r)
if err != nil {
return err
}
for {
resp, err := stream.Recv()
if err == io.EOF {
break
}
if err != nil {
return err
}
log.Printf("resp: pj.name: %s, pt.value: %d", resp.Pt.Name, resp.Pt.Value)
}
return nil
}
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在 Client,主要留意 stream.Recv()
方法。什麼狀況下 io.EOF
?什麼狀況下存在錯誤信息呢?
type StreamService_ListClient interface {
Recv() (*StreamResponse, error)
grpc.ClientStream
}
func (x *streamServiceListClient) Recv() (*StreamResponse, error) {
m := new(StreamResponse)
if err := x.ClientStream.RecvMsg(m); err != nil {
return nil, err
}
return m, nil
}
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RecvMsg 會從流中讀取完整的 gRPC 消息體,另外經過閱讀源碼可得知:
(1)RecvMsg 是阻塞等待的
(2)RecvMsg 當流成功/結束(調用了 Close)時,會返回 io.EOF
(3)RecvMsg 當流出現任何錯誤時,流會被停止,錯誤信息會包含 RPC 錯誤碼。而在 RecvMsg 中可能出現以下錯誤:
同時須要注意,默認的 MaxReceiveMessageSize 值爲 1024 * 1024 * 4,建議不要超出
運行 stream_server/server.go:
$ go run server.go
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運行 stream_client/client.go:
$ go run client.go
2018/09/24 16:18:25 resp: pj.name: gRPC Stream Client: List, pt.value: 2018
2018/09/24 16:18:25 resp: pj.name: gRPC Stream Client: List, pt.value: 2019
2018/09/24 16:18:25 resp: pj.name: gRPC Stream Client: List, pt.value: 2020
2018/09/24 16:18:25 resp: pj.name: gRPC Stream Client: List, pt.value: 2021
2018/09/24 16:18:25 resp: pj.name: gRPC Stream Client: List, pt.value: 2022
2018/09/24 16:18:25 resp: pj.name: gRPC Stream Client: List, pt.value: 2023
2018/09/24 16:18:25 resp: pj.name: gRPC Stream Client: List, pt.value: 2024
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客戶端流式 RPC,單向流,客戶端經過流式發起屢次 RPC 請求給服務端,服務端發起一次響應給客戶端,大體如圖:
func (s *StreamService) Record(stream pb.StreamService_RecordServer) error {
for {
r, err := stream.Recv()
if err == io.EOF {
return stream.SendAndClose(&pb.StreamResponse{Pt: &pb.StreamPoint{Name: "gRPC Stream Server: Record", Value: 1}})
}
if err != nil {
return err
}
log.Printf("stream.Recv pt.name: %s, pt.value: %d", r.Pt.Name, r.Pt.Value)
}
return nil
}
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多了一個從未見過的方法 stream.SendAndClose
,它是作什麼用的呢?
在這段程序中,咱們對每個 Recv 都進行了處理,當發現 io.EOF
(流關閉) 後,須要將最終的響應結果發送給客戶端,同時關閉正在另一側等待的 Recv
func printRecord(client pb.StreamServiceClient, r *pb.StreamRequest) error {
stream, err := client.Record(context.Background())
if err != nil {
return err
}
for n := 0; n < 6; n++ {
err := stream.Send(r)
if err != nil {
return err
}
}
resp, err := stream.CloseAndRecv()
if err != nil {
return err
}
log.Printf("resp: pj.name: %s, pt.value: %d", resp.Pt.Name, resp.Pt.Value)
return nil
}
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stream.CloseAndRecv
和 stream.SendAndClose
是配套使用的流方法,相信聰明的你已經秒懂它的做用了
重啓 stream_server/server.go,再次運行 stream_client/client.go:
$ go run client.go
2018/09/24 16:23:03 resp: pj.name: gRPC Stream Server: Record, pt.value: 1
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$ go run server.go
2018/09/24 16:23:03 stream.Recv pt.name: gRPC Stream Client: Record, pt.value: 2018
2018/09/24 16:23:03 stream.Recv pt.name: gRPC Stream Client: Record, pt.value: 2018
2018/09/24 16:23:03 stream.Recv pt.name: gRPC Stream Client: Record, pt.value: 2018
2018/09/24 16:23:03 stream.Recv pt.name: gRPC Stream Client: Record, pt.value: 2018
2018/09/24 16:23:03 stream.Recv pt.name: gRPC Stream Client: Record, pt.value: 2018
2018/09/24 16:23:03 stream.Recv pt.name: gRPC Stream Client: Record, pt.value: 2018
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雙向流式 RPC,顧名思義是雙向流。由客戶端以流式的方式發起請求,服務端一樣以流式的方式響應請求
首個請求必定是 Client 發起,但具體交互方式(誰先誰後、一次發多少、響應多少、何時關閉)根據程序編寫的方式來肯定(能夠結合協程)
假設該雙向流是按順序發送的話,大體如圖:
仍是要強調,雙向流變化很大,因程序編寫的不一樣而不一樣。雙向流圖示沒法適用不一樣的場景
func (s *StreamService) Route(stream pb.StreamService_RouteServer) error {
n := 0
for {
err := stream.Send(&pb.StreamResponse{
Pt: &pb.StreamPoint{
Name: "gPRC Stream Client: Route",
Value: int32(n),
},
})
if err != nil {
return err
}
r, err := stream.Recv()
if err == io.EOF {
return nil
}
if err != nil {
return err
}
n++
log.Printf("stream.Recv pt.name: %s, pt.value: %d", r.Pt.Name, r.Pt.Value)
}
return nil
}
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func printRoute(client pb.StreamServiceClient, r *pb.StreamRequest) error {
stream, err := client.Route(context.Background())
if err != nil {
return err
}
for n := 0; n <= 6; n++ {
err = stream.Send(r)
if err != nil {
return err
}
resp, err := stream.Recv()
if err == io.EOF {
break
}
if err != nil {
return err
}
log.Printf("resp: pj.name: %s, pt.value: %d", resp.Pt.Name, resp.Pt.Value)
}
stream.CloseSend()
return nil
}
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重啓 stream_server/server.go,再次運行 stream_client/client.go:
$ go run server.go
2018/09/24 16:29:43 stream.Recv pt.name: gRPC Stream Client: Route, pt.value: 2018
2018/09/24 16:29:43 stream.Recv pt.name: gRPC Stream Client: Route, pt.value: 2018
2018/09/24 16:29:43 stream.Recv pt.name: gRPC Stream Client: Route, pt.value: 2018
2018/09/24 16:29:43 stream.Recv pt.name: gRPC Stream Client: Route, pt.value: 2018
2018/09/24 16:29:43 stream.Recv pt.name: gRPC Stream Client: Route, pt.value: 2018
2018/09/24 16:29:43 stream.Recv pt.name: gRPC Stream Client: Route, pt.value: 2018
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$ go run client.go
2018/09/24 16:29:43 resp: pj.name: gPRC Stream Client: Route, pt.value: 0
2018/09/24 16:29:43 resp: pj.name: gPRC Stream Client: Route, pt.value: 1
2018/09/24 16:29:43 resp: pj.name: gPRC Stream Client: Route, pt.value: 2
2018/09/24 16:29:43 resp: pj.name: gPRC Stream Client: Route, pt.value: 3
2018/09/24 16:29:43 resp: pj.name: gPRC Stream Client: Route, pt.value: 4
2018/09/24 16:29:43 resp: pj.name: gPRC Stream Client: Route, pt.value: 5
2018/09/24 16:29:43 resp: pj.name: gPRC Stream Client: Route, pt.value: 6
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在本文共介紹了三類流的交互方式,能夠根據實際的業務場景去選擇合適的方式。會事半功倍哦。
若是有任何疑問或錯誤,歡迎在 issues 進行提問或給予修正意見,若是喜歡或對你有所幫助,歡迎 Star,對做者是一種鼓勵和推動。