以前咱們配置的實體都都在OnModelCreating方法中,若是有不少實體的話,OnModelCreating方法管理很麻煩ide
咱們能夠用單獨的類來管理配置,繼承EntityTypeConfiguration<TEntity>類實現ui
public class StudentEntityConfiguration: EntityTypeConfiguration<Student> { public StudentEntityConfiguration() { this.ToTable("StudentInfo"); this.HasKey<int>(s => s.StudentKey); this.Property(p => p.DateOfBirth) .HasColumnName("DoB") .HasColumnOrder(3) .HasColumnType("datetime2"); this.Property(p => p.StudentName) .HasMaxLength(50); this.Property(p => p.StudentName) .IsConcurrencyToken(); this.HasMany<Course>(s => s.Courses) .WithMany(c => c.Students) .Map(cs => { cs.MapLeftKey("StudentId"); cs.MapRightKey("CourseId"); cs.ToTable("StudentCourse"); }); } }
public class SchoolDBContext: DbContext { public SchoolDBContext(): base() { } public DbSet<Student> Students { get; set; } public DbSet<Standard> Standards { get; set; } public DbSet<StudentAddress> StudentAddress { get; set; } protected override void OnModelCreating(DbModelBuilder modelBuilder) { // Moved all Student related configuration to StudentEntityConfiguration class modelBuilder.Configurations.Add(new StudentEntityConfiguration()); } }