Android Touch事件分發過程

    雖然網絡上已經有很是多關於這個話題的優秀文章了,但仍是寫了這篇文章,主要仍是爲了增強本身的記憶吧,本身過一遍總比看別人的分析要深入得多。那就走起吧。html

簡單演示樣例

     先看一個演示樣例 :java



佈局文件 :android

<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/container"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:layout_gravity="center"
    tools:context="com.example.touch_event.MainActivity"
    tools:ignore="MergeRootFrame" >

    <Button
        android:id="@+id/my_button"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:text="@string/hello_world" />

</FrameLayout>

MainActivity文件: 

public class MainActivity extends Activity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        Button mBtn = (Button) findViewById(R.id.my_button);
        mBtn.setOnTouchListener(new OnTouchListener() {

            @Override
            public boolean onTouch(View v, MotionEvent event) {
                Log.d("", "### onTouch : " + event.getAction());
                return false;
            }
        });
        mBtn.setOnClickListener(new OnClickListener() {

            @Override
            public void onClick(View v) {
                Log.d("", "### onClick : " + v);
            }
        });

    }

    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        Log.d("", "### activity dispatchTouchEvent");
        return super.dispatchTouchEvent(ev);
    }
}
    當用戶點擊按鈕時會輸出例如如下Log, 

08-31 03:03:56.116: D/(1560): ### activity dispatchTouchEvent
08-31 03:03:56.116: D/(1560): ### onTouch : 0
08-31 03:03:56.196: D/(1560): ### activity dispatchTouchEvent
08-31 03:03:56.196: D/(1560): ### onTouch : 1
08-31 03:03:56.196: D/(1560): ### onClick : android.widget.Button{52860d98 VFED..C. ...PH... 0,0-1080,144 #7f05003d app:id/my_button}

     咱們可以看到首先運行了Activity中的dispatchTouchEvent方法,而後運行了onTouch方法,而後再是dispatchTouchEvent --> onTouch, 最後纔是運行按鈕的點擊事件。安全

這裏咱們可能有個疑問,爲何dispatchTouchEvent和onTouch都運行了兩次。而onClick才運行了一次 ? 爲何兩次的Touch事件的action不同,action 0 和 action 1究竟表明了什麼 ? 網絡

    覆寫過onTouchEvent的朋友知道。通常來講咱們在該方法體內都會處理集中touch類型的事件。有ACTION_DOWN、ACTION_MOVE、ACTION_UP等,只是上面咱們的樣例中並無移動。僅僅是單純的按下、擡起。app

所以。咱們的觸摸事件也僅僅有按下、擡起,所以有2次touch事件,而action分別爲0和1。咱們看看MotionEvent中的一些變量定義吧:ide

public final class MotionEvent extends InputEvent implements Parcelable {
    // 代碼省略
    
    public static final int ACTION_DOWN             = 0;    // 按下事件
    
    public static final int ACTION_UP               = 1;    // 擡起事件 
    
    public static final int ACTION_MOVE             = 2;    // 手勢移動事件
    
    public static final int ACTION_CANCEL           = 3;    // 取消
  // 代碼省略
}
    可以看到,表明按下的事件爲0。擡起事件爲1,也證明了咱們上面所說的。


    在看另一個場景:函數

一、咱們在onTouch函數中返回true, 並且點擊按鈕,輸出Log例如如下 :oop

08-31 03:06:04.764: D/(1612): ### activity dispatchTouchEvent
08-31 03:06:04.764: D/(1612): ### onTouch : 0
08-31 03:06:04.868: D/(1612): ### activity dispatchTouchEvent
08-31 03:06:04.868: D/(1612): ### onTouch : 1
可以看到,按鈕的點擊事件並無獲得運行,爲何會這樣呢 ?   咱們繼續往下看吧。

Android Touch事件分發

    那麼整個事件分發的流程是如何的呢 ?  佈局

    簡單來講就是用戶觸摸手機屏幕會產生一個觸摸消息,終於這個觸摸消息會被傳送到ViewRoot ( 看4.2的源代碼時這個類改爲了ViewRootImpl )的InputHandler。ViewRoot是GUI管理系統與GUI呈現系統之間的橋樑,依據ViewRoot的定義,發現它並不是一個View類型。而是一個Handler。InputHandler是一個接口類型,用於處理KeyEvent和TouchEvent類型的事件,咱們看看源代碼 :

public final class ViewRoot extends Handler implements ViewParent,
        View.AttachInfo.Callbacks {
            // 代碼省略
    private final InputHandler mInputHandler = new InputHandler() {
        public void handleKey(KeyEvent event, Runnable finishedCallback) {
            startInputEvent(finishedCallback);
            dispatchKey(event, true);
        }
        public void handleMotion(MotionEvent event, Runnable finishedCallback) {
            startInputEvent(finishedCallback);
            dispatchMotion(event, true);      // 一、handle 觸摸消息
        }
    };
       // 代碼省略
    // 二、分發觸摸消息
    private void dispatchMotion(MotionEvent event, boolean sendDone) {
        int source = event.getSource();
        if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) {
            dispatchPointer(event, sendDone);      // 分發觸摸消息
        } else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) {
            dispatchTrackball(event, sendDone);
        } else {
            // TODO
            Log.v(TAG, "Dropping unsupported motion event (unimplemented): " + event);
            if (sendDone) {
                finishInputEvent();
            }
        }
    }
    // 三、經過Handler投遞消息
    private void dispatchPointer(MotionEvent event, boolean sendDone) {
        Message msg = obtainMessage(DISPATCH_POINTER);
        msg.obj = event;
        msg.arg1 = sendDone ?

1 : 0; sendMessageAtTime(msg, event.getEventTime()); } @Override public void handleMessage(Message msg) { // ViewRoot覆寫handlerMessage來處理各類消息 switch (msg.what) { // 代碼省略 case DO_TRAVERSAL:// 重繪整個View Tree的消息 if (mProfile) { Debug.startMethodTracing("ViewRoot"); } performTraversals();// 遍歷整個View Tree。運行measure,layout,draw這幾個過程. if (mProfile) { Debug.stopMethodTracing(); mProfile = false; } break; case DISPATCH_POINTER: { // 四、處理DISPATCH_POINTER類型的消息,即觸摸屏幕的消息 MotionEvent event = (MotionEvent) msg.obj; try { deliverPointerEvent(event); // 五、處理觸摸消息 } finally { event.recycle(); if (msg.arg1 != 0) { finishInputEvent(); } if (LOCAL_LOGV || WATCH_POINTER) Log.i(TAG, "Done dispatching!"); } } break; // 代碼省略 } // 六、真正的處理事件 private void deliverPointerEvent(MotionEvent event) { if (mTranslator != null) { mTranslator.translateEventInScreenToAppWindow(event); } boolean handled; if (mView != null && mAdded) { // enter touch mode on the down boolean isDown = event.getAction() == MotionEvent.ACTION_DOWN; if (isDown) { ensureTouchMode(true); // 假設是ACTION_DOWN事件則進入觸摸模式。不然爲按鍵模式。 } if(Config.LOGV) { captureMotionLog("captureDispatchPointer", event); } if (mCurScrollY != 0) { event.offsetLocation(0, mCurScrollY); // 物理座標向邏輯座標的轉換 } if (MEASURE_LATENCY) { lt.sample("A Dispatching TouchEvents", System.nanoTime() - event.getEventTimeNano()); } // 七、分發事件。假設是窗體類型。則這裏的mView相應的就是PhonwWindow中的DecorView,不然爲根視圖的ViewGroup。 handled = mView.dispatchTouchEvent(event); // 八、假設終於事件沒有被處理,且是ACTION_DOWN事件。那麼就會交給mView,即DecorView類來處理. if (!handled && isDown) { int edgeSlop = mViewConfiguration.getScaledEdgeSlop(); final int edgeFlags = event.getEdgeFlags(); int direction = View.FOCUS_UP; int x = (int)event.getX(); int y = (int)event.getY(); final int[] deltas = new int[2]; if ((edgeFlags & MotionEvent.EDGE_TOP) != 0) { direction = View.FOCUS_DOWN; if ((edgeFlags & MotionEvent.EDGE_LEFT) != 0) { deltas[0] = edgeSlop; x += edgeSlop; } else if ((edgeFlags & MotionEvent.EDGE_RIGHT) != 0) { deltas[0] = -edgeSlop; x -= edgeSlop; } } else if ((edgeFlags & MotionEvent.EDGE_BOTTOM) != 0) { direction = View.FOCUS_UP; if ((edgeFlags & MotionEvent.EDGE_LEFT) != 0) { deltas[0] = edgeSlop; x += edgeSlop; } else if ((edgeFlags & MotionEvent.EDGE_RIGHT) != 0) { deltas[0] = -edgeSlop; x -= edgeSlop; } } else if ((edgeFlags & MotionEvent.EDGE_LEFT) != 0) { direction = View.FOCUS_RIGHT; } else if ((edgeFlags & MotionEvent.EDGE_RIGHT) != 0) { direction = View.FOCUS_LEFT; } if (edgeFlags != 0 && mView instanceof ViewGroup) { View nearest = FocusFinder.getInstance().findNearestTouchable( ((ViewGroup) mView), x, y, direction, deltas); if (nearest != null) { event.offsetLocation(deltas[0], deltas[1]); event.setEdgeFlags(0); // 看到,mView處理了該事件,也就是DecorView或者最頂級的ViewGroup. mView.dispatchTouchEvent(event); } } } } } } // 代碼省略 }

通過層層迷霧。不管代碼7處的mView是DecorView仍是非窗體界面的根視圖,其本質都是ViewGroup,即觸摸事件終於被根視圖ViewGroup進行分發。!!

        咱們就以Activity爲例來分析這個過程,咱們知道顯示出來的Activity有一個頂層窗體。這個窗體的實現類是PhoneWindow, PhoneWindow中的內容區域是一個DecorView類型的View,這個View這就是咱們在手機上看到的內容,這個DecorView是FrameLayout的子類,Activity的的dispatchTouchEvent實際上就是調用PhoneWindow的dispatchTouchEvent。咱們看看源代碼吧,進入Activity的dispatchTouchEvent函數 : 

  public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {     // 一、調用的是PhoneWindow的superDispatchTouchEvent(ev)

            return true;
        }
        return onTouchEvent(ev);
    }

    public void onUserInteraction() {
    }
可以看到,假設事件爲按下事件,則會進入到onUserInteraction()這個函數,該函數爲空實現,咱們暫且不管它。

繼續看,發現touch事件的分發調用了getWindow().superDispatchTouchEvent(ev)函數。getWindow()獲取到的實例的類型爲PhoneWindow類型。你可以在你的Activity類中使用例如如下方式查看getWindow()獲取到的類型:

 Log.d("", "### Activiti中getWindow()獲取的類型是 : " + this.getWindow()) ;

輸出:

08-31 03:40:17.036: D/(1688): ### Activiti中getWindow()獲取的類型是 : com.android.internal.policy.impl.PhoneWindow@5287fe38
OK,廢話很少說。咱們仍是繼續看PhoneWindow中的superDispatchTouchEvent函數吧。

    @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }
恩,調用的是mDecor的superDispatchTouchEvent(event)函數,這個mDecor就是咱們上面所說的DecorView類型,也就是咱們看到的Activity上的所有內容的一個頂層ViewGroup,即整個ViewTree的根節點。看看它的聲明吧。

    // This is the top-level view of the window, containing the window decor.
    private DecorView mDecor;

DecorView

      那麼我繼續看看DecorView到底是個什麼玩意兒吧。

   private final class DecorView extends FrameLayout implements RootViewSurfaceTaker {
        /* package */int mDefaultOpacity = PixelFormat.OPAQUE;

        /** The feature ID of the panel, or -1 if this is the application's DecorView */
        private final int mFeatureId;

        private final Rect mDrawingBounds = new Rect();

        private final Rect mBackgroundPadding = new Rect();

        private final Rect mFramePadding = new Rect();

        private final Rect mFrameOffsets = new Rect();

        private boolean mChanging;

        private Drawable mMenuBackground;
        private boolean mWatchingForMenu;
        private int mDownY;

        public DecorView(Context context, int featureId) {
            super(context);
            mFeatureId = featureId;
        }

        @Override
        public boolean dispatchKeyEvent(KeyEvent event) {
            final int keyCode = event.getKeyCode();
            // 代碼省略
            return isDown ?

PhoneWindow.this.onKeyDown(mFeatureId, event.getKeyCode(), event) : PhoneWindow.this.onKeyUp(mFeatureId, event.getKeyCode(), event); } @Override public boolean dispatchTouchEvent(MotionEvent ev) { final Callback cb = getCallback(); return cb != null && mFeatureId < 0 ? cb.dispatchTouchEvent(ev) : super .dispatchTouchEvent(ev); } @Override public boolean dispatchTrackballEvent(MotionEvent ev) { final Callback cb = getCallback(); return cb != null && mFeatureId < 0 ?

cb.dispatchTrackballEvent(ev) : super .dispatchTrackballEvent(ev); } public boolean superDispatchKeyEvent(KeyEvent event) { return super.dispatchKeyEvent(event); } public boolean superDispatchTouchEvent(MotionEvent event) { return super.dispatchTouchEvent(event); } public boolean superDispatchTrackballEvent(MotionEvent event) { return super.dispatchTrackballEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return onInterceptTouchEvent(event); } // 代碼省略 }

可以看到,DecorView繼承自FrameLayout, 它對於touch事件的分發( dispatchTouchEvent )、處理都是交給super類來處理。也就是FrameLayout來處理,咱們在FrameLayout中沒有看到相應的實現,那繼續跟蹤到FrameLayout的父類。即ViewGroup,咱們看到了dispatchTouchEvent的實現,那咱們就先看ViewGroup (Android 2.3 源代碼)是如何進行事件分發的吧。

ViewGroup的Touch事件分發

    /**
     * {@inheritDoc}
     */
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (!onFilterTouchEventForSecurity(ev)) {
            return false;
        }

        final int action = ev.getAction();
        final float xf = ev.getX();
        final float yf = ev.getY();
        final float scrolledXFloat = xf + mScrollX;
        final float scrolledYFloat = yf + mScrollY;
        final Rect frame = mTempRect;
        // 是否禁用攔截,假設爲true表示不能攔截事件;反之,則爲可以攔截事件
        boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
        // ACTION_DOWN事件。即按下事件
        if (action == MotionEvent.ACTION_DOWN) {
            if (mMotionTarget != null) {
                // this is weird, we got a pen down, but we thought it was
                // already down!
                // XXX: We should probably send an ACTION_UP to the current
                // target.
                mMotionTarget = null;
            }
            // If we're disallowing intercept or if we're allowing and we didn't
            // intercept。假設不一樣意事件攔截或者不攔截該事件,那麼運行如下的操做
            if (disallowIntercept || !onInterceptTouchEvent(ev))         // 一、是否禁用攔截、是否攔截事件的推斷
                // reset this event's action (just to protect ourselves)
                ev.setAction(MotionEvent.ACTION_DOWN);
                // We know we want to dispatch the event down, find a child
                // who can handle it, start with the front-most child.
                final int scrolledXInt = (int) scrolledXFloat;
                final int scrolledYInt = (int) scrolledYFloat;
                final View[] children = mChildren;
                final int count = mChildrenCount;

                for (int i = count - 1; i >= 0; i--)        // 二、迭代所有子view,查找觸摸事件在哪一個子view的座標範圍內
                    final View child = children[i];
                    // 該child是可見的
                    if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE
                            || child.getAnimation() != null) {
                        // 三、獲取child的座標範圍
                        child.getHitRect(frame);               
                        // 四、推斷髮生該事件座標是否在該child座標範圍內
                        if (frame.contains(scrolledXInt, scrolledYInt))    
                            // offset the event to the view's coordinate system
                            final float xc = scrolledXFloat - child.mLeft;
                            final float yc = scrolledYFloat - child.mTop;
                            ev.setLocation(xc, yc);
                            child.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
                            // 五、child處理該事件,假設返回true,那麼mMotionTarget爲該child。正常狀況下,
                            // dispatchTouchEvent(ev)的返回值即onTouchEcent的返回值。所以onTouchEcent假設返回爲true,
                            // 那麼mMotionTarget爲觸摸事件所在位置的child。
                            if (child.dispatchTouchEvent(ev))     
                                // Event handled, we have a target now.
                                mMotionTarget = child;
                                return true;
                            }
                 
                        }
                    }
                }
            }
        }// end if

        boolean isUpOrCancel = (action == MotionEvent.ACTION_UP) ||
                (action == MotionEvent.ACTION_CANCEL);

        if (isUpOrCancel) {
            // Note, we've already copied the previous state to our local
            // variable, so this takes effect on the next event
            mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
        }

        // The event wasn't an ACTION_DOWN, dispatch it to our target if
        // we have one.
        final View target = mMotionTarget;
        // 六、假設mMotionTarget爲空。那麼運行super.super.dispatchTouchEvent(ev),
        // 即View.dispatchTouchEvent(ev),就是該View Group本身處理該touch事件,僅僅是又走了一遍View的分發過程而已.
        // 攔截事件或者在不攔截事件且target view的onTouchEvent返回false的狀況都會運行到這一步.
        if (target == null) {
            // We don't have a target, this means we're handling the
            // event as a regular view.
            ev.setLocation(xf, yf);
            if ((mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) {
                ev.setAction(MotionEvent.ACTION_CANCEL);
                mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
            }
            return super.dispatchTouchEvent(ev);
        }

        // if have a target, see if we're allowed to and want to intercept its
        // events
        // 七、假設沒有禁用事件攔截。並且onInterceptTouchEvent(ev)返回爲true,即進行事件攔截.  
        if (!disallowIntercept && onInterceptTouchEvent(ev)) {
            final float xc = scrolledXFloat - (float) target.mLeft;
            final float yc = scrolledYFloat - (float) target.mTop;
            mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
            ev.setAction(MotionEvent.ACTION_CANCEL);
            ev.setLocation(xc, yc);
            // 
            if (!target.dispatchTouchEvent(ev)) {
                // target didn't handle ACTION_CANCEL. not much we can do
                // but they should have.
            }
            // clear the target
            mMotionTarget = null;
            // Don't dispatch this event to our own view, because we already
            // saw it when intercepting; we just want to give the following
            // event to the normal onTouchEvent().
            return true;
        }

        if (isUpOrCancel) {
            mMotionTarget = null;
        }

        // finally offset the event to the target's coordinate system and
        // dispatch the event.
        final float xc = scrolledXFloat - (float) target.mLeft;
        final float yc = scrolledYFloat - (float) target.mTop;
        ev.setLocation(xc, yc);

        if ((target.mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) {
            ev.setAction(MotionEvent.ACTION_CANCEL);
            target.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
            mMotionTarget = null;
        }
        // 事件不攔截,且target view在ACTION_DOWN時返回true,那麼興許事件由target來處理事件
        return target.dispatchTouchEvent(ev);
    }
     這個函數代碼比較長,咱們僅僅看上文中標註的幾個關鍵點。

首先在代碼1處可以看到一個條件推斷,假設disallowIntercept和!onInterceptTouchEvent(ev)二者有一個爲true。就會進入到這個條件推斷中。disallowIntercept是指是否禁用掉事件攔截的功能,默認是false,也可以經過調用requestDisallowInterceptTouchEvent方法對這個值進行改動。

那麼當第一個值爲false的時候就會全然依賴第二個值來決定可否夠進入到條件推斷的內部,第二個值是什麼呢?onInterceptTouchEvent就是ViewGroup對事件進行攔截的一個函數。返回該函數返回false則表示不攔截事件。反之則表示攔截。第二個條件是是對onInterceptTouchEvent方法的返回值取反。也就是說假設咱們在onInterceptTouchEvent方法中返回false。就會讓第二個值爲true。從而進入到條件推斷的內部,假設咱們在onInterceptTouchEvent方法中返回true,就會讓第二個值的整體變爲false,從而跳出了這個條件推斷。好比咱們需要實現ListView滑動刪除某一項的功能。那麼可以經過在onInterceptTouchEvent返回true,並且在onTouchEvent中實現相關的推斷邏輯,從而實現該功能。

   進入代碼1內部的if後。有一個for循環。遍歷了當前ViewGroup下的所有子child view。假設觸摸該事件的座標在某個child view的座標範圍內,那麼該child view來處理這個觸摸事件,即調用該child view的dispatchTouchEvent。

假設該child view是ViewGroup類型,那麼繼續運行上面的推斷。並且遍歷子view。假設該child view不是ViewGroup類型,那麼直接調用的是View中的dispatchTouchEvent方法,除非這個child view的類型覆寫了該方法。咱們看看View中的dispatchTouchEvent函數:

View的Touch事件分發

    /**
     * Pass the touch screen motion event down to the target view, or this
     * view if it is the target.
     *
     * @param event The motion event to be dispatched.
     * @return True if the event was handled by the view, false otherwise.
     */
    public boolean dispatchTouchEvent(MotionEvent event) {
        if (!onFilterTouchEventForSecurity(event)) {
            return false;
        }

        if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&
                mOnTouchListener.onTouch(this, event)) {
            return true;
        }
        return onTouchEvent(event);
    }

函數中,首先推斷該事件是否符合安全策略,而後推斷該view是不是enable的 ,以及是否設置了Touch Listener,mOnTouchListener即咱們經過setOnTouchListener設置的。

    /**
     * Register a callback to be invoked when a touch event is sent to this view.
     * @param l the touch listener to attach to this view
     */
    public void setOnTouchListener(OnTouchListener l) {
        mOnTouchListener = l;
    }
假設mOnTouchListener.onTouch(this, event)返回false則繼續運行onTouchEvent(event);假設mOnTouchListener.onTouch(this, event)返回true,則表示該事件被消費了,再也不傳遞,所以也不會運行onTouchEvent(event)。這也驗證了咱們上文中留下的場景2。當onTouch函數返回true時,點擊按鈕,但咱們的點擊事件沒有運行。

那麼咱們仍是先來看看onTouchEvent(event)函數究竟作了什麼吧。

    /**
     * Implement this method to handle touch screen motion events.
     *
     * @param event The motion event.
     * @return True if the event was handled, false otherwise.
     */
    public boolean onTouchEvent(MotionEvent event) {
        final int viewFlags = mViewFlags;

        if ((viewFlags & ENABLED_MASK) == DISABLED)        // 一、推斷該view是否enable
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return (((viewFlags & CLICKABLE) == CLICKABLE ||
                    (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
        }

        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        if (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) // 二、是不是clickable或者long clickable
            switch (event.getAction()) {
                case MotionEvent.ACTION_UP:                    // 擡起事件
                    boolean prepressed = (mPrivateFlags & PREPRESSED) != 0;
                    if ((mPrivateFlags & PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();       // 獲取焦點
                        }

                        if (!mHasPerformedLongPress) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick))     // post
                                    performClick();          // 三、點擊事件處理
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            mPrivateFlags |= PRESSED;
                            refreshDrawableState();
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }
                        removeTapCallback();
                    }
                    break;

                case MotionEvent.ACTION_DOWN:
                    if (mPendingCheckForTap == null) {
                        mPendingCheckForTap = new CheckForTap();
                    }
                    mPrivateFlags |= PREPRESSED;
                    mHasPerformedLongPress = false;
                    postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    break;

                case MotionEvent.ACTION_CANCEL:
                    mPrivateFlags &= ~PRESSED;
                    refreshDrawableState();
                    removeTapCallback();
                    break;

                case MotionEvent.ACTION_MOVE:
                    final int x = (int) event.getX();
                    final int y = (int) event.getY();

                    // Be lenient about moving outside of buttons
                    int slop = mTouchSlop;
                    if ((x < 0 - slop) || (x >= getWidth() + slop) ||
                            (y < 0 - slop) || (y >= getHeight() + slop)) {
                        // Outside button
                        removeTapCallback();
                        if ((mPrivateFlags & PRESSED) != 0) {
                            // Remove any future long press/tap checks
                            removeLongPressCallback();

                            // Need to switch from pressed to not pressed
                            mPrivateFlags &= ~PRESSED;
                            refreshDrawableState();
                        }
                    }
                    break;
            }
            return true;
        }

        return false;
    }
咱們看到,在onTouchEvent函數中就是對ACTION_UP、ACTION_DOWN、ACTION_MOVE等幾個事件進行處理。而最重要的就是UP事件了。因爲這個裏面包括了對用戶點擊事件的處理,或者是說對於用戶而言相對重要一點,所以放在了第一個case中。

在ACTION_UP事件中會推斷該view是否enable、是否clickable、是否獲取到了焦點。而後咱們看到會經過post方法將一個PerformClick對象投遞給UI線程。假設投遞失敗則直接調用performClick函數運行點擊事件。

    /**
     * Causes the Runnable to be added to the message queue.
     * The runnable will be run on the user interface thread.
     *
     * @param action The Runnable that will be executed.
     *
     * @return Returns true if the Runnable was successfully placed in to the
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public boolean post(Runnable action) {
        Handler handler;
        if (mAttachInfo != null) {
            handler = mAttachInfo.mHandler;
        } else {
            // Assume that post will succeed later
            ViewRoot.getRunQueue().post(action);
            return true;
        }

        return handler.post(action);
    }

咱們看看PerformClick類吧。

    private final class PerformClick implements Runnable {
        public void run() {
            performClick();
        }
    }
可以看到,其內部就是包裝了View類中的performClick()方法。再看performClick()方法:

   /**
     * Register a callback to be invoked when this view is clicked. If this view is not
     * clickable, it becomes clickable.
     *
     * @param l The callback that will run
     *
     * @see #setClickable(boolean)
     */
    public void setOnClickListener(OnClickListener l) {
        if (!isClickable()) {
            setClickable(true);
        }
        mOnClickListener = l;
    }

    /**
     * Call this view's OnClickListener, if it is defined.
     *
     * @return True there was an assigned OnClickListener that was called, false
     *         otherwise is returned.
     */
    public boolean performClick() {
        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);

        if (mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
            mOnClickListener.onClick(this);
            return true;
        }

        return false;
    }

代碼很是easy,主要就是調用了mOnClickListener.onClick(this);方法,即運行用戶經過setOnClickListener設置進來的點擊事件處理Listener。

總結

      用戶觸摸屏幕產生一個觸摸消息。系統底層將該消息轉發給ViewRoot ( ViewRootImpl ),ViewRoot產生一個DISPATCHE_POINTER的消息,並且在handleMessage中處理該消息,終於會經過deliverPointerEvent(MotionEvent event)來處理該消息。

在該函數中會調用mView.dispatchTouchEvent(event)來分發消息,該mView是一個ViewGroup類型,所以是ViewGroup的dispatchTouchEvent(event)。在該函數中會遍歷所有的child view,找到該事件的觸發的左邊與每個child view的座標進行對照,假設觸摸的座標在該child view的範圍內,則由該child view進行處理。假設該child view是ViewGroup類型。則繼續上一步的查找過程;不然運行View中的dispatchTouchEvent(event)函數。

在View的dispatchTouchEvent(event)中首先推斷該控件是否enale以及mOnTouchListent是否爲空,假設mOnTouchListener不爲空則運行mOnTouchListener.onTouch(event)方法,假設該方法返回false則再運行View中的onTouchEvent(event)方法,並且在該方法中運行mOnClickListener.onClick(this, event) ;方法。 假設mOnTouchListener.onTouch(event)返回true則不會運行onTouchEvent方法,所以點擊事件也不會被運行。


粗略的流程圖例如如下 : 

相關文章
相關標籤/搜索