Android Training

Building Apps with Content緩存

Sharing Simple Data --> Intent && ActionProvider 介紹如何讓應用程序共享簡單的數據,如:文本/URI/圖片等網絡

    1. Sending Simple Data to Other Appsless

    2. Receiving Simple Data from Other Appside

    3. Adding an Easy Share Action動畫

Sharing Files 介紹Android中的分享文件ui

    1. Setting Up File Sharingspa

    2. Sharing a File.net

    3. Requesting a Shared File線程

    4. Retrieving File Information設計

Sharing Files with NFC 使用NFC(Near Field Communication 無線傳輸)共享文件

    1. Sending Files to Another Device

    2. Receiving Files from Another Device

 

Building Apps with Multimedia

Managing Audio Playback 音視頻輸出硬件/管理音頻播放

    1. Controlling Your App's Volume and Playback 控制App的音量和播放

    2. Managing Audio Focus 控制音頻焦點

    3. Dealing with Audio Output Hardware 處理音頻輸出設備

Capturing Photos 控制相機/捕獲圖片

    1. Taking Photos Simply 捕獲圖片

    2. Recording Videos Simply 記錄視頻

    3. Controlling the Camera 控制相機

Printing Content 打印任務/經過打印輸出App內容

    1. Photos 輸出圖片

    2. HTML Documents 打印輸出HTML文檔

    3. Custom Documents 打印輸出自定義文檔

 

Building Apps with Graphics & Animation

Displaying Bitmaps Efficiently

    1. Loading Large Bitmaps Efficiently 高效載入大圖

    2. Processing Bitmaps Off the UI Thread 在子線程處理圖片

    3. Caching Bitmaps 緩存圖片

    4. Managing Bitmap Memory 管理圖片內存

    5. Displaying Bitmaps in Your UI 在UI線程(主線程)顯示圖片

Displaying Graphics with OpenGL ES 使用OpenGL ES展現圖形

    1. Building an OpenGL ES Environment 構建OpenGL ES環境

    2. Defining Shapes 定義形狀

    3. Drawing Shapes 繪製形狀

    4. Applying Projection an Camera Views 

    5. Adding Motion

    6. Responding to Touch Events 響應觸摸事件

Adding Animations

    1. Crossfading Two Views 交替變換兩個View

    2. Using ViewPager for Screen Slide 使用ViewPager作出屏幕滑動效果

    3. Displaying Card Flip Animations 展現卡片滑動動畫

    4. Zooming a View 縮放View

    5. Animating Layout Changes

參考:http://blog.csdn.net/chivalrousman/article/details/52003583

 

Building Apps with Connectivity & the Cloud

Connecting Devices Wirelessly

    1. Using Network Services Discovery 發現網絡服務

    2. Creating P2P Connections with Wi-Fi 使用WIFI建立P2P鏈接

    3. Using Wi-Fi P2P for Service Discovery 使用WIFI-P2P服務

Performing Network Operations

    1. Connecting to the Network 鏈接網絡

    2. Managing Network Usage 管理網絡鏈接

    3. Parsing XML Data 解析XML數據

Transferring Data Without Draining(耗盡) the Battery

    1. Optimizing Downloads for Efficient Network Access

    2. Minimizing the Effect of Regular Updates

    3. Redundant Downloads are Redundant

    4. Modifying Patterns Based on the Connectivity Type

Syncing to the Cloud

    1. Using the Backup API

    2. Making the Most of Google Cloud Messaging

Resolving Cloud Save Conflicts

Transferring Data Using Sync Adapters

    1. Creating a Stub Authenticator

    2. Creating a Stub Content Provider

    3. Creating a Sync Adapter

    4. Running a Sync Adapter

Transmitting Network Data Using Volley 使用Volley執行網絡任務

    1. Sending a Simple Request

    2. Setting Up a RequestQueue

    3. Making a Standard Request

    4. Implementing a Custom Request

參考:http://blog.csdn.net/chivalrousman/article/details/51975583

 

Building Apps with User Info & Location

Accessing Contacts Data 獲取手機聯繫人信息

    1. Retrieving a List of Contacts

    2. Retrieving Details for a Contact

    3. Modifying Contacts Using Intents

    4. Displaying the Quick Contact Badge

Making Your App Location-Aware 解析設備的位置信息

    1. Retrieving the Current Location

    2. Receiving Location Updates

    3. Displaying a Location Address

    4. Creating and Monitoring Geofences

    5. Recognizing the User's Current Activity

    6. Testing Using Mock Locations

 

Best Practices for Interaction & Engagement 人機交互實踐

Designing Effective Navigation

    1. Planning Screens and Their RelationShips

    2. Planning for Multiple Touchscreen Sizes

    3. Providing Descendant and Lateral Navigation

    4. Providing Ancestral and Temporal Navigation

    5. Putting it All Together: Wireframing the Example App

Implementing Effective Navigation

    1. Creating Swipe Views with Tabs

    2. Creating a Navigation Drawer

    3. Providing Up Navigation

    4. Providing Proper Back Navigation

    5. Implementing Descendant Navigation

Notifying the User

    1. Building a Notification

    2. Preserving Navigation when Starting an Activity

    3. Updating Notifications

    4. Using Big View Styles

    5. Displaying Progress in a Notification

Adding Search Functionality

    1. Setting up the Search Interface

    2. Storing and Searching for Data

    3. Remaining Backward Compatible

Making Your App Content Searchable by Google

    1. Enabling Deep Links for App Content

    2. Specifying App Content for Indexing

 

Best Practices for User Interface 用戶界面設計

Designing for Multiple Screens

    1. Supporting Different Screen Sizes

    2. Supporting Different Densities

    3. Implementing Adaptive UI Flows

Creating Custom Views

    1. Creating a Custom View Class

    2. Implementing Custom Drawing

    3. Making the View Interactive

    4. Optimizing the View

Creating Backward-Compatible UIs

    1. Abstracting the New APIs

    2. Proxying to the New APIs

    3. Creating an Implementation with Older APIs

    4. Using the Version-Aware Component

Implementing Accessibility

    1. Developing Accessible Applications

    2. Developing Accessibility Services

Managing the System UI

    1. Dimming the System Bars

    2. Hiding the Status Bar

    3. Hiding the Navigation Bar

    4. Using Immersive Full-Screen Mode

    5. Responding to UI Visibility Changes

 

Best Practices for User Input

Using Touch Gestures

    1. Detecting Common Gesture

    2. Tracking Movement

    3. Animating a Scroll Gesture

    4. Handling Multi-Touch Gestures

    5. Dragging and Scaling

    6. Managing Touch Events in a ViewGroup

Handling Keyboard Input

    1. Specifying the Input Method Type

    2. Handling Input Method Visibility

    3. Supporting Keyboard Navigation

    4. Handling Keyboard Actions

Supporting Game Controllers

    1. Handling Controller Actions

    2. Supporting Controllers Across Android Versions

    3. Supporting Multiple Game Controllers

 

Best Practices for Background Jobs

Runnning in a Background Service

    1. Creating a Background Service

    2. Sending Work Requests to the Background Service

    3. Reporting Work Status

Loading Data in the Background

    1. Running a Query with a CursorLoader

    2. Handling the Results

Managing Device Awake State

    1. Keeping the Device Awake

    2. Scheduling Repeating Alarms

 

Best Practices for Background Jobs

Managing Your App's Memory

Performance Tips

Improving Layout Performance

    1. Optimizing Layout Hierarchies

    2. Re-using Layouts with <include/>

    3. Loading Views On Demand

    4. Making ListView Scrolling Smooth

Sending Operations to Multiple Threads

    1. Specifying the Code to Run on a Thread

    2. Creating a Manager for Multiple Threads

    3. Running Code on a Thread Pool Thread

    4. Communicating with the UI Thread

Keeping Your App Responsive

JNI Tips

SMP Primer for Android

 

Best Practices for Security & Privacy

Security Tips

Security with HTTPS and SSL

Updating Your Security Provider to Protect Against SSL Exploits

Developing for Enterprise

 

Best Practices for Testing

Testing Your Activity

Setting Up Your Test Environment

Creating and Running a Test Case

Testing UI Components

Creating Unit Tests

Creating Functional Tests

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