Autofac下載地址:http://code.google.com/p/autofac/html
Castle Windsor下載地址:http://sourceforge.net/projects/castleproject/files/Windsor/2.5/Castle.Windsor.2.5.3.zip/downloadspring
Unity下載地址:http://entlib.codeplex.com/app
Spring.NET下載地址:http://www.springframework.net/框架
StructureMap下載地址:http://sourceforge.net/projects/structuremap/files/ide
Ninject下載地址:http://ninject.org/download性能
其中,測試程序均採用最新的類庫。測試
基礎工做ui
一、程序仍是引用上一篇的示例做爲測試背景。google
二、編寫一個性能計數器,這裏我採用老趙寫的一個CodeTimer的類,具體介紹見:http://www.cnblogs.com/JeffreyZhao/archive/2009/03/10/codetimer.htmlspa
使用方式相似於:
int iteration = 100 * 1000;string s = "";
CodeTimer.Time("String Concat", iteration, () => { s += "a"; });
StringBuilder sb = new StringBuilder();
CodeTimer.Time("StringBuilder", iteration, () => { sb.Append("a"); });
三、編寫一個IRunner運行接口:
public interface IRunner
{
void Start(RunType runType);
}
以及RunnerBase抽象基礎運行類:
public abstract class RunnerBase
{
private int _iteration = Convert.ToInt32(System.Configuration.ConfigurationSettings.AppSettings["Iteration"] ?? "10000");
internal int Iteration
{
get { return _iteration; }
}
internal void Time(Action action)
{
CodeTimer.Time(Name, Iteration, action);
}
protected abstract string Name { get; }
}
這裏_iteration表示測試運行次數,經過配置文件來設置值。Time方法經過計數器對action方法進行Iteration次迭代。
編寫一個RunManager的運行管理器:
public class RunManager
{
public static void Start(IRunner runner)
{
Start(runner, RunType.Transient);
}
public static void Start(IRunner runner, RunType runType)
{
runner.Start(runType);
}
}
在測試中,我採用兩種方式的性能比較,一個是單例狀態,一個是非單例狀態:
/// <summary>
/// 運行狀態
/// </summary>
public enum RunType
{
/// <summary>
/// 單例
/// </summary>
Singleton,
/// <summary>
/// 瞬時
/// </summary>
Transient
}
好了,如今個人程序只要繼承RunnerBase以及IRunnre接口,就能夠實現各個IOC框架的初始化裝配的工做了。基礎工做已經作好。
各個IOC框架測試程序
一、Autofac:
public class AutofacRunner : RunnerBase, IRunner
{
protected override string Name
{
get { return "Autofac"; }
}
public void Start(RunType runType)
{
var builder = new ContainerBuilder();
//if (runType == RunType.Singleton)
// builder.RegisterType<DatabaseManager>().SingleInstance();
//else
// builder.RegisterType<DatabaseManager>();
//builder.RegisterType<SqlDatabase>().As<IDatabase>();
////builder.RegisterModule(new ConfigurationSettingsReader("autofac"));
builder.RegisterType<SqlDatabase>().As<IDatabase>();
if (runType == RunType.Singleton)
builder.Register(c => new DatabaseManager(c.Resolve<IDatabase>())).SingleInstance();
else
builder.Register(c => new DatabaseManager(c.Resolve<IDatabase>()));
var container = builder.Build();
Time(() =>
{
var manager = container.Resolve<DatabaseManager>();
manager.Search("SELECT * FROM USER");
});
container.Dispose();
}
}
二、Castle Windsor:
public class WindsorRunner : RunnerBase, IRunner
{
protected override string Name
{
get { return "Castle Windsor"; }
}
public void Start(RunType runType)
{
var container = new WindsorContainer();
if(runType == RunType.Singleton)
container.Register(Component.For(typeof(DatabaseManager)).LifeStyle.Singleton);
else
container.Register(Component.For(typeof(DatabaseManager)).LifeStyle.Transient);
container.Register(Component.For(typeof(IDatabase)).ImplementedBy(typeof(SqlDatabase)));
Time(() =>
{
var manager = container.Resolve<DatabaseManager>();
manager.Search("SELECT * FROM USER");
});
}
}
三、Unity:
public class UnityRunner : RunnerBase, IRunner
{
protected override string Name
{
get { return "Unity"; }
}
public void Start(RunType runType)
{
var container = new UnityContainer();
if(runType == RunType.Singleton)
container.RegisterType<DatabaseManager>(new ContainerControlledLifetimeManager());
else
container.RegisterType<DatabaseManager>(new TransientLifetimeManager());
container.RegisterType<IDatabase, SqlDatabase>();
Time(() =>
{
var manager = container.Resolve<DatabaseManager>();
manager.Search("SELECT * FROM USER");
});
}
}
四、Spring.NET:
public class SpringRunner : RunnerBase, IRunner
{
protected override string Name
{
get { return "Spring.NET"; }
}
public void Start(RunType runType)
{
string databaseManagerName;
if (runType == RunType.Singleton)
databaseManagerName = "DatabaseManager_Singleton";
else
databaseManagerName = "DatabaseManager_Transient";
Time(() =>
{
IApplicationContext context = ContextRegistry.GetContext();
var manager = (DatabaseManager)context.GetObject(databaseManagerName);
manager.Search("SELECT * FROM USER");
});
}
}
五、StructureMap:
public class StructureMapRunner : RunnerBase, IRunner
{
protected override string Name
{
get { return "StructureMap"; }
}
public void Start(RunType runType)
{
ObjectFactory.Initialize(container =>
{
if (runType == RunType.Singleton)
container.ForRequestedType<DatabaseManager>().Singleton();
else
container.ForRequestedType<DatabaseManager>();
container.ForRequestedType<IDatabase>().TheDefaultIsConcreteType<SqlDatabase>();
});
Time(() =>
{
var manager = ObjectFactory.GetInstance<DatabaseManager>();
manager.Search("SELECT * FROM USER");
});
}
}
六、Ninject:
public class NinjectRunner : RunnerBase, IRunner
{
protected override string Name
{
get { return "Ninject"; }
}
public void Start(RunType runType)
{
IKernel kernel = new StandardKernel(new MyNinjectModule(runType));
Time(() =>
{
var manager = kernel.Get<DatabaseManager>();
manager.Search("SELECT * FROM USER");
});
}
}
客戶端測試程序
static void Main(string[] args)
{
CodeTimer.Initialize();
Console.WriteLine("IOC - Singleton");
// Autofac Singleton
RunManager.Start(new AutofacRunner(), RunType.Singleton);
// Castle Windsor
RunManager.Start(new WindsorRunner(), RunType.Singleton);
// Unity
RunManager.Start(new UnityRunner(), RunType.Singleton);
// Spring.NET
RunManager.Start(new SpringRunner(), RunType.Singleton);
// StructureMap
RunManager.Start(new StructureMapRunner(), RunType.Singleton);
// Ninject
RunManager.Start(new NinjectRunner(), RunType.Singleton);
Console.WriteLine("===================================");
Console.WriteLine("IOC - Transient");
// Autofac Singleton
RunManager.Start(new AutofacRunner(), RunType.Transient);
// Castle Windsor
RunManager.Start(new WindsorRunner(), RunType.Transient);
// Unity
RunManager.Start(new UnityRunner(), RunType.Transient);
// Spring.NET
RunManager.Start(new SpringRunner(), RunType.Transient);
// StructureMap
RunManager.Start(new StructureMapRunner(), RunType.Transient);
// Ninject
RunManager.Start(new NinjectRunner(), RunType.Transient);
Console.ReadKey();
}
經過修改App.config的Iteration配置值,來設置迭代次數。
<appSettings>
<add key="Iteration" value="100000" />
</appSettings>
運行結果
一、Iteration=1000:
![image image](http://static.javashuo.com/static/loading.gif)
分析:在千數量級時,Autofac,CastleWindsor、StructureMap基本差很少,效率上比其餘的要高。
二、Iteration=10000:
![image image](http://static.javashuo.com/static/loading.gif)
分析:在萬數量級時,Autofac,CastleWindsor,StructureMap基本效率仍是差很少,其中StructureMap效率稍稍有些降低;Spring.NET以及Ninject的性能比較低。
三、Iteration=100000:
![image image](http://static.javashuo.com/static/loading.gif)
分析:在十萬數量級時,CastleWindsor的效率開始降低,而在Transient方面,StructureMap和Autofac基本差很少。
四、Iteration=1000000:
![image image](http://static.javashuo.com/static/loading.gif)
分析:在百萬數量級時,Autofac和StructureMap二者仍是保持比較高的效率,而且在Transient方面,StructureMap已經超過了Autofac。
總結:從測試中,能夠看出Autofac和StructureMap在性能上面仍是體現出比較大的優點,Ninject能夠說性能上較低。而Spring.NET不單單專一於IOC方面,它還專一於其餘方方面面的功能,因此在IOC方面的性能不是過高。另外,微軟的Unity中規中矩,性能較爲穩定,也是一個不錯的選擇。另外,可能測試程序會有所誤差,但願你們也可以指出問題!