閒逛之餘,看到一個不錯的downloading動效,這個動效用CJJ的話說難度還好,但本人以爲還比較靈動、帶感、俏皮、有新意,好了話很少說,我們先來擼一張高清無碼gif圖: javascript
擼完,咱能夠將整個動效簡單劃分爲如下流程:
1.BeforeProgress(顯示進度前);
2.InProgress(顯示進度中);
3.Failed(失敗動畫);
4.Done(完成動畫);java
下面我們一塊兒對以上流程進行分析與實現;git
1.BeforeProgress(顯示進度前):github
一樣,我們一塊兒擼一下第一部分高清無碼gif圖:
canvas
1.1. 圓形背景和下載剪頭總體縮放:函數
這裏面,圓形背景和總體的縮放好說,稍顯麻煩的是下載箭頭,因爲後面箭頭還須要形變爲承載進度文字的線框,因此丟掉你使用圖片的小想法,我們一塊兒用path勾一個活潑的小箭頭:post
// move to bottom center
mArrowPath.moveTo(halfArrowWidth, 0);
// rect bottom left edge
mArrowPath.lineTo(rectPaddingLeft, 0);
// rect left edge
mArrowPath.lineTo(rectPaddingLeft, rectHeight);
// tri bottom left edge
mArrowPath.lineTo(triPaddingLeft, rectHeight);
// tri left edge
mArrowPath.lineTo(halfArrowWidth, arrowHeight);
// tri right edge
mArrowPath.lineTo(arrowWidth - triPaddingLeft, rectHeight);
// tri bottom right edge
mArrowPath.lineTo(arrowWidth - rectPaddingLeft, rectHeight);
// rect right edge
mArrowPath.lineTo(arrowWidth - rectPaddingLeft, 0);
// rect right bottom edge
mArrowPath.lineTo(halfArrowWidth, 0);複製代碼
箭頭OK了,圓形背景和總體的縮放就再也不細說,只須要canvas.drawCircle()和使用ValueAnimator動態改變canvas縮放比例便可,so easy!動畫
後面箭頭須要形變爲承載進度文字的線框,經過觀察,能夠看到線框的4個角是圓角。因爲使用path勾勒,實現圓角線框大體有如下幾種方案:ui
1.使用path的quadTo()以二次貝塞爾曲線鏈接;
2.使用path的arcTo()以圓弧形式鏈接;
3.使用path中addArc()添加一段圓;
4.使用paint的setPathEffect設置PathEffect爲ConnerPathEffect;spa
本人最終採用第四種方式進行實現;
1.2.圓形背景逐步鏤空(縮放到必定階段,內部鏤空圓不斷擴大):
1.直接採用背景的顏色,在裏面畫實心圓(須要提早知道背景顏色而且背景只能爲純色);
2.外面深色的圓直接是圓環,而後經過調整圓的半徑及paint的strokeWidth實現;
3.直接採用混合模式(Xfermode),圓形背景中混合掉內圓部分;
第一種方案太挫,帥氣逼人的GAStudio哥確定不會考慮,本文采用混合模式方案,關鍵代碼以下:
int layoutCont = canvas.saveLayer(mCircleRectF, mDefaultPaint, Canvas.ALL_SAVE_FLAG);
mDefaultPaint.setColor(mLoadingCircleBackColor);
canvas.drawCircle(mCircleRectF.centerX(), mCircleRectF.centerY(), mCircleRadius, mDefaultPaint);
mDefaultPaint.setXfermode(mXfermode);
// draw bg circle 2
int innerCircleRadius = (int) (mCircleRadius * innerCircleScalingFactor);
canvas.drawCircle(mCircleRectF.centerX(), mCircleRectF.centerY(), innerCircleRadius, mDefaultPaint);
mDefaultPaint.setXfermode(null);
canvas.restoreToCount(layoutCont);複製代碼
1.3.圓形背景變爲一條直線,並伴隨箭頭些許上移:
爲了便於理解,抽象出四個核心狀態,過程圖解以下:
1.完整圓形狀態:
private void updateCircleToLinePath(Path linePath, int circleDiameter, float normalizedTime) {
if (linePath == null) {
return;
}
int index = 0;
float adjustNormalizedTime = 0;
if (normalizedTime <= CIRCLE_TO_LINE_SEASONS[1]) {
adjustNormalizedTime = normalizedTime / CIRCLE_TO_LINE_SEASONS[1];
} else if (normalizedTime < CIRCLE_TO_LINE_SEASONS[2]) {
index = 1;
adjustNormalizedTime = (normalizedTime - CIRCLE_TO_LINE_SEASONS[1])
/ (CIRCLE_TO_LINE_SEASONS[2] - CIRCLE_TO_LINE_SEASONS[1]);
} else {
index = 2;
adjustNormalizedTime = (normalizedTime - CIRCLE_TO_LINE_SEASONS[2])
/ (CIRCLE_TO_LINE_SEASONS[3] - CIRCLE_TO_LINE_SEASONS[2]);
}
// the path bounds width
int boundWidth = (int) (((CIRCLE_TO_LINE_WIDTH_FACTOR[index + 1]
- CIRCLE_TO_LINE_WIDTH_FACTOR[index])
* adjustNormalizedTime + CIRCLE_TO_LINE_WIDTH_FACTOR[index]) * circleDiameter);
// the distance of cubic line1' x1 to cubic line2's x2
int adjustBoundWidth = boundWidth;
if (normalizedTime <= CIRCLE_TO_LINE_SEASONS[1]) {
adjustBoundWidth = (int) (boundWidth * adjustNormalizedTime);
}
// the path bounds height
int boundHeight = (int) (((CIRCLE_TO_LINE_HEIGHT_FACTOR[index + 1]
- CIRCLE_TO_LINE_HEIGHT_FACTOR[index])
* adjustNormalizedTime + CIRCLE_TO_LINE_HEIGHT_FACTOR[index]) * circleDiameter);
// calculate the four points
float firstControlXFactor = (CIRCLE_TO_LINE_FST_CON_X_FACTOR[index + 1]
- CIRCLE_TO_LINE_FST_CON_X_FACTOR[index])
* adjustNormalizedTime + CIRCLE_TO_LINE_FST_CON_X_FACTOR[index];
float firstControlYFactor = (CIRCLE_TO_LINE_FST_CON_Y_FACTOR[index + 1]
- CIRCLE_TO_LINE_FST_CON_Y_FACTOR[index])
* adjustNormalizedTime + CIRCLE_TO_LINE_FST_CON_Y_FACTOR[index];
float secondControlXFactor = (CIRCLE_TO_LINE_SEC_CON_X_FACTOR[index + 1]
- CIRCLE_TO_LINE_SEC_CON_X_FACTOR[index])
* adjustNormalizedTime + CIRCLE_TO_LINE_SEC_CON_X_FACTOR[index];
float secondControlYFactor = (CIRCLE_TO_LINE_SEC_CON_Y_FACTOR[index + 1]
- CIRCLE_TO_LINE_SEC_CON_Y_FACTOR[index])
* adjustNormalizedTime + CIRCLE_TO_LINE_SEC_CON_Y_FACTOR[index];
int firstControlX = (int) (circleDiameter * firstControlXFactor);
int firstControlY = (int) (circleDiameter * firstControlYFactor);
int secondControlX = (int) (circleDiameter * secondControlXFactor);
int secondControlY = (int) (circleDiameter * secondControlYFactor);
linePath.reset();
// left line
linePath.cubicTo(firstControlX, firstControlY,
secondControlX, secondControlY, adjustBoundWidth / 2, boundHeight);
// left right line
linePath.cubicTo(adjustBoundWidth - secondControlX,
secondControlY, adjustBoundWidth - firstControlX, firstControlY, adjustBoundWidth, 0);
// translate path to move the origin to the center
int offsetX = (circleDiameter - adjustBoundWidth) / 2;
int offsetY = (circleDiameter - boundHeight) / 2;
linePath.addCircle(firstControlX, firstControlY,3, Path.Direction.CW);
linePath.addCircle(secondControlX, secondControlY,3, Path.Direction.CW);
linePath.addCircle(adjustBoundWidth - secondControlX,
secondControlY,3, Path.Direction.CW);
linePath.addCircle(adjustBoundWidth - firstControlX, firstControlY,3, Path.Direction.CW);
linePath.offset(offsetX, offsetY);
}複製代碼
整個過程路徑及控制點變化以下:
1.4.直線上下震盪及下載箭頭(Arrow)變承載進度文字的線框形態:
1.4.1.直線震盪:
該效果僅需持續上下移動二階貝塞爾曲線的控制點便可,再也不多言;
1.4.2.箭頭沿曲線移動:
移動的路線能夠採用一個三階貝塞爾曲線進行模擬,再使用PathMeasure獲取過程當中的實時位置(x、y),關鍵代碼以下:
if (mArrowMovePath.isEmpty()) {
mArrowMovePath.moveTo(mArrowMovePathRect.left, mArrowMovePathRect.bottom);
mArrowMovePath.cubicTo(mArrowMovePathRect.left + mArrowMovePathRect.width() / 4,
mArrowMovePathRect.top,
mArrowMovePathRect.right,
mArrowMovePathRect.top,
mArrowMovePathRect.right, mArrowMovePathRect.bottom);
mArrowPathMeasure.setPath(mArrowMovePath, false);
mArrowMovePathLength = mArrowPathMeasure.getLength();
}
mArrowPathMeasure.getPosTan(mArrowMovePathLength * normalizedTime , mArrowMovePoint, null);複製代碼
1.4.3.移動過程當中的下載箭頭形態變換:
我們用rectWidth、rectHeight分別指代下載箭頭底部的矩形部分的寬高,triWidth、triHeight分別指代Arrow頭部的三角形部分的寬高,angle指代下載箭頭的旋轉角度;
只需用ValueAnimator建立一個過程將以上數值進行以下變換:
rectWidth 到 2rectWidth;
rectHeight 到 1.4rectHeight 再到 rectHeight;
triWidth 到 0.65triWidth;
triHeight 到 0.65*triHeight;
angle 由 0 -> -30 -> 20 -> -10 -> 0度;
OK,到這裏,第一部分就能夠告一段落,我們繼續看後面的部分;
2.InProgress(顯示進度中) :
2.1. 拉繩的變更:
private void drawProgressRopePath(
Canvas canvas, float normalizeProgress, int baselineLen,
int baseLineX, int baseLineY, int highestPointHeight, int leftLineColor) {
int halfLen = baselineLen / 2;
int middlePointX = (int) (baseLineX + baselineLen * normalizeProgress);
int middlePointY;
float k = (float) highestPointHeight / halfLen;
if (normalizeProgress < HALF_NORMALIZED_PROGRESS) {
middlePointY = (int) (halfLen * k
* normalizeProgress / HALF_NORMALIZED_PROGRESS) + baseLineY;
} else {
middlePointY = (int) (halfLen * k
* (1 - normalizeProgress) / HALF_NORMALIZED_PROGRESS) + baseLineY;
}
// draw right part first
mBaseLinePaint.setColor(DEFAULT_LOADING_LINE_COLOR);
canvas.drawLine(middlePointX, middlePointY, baseLineX + baselineLen,
baseLineY, mBaseLinePaint);
// draw left part
mBaseLinePaint.setColor(leftLineColor);
canvas.drawLine(baseLineX, baseLineY, middlePointX, middlePointY, mBaseLinePaint);
if (mProgressRopePathRectF == null) {
mProgressRopePathRectF = new RectF();
}
mProgressRopePathRectF.set(baseLineX, baseLineY, baseLineX + baselineLen, middlePointY);
}複製代碼
3.Failed(失敗動畫):
擼完以上gif,咱們能夠把這部分效果分爲以下幾點:
1.線框內的文字變爲Failed而且晃動;
2.繩子上下抖動;
3.繩子左側的白色部分爆炸消失;
4.線框回到最初位置,變且變爲下載箭頭;
5.圓形背景逐漸放大出現;
6.圓形背景和下載箭頭總體縮放;
在這裏,咱們一塊兒看下爆炸效果的實現,其餘部分相對簡單,再也不贅述;
關於爆炸效果,咱們能夠很逼真的模擬,繪製出各式各樣的圓點來模擬,可是因爲點的個數多,大小不一,採用該方式費事費力,而且因爲效果速度快,轉瞬即逝,咱們能夠採用一種簡單而效果看起來差很少的方式,就是隻畫幾個形狀,而後平鋪到整個繩子;
該處主要使用paint的setPathEffect方法將PathEffect設置爲PathDashPathEffect,關鍵代碼以下:
Path cycle = new Path();
// generate bomb point shape
cycle.addCircle(0, 0, mBaseLineStrokeWidth / 2, Path.Direction.CCW);
cycle.addCircle(mBaseLineStrokeWidth, 0, mBaseLineStrokeWidth / 3, Path.Direction.CCW);
cycle.addCircle(mBaseLineStrokeWidth * 2, 0, mBaseLineStrokeWidth / 4, Path.Direction.CCW);
cycle.addCircle(mBaseLineStrokeWidth * 3, 0, mBaseLineStrokeWidth / 5, Path.Direction.CCW);
mFailedBombPaint = new Paint();
mFailedBombPaint.setStrokeWidth(mBaseLineStrokeWidth);
mFailedBombPaint.setAntiAlias(true);
mFailedBombPaint.setColor(DEFAULT_PROGRESS_LINE_LEFT_COLOR);
mFailedBombPaint.setStyle(Paint.Style.STROKE);
mFailedBombPaint.setPathEffect(new PathDashPathEffect(cycle,
mBaseLineStrokeWidth * 3, 0, PathDashPathEffect.Style.TRANSLATE));
mFailedBombBellowPaint = new Paint(mFailedBombPaint);
mFailedBombBellowPaint.setPathEffect(new PathDashPathEffect(cycle,
mBaseLineStrokeWidth * 3, HALF_FULL_ANGLE, PathDashPathEffect.Style.TRANSLATE));複製代碼
4.Done(完成動畫):
1.線框繞Y軸旋轉,並由100%變換爲done;
2.線框隨進度條收縮到最中心;
3.線框在中心點晃動;
4.線框變換爲下載箭頭,圓形背景復出;
5.圓形背景和下載箭頭總體縮放,伴隨下載箭頭上下晃動;
該部分我們一塊兒看下第一條的實現,即Canvas裏如何實現僞三維變換;
Canvas中只有rotate函數,也就是在二維平面內進行旋轉,不能實現如上的繞Y軸旋轉,相似效果須要藉助Camera來實現,關鍵代碼以下:
float angle;
String str;
if (normalizedTime <= HALF_NORMALIZED_PROGRESS) {
str = FULL_PROGRESS_STR;
angle = HALF_FULL_ANGLE * normalizedTime;
mProgressTextPaint.setColor(DEFAULT_PROGRESS_TEXT_COLOR);
} else {
str = FULL_PROGRESS_DONE_STR;
angle = HALF_FULL_ANGLE * normalizedTime + HALF_FULL_ANGLE;
mProgressTextPaint.setColor(DEFAULT_DONE_PROGRESS_TEXT_COLOR);
}
if (mCamera == null) {
mCamera = new Camera();
}
mCamera.save();
mCamera.rotateY(angle);
mCamera.getMatrix(mArrowRotateMatrix);
mCamera.restore();
// 保證繞Arrow的中心進行旋轉
mArrowRotateMatrix.preTranslate(-mArrowRectF.centerX(), -mArrowRectF.centerY());
mArrowRotateMatrix.postTranslate(mArrowRectF.centerX(), mArrowRectF.centerY());
mLastArrowOffsetX = (int) (mBaseLineX + mBaseLineLen - mArrowRectF.width() / 2);
mLastArrowOffsetY = (int) (mBaseLineY - mArrowRectF.height());
canvas.save();
canvas.translate(mLastArrowOffsetX, mLastArrowOffsetY);
// 應用上述Camera變換的結果
canvas.concat(mArrowRotateMatrix);
mDefaultPaint.setColor(DEFAULT_ARROW_COLOR);
// 繪製Arrow
canvas.drawPath(mArrowPath, mDefaultPaint);
mProgressTextPaint.getTextBounds(str,
0, str.length(), mProgressTextRect);
// 文字
canvas.drawText(str,
mArrowRectF.left + (mArrowRectF.width() - mProgressTextRect.width()) / 2,
mArrowRectF.bottom - mArrowRectF.height() / 2, mProgressTextPaint);
canvas.restore();複製代碼
至此,該效果的核心邏輯我們已經分析完畢,實現效果以下:
成功部分:
<declare-styleable name="GADownloadingView">
<attr name="arrow_color" format="color" />
<attr name="loading_circle_back_color" format="color" />
<attr name="loading_line_color" format="color" />
<attr name="progress_line_color" format="color" />
<attr name="progress_text_color" format="color" />
<attr name="done_text_color" format="color" />
</declare-styleable>複製代碼
最後附上QQ技術交流羣和 github 地址,喜歡的同窗歡迎follow和star:
若是你想看 GAStudio Github主頁,請戳這裏;
若是你想看 GAStudio更多技術文章,請戳這裏;
QQ技術交流羣:277582728;
github地址: github.com/Ajian-studi…