http://tryenough.com/flutter-gesture-canvasgit
在這篇指導中,你能學習如何使用gesture,並學習如何繪製一個餅圖。github
當咱們使用CustomPainter繪製本身的形狀時,若是你不容許與用戶交互,對用戶來講會有點沉悶,因此咱們應該知道如何使用手勢來豐富咱們的交互。canvas
像往常同樣,先展現效果。咱們但願當咱們在屏幕上移動手指的時候,餅圖能夠跟着相應的方向進行轉動。ide
首先,定義一個Painter:學習
class CircleTrianglePainter extends CustomPainter { CircleTrianglePainter({this.scrollLen}); final double scrollLen; @override void paint(Canvas canvas, Size size) { } @override bool shouldRepaint(CircleTrianglePainter oldDelegate) => oldDelegate.scrollLen != scrollLen;
而後,用三角弧線畫圓:網站
void _drawTriCircle(Canvas canvas, Paint paint, {Offset center, double radius, List<double> sources, List<Color> colors, double startRadian}) { assert(sources != null && sources.length > 0); assert(colors != null && colors.length > 0); var total = 0.0; for (var d in sources) { total += d; } List<double> radians = []; for (var data in sources) { radians.add(data * 2 * pi / total); } for (int i = 0; i < radians.length; i++) { paint.color = colors[i % colors.length]; canvas.drawArc(Rect.fromCircle(center: center, radius: radius), startRadian, radians[i], true, paint); startRadian += radians[i]; } }
在 paint(canvas, size) 方法中繪製咱們的形狀:this
if (size.width > 1.0 && size.height > 1.0) { print(">1.9"); _sizeUtil.logicSize = size; } var paint = Paint() ..style = PaintingStyle.fill ..color = BLUE_NORMAL ..strokeWidth = 2.0 ..isAntiAlias = true; paint.color = Colors.grey[900]; paint.color = RED_DARK1; paint.strokeWidth = 20; paint.style = PaintingStyle.stroke; var center = Offset( _sizeUtil.getAxisX(250.0), _sizeUtil.getAxisY(250.0), ); var radius = _sizeUtil.getAxisBoth(200); paint.style = PaintingStyle.fill; _drawTriCircle( canvas, paint, sources: [1,2,1,1,1,1,1], colors: [ RED_DARK1, BLUE_NORMAL, GREEN_NORMAL, RED_DARK5, YELLOW_NORMAL ], center: center, radius: radius, startRadian: 1.4 * scrollLen / radius, ); canvas.save(); canvas.restore();
你能夠像下面這樣使用你的CustomPaint:spa
Container( width: 300, height: 300, child: CustomPaint( painter: (CircleTrianglePainter(scrollLen: _len)), child: Container(), ), ),
在flutter中,若是你想實現手勢,你能夠先澤Listenser或者GestureDetector來知足你的需求。他們都是widget,你能夠像日常的widget同樣使用他們。可是GestureDetector有更加豐富的回調方法。這裏咱們使用GestureDetector來實現咱們的需求。rest
Container( child: Center( child: GestureDetector( onHorizontalDragStart: (detail) { _x = detail.globalPosition.dx; }, onVerticalDragStart: (detail) { _y = detail.globalPosition.dy; }, onHorizontalDragUpdate: (detail) { setState(() { _len -= detail.globalPosition.dx - _x; _x = detail.globalPosition.dx; }); }, onVerticalDragUpdate: (detail) { setState(() { _len += detail.globalPosition.dy - _y; _y = detail.globalPosition.dy; }); }, child: Container( width: 300, height: 300, child: CustomPaint( painter: (CircleTrianglePainter(scrollLen: _len)), child: Container(), ), ), ), ))
這個GestureDetector有不少的方法,咱們只用了4個。咱們來看下橫向的方法,縱向的相似的:code
onHorizontalDragStart: (detail) { _x = detail.globalPosition.dx; }, onHorizontalDragUpdate: (detail) { setState(() { _len -= detail.globalPosition.dx - _x; _x = detail.globalPosition.dx; }); },
當咱們在橫向開始拖拽的時候,咱們開始記錄 x 軸的座標值。
當拖拽的位置改變後,咱們記錄改變的值 _len . 這些值被用來改變上面的轉盤的角度
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