在這篇指導中,你能學習如何使用gesture,並學習如何繪製一個餅圖。github
當咱們使用CustomPainter繪製本身的形狀時,若是你不容許與用戶交互,對用戶來講會有點沉悶,因此咱們應該知道如何使用手勢來豐富咱們的交互。canvas
像往常同樣,先展現效果。咱們但願當咱們在屏幕上移動手指的時候,餅圖能夠跟着相應的方向進行轉動。ide
首先,定義一個Painter:學習
class CircleTrianglePainter extends CustomPainter {
CircleTrianglePainter({this.scrollLen});
final double scrollLen;
@override
void paint(Canvas canvas, Size size) {
}
@override
bool shouldRepaint(CircleTrianglePainter oldDelegate) =>
oldDelegate.scrollLen != scrollLen;
複製代碼
而後,用三角弧線畫圓:網站
void _drawTriCircle(Canvas canvas, Paint paint,
{Offset center,
double radius,
List<double> sources,
List<Color> colors,
double startRadian}) {
assert(sources != null && sources.length > 0);
assert(colors != null && colors.length > 0);
var total = 0.0;
for (var d in sources) {
total += d;
}
List<double> radians = [];
for (var data in sources) {
radians.add(data * 2 * pi / total);
}
for (int i = 0; i < radians.length; i++) {
paint.color = colors[i % colors.length];
canvas.drawArc(Rect.fromCircle(center: center, radius: radius),
startRadian, radians[i], true, paint);
startRadian += radians[i];
}
}
複製代碼
在 paint(canvas, size) 方法中繪製咱們的形狀:ui
if (size.width > 1.0 && size.height > 1.0) {
print(">1.9");
_sizeUtil.logicSize = size;
}
var paint = Paint()
..style = PaintingStyle.fill
..color = BLUE_NORMAL
..strokeWidth = 2.0
..isAntiAlias = true;
paint.color = Colors.grey[900];
paint.color = RED_DARK1;
paint.strokeWidth = 20;
paint.style = PaintingStyle.stroke;
var center = Offset(
_sizeUtil.getAxisX(250.0),
_sizeUtil.getAxisY(250.0),
);
var radius = _sizeUtil.getAxisBoth(200);
paint.style = PaintingStyle.fill;
_drawTriCircle(
canvas,
paint,
sources: [1,2,1,1,1,1,1],
colors: [
RED_DARK1,
BLUE_NORMAL,
GREEN_NORMAL,
RED_DARK5,
YELLOW_NORMAL
],
center: center,
radius: radius,
startRadian: 1.4 * scrollLen / radius,
);
canvas.save();
canvas.restore();
複製代碼
你能夠像下面這樣使用你的CustomPaint:this
Container(
width: 300,
height: 300,
child: CustomPaint(
painter: (CircleTrianglePainter(scrollLen: _len)),
child: Container(),
),
),
複製代碼
在flutter中,若是你想實現手勢,你能夠先澤Listenser或者GestureDetector來知足你的需求。他們都是widget,你能夠像日常的widget同樣使用他們。可是GestureDetector有更加豐富的回調方法。這裏咱們使用GestureDetector來實現咱們的需求。spa
Container(
child: Center(
child: GestureDetector(
onHorizontalDragStart: (detail) {
_x = detail.globalPosition.dx;
},
onVerticalDragStart: (detail) {
_y = detail.globalPosition.dy;
},
onHorizontalDragUpdate: (detail) {
setState(() {
_len -= detail.globalPosition.dx - _x;
_x = detail.globalPosition.dx;
});
},
onVerticalDragUpdate: (detail) {
setState(() {
_len += detail.globalPosition.dy - _y;
_y = detail.globalPosition.dy;
});
},
child: Container(
width: 300,
height: 300,
child: CustomPaint(
painter: (CircleTrianglePainter(scrollLen: _len)),
child: Container(),
),
),
),
))
複製代碼
這個GestureDetector有不少的方法,咱們只用了4個。咱們來看下橫向的方法,縱向的相似的:rest
onHorizontalDragStart: (detail) {
_x = detail.globalPosition.dx;
},
onHorizontalDragUpdate: (detail) {
setState(() {
_len -= detail.globalPosition.dx - _x;
_x = detail.globalPosition.dx;
});
},
複製代碼
當咱們在橫向開始拖拽的時候,咱們開始記錄 x 軸的座標值。
當拖拽的位置改變後,咱們記錄改變的值 _len . 這些值被用來改變上面的轉盤的角度
歡迎你們關注個人網站: