android 模擬2048

利用節日休息時間在ANDROID上進行學習並模擬2048遊戲。java

效果以下圖:android

製做思路:數組

一、畫出2048遊戲主界面,根據手機屏幕寬高度進行計算並畫出每一個方塊的大小。dom

 1 @Override
 2     protected void onSizeChanged(int w, int h, int oldw, int oldh) {
 3         super.onSizeChanged(w, h, oldw, oldh);
 4         int cW = (Math.min(w, h) - 10) / 4;
 5 
 6         addCards(cW, cW);
 7 
 8         startGame();
 9     }
10 
11     private void startGame() {
12         MainActivity aty = MainActivity.getMainActivity();
13         aty.clearScore();
14 
15         for (int y = 0; y < 4; y++) {
16             for (int x = 0; x < 4; x++) {
17                 cardsMap[x][y].setNum(0);
18             }
19         }
20         addRandomNum();
21         addRandomNum();
22     }

 

二、創建一個二維數組用於存儲卡面上的值ide

三、創建一個list<point>用於存儲每一個卡片的位置學習

    private Card[][] cardsMap = new Card[4][4];
    private List<Point> emptyPoints = new ArrayList<Point>();

    private void addCards(int cardWidth, int cardHeight) {
        Card c;
        LinearLayout line;
        LinearLayout.LayoutParams lineLp;

        for (int y = 0; y < 4; y++) {
            line = new LinearLayout(getContext());
            lineLp = new LayoutParams(-1, cardHeight);
            addView(line, lineLp);

            for (int x = 0; x < 4; x++) {
                c = new Card(getContext());
                line.addView(c, cardWidth, cardHeight);

                cardsMap[x][y] = c;
            }

        }
    }

  

四、遊戲開始時進行,添加隨機卡片數據。spa

 

private void addRandomNum() {
        emptyPoints.clear();
        for (int y = 0; y < 4; y++) {
            for (int x = 0; x < 4; x++) {
                if (cardsMap[x][y].getNum() <= 0) {
                    emptyPoints.add(new Point(x, y));
                }
            }
        }
        if (emptyPoints.size() > 0) {
            Point p = emptyPoints.remove((int) (Math.random() * emptyPoints.size()));
            cardsMap[p.x][p.y].setNum(Math.random() > 0.1 ? 2 : 4);
        }
    }

 

五、利用android touch事件進行記錄手指在屏幕滑動方向。code

private void initGameView() {
        setOrientation(LinearLayout.VERTICAL);
        setBackgroundColor(0xffbbada0);

        setOnTouchListener(new OnTouchListener() {
            private float startX
                    ,
                    startY
                    ,
                    offsetX
                    ,
                    offsetY;

            @Override
            public boolean onTouch(View v, MotionEvent event) {
                switch (event.getAction()) {
                    case MotionEvent.ACTION_DOWN: //當屏幕點擊時進行記錄點擊的X和Y值
                        startX = event.getX();
                        startY = event.getY();
                        break;
                    case MotionEvent.ACTION_UP:
                        offsetX = event.getX() - startX;//進行計算點擊偏移值
                        offsetY = event.getY() - startY;

                        if (Math.abs(offsetX) > Math.abs(offsetY)) {
                            if (offsetX < -5) {
                                //left
                                swipeLeft();
                            } else if (offsetX > 5) {
                                //right
                                swipeRight();
                            }
                        } else {
                            if (offsetY < -5) {
                                //up
                                swipeUp();
                            } else if (offsetY > 5) {
                                //down
                                swipeDown();
                            }
                        }
                        break;
                }
                return true;
            }
        });
    }

  

六、根據滑動的方向進行循環每一個方向的卡片 進行卡片的位置移動及相同的卡片相加blog

    private void swipeLeft() {
        boolean merge = false;
        for (int y = 0; y < 4; y++) {

            for (int x = 0; x < 4; x++) {
                for (int x1 = x + 1; x1 < 4; x1++) {
                    if (cardsMap[x1][y].getNum() > 0) {

                        if (cardsMap[x][y].getNum() <= 0) {

                            cardsMap[x][y].setNum(cardsMap[x1][y].getNum());
                            cardsMap[x1][y].setNum(0);

                            x--;
                            merge = true;
                        } else if (cardsMap[x][y].equals(cardsMap[x1][y])) {

                            cardsMap[x][y].setNum(cardsMap[x][y].getNum() * 2);
                            cardsMap[x1][y].setNum(0);
                            MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum());
                            merge = true;
                        }

                        break;
                    }

                }
            }

            if (merge) {
                addRandomNum();
                checkComplete();
            }
        }
    }
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