netty做爲一個被普遍應用的通訊框架,有必要咱們多瞭解一點。html
實際上netty的幾個重要的技術亮點: java
1. reactor的線程模型;
2. 安全有效的nio非阻塞io模型應用;
3. pipeline流水線式的靈活處理過程;
4. channelHandler的靈活實現;
5. 提供許多開箱即用的處理器和編解碼器;react
咱們能夠從這些點去深刻理解其過人之處。git
1. 一個NettyServer的demo
要想深刻理解某個框架,通常仍是要以demo做爲一個抓手點的。如下,咱們能夠看到一個簡單的nettyServer的建立過程,即netty的quick start樣例吧。github
@Slf4j public class NettyServerHelloApplication { /** * 一個server的樣例 */ public static void main(String[] args) throws Exception { // 1. 建立對應的EventLoop線程池備用, 分bossGroup和workerGroup EventLoopGroup bossGroup = new NioEventLoopGroup(1); EventLoopGroup workerGroup = new NioEventLoopGroup(4); try { // 2. 建立netty對應的入口核心類 ServerBootstrap ServerBootstrap b = new ServerBootstrap(); // 3. 設置server的各項參數,以及應用處理器 b.group(bossGroup, workerGroup) .channel(NioServerSocketChannel.class) .option(ChannelOption.SO_BACKLOG, 100) // 設置tcp協議的請求等待隊列 .childHandler(new ChannelInitializer<SocketChannel>() { @Override public void initChannel(SocketChannel ch) throws Exception { // 3.2. 最重要的,將各channelHandler綁定到netty的上下文中(暫且這麼說吧) ChannelPipeline p = ch.pipeline(); p.addLast(new LoggingHandler(LogLevel.INFO)); p.addLast("encoder", new MessageEncoder()); p.addLast("decoder", new MessageDecoder()); p.addLast(new EchoServerHandler()); } }); // 4. 綁定tcp端口開啓服務端監聽, sync() 保證執行完成全部任務 ChannelFuture f = b.bind(ServerConstant.PORT).sync(); // 5. 等待關閉信號,讓業務線程去服務業務了 f.channel().closeFuture().sync(); } finally { // 6. 收到關閉信號後,優雅關閉server的線程池,保護應用 bossGroup.shutdownGracefully(); workerGroup.shutdownGracefully(); } } }
以上,就是一個簡版的nettyServer的整個框架了,這也基本上整個nettyServer的編程範式了。主要即分爲這麼幾步:編程
1. 建立對應的EventLoop線程池備用, 分bossGroup和workerGroup;
2. 建立netty對應的入口核心類 ServerBootstrap;
3. 設置server的各項參數,以及應用處理器(必備的channelHandler業務接入過程);
4. 綁定tcp端口開啓服務端監聽;
5. 等待關閉信號,讓業務線程去服務業務了;
6. 收到關閉信號後,優雅關閉server的線程池,保護應用;bootstrap
事實上,若是咱們直接基於jdk提供的ServerSocketChannel是否也差不了多少呢?是的,至少表面看起來是的,但咱們要處理許多的異常狀況,且可能面對變化繁多的業務類型。又該如何呢?api
畢竟一個框架的成功,絕非偶然。下面咱們就這幾個過程來看看netty都是如何處理的吧!數組
2. EventLoop 的建立
EventLoop 直譯爲事件循環,但在這裏咱們也能夠理解爲一個線程池,由於全部的事件都是提交給其處理的。那麼,它倒底是個什麼樣的循環呢?promise
首先來看下其類繼承狀況:
從類圖能夠看出,EventLoop也是一個executor或者說線程池的實現,它們也許有相通之處。
// 調用方式以下 EventLoopGroup bossGroup = new NioEventLoopGroup(1); EventLoopGroup workerGroup = new NioEventLoopGroup(4); // io.netty.channel.nio.NioEventLoopGroup#NioEventLoopGroup(int, java.util.concurrent.ThreadFactory) /** * Create a new instance using the specified number of threads, the given {@link ThreadFactory} and the * {@link SelectorProvider} which is returned by {@link SelectorProvider#provider()}. */ public NioEventLoopGroup(int nThreads, ThreadFactory threadFactory) { this(nThreads, threadFactory, SelectorProvider.provider()); } public NioEventLoopGroup( int nThreads, Executor executor, final SelectorProvider selectorProvider) { this(nThreads, executor, selectorProvider, DefaultSelectStrategyFactory.INSTANCE); } public NioEventLoopGroup(int nThreads, Executor executor, final SelectorProvider selectorProvider, final SelectStrategyFactory selectStrategyFactory) { super(nThreads, executor, selectorProvider, selectStrategyFactory, RejectedExecutionHandlers.reject()); } // io.netty.channel.MultithreadEventLoopGroup#MultithreadEventLoopGroup(int, java.util.concurrent.Executor, java.lang.Object...) protected MultithreadEventLoopGroup(int nThreads, Executor executor, Object... args) { // 默認線程是 cpu * 2 super(nThreads == 0 ? DEFAULT_EVENT_LOOP_THREADS : nThreads, executor, args); } // io.netty.util.concurrent.MultithreadEventExecutorGroup#MultithreadEventExecutorGroup(int, java.util.concurrent.Executor, java.lang.Object...) /** * Create a new instance. * * @param nThreads the number of threads that will be used by this instance. * @param executor the Executor to use, or {@code null} if the default should be used. * @param args arguments which will passed to each {@link #newChild(Executor, Object...)} call */ protected MultithreadEventExecutorGroup(int nThreads, Executor executor, Object... args) { this(nThreads, executor, DefaultEventExecutorChooserFactory.INSTANCE, args); } // io.netty.util.concurrent.MultithreadEventExecutorGroup#MultithreadEventExecutorGroup(int, java.util.concurrent.Executor, io.netty.util.concurrent.EventExecutorChooserFactory, java.lang.Object...) /** * Create a new instance. * * @param nThreads the number of threads that will be used by this instance. * @param executor the Executor to use, or {@code null} if the default should be used. * @param chooserFactory the {@link EventExecutorChooserFactory} to use. * @param args arguments which will passed to each {@link #newChild(Executor, Object...)} call */ protected MultithreadEventExecutorGroup(int nThreads, Executor executor, EventExecutorChooserFactory chooserFactory, Object... args) { if (nThreads <= 0) { throw new IllegalArgumentException(String.format("nThreads: %d (expected: > 0)", nThreads)); } // 建立一個執行器,該執行器每提交一個任務,就建立一個線程來運行,即並無隊列的概念 if (executor == null) { executor = new ThreadPerTaskExecutor(newDefaultThreadFactory()); } // 使用一個數組來保存整個可用的線程池 children = new EventExecutor[nThreads]; for (int i = 0; i < nThreads; i ++) { boolean success = false; try { // 爲每一個child建立一個線程運行, 該方法由子類實現 children[i] = newChild(executor, args); success = true; } catch (Exception e) { // TODO: Think about if this is a good exception type throw new IllegalStateException("failed to create a child event loop", e); } finally { if (!success) { // 若是建立失敗,則把已經建立好的線程池關閉掉 // 不過值得注意的是,當某個線程池建立失敗後,並無當即中止後續建立工做,即無 return 操做,這是爲啥? // 實際上,發生異常時,Exeception 已經被拋出,此處無需關注 for (int j = 0; j < i; j ++) { children[j].shutdownGracefully(); } for (int j = 0; j < i; j ++) { EventExecutor e = children[j]; try { while (!e.isTerminated()) { e.awaitTermination(Integer.MAX_VALUE, TimeUnit.SECONDS); } } catch (InterruptedException interrupted) { // Let the caller handle the interruption. Thread.currentThread().interrupt(); break; } } } } } // 建立選擇器,猜想是作負載均衡時使用 // 此處的chooser默認是 DefaultEventExecutorChooserFactory chooser = chooserFactory.newChooser(children); final FutureListener<Object> terminationListener = new FutureListener<Object>() { @Override public void operationComplete(Future<Object> future) throws Exception { if (terminatedChildren.incrementAndGet() == children.length) { terminationFuture.setSuccess(null); } } }; for (EventExecutor e: children) { e.terminationFuture().addListener(terminationListener); } Set<EventExecutor> childrenSet = new LinkedHashSet<EventExecutor>(children.length); Collections.addAll(childrenSet, children); readonlyChildren = Collections.unmodifiableSet(childrenSet); } // io.netty.channel.nio.NioEventLoopGroup#newChild @Override protected EventLoop newChild(Executor executor, Object... args) throws Exception { // 注意此處的參數類型是由外部進行保證的,在此直接作強轉操做 return new NioEventLoop(this, executor, (SelectorProvider) args[0], ((SelectStrategyFactory) args[1]).newSelectStrategy(), (RejectedExecutionHandler) args[2]); } // io.netty.channel.nio.NioEventLoop#NioEventLoop NioEventLoop(NioEventLoopGroup parent, Executor executor, SelectorProvider selectorProvider, SelectStrategy strategy, RejectedExecutionHandler rejectedExecutionHandler) { // 此構造器會作不少事,好比建立隊列,開啓nio selector... super(parent, executor, false, DEFAULT_MAX_PENDING_TASKS, rejectedExecutionHandler); if (selectorProvider == null) { throw new NullPointerException("selectorProvider"); } if (strategy == null) { throw new NullPointerException("selectStrategy"); } provider = selectorProvider; final SelectorTuple selectorTuple = openSelector(); selector = selectorTuple.selector; unwrappedSelector = selectorTuple.unwrappedSelector; selectStrategy = strategy; } // io.netty.util.concurrent.DefaultEventExecutorChooserFactory#newChooser @SuppressWarnings("unchecked") @Override public EventExecutorChooser newChooser(EventExecutor[] executors) { // 如: 1,2,4,8... 都會建立 PowerOfTwoEventExecutorChooser if (isPowerOfTwo(executors.length)) { return new PowerOfTwoEventExecutorChooser(executors); } else { return new GenericEventExecutorChooser(executors); } } // io.netty.util.concurrent.DefaultPromise#addListener @Override public Promise<V> addListener(GenericFutureListener<? extends Future<? super V>> listener) { checkNotNull(listener, "listener"); synchronized (this) { addListener0(listener); } if (isDone()) { notifyListeners(); } return this; }
以上,就是 NioEventLoopGroup 的建立過程了. 本質上其就是一個個的單獨的線程組成的數組列表, 等待被調用.
3. ServerBootstrap 的建立
ServerBootstrap是Netty的一個服務端核心入口類, 它能夠很快速的建立一個穩定的netty服務.
ServerBootstrap 的類圖以下:
仍是很是純粹的啊!其中有意思是的, ServerBootstrap繼承自 AbstractBootstrap, 而這個 AbstractBootstrap 是一個自依賴的抽象類: AbstractBootstrap<B extends AbstractBootstrap<B, C>, C extends Channel> , 這樣,即父類能夠直接返回子類的信息了。
其默認構造方法爲空,因此因此參數都使用默認值, 由於還有後續的參數設置過程,接下來,咱們看看其一些關鍵參數的設置:
// 1. channel的設定 // io.netty.bootstrap.AbstractBootstrap#channel /** * The {@link Class} which is used to create {@link Channel} instances from. * You either use this or {@link #channelFactory(io.netty.channel.ChannelFactory)} if your * {@link Channel} implementation has no no-args constructor. */ public B channel(Class<? extends C> channelClass) { if (channelClass == null) { throw new NullPointerException("channelClass"); } // 默認使用構造器反射的方式建立 channel return channelFactory(new ReflectiveChannelFactory<C>(channelClass)); } // io.netty.bootstrap.AbstractBootstrap#channelFactory(io.netty.channel.ChannelFactory<? extends C>) /** * {@link io.netty.channel.ChannelFactory} which is used to create {@link Channel} instances from * when calling {@link #bind()}. This method is usually only used if {@link #channel(Class)} * is not working for you because of some more complex needs. If your {@link Channel} implementation * has a no-args constructor, its highly recommend to just use {@link #channel(Class)} for * simplify your code. */ @SuppressWarnings({ "unchecked", "deprecation" }) public B channelFactory(io.netty.channel.ChannelFactory<? extends C> channelFactory) { return channelFactory((ChannelFactory<C>) channelFactory); } // io.netty.bootstrap.AbstractBootstrap#channelFactory(io.netty.bootstrap.ChannelFactory<? extends C>) /** * @deprecated Use {@link #channelFactory(io.netty.channel.ChannelFactory)} instead. */ @Deprecated public B channelFactory(ChannelFactory<? extends C> channelFactory) { if (channelFactory == null) { throw new NullPointerException("channelFactory"); } if (this.channelFactory != null) { throw new IllegalStateException("channelFactory set already"); } this.channelFactory = channelFactory; return self(); } @SuppressWarnings("unchecked") private B self() { return (B) this; } // 2. option 參數選項設置, 它會承包各類特殊配置的設置, 是一個通用配置項設置的入口 /** * Allow to specify a {@link ChannelOption} which is used for the {@link Channel} instances once they got * created. Use a value of {@code null} to remove a previous set {@link ChannelOption}. */ public <T> B option(ChannelOption<T> option, T value) { if (option == null) { throw new NullPointerException("option"); } // options 是一個 new LinkedHashMap<ChannelOption<?>, Object>(), 即非線程安全的容器, 因此設置值時要求使用 synchronized 保證線程安全 // value 爲null時表明要將該選項設置刪除, 若是key相同,後面的配置將會覆蓋前面的配置 if (value == null) { synchronized (options) { options.remove(option); } } else { synchronized (options) { options.put(option, value); } } return self(); } // 3. childHandler 添加channelHandler, 這是一個最重要的一個方法, 它會影響到後面的業務處理統籌 // 調用該方法僅將 channelHandler的上下文加入進來, 實際還未進行真正的添加操做 .childHandler(new ChannelInitializer<SocketChannel>() { ServerBootstrap b = new ServerBootstrap(); b.group(bossGroup, workerGroup) .channel(NioServerSocketChannel.class) .option(ChannelOption.SO_BACKLOG, 100) // 設置tcp協議的請求等待隊列 .childHandler(new ChannelInitializer<SocketChannel>() { @Override public void initChannel(SocketChannel ch) throws Exception { ChannelPipeline p = ch.pipeline(); p.addLast(new LoggingHandler(LogLevel.INFO)); p.addLast("encoder", new MessageEncoder()); p.addLast("decoder", new MessageDecoder()); p.addLast(new EchoServerHandler()); } }); /** * Set the {@link ChannelHandler} which is used to serve the request for the {@link Channel}'s. */ public ServerBootstrap childHandler(ChannelHandler childHandler) { if (childHandler == null) { throw new NullPointerException("childHandler"); } // 僅將 channelHandler 綁定到netty的上下文中 this.childHandler = childHandler; return this; } // 4. bossGroup, workGroup 如何被分配 ? /** * Set the {@link EventLoopGroup} for the parent (acceptor) and the child (client). These * {@link EventLoopGroup}'s are used to handle all the events and IO for {@link ServerChannel} and * {@link Channel}'s. */ public ServerBootstrap group(EventLoopGroup parentGroup, EventLoopGroup childGroup) { // parentGroup 是給acceptor使用的, 主要用於對socket鏈接的接入,因此通常一個線程也夠了 super.group(parentGroup); if (childGroup == null) { throw new NullPointerException("childGroup"); } if (this.childGroup != null) { throw new IllegalStateException("childGroup set already"); } // childGroup 主要用於接入後的socket的事件的處理,通常要求數量較多,視業務屬性決定 this.childGroup = childGroup; return this; }
bind 綁定tcp端口,這個是真正觸發server初始化的一步,工做量比較大,咱們另開一段講解。
4. nettyServer 的初始化
前面全部工做都是在準備, 都並未體如今外部, 而 bind 則會是開啓一個對外服務, 對外可見, 真正啓動server.
// io.netty.bootstrap.AbstractBootstrap#bind(int) /** * Create a new {@link Channel} and bind it. */ public ChannelFuture bind(int inetPort) { return bind(new InetSocketAddress(inetPort)); } // io.netty.bootstrap.AbstractBootstrap#bind(java.net.SocketAddress) /** * Create a new {@link Channel} and bind it. */ public ChannelFuture bind(SocketAddress localAddress) { // 先驗證各類參數是否設置完整, 如線程池是否設置, channelHandler 是否設置... validate(); if (localAddress == null) { throw new NullPointerException("localAddress"); } // 綁定tcp端口 return doBind(localAddress); } private ChannelFuture doBind(final SocketAddress localAddress) { // 1. 建立一些channel使用, 與eventloop綁定, 統一管理嘛 final ChannelFuture regFuture = initAndRegister(); final Channel channel = regFuture.channel(); if (regFuture.cause() != null) { return regFuture; } if (regFuture.isDone()) { // At this point we know that the registration was complete and successful. ChannelPromise promise = channel.newPromise(); // 2. 註冊成功以後, 開始實際的 bind() 操做, 實際就是調用 channel.bind() // doBind0() 是一個異步的操做,因此使用的一個 promise 做爲結果驅動 doBind0(regFuture, channel, localAddress, promise); return promise; } else { // Registration future is almost always fulfilled already, but just in case it's not. final PendingRegistrationPromise promise = new PendingRegistrationPromise(channel); regFuture.addListener(new ChannelFutureListener() { @Override public void operationComplete(ChannelFuture future) throws Exception { Throwable cause = future.cause(); if (cause != null) { // Registration on the EventLoop failed so fail the ChannelPromise directly to not cause an // IllegalStateException once we try to access the EventLoop of the Channel. promise.setFailure(cause); } else { // Registration was successful, so set the correct executor to use. // See https://github.com/netty/netty/issues/2586 promise.registered(); doBind0(regFuture, channel, localAddress, promise); } } }); return promise; } }
因此,從總體來講,bind()過程分兩大步走:1. 初始化channel,與nio關聯; 2. 落實channel和本地端口的綁定工做; 咱們來細看下:
4.1 初始化channel
初始化channel, 並註冊到 selector上, 這個操做實際上很是重要。
// 如下咱們先看下執行框架 // io.netty.bootstrap.AbstractBootstrap#initAndRegister final ChannelFuture initAndRegister() { Channel channel = null; try { // 即根據前面設置的channel 使用反射建立一個實例出來 // 即此處將會實例化出一個 ServerSocketChannel 出來 // 因此若是你想用jdk的nio實現,則設置channel時使用 NioServerSocketChannel.class便可, 而你想使用其餘更優化的實現時好比EpollServerSocketChannel時,改變一下便可 // 而此處的 channelFactory 就是一個反射的實現 ReflectiveChannelFactory, 它會調用如上channel的無參構造方法實例化 // 重點工做就須要在這個無參構造器中完成,咱們接下來看看 channel = channelFactory.newChannel(); // 初始化channel的一些公共參數, 至關於作一些屬性的繼承, 由於後續它將再也不依賴 ServerBootstrap, 它須要有獨立自主能力 init(channel); } catch (Throwable t) { if (channel != null) { // channel can be null if newChannel crashed (eg SocketException("too many open files")) channel.unsafe().closeForcibly(); // as the Channel is not registered yet we need to force the usage of the GlobalEventExecutor return new DefaultChannelPromise(channel, GlobalEventExecutor.INSTANCE).setFailure(t); } // as the Channel is not registered yet we need to force the usage of the GlobalEventExecutor return new DefaultChannelPromise(new FailedChannel(), GlobalEventExecutor.INSTANCE).setFailure(t); } // 註冊建立好的 channel 到eventLoop中 ChannelFuture regFuture = config().group().register(channel); if (regFuture.cause() != null) { if (channel.isRegistered()) { channel.close(); } else { channel.unsafe().closeForcibly(); } } // If we are here and the promise is not failed, it's one of the following cases: // 1) If we attempted registration from the event loop, the registration has been completed at this point. // i.e. It's safe to attempt bind() or connect() now because the channel has been registered. // 2) If we attempted registration from the other thread, the registration request has been successfully // added to the event loop's task queue for later execution. // i.e. It's safe to attempt bind() or connect() now: // because bind() or connect() will be executed *after* the scheduled registration task is executed // because register(), bind(), and connect() are all bound to the same thread. return regFuture; } // 1. 先看看 NioServerSocketChannel 的構造過程 // io.netty.channel.socket.nio.NioServerSocketChannel#NioServerSocketChannel() /** * Create a new instance */ public NioServerSocketChannel() { // newSocket 簡單說就是建立一個本地socket, api調用: SelectorProvider.provider().openServerSocketChannel() // 但此時本 socket 並未和任何端口綁定 this(newSocket(DEFAULT_SELECTOR_PROVIDER)); } /** * Create a new instance using the given {@link ServerSocketChannel}. */ public NioServerSocketChannel(ServerSocketChannel channel) { // 註冊 OP_ACCEPT 事件 super(null, channel, SelectionKey.OP_ACCEPT); // 此處的 javaChannel() 實際就是 channel, 這樣調用只是爲統一吧 // 建立一個新的 socket 傳入 NioServerSocketChannelConfig 中 // 主要用於一些 RecvByteBufAllocator 的設置,及channel的保存 config = new NioServerSocketChannelConfig(this, javaChannel().socket()); } // io.netty.channel.nio.AbstractNioChannel#AbstractNioChannel /** * Create a new instance * * @param parent the parent {@link Channel} by which this instance was created. May be {@code null} * @param ch the underlying {@link SelectableChannel} on which it operates * @param readInterestOp the ops to set to receive data from the {@link SelectableChannel} */ protected AbstractNioChannel(Channel parent, SelectableChannel ch, int readInterestOp) { // 先讓父類初始化必要的上下文 super(parent); // 保留 channel 信息,並設置非阻塞標識 this.ch = ch; this.readInterestOp = readInterestOp; try { ch.configureBlocking(false); } catch (IOException e) { try { ch.close(); } catch (IOException e2) { if (logger.isWarnEnabled()) { logger.warn( "Failed to close a partially initialized socket.", e2); } } throw new ChannelException("Failed to enter non-blocking mode.", e); } } // io.netty.channel.AbstractChannel#AbstractChannel(io.netty.channel.Channel) /** * Creates a new instance. * * @param parent * the parent of this channel. {@code null} if there's no parent. */ protected AbstractChannel(Channel parent) { // 初始化上下文 this.parent = parent; // DefaultChannelId id = newId(); // NioMessageUnsafe unsafe = newUnsafe(); // new DefaultChannelPipeline(this); // 比較重要,將會初始化 head, tail 節點 pipeline = newChannelPipeline(); } // io.netty.channel.DefaultChannelPipeline#DefaultChannelPipeline protected DefaultChannelPipeline(Channel channel) { this.channel = ObjectUtil.checkNotNull(channel, "channel"); succeededFuture = new SucceededChannelFuture(channel, null); voidPromise = new VoidChannelPromise(channel, true); // 初始化 head, tail tail = new TailContext(this); head = new HeadContext(this); // 構成雙向鏈表 head.next = tail; tail.prev = head; } // 2. 初始化channel, 有個最重要的動做是將 Acceptor 接入到 pipeline 中 // io.netty.bootstrap.ServerBootstrap#init @Override void init(Channel channel) throws Exception { final Map<ChannelOption<?>, Object> options = options0(); // 根據前面的設置, 將各類屬性copy過來, 放到 config 字段中 // 一樣, 由於 options 和 attrs 都不是線程安全的, 因此都要上鎖操做 synchronized (options) { setChannelOptions(channel, options, logger); } final Map<AttributeKey<?>, Object> attrs = attrs0(); synchronized (attrs) { for (Entry<AttributeKey<?>, Object> e: attrs.entrySet()) { @SuppressWarnings("unchecked") AttributeKey<Object> key = (AttributeKey<Object>) e.getKey(); channel.attr(key).set(e.getValue()); } } // 此處的pipeline, 就是在 NioServerSocketChannel 中初始化好head,tail的pipeline ChannelPipeline p = channel.pipeline(); // childGroup 實際就是外部的 workGroup final EventLoopGroup currentChildGroup = childGroup; final ChannelHandler currentChildHandler = childHandler; final Entry<ChannelOption<?>, Object>[] currentChildOptions; final Entry<AttributeKey<?>, Object>[] currentChildAttrs; synchronized (childOptions) { currentChildOptions = childOptions.entrySet().toArray(newOptionArray(childOptions.size())); } synchronized (childAttrs) { currentChildAttrs = childAttrs.entrySet().toArray(newAttrArray(childAttrs.size())); } // 這個就比較重要了, 關聯 ServerBootstrapAcceptor // 主動添加一個 initializer, 它將做爲第一個被調用的 channelInitializer 存在 // 而 channelInitializer 只會被調用一次 p.addLast(new ChannelInitializer<Channel>() { @Override public void initChannel(final Channel ch) throws Exception { final ChannelPipeline pipeline = ch.pipeline(); ChannelHandler handler = config.handler(); if (handler != null) { pipeline.addLast(handler); } ch.eventLoop().execute(new Runnable() { @Override public void run() { // 添加 Acceptor 到 pipeline 中, 造成一個 head -> ServerBootstrapAcceptor -> tail 的pipeline pipeline.addLast(new ServerBootstrapAcceptor( ch, currentChildGroup, currentChildHandler, currentChildOptions, currentChildAttrs)); } }); } }); // 此操做事後,當前pipeline中,就只有此一handler }
4.2 handler的添加過程
addLast() 看起來只是一個添加元素的過程, 整體來講就是一個雙向鏈表的添加, 但也蠻有意思的, 有興趣能夠戳開詳情看看.
// io.netty.channel.ChannelHandler @Override public final ChannelPipeline addLast(ChannelHandler... handlers) { return addLast(null, handlers); } // io.netty.channel.DefaultChannelPipeline#addLast(io.netty.util.concurrent.EventExecutorGroup, io.netty.channel.ChannelHandler...) @Override public final ChannelPipeline addLast(EventExecutorGroup executor, ChannelHandler... handlers) { if (handlers == null) { throw new NullPointerException("handlers"); } // 支持同時添加多個 handler for (ChannelHandler h: handlers) { if (h == null) { break; } addLast(executor, null, h); } return this; } // io.netty.channel.DefaultChannelPipeline#addLast(io.netty.util.concurrent.EventExecutorGroup, java.lang.String, io.netty.channel.ChannelHandler) @Override public final ChannelPipeline addLast(EventExecutorGroup group, String name, ChannelHandler handler) { final AbstractChannelHandlerContext newCtx; synchronized (this) { // 重複性檢查 @Shareable 參數使用 checkMultiplicity(handler); // 生成一個新的上下文, filterName()將會生成一個惟一的名稱, 如 ServerBootstrap$1#0 newCtx = newContext(group, filterName(name, handler), handler); // 將當前ctx添加到鏈表中 addLast0(newCtx); // If the registered is false it means that the channel was not registered on an eventloop yet. // In this case we add the context to the pipeline and add a task that will call // ChannelHandler.handlerAdded(...) once the channel is registered. if (!registered) { newCtx.setAddPending(); // 未註冊狀況下, 不會進行下一步了 callHandlerCallbackLater(newCtx, true); return this; } // 而已註冊狀況下, 則會使用 executor 提交callHandlerAdded0, 即調用 pipeline 的頭節點 EventExecutor executor = newCtx.executor(); if (!executor.inEventLoop()) { newCtx.setAddPending(); executor.execute(new Runnable() { @Override public void run() { callHandlerAdded0(newCtx); } }); return this; } } callHandlerAdded0(newCtx); return this; } private AbstractChannelHandlerContext newContext(EventExecutorGroup group, String name, ChannelHandler handler) { return new DefaultChannelHandlerContext(this, childExecutor(group), name, handler); } private void addLast0(AbstractChannelHandlerContext newCtx) { // 一個雙向鏈表保存上下文 AbstractChannelHandlerContext prev = tail.prev; newCtx.prev = prev; newCtx.next = tail; prev.next = newCtx; tail.prev = newCtx; } // 添加ctx到隊列尾部 private void callHandlerCallbackLater(AbstractChannelHandlerContext ctx, boolean added) { assert !registered; PendingHandlerCallback task = added ? new PendingHandlerAddedTask(ctx) : new PendingHandlerRemovedTask(ctx); PendingHandlerCallback pending = pendingHandlerCallbackHead; if (pending == null) { pendingHandlerCallbackHead = task; } else { // Find the tail of the linked-list. while (pending.next != null) { pending = pending.next; } pending.next = task; } } // 對每一次添加 handler, 則都會產生一個事件, 通知現有的handler, handlerAdded() private void callHandlerAdded0(final AbstractChannelHandlerContext ctx) { try { // We must call setAddComplete before calling handlerAdded. Otherwise if the handlerAdded method generates // any pipeline events ctx.handler() will miss them because the state will not allow it. ctx.setAddComplete(); ctx.handler().handlerAdded(ctx); } catch (Throwable t) { boolean removed = false; try { remove0(ctx); try { ctx.handler().handlerRemoved(ctx); } finally { ctx.setRemoved(); } removed = true; } catch (Throwable t2) { if (logger.isWarnEnabled()) { logger.warn("Failed to remove a handler: " + ctx.name(), t2); } } if (removed) { fireExceptionCaught(new ChannelPipelineException( ctx.handler().getClass().getName() + ".handlerAdded() has thrown an exception; removed.", t)); } else { fireExceptionCaught(new ChannelPipelineException( ctx.handler().getClass().getName() + ".handlerAdded() has thrown an exception; also failed to remove.", t)); } } }
4.3 註冊channel,綁定eventloop線程
通過前面兩步, channel已經建立好和初始化好了, 但尚未看到 eventLoop 的影子. 實際上eventloop和channel間就差一個註冊了.
也就是前面看到的 ChannelFuture regFuture = config().group().register(channel); 此處的group 便是 bossGroup.
// io.netty.channel.MultithreadEventLoopGroup#register(io.netty.channel.Channel) @Override public ChannelFuture register(Channel channel) { // next() 至關因而一個負載均衡器, 會選擇出一個合適的 eventloop 出來, 默認是round-robin return next().register(channel); } // io.netty.channel.MultithreadEventLoopGroup#next @Override public EventLoop next() { return (EventLoop) super.next(); } // io.netty.util.concurrent.MultithreadEventExecutorGroup#next @Override public EventExecutor next() { // 使用前面建立的 PowerOfTwoEventExecutorChooser 進行調用 // 默認實現爲輪詢 return chooser.next(); } // io.netty.util.concurrent.DefaultEventExecutorChooserFactory.PowerOfTwoEventExecutorChooser#next @Override public EventExecutor next() { return executors[idx.getAndIncrement() & executors.length - 1]; } // io.netty.channel.SingleThreadEventLoop#register(io.netty.channel.Channel) @Override public ChannelFuture register(Channel channel) { // 使用 DefaultChannelPromise 封裝channel, 再註冊到 eventloop 中 return register(new DefaultChannelPromise(channel, this)); } @Override public ChannelFuture register(final ChannelPromise promise) { ObjectUtil.checkNotNull(promise, "promise"); // NioMessageUnsafe promise.channel().unsafe().register(this, promise); return promise; } // io.netty.channel.AbstractChannel.AbstractUnsafe#register @Override public final void register(EventLoop eventLoop, final ChannelPromise promise) { if (eventLoop == null) { throw new NullPointerException("eventLoop"); } if (isRegistered()) { promise.setFailure(new IllegalStateException("registered to an event loop already")); return; } if (!isCompatible(eventLoop)) { promise.setFailure( new IllegalStateException("incompatible event loop type: " + eventLoop.getClass().getName())); return; } AbstractChannel.this.eventLoop = eventLoop; // inEventLoop() 判斷當前線程是否在 eventLoop 中 // 判斷方式爲直接比較 eventloop 線程也當前線程是不是同一個便可 Thread.currentThread() == this.thread; // 核心註冊方法 register0() if (eventLoop.inEventLoop()) { register0(promise); } else { // 不在 eventLoop 中, 則異步提交任務給 eventloop 處理 try { eventLoop.execute(new Runnable() { @Override public void run() { register0(promise); } }); } catch (Throwable t) { logger.warn( "Force-closing a channel whose registration task was not accepted by an event loop: {}", AbstractChannel.this, t); closeForcibly(); closeFuture.setClosed(); safeSetFailure(promise, t); } } } // register0() 作真正的註冊 // io.netty.channel.AbstractChannel.AbstractUnsafe#register0 private void register0(ChannelPromise promise) { try { // check if the channel is still open as it could be closed in the mean time when the register // call was outside of the eventLoop if (!promise.setUncancellable() || !ensureOpen(promise)) { return; } boolean firstRegistration = neverRegistered; // 具體的註冊邏輯由子類實現, NioServerSocketChannel doRegister(); neverRegistered = false; registered = true; // Ensure we call handlerAdded(...) before we actually notify the promise. This is needed as the // user may already fire events through the pipeline in the ChannelFutureListener. // 幾個擴展點: fireHandlerAdded() -> fireChannelRegistered() -> fireChannelActive() // part1: fireChannelAdded(), 它將會回調上面的 ServerBootstrapAcceptor 的添加 channelInitializer pipeline.invokeHandlerAddedIfNeeded(); safeSetSuccess(promise); // part2: fireChannelRegistered() pipeline.fireChannelRegistered(); // Only fire a channelActive if the channel has never been registered. This prevents firing // multiple channel actives if the channel is deregistered and re-registered. if (isActive()) { if (firstRegistration) { pipeline.fireChannelActive(); } else if (config().isAutoRead()) { // This channel was registered before and autoRead() is set. This means we need to begin read // again so that we process inbound data. // // See https://github.com/netty/netty/issues/4805 beginRead(); } } } catch (Throwable t) { // Close the channel directly to avoid FD leak. closeForcibly(); closeFuture.setClosed(); safeSetFailure(promise, t); } } // io.netty.channel.nio.AbstractNioChannel#doRegister @Override protected void doRegister() throws Exception { boolean selected = false; // 進行註冊便是 JDK 的 ServerSocketChannel.register() 過程 // 即 netty 與 socket 創建了關係鏈接, ops=0, 表明監聽全部讀事件 for (;;) { try { // 一直註冊直到成功 // 此處 ops=0, 即不關注任何事件哦, 那麼前面的 OP_ACCEPT 和這裏又是什麼關係呢? selectionKey = javaChannel().register(eventLoop().unwrappedSelector(), 0, this); return; } catch (CancelledKeyException e) { if (!selected) { // Force the Selector to select now as the "canceled" SelectionKey may still be // cached and not removed because no Select.select(..) operation was called yet. eventLoop().selectNow(); selected = true; } else { // We forced a select operation on the selector before but the SelectionKey is still cached // for whatever reason. JDK bug ? throw e; } } } }
4.4 ServerBootstrapAcceptor 速覽
前面咱們看到, 在作 register() 完了以後, netty 會觸發一個invokeHandlerAddedIfNeeded, 從而調用fireHandlerAdded. 此時將會觸發 handlerAdded() 從而首次調用 ChannelInitializer.initChannel(), 從而將 ServerBootstrapAcceptor 添加到pipeline進來. ServerBootstrapAcceptor 獨立作的事情很少,更可能是交給父類處理。
ServerBootstrapAcceptor( final Channel channel, EventLoopGroup childGroup, ChannelHandler childHandler, Entry<ChannelOption<?>, Object>[] childOptions, Entry<AttributeKey<?>, Object>[] childAttrs) { this.childGroup = childGroup; this.childHandler = childHandler; this.childOptions = childOptions; this.childAttrs = childAttrs; // Task which is scheduled to re-enable auto-read. // It's important to create this Runnable before we try to submit it as otherwise the URLClassLoader may // not be able to load the class because of the file limit it already reached. // // See https://github.com/netty/netty/issues/1328 // enableAutoReadTask = new Runnable() { @Override public void run() { channel.config().setAutoRead(true); } }; } // ServerBootstrapAcceptor 大部分狀況下都是普通的 InboundHandler, 除了 channelRead() 時 // io.netty.bootstrap.ServerBootstrap.ServerBootstrapAcceptor#channelRead @Override @SuppressWarnings("unchecked") public void channelRead(ChannelHandlerContext ctx, Object msg) { final Channel child = (Channel) msg; child.pipeline().addLast(childHandler); setChannelOptions(child, childOptions, logger); for (Entry<AttributeKey<?>, Object> e: childAttrs) { child.attr((AttributeKey<Object>) e.getKey()).set(e.getValue()); } try { // 它會向 childGroup 中提交channel過去, 從而使用 childGroup 產生做用 childGroup.register(child).addListener(new ChannelFutureListener() { @Override public void operationComplete(ChannelFuture future) throws Exception { if (!future.isSuccess()) { forceClose(child, future.cause()); } } }); } catch (Throwable t) { forceClose(child, t); } }
4.5 端口的綁定 doBind0
通過前面的channel的建立,初始化, Acceptor 的添加到handlerAdded(), 整個pipeline已經work起來了. 而後netty會回調以前添加好的 listeners, 其中一個即是 doBind0();
// 回顧下: ... // Registration future is almost always fulfilled already, but just in case it's not. final PendingRegistrationPromise promise = new PendingRegistrationPromise(channel); regFuture.addListener(new ChannelFutureListener() { @Override public void operationComplete(ChannelFuture future) throws Exception { Throwable cause = future.cause(); if (cause != null) { // Registration on the EventLoop failed so fail the ChannelPromise directly to not cause an // IllegalStateException once we try to access the EventLoop of the Channel. promise.setFailure(cause); } else { // Registration was successful, so set the correct executor to use. // See https://github.com/netty/netty/issues/2586 promise.registered(); doBind0(regFuture, channel, localAddress, promise); } } }); ... // io.netty.bootstrap.AbstractBootstrap#doBind0 private static void doBind0( final ChannelFuture regFuture, final Channel channel, final SocketAddress localAddress, final ChannelPromise promise) { // This method is invoked before channelRegistered() is triggered. Give user handlers a chance to set up // the pipeline in its channelRegistered() implementation. // 這仍是一個異步過程 channel.eventLoop().execute(new Runnable() { @Override public void run() { // channel.bind(), channel 與 端口綁定 if (regFuture.isSuccess()) { channel.bind(localAddress, promise).addListener(ChannelFutureListener.CLOSE_ON_FAILURE); } else { promise.setFailure(regFuture.cause()); } } }); } // io.netty.channel.AbstractChannel#bind(java.net.SocketAddress, io.netty.channel.ChannelPromise) @Override public ChannelFuture bind(SocketAddress localAddress, ChannelPromise promise) { // bind() 被看成一個普通的出站事件, 在pipeline中被傳遞 return pipeline.bind(localAddress, promise); } // io.netty.channel.DefaultChannelPipeline#bind(java.net.SocketAddress, io.netty.channel.ChannelPromise) @Override public final ChannelFuture bind(SocketAddress localAddress, ChannelPromise promise) { // 從tail開始傳遞 return tail.bind(localAddress, promise); } // io.netty.channel.AbstractChannelHandlerContext#bind(java.net.SocketAddress, io.netty.channel.ChannelPromise) @Override public ChannelFuture bind(final SocketAddress localAddress, final ChannelPromise promise) { if (localAddress == null) { throw new NullPointerException("localAddress"); } if (isNotValidPromise(promise, false)) { // cancelled return promise; } // 一樣是一個pipeline式調用, bind() 是一個出站事件, 因此查找 outbound // 最終會調到 DefaultChannelPipeline 中 // netty的pipeline機制就體如今這裏, 它會一直查找可用的handler, 而後執行它, 直到結束 final AbstractChannelHandlerContext next = findContextOutbound(); // 獲取其綁定的 executor EventExecutor executor = next.executor(); if (executor.inEventLoop()) { next.invokeBind(localAddress, promise); } else { safeExecute(executor, new Runnable() { @Override public void run() { next.invokeBind(localAddress, promise); } }, promise, null); } return promise; } // ------------------------------------------------------------------------- // 出入站handler的查找實現, 很是簡單, 卻頗有效 (該方法在 AbstractChannelHandlerContext 中實現,被全部handler通用) // io.netty.channel.AbstractChannelHandlerContext#findContextInbound private AbstractChannelHandlerContext findContextInbound() { // 以當前節點做爲起點開始查找, 取第一個入站handler返回, 沒有則說明 pipeline 已結束 AbstractChannelHandlerContext ctx = this; do { ctx = ctx.next; } while (!ctx.inbound); return ctx; } // io.netty.channel.AbstractChannelHandlerContext#findContextOutbound private AbstractChannelHandlerContext findContextOutbound() { // 以當前節點做爲起點開始查找, 取第一個出站handler返回, 沒有則說明 pipeline 已結束 AbstractChannelHandlerContext ctx = this; do { ctx = ctx.prev; } while (!ctx.outbound); return ctx; } // ------------------------------------------------------------------------- // io.netty.channel.AbstractChannelHandlerContext#invokeBind private void invokeBind(SocketAddress localAddress, ChannelPromise promise) { if (invokeHandler()) { try { ((ChannelOutboundHandler) handler()).bind(this, localAddress, promise); } catch (Throwable t) { notifyOutboundHandlerException(t, promise); } } else { bind(localAddress, promise); } } // 最終傳遞到 HeadContext 中進行處理 // io.netty.channel.DefaultChannelPipeline.HeadContext#bind @Override public void bind( ChannelHandlerContext ctx, SocketAddress localAddress, ChannelPromise promise) throws Exception { // unsafe 處理bind() 操做 unsafe.bind(localAddress, promise); } // io.netty.channel.AbstractChannel.AbstractUnsafe#bind @Override public final void bind(final SocketAddress localAddress, final ChannelPromise promise) { assertEventLoop(); if (!promise.setUncancellable() || !ensureOpen(promise)) { return; } // See: https://github.com/netty/netty/issues/576 if (Boolean.TRUE.equals(config().getOption(ChannelOption.SO_BROADCAST)) && localAddress instanceof InetSocketAddress && !((InetSocketAddress) localAddress).getAddress().isAnyLocalAddress() && !PlatformDependent.isWindows() && !PlatformDependent.maybeSuperUser()) { // Warn a user about the fact that a non-root user can't receive a // broadcast packet on *nix if the socket is bound on non-wildcard address. logger.warn( "A non-root user can't receive a broadcast packet if the socket " + "is not bound to a wildcard address; binding to a non-wildcard " + "address (" + localAddress + ") anyway as requested."); } boolean wasActive = isActive(); try { // 這裏會調用 jdk 的ServerSocketChannel接口, 實現真正的端口綁定 // 至此, 服務對外可見 doBind(localAddress); } catch (Throwable t) { safeSetFailure(promise, t); closeIfClosed(); return; } // 判斷是不是首次建立 channel, 若是是, 則調用 fireChannelActive() 傳播channelActive事件 if (!wasActive && isActive()) { // 這將會被稍後執行 invokeLater(new Runnable() { @Override public void run() { pipeline.fireChannelActive(); } }); } // 觸發一些通知什麼的, 結束了 safeSetSuccess(promise); } // 最終的bind(), 是經過 jdk 底層的 serverSocketChannel 開啓socket監聽 // io.netty.channel.socket.nio.NioServerSocketChannel#doBind @Override protected void doBind(SocketAddress localAddress) throws Exception { if (PlatformDependent.javaVersion() >= 7) { // 調用 serverSocketChannel bind() 方法,開啓socket監聽 javaChannel().bind(localAddress, config.getBacklog()); } else { javaChannel().socket().bind(localAddress, config.getBacklog()); } }
至此, bind 工做總算是完成了.咱們來總結下它的主要工做:
1. 初始化一個channel, 根據設置裏來, 咱們使用 NioServerSocketChannel;
2. 過繼現有的配置項給到channel;
3. 將channel與eventloop綁定作註冊, 添加 ServerBootstrapAcceptor 到 pipeline 中;
4. 綁定完成後, 通知現有的handler, 觸發系列事件: fireHandlerAdded() -> fireChannelRegistered() -> fireChannelActive();
5. 而bind()則做爲一個出站事件, 被處理, 最終調用 jdk的ServerSocketChannel.register() 完成端口的開啓;
不過有一點須要注意, 在這個過程當中, 只有 bossGroup 起做用, 全部的 workGroup 都還在待命中. 咱們目前看到的 pipeline 是這樣的: head -> Acceptor -> tail;
講了這麼多, 有一種繞了一大圈的感受有木有, 若是你本身直接使用nio寫, 估計10行代碼都不要就搞定了. 尷尬!
5. netty eventloop 主循環
evenloop是netty的重要概念, 但在前面咱們並未細講這玩意如何起做用(僅看過其建立過程而已), 不過這並不意味着它還沒起做用, 而是咱們暫時忽略了它. 每次要執行任務時, 老是會調用 eventloop().execute(...), 實際上這就是 eventloop的入口:
// io.netty.util.concurrent.SingleThreadEventExecutor#execute @Override public void execute(Runnable task) { // execute 在線程池中, 是一個異步任務的提交方法, eventloop中一樣也同樣 // 可是大部分狀況下只是添加隊列, 由於 eventloop 是單線程的 if (task == null) { throw new NullPointerException("task"); } // 向eventLoop隊列中添加task boolean inEventLoop = inEventLoop(); addTask(task); // 若是自身就是運行在 eventloop 環境中, 添加完task後則再也不作更多的事 if (!inEventLoop) { // 若是不是在eventLoop線程中,則都會嘗試建立新線程運行, 但實際會從新檢測線程是否建立 startThread(); if (isShutdown() && removeTask(task)) { reject(); } } if (!addTaskWakesUp && wakesUpForTask(task)) { wakeup(inEventLoop); } } // io.netty.util.concurrent.SingleThreadEventExecutor#addTask /** * Add a task to the task queue, or throws a {@link RejectedExecutionException} if this instance was shutdown * before. */ protected void addTask(Runnable task) { if (task == null) { throw new NullPointerException("task"); } // taskQueue = MpscUnsafeUnboundedArrayQueue, 基於Unsafe 和 cas 實現的線程安全的隊列 if (!offerTask(task)) { // 添加失敗,則走拒絕策略 reject(task); } } // startThread, 看起來是開啓線程的意思, 卻又不太同樣 private void startThread() { // 因此實際上只會建立一次線程 if (state == ST_NOT_STARTED) { // 搶到鎖的線程才能調用start()方法 if (STATE_UPDATER.compareAndSet(this, ST_NOT_STARTED, ST_STARTED)) { try { doStartThread(); } catch (Throwable cause) { STATE_UPDATER.set(this, ST_NOT_STARTED); PlatformDependent.throwException(cause); } } } } // 開啓eventLoop的線程 // io.netty.util.concurrent.SingleThreadEventExecutor#doStartThread private void doStartThread() { assert thread == null; // 它並非簡單的thread.start() executor.execute(new Runnable() { @Override public void run() { thread = Thread.currentThread(); if (interrupted) { thread.interrupt(); } boolean success = false; updateLastExecutionTime(); try { // 核心方法,由 SingleThreadEventExecutor.run() 實現 // 固然是由具體的executor具體實現了, 此文爲 NioEventLoop.run() SingleThreadEventExecutor.this.run(); success = true; } catch (Throwable t) { logger.warn("Unexpected exception from an event executor: ", t); } finally { // 線程池關閉,優雅停機 ... } } }); }
核心: 事件循環主框架, 既然是事件循環,則其必然是不會退出的。
// io.netty.channel.nio.NioEventLoop#run @Override protected void run() { // 一個死循環檢測任務, 這就 eventloop 的大殺器哦 for (;;) { try { switch (selectStrategy.calculateStrategy(selectNowSupplier, hasTasks())) { case SelectStrategy.CONTINUE: continue; // 有任務時執行任務, 不然阻塞等待網絡事件, 或被喚醒 case SelectStrategy.SELECT: // select.select(), 帶超時限制 select(wakenUp.getAndSet(false)); // 'wakenUp.compareAndSet(false, true)' is always evaluated // before calling 'selector.wakeup()' to reduce the wake-up // overhead. (Selector.wakeup() is an expensive operation.) // // However, there is a race condition in this approach. // The race condition is triggered when 'wakenUp' is set to // true too early. // // 'wakenUp' is set to true too early if: // 1) Selector is waken up between 'wakenUp.set(false)' and // 'selector.select(...)'. (BAD) // 2) Selector is waken up between 'selector.select(...)' and // 'if (wakenUp.get()) { ... }'. (OK) // // In the first case, 'wakenUp' is set to true and the // following 'selector.select(...)' will wake up immediately. // Until 'wakenUp' is set to false again in the next round, // 'wakenUp.compareAndSet(false, true)' will fail, and therefore // any attempt to wake up the Selector will fail, too, causing // the following 'selector.select(...)' call to block // unnecessarily. // // To fix this problem, we wake up the selector again if wakenUp // is true immediately after selector.select(...). // It is inefficient in that it wakes up the selector for both // the first case (BAD - wake-up required) and the second case // (OK - no wake-up required). if (wakenUp.get()) { selector.wakeup(); } // fall through default: } cancelledKeys = 0; needsToSelectAgain = false; // ioRatio 爲io操做的佔比, 和運行任務相比, 默認爲 50:50 final int ioRatio = this.ioRatio; if (ioRatio == 100) { try { // step1. 運行io操做 processSelectedKeys(); } finally { // Ensure we always run tasks. // step2. 運行task任務 runAllTasks(); } } else { final long ioStartTime = System.nanoTime(); try { processSelectedKeys(); } finally { // Ensure we always run tasks. final long ioTime = System.nanoTime() - ioStartTime; // 運行任務的最長時間 runAllTasks(ioTime * (100 - ioRatio) / ioRatio); } } } catch (Throwable t) { handleLoopException(t); } // Always handle shutdown even if the loop processing threw an exception. try { if (isShuttingDown()) { closeAll(); if (confirmShutdown()) { return; } } } catch (Throwable t) { handleLoopException(t); } } } // select, 事件循環的依據 private void select(boolean oldWakenUp) throws IOException { Selector selector = this.selector; try { int selectCnt = 0; long currentTimeNanos = System.nanoTime(); // 帶超時限制, 默認最大超時1s, 但當有延時任務處理時, 以它爲標準 long selectDeadLineNanos = currentTimeNanos + delayNanos(currentTimeNanos); for (;;) { long timeoutMillis = (selectDeadLineNanos - currentTimeNanos + 500000L) / 1000000L; if (timeoutMillis <= 0) { // 超時則當即返回 if (selectCnt == 0) { selector.selectNow(); selectCnt = 1; } break; } // If a task was submitted when wakenUp value was true, the task didn't get a chance to call // Selector#wakeup. So we need to check task queue again before executing select operation. // If we don't, the task might be pended until select operation was timed out. // It might be pended until idle timeout if IdleStateHandler existed in pipeline. if (hasTasks() && wakenUp.compareAndSet(false, true)) { selector.selectNow(); selectCnt = 1; break; } int selectedKeys = selector.select(timeoutMillis); selectCnt ++; if (selectedKeys != 0 || oldWakenUp || wakenUp.get() || hasTasks() || hasScheduledTasks()) { // - Selected something, // - waken up by user, or // - the task queue has a pending task. // - a scheduled task is ready for processing break; } if (Thread.interrupted()) { // Thread was interrupted so reset selected keys and break so we not run into a busy loop. // As this is most likely a bug in the handler of the user or it's client library we will // also log it. // // See https://github.com/netty/netty/issues/2426 if (logger.isDebugEnabled()) { logger.debug("Selector.select() returned prematurely because " + "Thread.currentThread().interrupt() was called. Use " + "NioEventLoop.shutdownGracefully() to shutdown the NioEventLoop."); } selectCnt = 1; break; } long time = System.nanoTime(); if (time - TimeUnit.MILLISECONDS.toNanos(timeoutMillis) >= currentTimeNanos) { // timeoutMillis elapsed without anything selected. selectCnt = 1; } else if (SELECTOR_AUTO_REBUILD_THRESHOLD > 0 && selectCnt >= SELECTOR_AUTO_REBUILD_THRESHOLD) { // The selector returned prematurely many times in a row. // Rebuild the selector to work around the problem. logger.warn( "Selector.select() returned prematurely {} times in a row; rebuilding Selector {}.", selectCnt, selector); rebuildSelector(); selector = this.selector; // Select again to populate selectedKeys. selector.selectNow(); selectCnt = 1; break; } currentTimeNanos = time; } if (selectCnt > MIN_PREMATURE_SELECTOR_RETURNS) { if (logger.isDebugEnabled()) { logger.debug("Selector.select() returned prematurely {} times in a row for Selector {}.", selectCnt - 1, selector); } } } catch (CancelledKeyException e) { if (logger.isDebugEnabled()) { logger.debug(CancelledKeyException.class.getSimpleName() + " raised by a Selector {} - JDK bug?", selector, e); } // Harmless exception - log anyway } }
反正總體就是這樣了, 循環檢測select, 運行io事件及execute task.
有了這個 eventloop, 總體server就能夠run起來了, 不論是有外部請求進來, 仍是有內部任務提交, 都將被eventloop執行.
不過還有一點未澄清的: 前面在作channel.register()時傳遞了一個 ops=0, 那它是如何監聽新鏈接事件的呢?
實際上它是在註冊激活完成以後, 再進行了一個read()的操做, 從新將 OP_ACCEPT 添加到 selectionKey 中了.(沒錯,底層永遠沒那麼多花招)
// io.netty.channel.DefaultChannelPipeline.HeadContext#channelActive @Override public void channelActive(ChannelHandlerContext ctx) throws Exception { ctx.fireChannelActive(); // 會觸發 read() 流程, 修改 selectionKey 的 ops 標誌位 readIfIsAutoRead(); } ... // io.netty.channel.AbstractChannel.AbstractUnsafe#beginRead @Override public final void beginRead() { assertEventLoop(); if (!isActive()) { return; } try { doBeginRead(); } catch (final Exception e) { invokeLater(new Runnable() { @Override public void run() { pipeline.fireExceptionCaught(e); } }); close(voidPromise()); } } // io.netty.channel.nio.AbstractNioMessageChannel#doBeginRead @Override protected void doBeginRead() throws Exception { if (inputShutdown) { return; } super.doBeginRead(); } // io.netty.channel.nio.AbstractNioChannel#doBeginRead @Override protected void doBeginRead() throws Exception { // Channel.read() or ChannelHandlerContext.read() was called final SelectionKey selectionKey = this.selectionKey; if (!selectionKey.isValid()) { return; } readPending = true; final int interestOps = selectionKey.interestOps(); if ((interestOps & readInterestOp) == 0) { // readInterestOp, 便是前面設置的 OP_ACCEPT selectionKey.interestOps(interestOps | readInterestOp); } }
本文有點長了, 留點東西下篇繼續: io事件如何處理? 任務如何執行?
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