第一 : 刷陽光刷金幣無冷卻 輔助c#
首先用CE工具找到基址和陽光,金幣,物品欄的偏移量, 算出各個的地址, 而後經過api往內存中寫入數據便可.api
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Runtime.InteropServices; using System.Diagnostics; namespace ZhiWuDaZhanJiangShi { public partial class Form1 : Form { public Form1() { InitializeComponent(); } #region API //從指定內存中讀取字節集數據 [DllImportAttribute("kernel32.dll", EntryPoint = "ReadProcessMemory")] public static extern bool ReadProcessMemory(IntPtr hProcess,IntPtr lpBaseAddress,IntPtr lpBuffer,int nSize,IntPtr lpNumberOfBytesRead); //從指定內存中寫入字節集數據 [DllImportAttribute("kernel32.dll", EntryPoint = "WriteProcessMemory")] public static extern bool WriteProcessMemory(IntPtr hProcess,IntPtr lpBaseAddress,int[] lpBuffer,int nSize, IntPtr lpNumberOfBytesWritten ); //打開一個已存在的進程對象,並返回進程的句柄 [DllImportAttribute("kernel32.dll", EntryPoint = "OpenProcess")] public static extern IntPtr OpenProcess(int dwDesiredAccess, bool bInheritHandle, int dwProcessId); //關閉一個內核對象。其中包括文件、文件映射、進程、線程、安全和同步對象等。 [DllImport("kernel32.dll")] private static extern void CloseHandle(IntPtr hObject); #endregion #region 使用方法 //根據進程名獲取PID public static int GetPidByProcessName(string processName) { Process[] arrayProcess = Process.GetProcessesByName(processName); foreach (Process p in arrayProcess) { return p.Id; } return 0; } //讀取內存中的值 public static int ReadMemoryValue(int baseAddress, string processName) { try { byte[] buffer = new byte[4]; //獲取緩衝區地址 IntPtr byteAddress = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, 0); //打開一個已存在的進程對象 0x1F0FFF 最高權限 IntPtr hProcess = OpenProcess(0x1F0FFF, false, GetPidByProcessName(processName)); //將制定內存中的值讀入緩衝區 ReadProcessMemory(hProcess, (IntPtr)baseAddress, byteAddress, 4, IntPtr.Zero); //關閉操做 CloseHandle(hProcess); //從非託管內存中讀取一個 32 位帶符號整數。 return Marshal.ReadInt32(byteAddress); } catch { return 0; } } //將值寫入指定內存地址中 public static void WriteMemoryValue(int baseAddress, string processName, int value) { try { //打開一個已存在的進程對象 0x1F0FFF 最高權限 IntPtr hProcess = OpenProcess(0x1F0FFF, false, GetPidByProcessName(processName)); //從指定內存中寫入字節集數據 WriteProcessMemory(hProcess, (IntPtr)baseAddress, new int[] { value }, 4, IntPtr.Zero); //關閉操做 CloseHandle(hProcess); } catch { } } #endregion //遊戲內存基址 private int baseAddress = 0x007794f8;//0x0015E944; //遊戲進程名字 private string processName = "PlantsVsZombies"; private void QieHuan() { if (radioButton2.Checked)//年度 { baseAddress = 0x007794f8; p1 = 0x868; p2 = 0x5578; p3 = 0x950; p4 = 0x50; p5 = 0x868; p6 = 0x15c; p7 = 0x24; p8 = 0x4c; } else//漢化 { baseAddress = 0x006a9ec0; p1 = 0x768; p2 = 0x5560; p3 = 0x82c; p4 = 0x28; p5 = 0x768; p6 = 0x144; p7 = 0x24; p8 = 0x2c; } } //開啓/關閉 功能 的按鈕 private void button1_Click(object sender, EventArgs e) { if (GetPidByProcessName(processName) == 0) { MessageBox.Show("遊戲沒有運行!"); return; } QieHuan(); if (button1.Text == "開啓") { button1.Text = "關閉"; timer1.Enabled = true; } else { button1.Text = "開啓"; timer1.Enabled = false; } } int p1, p2, p3, p4, p5, p6, p7, p8; //定時器 private void timer1_Tick(object sender, EventArgs e) { if (GetPidByProcessName(processName) == 0) { timer1.Enabled = false; } //baseAddress : 遊戲內存基址 processName : 遊戲進程名 //讀取 基址1 中存放的值 int address = ReadMemoryValue(baseAddress, processName); //計算 基址2的地址 = 基址1中的值 + 偏移量1 address = address + p1; //讀取 基址2 中存放的值 address = ReadMemoryValue(address, processName); //計算 陽光的地址 = 基址2中的值 + 偏移量2 address = address + p2; //給陽光地址中寫入數值,0x378 : 888 int vl = ReadMemoryValue(address, processName); if (vl < GetInt(textBox1.Text)) { WriteMemoryValue(address, processName, GetInt(textBox1.Text)); } } private void button2_Click(object sender, EventArgs e) { if (GetPidByProcessName(processName) == 0) { MessageBox.Show("遊戲沒有運行!"); return; } QieHuan(); //baseAddress : 遊戲內存基址 processName : 遊戲進程名 //讀取 基址1 中存放的值 int address = ReadMemoryValue(baseAddress, processName); //計算 基址2的地址 = 基址1中的值 + 偏移量1 address = address + p3; //讀取 基址2 中存放的值 address = ReadMemoryValue(address, processName); //計算 陽光的地址 = 基址2中的值 + 偏移量2 address = address + p4; //給陽光地址中寫入數值,0x378 : 888 WriteMemoryValue(address, processName, GetInt(textBox2.Text)); } private int GetInt(string s) { int n = 0; int.TryParse(s, out n); if (n <= 0) { n = 100; } return n; } int count = 0; private void Form1_Load(object sender, EventArgs e) { QieHuan(); if (GetPidByProcessName(processName) != 0) { int address = ReadMemoryValue(baseAddress, processName); address = address + p5; address = ReadMemoryValue(address, processName); address = address + p6; address = ReadMemoryValue(address, processName); address = address + p7; address = ReadMemoryValue(address, processName); count = address; label3.Text = "植物欄個數: " + address.ToString() + " 個"; } } private void timer2_Tick(object sender, EventArgs e) { if (GetPidByProcessName(processName) == 0) { timer2.Enabled = false; } int address = ReadMemoryValue(baseAddress, processName); address = address + p5;//一級地址 address = ReadMemoryValue(address, processName); address = address + p6;//二級地址 address = ReadMemoryValue(address, processName); int adrs = address; int cs = address + p7;//卡槽數 count = ReadMemoryValue(cs, processName); label3.Text = "植物欄個數: " + count.ToString() + " 個"; if (count > 0) { for (int i = 0; i < count; i++) { address = adrs + p8;//第一欄 植物的地址 // 每後一個植物 地址 偏移 50 (在十進制裏是80) //偏移 0x24 的地址 是標示是否在冷卻中 值 :( 0 : 爲冷卻中, 1 爲冷卻完成) address = address + 80 * i + p7; int vl = ReadMemoryValue(address, processName); if (vl != 1) { WriteMemoryValue(address, processName, 1); } //若是不偏移 0x24 的地址爲冷卻時間地址, 值不肯定, 通常最大設爲6000 也能夠完成此功能 //address = address + 80 * i; //WriteMemoryValue(address, processName, 6000); } } } private void button3_Click(object sender, EventArgs e) { if (GetPidByProcessName(processName) == 0) { MessageBox.Show("遊戲沒有運行!"); return; } QieHuan(); if (button3.Text == "有冷卻") { button3.Text = "無冷卻"; timer2.Enabled = true; } else { button3.Text = "有冷卻"; timer2.Enabled = false; } } } }
第二 : 模擬鼠標放置植物 輔助安全
首先在第一個輔助的前提下植物無冷卻纔能使用, 使用api函數, 獲取鼠標位置, 設置鼠標位置, 獲取座標點的窗口句柄, 經過句柄得到窗口文本, 經過窗口句柄獲取窗口的大小位置信息, 設置窗口句柄爲激活窗口, 模擬鼠標點擊事件等, 用到的api比較多, 可是都是最基本的API函數, 窗體設計的比較凌亂, 代碼無註釋, 還請見諒.ide
使用時: 點擊尋找窗口,在三秒內鼠標放到遊戲窗口位置, 等待倒計時完後, 顯示的提示窗口文字和遊戲窗體文字同樣, 而後添加物品欄放置的行或列, 添加完以後在確保無冷卻的狀況下點擊啓動.函數
c# 項目文件 輔助.zip工具
運行輔助工具前:spa
運行後: 自動刷新陽光, 無冷卻, 自動擺放植物.線程