// The following runs whenever the tower needs // something to do. var unit = this.getNearestCombatant(); if (unit) { this.say('Perish, ' + unit.id + ' of the ' + unit.team); if(unit.team=="ogres") this.attack(unit); } else { this.say('All clear.'); } // This tower is too bloodthirsty! // Have it check the unit's team before opening fire. // There are three teams: "ogres", "allies", and "humans". // If you need help, press Guide at the top.