貪吃蛇原生JavaScript分享

1.HTML部分,東西不多javascript

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>貪吃蛇</title>
    <style> *{  margin: 0px; padding: 0px; } td{  border-radius: 30%; } </style>
    
</head>
<body>
    <script type="text/javascript" src="./snake.js"></script>
</body>
</html>

2.JavaScript部分html

var arrayBox = new Array(); // 存放單元格
var arraySnake = new Array(); // 存放蛇 
var food; // 食物
var snakeHead; // 蛇頭
var key = true; // 判斷頁面是否須要初始化
var timekey; // 運動定時器常量

function newGame() { 
    bgInit();
    arrayBoxInit();
    initSnake();
    randomFood();
}

newGame();
document.onclick = function () { 
    if (key) { 
        gameStart(arraySnake);
        key = false;
    }
}



// 記錄的單元格數組初始化
function arrayBoxInit() { 
    for (var y = 0; y < 20; y++) { 
        arrayBox[y] = new Array();
        for (var x = 0; x < 20; x++) { 
            arrayBox[y][x] = 0;
        }
    }
}

// 背景初始化
function bgInit() { 
    var table = document.createElement("table");
    table.style = "border-spacing:0px; border:1px solid #3c3c3c;margin:10% auto";
    for (var y = 0; y < 20; y++) { 
        var tr = document.createElement("tr");
        for (var x = 0; x < 20; x++) { 
            var td = "<td class='box-" + y + "-" + x + "' style='width: 20px; height: 20px;'></td>";
            tr.innerHTML += td;
        }
        table.appendChild(tr);
    }
    document.body.insertBefore(table, document.getElementsByTagName("script")[0]);
}

// 初始化蛇
function initSnake() { 
    var x = Math.floor(Math.random() * 20);
    var y = Math.floor(Math.random() * 20);
    var initA = document.getElementsByClassName("box-" + y + "-" + x)[0];
    snakeHead = initA; //蛇頭
    var b = initBFn(x, y);
    var initB = document.getElementsByClassName(b)[0];
    arraySnake.push(initB);
    arraySnake.push(initA);
    initA.style.backgroundColor = "#9c9c9c";
    initB.style.backgroundColor = "#9c9c9c";
    arrayBox[y][x] = 1;
    arrayBox[b.split("-")[1]][b.split("-")[2]] = 1;
}

// 初始化蛇身
function initBFn(x, y) { 
    if (x != 19 && x != 0) { 
        if (y != 19 && y != 0) { 
            if (Math.random() > 0.5) { 
                if (Math.random() > 0.5) { 
                    return "box-" + y + "-" + (x + 1);
                } else { 
                    return "box-" + y + "-" + (x - 1);
                }
            } else { 
                if (Math.random() > 0.5) { 
                    return "box-" + (y + 1) + "-" + x;
                } else { 
                    return "box-" + (y - 1) + "-" + x;
                }
            }
        } else if (y == 0) { 
            if (Math.random() > 0.5) { 
                return "box-0-" + (x + 1);
            } else { 
                return "box-0-" + (x - 1);
            }
        } else if (y == 19) { 
            if (Math.random() > 0.5) { 
                return "box-19-" + (x + 1);
            } else { 
                return "box-19-" + (x - 1);
            }
        }
    } else if (x == 0) { 
        if (y != 19 && y != 0) { 
            if (Math.random() > 0.5) { 
                return "box-" + (y + 1) + "-0";
            } else { 
                return "box-" + (y - 1) + "-0";
            }
        } else if (y == 0) { 
            if (Math.random() > 0.5) { 
                return "box-1-0";
            } else { 
                return "box-0-1";
            }
        } else if (y == 19) { 
            if (Math.random() > 0.5) { 
                return "box-18-0";
            } else { 
                return "box-19-1";
            }
        }
    } else if (x == 19) { 
        if (y != 19 && y != 0) { 
            if (Math.random() > 0.5) { 
                return "box-" + (y + 1) + "-19";

            } else { 
                return "box-" + (y - 1) + "-19";
            }
        } else if (y == 0) { 
            if (Math.random() > 0.5) { 
                return "box-1-19";
            } else { 
                return "box-0-18";
            }
        } else if (y == 19) { 
            if (Math.random() > 0.5) { 
                return "box-18-19";
            } else { 
                return "box-19-18";
            }
        }
    }
}

// 隨機產生食物食物
function randomFood() { 
    var x = Math.floor(Math.random() * 20);
    var y = Math.floor(Math.random() * 20);
    if (!arrayBox[y][x]) { 
        document.getElementsByClassName("box-" + y + "-" + x)[0].style = "background-color:#9c9c9c;border-radius:50%";
        arrayBox[y][x] = 1;
        food = document.getElementsByClassName("box-" + y + "-" + x)[0];
    } else { 
        addSnakeLength();
    }
}

// 開始遊戲
function gameStart(arraySnake) { 
    var Ax = arraySnake[1].className.split("-")[2];
    var Ay = arraySnake[1].className.split("-")[1];
    var Bx = arraySnake[0].className.split("-")[2];
    var By = arraySnake[0].className.split("-")[1];
    if (Ay == By) { 
        if (Ax > Bx) { 
            moveRight();
        } else { 
            moveLeft()
        }
    } else { 
        if (Ay > By) { 
            moveDown()
        } else { 
            moveUp()
        }
    }
}


// 初始化運動,(方向:右左上下)
function moveRight() { 
    timekey = setInterval(function () { 
        var nextBox = document.getElementsByClassName("box-" + arraySnake[arraySnake.length - 1].className.split("-")[1] + "-" + (parseInt(arraySnake[arraySnake.length - 1].className.split("-")[2]) + 1))[0];
        if (nextBox) { 
            arrayBox[arraySnake[arraySnake.length - 1].className.split("-")[1]][(parseInt(arraySnake[arraySnake.length - 1].className.split("-")[2]) + 1)] = 1;
            nextBox.style.backgroundColor = "#9c9c9c";
            arraySnake.push(nextBox);
            arrayBox[arraySnake[0].className.split("-")[1]][arraySnake[0].className.split("-")[2]] = 0;
            arraySnake[0].style.backgroundColor = "#fff";
            arraySnake.shift();
            eatFood();
        }
    }, 200);
}

function moveLeft() { 
    timekey = setInterval(function () { 
        var nextBox = document.getElementsByClassName("box-" + arraySnake[arraySnake.length - 1].className.split("-")[1] + "-" + (parseInt(arraySnake[arraySnake.length - 1].className.split("-")[2]) - 1))[0];
        if (nextBox) { 
            arrayBox[arraySnake[arraySnake.length - 1].className.split("-")[1]][(parseInt(arraySnake[arraySnake.length - 1].className.split("-")[2]) - 1)] = 1;
            nextBox.style.backgroundColor = "#9c9c9c";
            arraySnake.push(nextBox);
            arrayBox[arraySnake[0].className.split("-")[1]][arraySnake[0].className.split("-")[2]] = 0;
            arraySnake[0].style.backgroundColor = "#fff";
            arraySnake.shift();
            eatFood();
        }
    }, 200);
}

function moveUp() { 
    timekey = setInterval(function () { 
        var nextBox = document.getElementsByClassName("box-" + (parseInt(arraySnake[arraySnake.length - 1].className.split("-")[1]) - 1) + "-" + arraySnake[arraySnake.length - 1].className.split("-")[2])[0];
        if (nextBox) { 
            arrayBox[(parseInt(arraySnake[arraySnake.length - 1].className.split("-")[1]) - 1)][arraySnake[arraySnake.length - 1].className.split("-")[2]] = 1;
            nextBox.style.backgroundColor = "#9c9c9c";
            arraySnake.push(nextBox);
            arrayBox[arraySnake[0].className.split("-")[1]][arraySnake[0].className.split("-")[2]] = 0;
            arraySnake[0].style.backgroundColor = "#fff";
            arraySnake.shift();
            eatFood();
        }
    }, 200);
}

function moveDown() { 
    timekey = setInterval(function () { 
        var nextBox = document.getElementsByClassName("box-" + (parseInt(arraySnake[arraySnake.length - 1].className.split("-")[1]) + 1) + "-" + arraySnake[arraySnake.length - 1].className.split("-")[2])[0];
        if (nextBox) { 
            arrayBox[(parseInt(arraySnake[arraySnake.length - 1].className.split("-")[1]) + 1)][arraySnake[arraySnake.length - 1].className.split("-")[2]] = 1;
            nextBox.style.backgroundColor = "#9c9c9c";
            arraySnake.push(nextBox);
            arrayBox[arraySnake[0].className.split("-")[1]][arraySnake[0].className.split("-")[2]] = 0;
            arraySnake[0].style.backgroundColor = "#fff";
            arraySnake.shift();
            eatFood();
        }
    }, 200);
}

// 鍵盤操做拐彎
document.addEventListener("keydown", function (e) { 
    if (e.code == "ArrowDown") { 
        turnDown();
    } else if (e.code == "ArrowUp") { 
        turnUp();
    } else if (e.code == "ArrowLeft") { 
        turnLeft();
    } else if (e.code == "ArrowRight") { 
        turnRight();
    }
}, false);

// 下拐
function turnDown() { 
    if (arraySnake[arraySnake.length - 1].className.split("-")[1] == arraySnake[arraySnake.length - 2].className.split("-")[1]) { 
        clearInterval(timekey);
        moveDown();
    }
}
// 下拐
function turnUp() { 
    if (arraySnake[arraySnake.length - 1].className.split("-")[1] == arraySnake[arraySnake.length - 2].className.split("-")[1]) { 
        clearInterval(timekey);
        moveUp();
    }
}
// 左拐
function turnLeft() { 
    if (arraySnake[arraySnake.length - 1].className.split("-")[2] == arraySnake[arraySnake.length - 2].className.split("-")[2]) { 
        clearInterval(timekey);
        moveLeft();
    }
}
// 右拐
function turnRight() { 
    if (arraySnake[arraySnake.length - 1].className.split("-")[2] == arraySnake[arraySnake.length - 2].className.split("-")[2]) { 
        clearInterval(timekey);
        moveRight();
    }
}
// 蛇吃食物
function eatFood() { 
    var temp = food;
    if (arrayBox[food.className.split("-")[1]][food.className.split("-")[2]] == 0) { 
        randomFood();
        addSnakeLength(temp);
    }
}
// 增長長度在蛇尾
function addSnakeLength(temp) { 
    arraySnake.unshift(temp);
}

全程獨自敲下來,敲了兩個多小時,基本功能都實現了,因爲沒有參考任何東西,因此有不少不少須要優化的地方,點個贊吧java

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