咱們組分享會上分享了頁面佈局的一些寫法,中途提到了AutoLayout,會後我決定將好久前挖的一個坑給填起來(還有好多坑就不說了,說了不填更毀形象了)。git
可以使用的框架首推Masonry,關於爲啥選擇Masonry看看官方文檔就明白了https://github.com/SnapKit/Masonry,官方稱AutoLayout全部功能Masonry都支持。此次項目界面方面我就所有使用了Masonry。github
//content hugging 爲1000 [view setContentHuggingPriority:UILayoutPriorityRequired forAxis:UILayoutConstraintAxisHorizontal]; //content compression 爲250 [view setContentCompressionResistancePriority:UILayoutPriorityDefaultLow forAxis:UILayoutConstraintAxisHorizontal];
//寬度爲superView寬度的20% make.width.equalTo(superView.mas_width).multipliedBy(0.2);
label.preferredMaxWidth = [UIScreen mainScreen].bounds.size.width - margin - padding;
//Masonry直接支持這個屬性 make.top.equalTo(self.mas_topLayoutGuide);
開發項目時是先在iOS8上調試完成的,測試時發現低版本的系統會發生奔潰的現象,修復後總結問題主要是在equalTo的對象指到了父視圖的父視圖或者父視圖同級的子視圖上形成的,因此作約束時若是出現了奔潰問題百分之九十都是由於這個。swift
//相對於父視圖邊距爲10 UIEdgeInsets padding = UIEdgeInsetsMake(10, 10, 10, 10); [self.avatarView mas_makeConstraints:^(MASConstraintMaker *make) { make.top.equalTo(superview.mas_top).with.offset(padding.top); //with is an optional semantic filler make.left.equalTo(superview.mas_left).with.offset(padding.left); make.bottom.equalTo(superview.mas_bottom).with.offset(-padding.bottom); make.right.equalTo(superview.mas_right).with.offset(-padding.right); }]; //相對於父視圖邊距爲10簡潔寫法 [self.avatarView mas_makeConstraints:^(MASConstraintMaker *make) { make.edges.equalTo(superview).with.insets(padding); }]; //這兩個做用徹底同樣 [self.avatarView mas_makeConstraints:^(MASConstraintMaker *make) { make.left.greaterThanOrEqualTo(self.view); make.left.greaterThanOrEqualTo(self.view.mas_left); }]; //.equalTo .lessThanOrEqualTo .greaterThanOrEqualTo使用NSNumber [self.avatarView mas_makeConstraints:^(MASConstraintMaker *make) { make.width.greaterThanOrEqualTo(@200); make.width.lessThanOrEqualTo(@400); make.left.lessThanOrEqualTo(@10); }]; //若是不用NSNumber能夠用之前的數據結構,只需用mas_equalTo就行 [self.avatarView mas_makeConstraints:^(MASConstraintMaker *make) { make.top.mas_equalTo(42); make.height.mas_equalTo(20); make.size.mas_equalTo(CGSizeMake(50, 100)); make.edges.mas_equalTo(UIEdgeInsetsMake(10, 0, 10, 0)); make.left.mas_equalTo(self.view).mas_offset(UIEdgeInsetsMake(10, 0, 10, 0)); }]; //也可使用數組 [self.avatarView mas_makeConstraints:^(MASConstraintMaker *make) { make.height.equalTo(@[self.view.mas_height, superview.mas_height]); make.height.equalTo(@[self.view, superview]); make.left.equalTo(@[self.view, @100, superview.mas_right]); }]; // priority的使用 [self.avatarView mas_makeConstraints:^(MASConstraintMaker *make) { make.left.greaterThanOrEqualTo(self.view.mas_left).with.priorityLow(); make.top.equalTo(self.view.mas_top).with.priority(600); }]; //同時建立多個約束 [self.avatarView mas_makeConstraints:^(MASConstraintMaker *make) { //讓top,left,bottom,right都和self.view同樣 make.edges.equalTo(self.view); //edges make.edges.equalTo(self.view).insets(UIEdgeInsetsMake(5, 10, 15, 20)); //size make.size.greaterThanOrEqualTo(self.view); make.size.equalTo(superview).sizeOffset(CGSizeMake(100, -50)); //center make.center.equalTo(self.view); make.center.equalTo(self.view).centerOffset(CGPointMake(-5, 10)); //chain make.left.right.and.bottom.equalTo(self.view); make.top.equalTo(self.view); }];
主要是UILabel的高度會有變化,因此這裏主要是說說label變化時如何處理,設置UILabel的時候注意要設置preferredMaxLayoutWidth這個寬度,還有ContentHuggingPriority爲UILayoutPriorityRequried數組
CGFloat maxWidth = [UIScreen mainScreen].bounds.size.width - 10 * 2; textLabel = [UILabel new]; textLabel.numberOfLines = 0; textLabel.preferredMaxLayoutWidth = maxWidth; [self.contentView addSubview:textLabel]; [textLabel mas_makeConstraints:^(MASConstraintMaker *make) { make.top.equalTo(statusView.mas_bottom).with.offset(10); make.left.equalTo(self.contentView).with.offset(10); make.right.equalTo(self.contentView).with.offset(-10); make.bottom.equalTo(self.contentView).with.offset(-10); }]; [_contentLabel setContentHuggingPriority:UILayoutPriorityRequired forAxis:UILayoutConstraintAxisVertical];
若是版本支持最低版本爲iOS 8以上的話能夠直接利用UITableViewAutomaticDimension在tableview的heightForRowAtIndexPath直接返回便可。緩存
tableView.rowHeight = UITableViewAutomaticDimension; tableView.estimatedRowHeight = 80; //減小第一次計算量,iOS7後支持 - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { // 只用返回這個! return UITableViewAutomaticDimension; }
但若是須要兼容iOS 8以前版本的話,就要回到老路子上了,主要是用systemLayoutSizeFittingSize來取高。步驟是先在數據model中添加一個height的屬性用來緩存高,而後在table view的heightForRowAtIndexPath代理裏static一個只初始化一次的Cell實例,而後根據model內容填充數據,最後根據cell的contentView的systemLayoutSizeFittingSize的方法獲取到cell的高。具體代碼以下數據結構
//在model中添加屬性緩存高度 @interface DataModel : NSObject @property (copy, nonatomic) NSString *text; @property (assign, nonatomic) CGFloat cellHeight; //緩存高度 @end - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { static CustomCell *cell; //只初始化一次cell static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ cell = [tableView dequeueReusableCellWithIdentifier:NSStringFromClass([CustomCell class])]; }); DataModel *model = self.dataArray[(NSUInteger) indexPath.row]; [cell makeupData:model]; if (model.cellHeight <= 0) { //使用systemLayoutSizeFittingSize獲取高度 model.cellHeight = [cell.contentView systemLayoutSizeFittingSize:UILayoutFittingCompressedSize].height + 1; } return model.cellHeight; }
由於佈局約束就是要脫離frame這種表達方式的,但是動畫是須要根據這個來執行,這裏面就會有些矛盾,不過根據前面說到的佈局約束的原理,在某個時刻約束也是會被還原成frame使視圖顯示,這個時刻能夠經過layoutIfNeeded這個方法來進行控制。具體代碼以下框架
[aniView mas_makeConstraints:^(MASConstraintMaker *make) { make.top.bottom.left.right.equalTo(self.view).offset(10); }]; [aniView mas_updateConstraints:^(MASConstraintMaker *make) { make.top.equalTo(self.view).offset(30); }]; [UIView animateWithDuration:3 animations:^{ [self.view layoutIfNeeded]; }];