Socket 類
Socket的定義和實現分別在文件Socket.hpp和 Socket.cpp中。它的主要功能是封裝了socket文件描述符、此socket對應的端口號,以及socket接口中的listen, accept, connect和close等函數,爲用戶提供了一個簡單易用而又統一的接口。同時 做爲其餘派生類的基類。
Socket類的定義以下:服務器
#ifndef SOCKET_H #define SOCKET_H #include "headers.h" #include "SocketAddr.hpp" /* ------------------------------------------------------------------- */ class Socket { public: // stores server port and TCP/UDP mode Socket( unsigned short inPort, bool inUDP = false ); // destructor virtual ~Socket(); protected: // get local address SocketAddr getLocalAddress( void ); // get remote address SocketAddr getRemoteAddress( void ); // server bind and listen void Listen( const char *inLocalhost = NULL, bool isIPv6 = false ); // server accept int Accept( void ); // client connect void Connect( const char *inHostname, const char *inLocalhost = NULL ); // close the socket void Close( void ); // to put setsockopt calls before the listen() and connect() calls virtual void SetSocketOptions( void ) { } // join the multicast group void McastJoin( SocketAddr &inAddr ); // set the multicast ttl void McastSetTTL( int val, SocketAddr &inAddr ); int mSock; // socket file descriptor (sockfd) unsigned short mPort; // port to listen to bool mUDP; // true for UDP, false for TCP }; // end class Socket #endif // SOCKET_H
Socket類主要提供了四個函數:Listen,Accept,Connect和Close。getLocalAddress和GetRemoteAddress的做用分別是得到socket本端的地址和對端的地址,兩個函數均返回一個SocketAddr實例。SetSocketOptions的做用是設置socket的屬性,它是一個虛函數,所以不一樣的socket的派生類在實現此函數時會執行不一樣的操做。下面重點看一下Socket類的幾個函數的實現。網絡
getLoaclAddress和GetRemoteAddress函數dom
SocketAddr Socket::getLocalAddress( void ) { iperf_sockaddr sock; Socklen_t len = sizeof(sock); int rc = getsockname( mSock, (struct sockaddr*) &sock, &len ); FAIL_errno( rc == SOCKET_ERROR, "getsockname" ); return SocketAddr( (struct sockaddr*) &sock, len ); } // get remote address SocketAddr Socket::getRemoteAddress( void ) { iperf_sockaddr peer; Socklen_t len = sizeof(peer); int rc = getpeername( mSock, (struct sockaddr*) &peer, &len ); FAIL_errno( rc == SOCKET_ERROR, "getpeername" ); return SocketAddr( (struct sockaddr*) &peer, len ); }
getsockname和getRemote函數都是系統提供的,所以能夠直接使用!
socket
Listen 函數函數
/* ------------------------------------------------------------------- * Setup a socket listening on a port. * For TCP, this calls bind() and listen(). * For UDP, this just calls bind(). * If inLocalhost is not null, bind to that address rather than the * wildcard server address, specifying what incoming interface to * accept connections on. * ------------------------------------------------------------------- */ void Socket::Listen( const char *inLocalhost, bool isIPv6 ) { int rc; //Function setHostname() transfer the Hostname(ASCII) to Hostname(binary), //Socket building. SocketAddr serverAddr( inLocalhost, mPort, isIPv6 ); // create an internet TCP socket int type = (mUDP ? SOCK_DGRAM : SOCK_STREAM); int domain = (serverAddr.isIPv6() ? #ifdef IPV6 AF_INET6 #else AF_INET #endif : AF_INET); #ifdef DBG_MJZ // DBG MJZ fprintf(stderr, "inLocalhost=%s domain=%d\n", inLocalhost, domain); #endif /* DBG_MJZ */ #ifdef WIN32 if ( mUDP && serverAddr.isMulticast() ) { mSock = WSASocket( domain, type, 0, 0, 0, WSA_FLAG_MULTIPOINT_C_LEAF | WSA_FLAG_MULTIPOINT_D_LEAF ); FAIL_errno( mSock == INVALID_SOCKET, "socket" ); } else #endif { mSock = socket( domain, type, 0 ); FAIL_errno( mSock == INVALID_SOCKET, "socket" ); } SetSocketOptions(); // reuse the address, so we can run if a former server was killed off int boolean = 1; Socklen_t len = sizeof(boolean); // this (char*) cast is for old headers that don't use (void*) setsockopt( mSock, SOL_SOCKET, SO_REUSEADDR, (char*) &boolean, len ); #ifdef DBG_MJZ { // DBG MJZ struct sockaddr *sa = serverAddr.get_sockaddr(); int len = serverAddr.get_sizeof_sockaddr(); fprintf(stderr, "len: %d salen: %d fam: %d addr chars %2x %2x %2x %2x ...\n", len, sa->sa_len, sa->sa_family, sa->sa_data[0], sa->sa_data[1], sa->sa_data[2], sa->sa_data[3]); } #endif /* DBG_MJZ */ // bind socket to server address #ifdef WIN32 if ( serverAddr.isMulticast() ) { rc = WSAJoinLeaf( mSock, serverAddr.get_sockaddr(), serverAddr.get_sizeof_sockaddr(),0,0,0,0,JL_BOTH); FAIL_errno( rc == SOCKET_ERROR, "bind" ); } else #endif { rc = bind( mSock, serverAddr.get_sockaddr(), serverAddr.get_sizeof_sockaddr()); FAIL_errno( rc == SOCKET_ERROR, "bind" ); } // listen for connections (TCP only). // default backlog traditionally 5 if ( ! mUDP ) { rc = listen( mSock, 5 ); FAIL_errno( rc == SOCKET_ERROR, "listen" ); } #ifndef WIN32 // if multicast, join the group if ( mUDP && serverAddr.isMulticast() ) { McastJoin( serverAddr ); } #endif } // end Listen
首先構造一個包含本地服務器地址結構的 SocketAddr實例,inLocalhost是本地IP地址(點分十進制字符串或URL,後者在建立SocketAddr實例是完成地址解析),mPort是Socket構造函數中設置的端口。再經過socket系統調用建立一個socket。SetSocketOptions方法設置此 socket的屬性。由於SetSocketOptions是虛函數,在Socket類的實現中是一個空函數,而不一樣的Socket的派生類在覆蓋 (overwrite)該函數執行的操做是不一樣的,這是多態特性的應用。此後設置socket的可重用(reuse)屬性,使服務器在重啓後能夠重用之前的地址和端口。此時該socket尚未綁定到某個網絡端點(IP地址、端口對)上,bind系統調用完成此功能。最後,若是該socket用於一個 TCP鏈接,則調用listen函數,一來向系統說明能夠接受到socket綁定端口上的鏈接請求,二來設定請求等待隊列的長度爲5。
Socket的Listen方法將地址解析(地址結構生成)、socket、bind和listen等系統調用組合爲一個函數。在應用時,調用一個Listen方法就能夠完成Server端socket初始化的全部工做。ui
Accept函數this
Accept函數是Server完成socket初始化,等待鏈接請求時調用的函數。代碼以下:spa
/* ------------------------------------------------------------------- * After Listen() has setup mSock, this will block * until a new connection arrives. Handles interupted accepts. * Returns the newly connected socket. * ------------------------------------------------------------------- */ int Socket::Accept( void ) { iperf_sockaddr clientAddr; Socklen_t addrLen; int connectedSock; while ( true ) { // accept a connection addrLen = sizeof( clientAddr ); connectedSock = accept( mSock, (struct sockaddr*) &clientAddr, &addrLen ); // handle accept being interupted if ( connectedSock == INVALID_SOCKET && errno == EINTR ) { continue; } return connectedSock; } } // end Accept
Accept函數爲accept系統調用增添了在中斷後自動重啓的功能。Server線程在執行accept函數是後被阻塞,直到有請求到達,或是接收到某個信號。如果後面一種狀況,accept會返回 INVALID_SOCKET並置errno爲EINTR。Accept方法檢查這種狀況,並從新調用accept函數。線程
Connect函數指針
Connect函數Client端調用的函數,其做用是鏈接指定的Server。代碼以下:
/* ------------------------------------------------------------------- * Setup a socket connected to a server. * If inLocalhost is not null, bind to that address, specifying * which outgoing interface to use. * ------------------------------------------------------------------- */ void Socket::Connect( const char *inHostname, const char *inLocalhost ) { int rc; SocketAddr serverAddr( inHostname, mPort ); assert( inHostname != NULL ); // create an internet socket int type = (mUDP ? SOCK_DGRAM : SOCK_STREAM); int domain = (serverAddr.isIPv6() ? #ifdef IPV6 AF_INET6 #else AF_INET #endif : AF_INET); // DBG MJZ #ifdef DBG_MJZ fprintf(stderr, "inHostname=%s domain=%d\n", inHostname, domain); #endif /* DBG_MJZ */ mSock = socket( domain, type, 0 ); FAIL_errno( mSock == INVALID_SOCKET, "socket" ); SetSocketOptions(); if ( inLocalhost != NULL ) { SocketAddr localAddr( inLocalhost ); #ifdef DBG_MJZ // DBG MJZ fprintf(stderr, "inLocalhost=%s sockaddrlen=%d\n", inHostname, localAddr.get_sizeof_sockaddr()); { // DBG MJZ struct sockaddr *sa = localAddr.get_sockaddr(); int len = localAddr.get_sizeof_sockaddr(); fprintf(stderr, "LOC len: %d salen: %d fam: %d data chars %2x %2x %2x %2x ...\n", len, sa->sa_len, sa->sa_family, sa->sa_data[0], sa->sa_data[1], sa->sa_data[2], sa->sa_data[3]); } #endif /* DBG_MJZ */ // bind socket to local address rc = bind( mSock, localAddr.get_sockaddr(), localAddr.get_sizeof_sockaddr()); FAIL_errno( rc == SOCKET_ERROR, "bind" ); } #ifdef DBG_MJZ { // DBG MJZ struct sockaddr *sa = serverAddr.get_sockaddr(); int len = serverAddr.get_sizeof_sockaddr(); fprintf(stderr, "SRV len: %d salen: %d fam: %d data chars %2x %2x %2x %2x ...\n", len, sa->sa_len, sa->sa_family, sa->sa_data[0], sa->sa_data[1], sa->sa_data[2], sa->sa_data[3]); } #endif /* DBG_MJZ */ // connect socket rc = connect( mSock, serverAddr.get_sockaddr(), serverAddr.get_sizeof_sockaddr()); FAIL_errno( rc == SOCKET_ERROR, "connect" ); } // end Connect
首先構造一個SocketAddr實例保存Server端的地址(IP地址,端口對),同時按需完成地址解析。socket系統調用生成 socket接口。虛函數 SetSocketOptions利用多態特性使不一樣的派生類按須要設置socket屬性。若是傳入的inLocalhost參數不是空指針,說明調用者但願指定某個本地接口做爲鏈接的本地端點,此時經過bind系統調用把該socket綁定到這個接口對應的IP地址上。最後調用 connect函數完成與遠端Server的鏈接。
討論: TCP和UDP在調用connect函數是的操做有何不一樣?
對於TCP鏈接,調用connect函數會發起創建TCP鏈接的三次握手(3-way handshaking)過程。當connect調用返回時,此過程已經完成,鏈接已經創建。由於TCP鏈接使用字符流模型,所以在創建好的鏈接上交換數據時,就好像從一個字符流中讀取,向另外一個字符流中寫入同樣。
而UDP是無鏈接的協議,使用數據報而不是鏈接的模型,所以調用connect函數並不發起鏈接的過程,也沒有任何數據向Server發送,而只是通知操 做系統,發往該地址和端口的數據報都送到這個socket鏈接上來,也就是說,把這個(地址、端口)對和該socket關聯起來。UDP在IP協議的基礎 上提供了多路訪問(multiplex)的服務,UDP的connect系統調用對這種多路提供了socket接口與對端地址間的對應關係。在UDP鏈接 中,connect提功的這種功能是頗有用的。例如,Server能夠在接收到一個 Client的數據報後,分配一個線程執行connect函數與該 Client綁定,處理與該client的後繼交互,其餘的線程繼續在原來的UDP端口上監聽新的請求.由於在Client端和Server端都執行了 connect函數,因此一個Server與多個Client間的鏈接不會發生混亂。在 Iperf對UDP的處理中,就使用了這種技巧。
以上簡要討論了Iperf提供的庫中幾個比較重要的類的定義與實現。