Word Searchhtml
Given a 2D board and a word, find if the word exists in the grid.node
The word can be constructed from letters of sequentially adjacent cell, where "adjacent" cells are those horizontally or vertically neighboring. The same letter cell may not be used more than once.spa
For example,
Given board =3d
[ ["ABCE"], ["SFCS"], ["ADEE"] ]
word = "ABCCED"
, -> returns true
,
word = "SEE"
, -> returns true
,
word = "ABCB"
, -> returns false
.rest
回溯法(關於回溯法和深度優先遍歷的異同),並且遞歸在leetcode裏基本上是TLE的,因此如下就是非遞歸的回溯。code
核心思想以下:htm
用棧記錄當前搜索的路徑。blog
棧存放的節點包括4個成員: 字符c, x,y座標,已遍歷方向p。遞歸
注意p在回溯法中是很是重要的,用來記錄已遍歷過的方向(按照上下左右的順序),否則的話就會出現無限循環的同一節點進棧出棧。leetcode
進棧以後的節點置爲'*',以避免同一節點屢次進棧。
出棧以後的節點恢復爲word[wind]。
struct Node { char c; int x; int y; int p; //next trial is 0-up, 1-down, 2-left, 3-right Node(char newc, int newx, int newy, int newp): c(newc), x(newx), y(newy), p(newp) {} }; class Solution { public: bool exist(vector<vector<char> > &board, string word) { if(board.empty() || board[0].empty()) return false; int m = board.size(); int n = board[0].size(); for(int i = 0; i < m; i ++) { for(int j = 0; j < n; j ++) { if(board[i][j] == word[0]) {// maybe a success stack<Node> stk; Node curnode(word[0], i, j, 0); stk.push(curnode); board[curnode.x][curnode.y] = '*'; int wind = 1; if(wind == word.size()) return true; while(!stk.empty()) { if(stk.top().p == 0) { stk.top().p = 1; if(stk.top().x > 0 && board[stk.top().x-1][stk.top().y] == word[wind]) { Node nextnode(word[wind], stk.top().x-1, stk.top().y, 0); stk.push(nextnode); board[nextnode.x][nextnode.y] = '*'; wind ++; if(wind == word.size()) return true; continue; } } if(stk.top().p == 1) { stk.top().p = 2; if(stk.top().x < m-1 && board[stk.top().x+1][stk.top().y] == word[wind]) { Node nextnode(word[wind], stk.top().x+1, stk.top().y, 0); stk.push(nextnode); board[nextnode.x][nextnode.y] = '*'; wind ++; if(wind == word.size()) return true; continue; } } if(stk.top().p == 2) { stk.top().p = 3; if(stk.top().y > 0 && board[stk.top().x][stk.top().y-1] == word[wind]) { Node nextnode(word[wind], stk.top().x, stk.top().y-1, 0); stk.push(nextnode); board[nextnode.x][nextnode.y] = '*'; wind ++; if(wind == word.size()) return true; continue; } } if(stk.top().p == 3) { stk.top().p = 4; if(stk.top().y < n-1 && board[stk.top().x][stk.top().y+1] == word[wind]) { Node nextnode(word[wind], stk.top().x, stk.top().y+1, 0); stk.push(nextnode); board[nextnode.x][nextnode.y] = '*'; wind ++; if(wind == word.size()) return true; continue; } } //restore board[stk.top().x][stk.top().y] = stk.top().c; stk.pop(); wind --; } } } } return false; } };