MessageQueue代碼:http://grepcode.com/file_/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/os/MessageQueue.java/?v=sourcejava
Handler代碼:android
http://grepcode.com/file_/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/os/Handler.java/?v=sourcegit
Looper代碼:github
http://grepcode.com/file_/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/os/Looper.java/?v=sourceless
爲何有handler,handler的主要做用是什麼?異步
首先android UI主線程不能進行大量的耗時操做,不然會產生ANR以及很差的UI體驗,所以必須經過異步的方式處理耗時的操做,避免耗時的操做阻塞UI主線程。async
handler的主要做用是什麼呢,主要負責多個線程之間的信息通訊,好比子線程中中耗時操做返回結果須要在UI線程進行展現,這時候就須要經過handler來將消息傳遞到UI線程並刷新UI內容。ide
handler的消息機制主要牽扯三方面:oop
handler發消息有兩種方式:post
messageQueue:消息隊列,對外提供插入和刪除的工做,內部存儲結構爲單鏈表結構。
messageQueue的兩個主要方法:
looper:用來構建輪訓消息隊列系統。
線程默認沒有looper,使用handler就必須爲線程建立looper。
消息發送:post方式發送消息的方式最後調用的仍是sendMessage方式:
public final boolean post(Runnable r) { return sendMessageDelayed(getPostMessage(r), 0); }
public final boolean More ...sendMessage(Message msg) { return sendMessageDelayed(msg, 0); }
往下走:
public final boolean More ...sendMessageDelayed(Message msg, long delayMillis) { if (delayMillis < 0) { delayMillis = 0; } return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis); }
最後走到這裏:
public boolean More ...sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis); }
調用 enqueueMessage 在消息隊列中插入一條消息,在 enqueueMessage總中,會把 msg.target 設置爲當前的Handler 對象。
private boolean More ...enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this; if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis); }
以下將消息插入消息隊列中去。而且能夠很明顯看出消息隊列是線性鏈表結構。
boolean enqueueMessage(Message msg, long when) { if (msg.target == null) { throw new IllegalArgumentException("Message must have a target."); } if (msg.isInUse()) { throw new IllegalStateException(msg + " This message is already in use."); } synchronized (this) { if (mQuitting) { IllegalStateException e = new IllegalStateException( msg.target + " sending message to a Handler on a dead thread"); Log.w("MessageQueue", e.getMessage(), e); msg.recycle(); return false; } msg.markInUse(); msg.when = when; Message p = mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } return true; }
每一個線程只能運行一個looper對象,建立 Looper 的時候,內部會建立一個消息隊列MessageQueue;而且looper在線程裏面必須先prepare(),再loop來對消息隊列messageQueue來進行遍歷循環操做。
public static void loop() { final Looper me = myLooper(); //若是looper對象是空的,就提示必須在當前線程經過looper.prepare()來進行建立 if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } //若是looper不爲null,就取出消息隊列 final MessageQueue queue = me.mQueue; Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); //遍歷消息隊列 for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. //沒有消息中斷操做,跳出循環 return; } //----------------隊列不爲null的操做---------------- // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } //----------------隊列不爲null,分發數據出去---------------- msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }
循環遍歷並分發消息出去msg.target.dispatchMessage(msg),切換到建立handler所使用的looper中執行,也就是說將邏輯切換到主線程去:
/** * Handle system messages here. *首先,若是消息的 callback 不是空,便調用 handleCallback 處理。不然判斷 Handler 的 mCallback 是否爲空,不爲空則調用它的 handleMessage方法。若是仍然爲空,才調用 Handler 自身的 handleMessage,也就是咱們建立 Handler 時重寫的方法 */ public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } //回調handler的handleMessage(msg)方法,從而接收數據 handleMessage(msg); } }
額,先寫到這,明天繼續更新。
hander的相關問題的延伸:
handler在實際開發中常見的問題就是內存泄漏的問題了:
常見的寫法:
private Handler handler = new Handler() { public void handleMessage(android.os.Message msg) { switch (msg.what) { case UPDATE_TEXTVIEW: updateTextView(); break; default: break; } } };
1,在Java中,非靜態的內部類和匿名內部類都會隱式地持有其外部類的引用,靜態的內部類不會持有外部類的引用,經過將類聲明爲靜態的,解決持有外部類引用的問題;
2,android主線程有looper,looper處理MessageQueue消息隊列數據的進進出出,Message
添加到消息隊列中的時候Message(排隊的Message)
會持有當前Handler
引用,處理消息,並在ui界面上進行結果展現或者toast()或者dialog對話框彈出,就會產生MessageQueue 到 Message 到 Handler 到 Activity的引用鏈。
爲了解決靜態內部類沒法操做外部類的內容,將activity做爲弱引用引入,這樣就就能夠避免引用的問題,有能夠對外部類的方法進行調用。
那麼如何解決呢?
private Handler handler = new MyHandler( BackPasswordActivity.this ); private class MyHandler extends Handler { private WeakReference<Activity> mActivity; public MyHandler(BackPasswordActivity activity) { mActivity = new WeakReference<Activity>( activity ); } @Override public void handleMessage(Message msg) { super.handleMessage( msg ); MainActivity activity = (MainActivity) mActivity.get(); if (activity != null) updateTextView(); } }
還有一種解決方式:WeakHandler
開源庫地址:https://github.com/badoo/android-weak-handler
實際項目中使用:
1,引入:compile 'com.badoo.mobile:android-weak-handler:1.1',固然也能夠代碼引入,就一個類;
2,代碼中的使用:
聲明以及在主線程中接收消息,注意和咱們的handler的寫法的不一樣:
WeakHandler myHandler = new WeakHandler(new Handler.Callback() { @Override public boolean handleMessage(Message msg) { switch (msg.what) { case 1: //UI操做 if (!StringUtil.isEmpty(tradeNo)) { rechargeStatus(); } break; default: break; } return false; } });
發送消息:
Message message = new Message(); message.what = 1; myHandler.sendMessage(message); //發送message