MFC與opencv的cvSetMouseCallback用起來感受很不兼容。app
大部分時候,用cvSetMouseCallback也許只是爲了獲取一個矩形框,或者繪製一個點,或者其它什麼簡易的圖形,經過調用該函數來獲得鼠標交互的參數信息。框架
然而,這麼一個簡單的要求,在MFC框架中並非很方便調用。函數
經過閱讀 opencv 官方提供的samples源碼,其中在grabcut上面有個GCApplication類,用來控制或者獲取繪製信息,我以爲很方便,將其精簡一下,以下:code
#define GC_BGD 0 #define GC_FGD 1 #define GC_PR_BGD 2 #define GC_PR_FGD 3 const Scalar GREEN = Scalar(0,255,0); class GCApp { public: enum{ NOT_SET = 0, IN_PROCESS = 1, SET = 2 }; public: void mouseClick( int event, int x, int y, int flags, void* param ); void setImageAndWinName( const Mat& _image, const string& _winName); void reset(); void showImage() const; public: Rect rect; uchar rectState; const Mat* image; Mat mask; const string* winName; }; void GCApp::reset() { if( !mask.empty() ) mask.setTo(Scalar::all(GC_BGD)); rectState = NOT_SET; } void GCApp::setImageAndWinName( const Mat& _image, const string& _winName ) { if( _image.empty() || _winName.empty() ) return; image = &_image; winName = &_winName; mask.create( image->size(), CV_8UC1); reset(); } void GCApp::showImage() const { if( image->empty() || winName->empty() ) return; Mat res; image->copyTo( res ); if( rectState == IN_PROCESS || rectState == SET ) rectangle( res, Point( rect.x, rect.y ), Point(rect.x + rect.width, rect.y + rect.height ), GREEN, 2); imshow( *winName, res ); } void GCApp::mouseClick( int event, int x, int y, int flags, void* ) { switch( event ) { case CV_EVENT_LBUTTONDOWN: // set rect or GC_BGD(GC_FGD) labels { if( rectState == NOT_SET ) { rectState = IN_PROCESS; rect = Rect( x, y, 1, 1 ); } showImage(); } break; case CV_EVENT_MOUSEMOVE: if( rectState == IN_PROCESS ) { rect = Rect( Point(rect.x, rect.y), Point(x,y) ); showImage(); } break; case CV_EVENT_LBUTTONUP: if( rectState == IN_PROCESS ) { rect = Rect( Point(rect.x, rect.y), Point(x,y) ); rectState = SET; showImage(); } break; } }
因爲cvSetMouseCallback須要回調on_mouse函數,聲明一個on_mouse函數,注意,得是 static void源碼
GCApp gcapp; static void on_mouse( int event, int x, int y, int flags, void* param ) { gcapp.mouseClick( event, x, y, flags, param ); }
而後,在須要的地方,加上以下的代碼,即完成了對鼠標繪製信息的獲取,在這裏,是針對矩形繪製的獲取:string
const string winName = "DrawRegion"; cvNamedWindow( winName.c_str(), CV_WINDOW_AUTOSIZE ); cvSetMouseCallback( winName.c_str(), on_mouse, 0 ); gcapp.setImageAndWinName( img, winName ); gcapp.showImage(); for (;;) { int c = cvWaitKey(0); ////// ESC 鍵 結束 if (char(c) == '\x1b' && gcapp.rectState == gcapp.SET) { break; } } Rect rect = gcapp.rect;